Paladin Spell List
Paladin Spell List
Cantrip
Name |
Classical Spell School |
Spell Schools | Summary |
Altered Strike | Transmutation | Enhancement, Transformation, Unarmed, Weaponry | Briefly transform your weapon or fist into another material and strike with it. |
Arcane Muscles | Transmutation | Arcane, Enhancement, Transformation, Unarmed | Bulk your muscles to deliver lethal unarmed strikes. |
Guidance | Divination | Divine, Knowledge | A creature you touch gains a knackΒ die on an ability check of its choosing. |
Light | Evocation | Arcane, Utility | Enchant one object to emit light. |
Mending | Transmutation | Arcane, Transformation, Utility | Perform simple repairs on an object. |
Message | Transmutation | Arcane, Communication | Send short messages to other creatures. |
Resistance | Abjuration | Nature, Protection | Give a creature a bonus against one saving throw. |
Thaumaturgy | Transmutation | Divine, Enhancement | Manifest a minor magical effect to display divine power. |
True Strike | Divination | Arcane, Attack, Enhancement | Gain advantage on attacks against a single creature. |
Β
1st Level
Name | Ritual |
Classical Spell School |
Spell Schools | Summary |
Beautify Creature | Β | Transmutation | Arcane, Divine, Enhancement, Utility | Grant the target a knackΒ die to Persuasion and Performance by beautifully grooming it. |
Bless | Β | Enchantment | Divine, Enhancement | Bless a number of creatures, improving their attack rolls and saving throws. |
Calculated Retribution | Β | Abjuration | Force, Law, Weaponry | Surround yourself with a dampening magical field and collect the energy of your foesβ attacks to use against them. |
Ceremony | X | Evocation | Divine | Perform a religious ceremony for a funeral, last rites, offering, purification, or rite of passage. |
Command | Β | Enchantment | Compulsion, Divine | Compel a creature to follow a one-word command. |
Create or Destroy Water | Β | Transmutation | Divine, Utility, Water | Create or destroy up to 10 gallons of water. |
Cure Wounds | Β | Evocation | Divine, Healing, Nature | Heal hit points equal to 1d8 + your spellcasting ability modifier. |
Detect Evil and Good | Β | Divination | Divine, Senses | Sense the presence and nature of otherworldly influences. |
Detect Magic | X | Divination | Arcane, Divine, Nature, Senses | Sense the presence and school of magical auras. |
Detect Poison and Disease | X | Divination | Divine, Nature, Senses | Sense the presence and identify poisons and diseases. |
Divine Favor | Β | Evocation | Attack, Divine, Radiant, Weaponry | Deal bonus radiant damage with your attacks. |
Heroism | Β | Enchantment | Enhancement | Imbue a creature with bravery and vigor. |
Identify Weapon | Β | Divination | Arcane, Divine, Knowledge, Law, Weaponry | Learn what weapon that was used to inflict a wound. |
Protection from Evil and Good | Β | Abjuration | Arcane, Divine, Protection | Protect a creature from certain creature types. |
Purify Food and Drink | X | Transmutation | Divine, Nature, Negation | Cleanse food and drink of poisons and disease. |
Shield of Faith | Β | Abjuration | Divine, Protection | Bestow holy protection upon a creature. |
Traveler's Ward | Β | Abjuration | Protection, Sound | Protect a creature from pickpockets. |
Wind Up | Β | Evocation | Enhancement | Magically ensure that your next melee attack strikes true. |
Β
Edited by jokomaisu (see edit history)
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