Wind Up
Wind Up
1st-level (evocation; enhancement)
Class(es):ย Cleric, paladin, sorcerer, warlock, wizard
Casting Time:ย 1 Action
Range:ย Self
Components:ย S
Duration:ย 8 hours
You wind your power up like a spring. You gainย advantageย on the next melee attack roll you make before the end of the spellโs duration, after which the spell ends.
Edited by jokomaisu (see edit history)
0 Comments
Recommended Comments
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now