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Hex

Hex 1st-level (enchantment; affliction) Class(es):Ā Warlock Casting Time:Ā 1 Bonus Action Range:Ā Long (120 feet) Target:Ā One creature you can see within range Components:Ā V, S, M (a blade or needle you draw your own blood with, or a venomous animal or poisonous plant you crush) Duration:Ā Concentration (1 hour) You levy a mildĀ curseĀ on a creature you can see within range. When you cast this spell, choose an ability score. During the duration, that creature hasĀ disadvantageĀ on

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Heroism

Heroism 1st-level (enchantment; enhancement) Class(es):Ā Bard, paladin Casting Time:Ā 1 Action Range:Ā Touch Target:Ā One willing creature Components:Ā V, S Duration:Ā Concentration (1 minute) The targetā€™s spirit is bolstered. Until the spell ends, the target gains temporary hit points equal to yourĀ spellcastingĀ ability modifier at the start of each of its turns and it cannot beĀ frightened. Any temporary hit points remaining are lost when the spell ends. Cast at Higher Level

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Heresiarch

Heresiarch The Creed is a religion of extreme tolerance and openness,Ā dedicated more to good living, preaching, and collectingĀ alms than persecutions, inquisitions, and religious wars.Ā However, if there is one thing that the clergy and the faithfulĀ cannot bear, it's the Heresiarchs: sorcerers who adore andĀ draw power from Lucifuge, Archdevils, Malacodas, and theĀ whole pseudo-monarchy of Inferno's devils. These charactersĀ often plot the worst atrocities and iniquities and cultivateĀ their abilit

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Herbalist

Herbalist One of the most common arts among the populace is the lore of herbs and natural remedies, invaluable to heal injuries and illnesses, get by, and brew a good rotgut spirit in your own stable, far from the prying eyes of tax collectors. As Extravagant creatures and phenomena grow more and more frequent in the countryside and in the natural world, herbalists are specializing in low-ranking rural magic as well: They study as arcane initiates and trade with many fey and wild spirits

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Healing Word

Healing Word 1st-level (evocation; divine, healing) Class(es):Ā Bard, cleric, druid Casting Time:Ā 1 Bonus Action Range:Ā Medium (60 feet) Target:Ā One creature that is neither a construct nor undead Components:Ā V Duration:Ā Instantaneous Healing energy washes over the target and it regains hit points equal to 1d4 + your spellcasting modifier. Cast at Higher Levels.Ā The hit points regained increase by 1d4 for each slot level above 1st.

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Harmonic Resonance

Harmonic Resonance 1st-level (abjuration; enhancement, sound) Class(es):Ā Bard Casting Time:Ā 1 Action Range:Ā Short (30 feet) Components:Ā V, S, M (the written lyrics of a duet) Duration:Ā Concentration (1 minute) You harmonize with the rhythm of those around you until youā€™re perfectly in sync. You may take the Help action as a bonus action. Additionally, when a creature within range uses a Bardic Inspiration die, you may choose to reroll the die after it is rolled but before the

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Harlequin

Harlequin They say that the first ā€œharlequinā€ was a certain AlichinoĀ (ā€œbentwingsā€), a malebranche escaped from Inferno and rumoredĀ to have started roaming the Kingdom with a companyĀ of street actors, bringing villages an unprecedented typeĀ of performance with colorful costumes, gibes, take-downs,Ā pranks, and pirouettes. His showy attire and dark, mask-likeĀ face paved the way for all future Harlequins, the costumedĀ characters of the Comedy of Art, performers of canovaccioĀ shows on stage and

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Guiscard

Guiscard Guiscards are a closed and exclusive guild of conmen andĀ magic-users with branches in various Occasian countries,Ā whose intent is primarily to recover artifacts, relics, and fragmentsĀ of lost wisdom to enhance their power and knowledge,Ā while also making the college, and individual membersĀ within it, more powerful. After their apprenticeship, guiscards (named after the northernĀ term for ā€œmagicianā€ or ā€œshrewdā€) leave their school and travelĀ around the Kingdom, alone or in bands, f

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Guiding Bolt

Guiding Bolt 1st-level (evocation; attack, divine, radiant) Class(es):Ā Cleric Casting Time:Ā 1 Action Range:Ā Long (120 feet) Target:Ā One creature Components:Ā V, S Duration:Ā 1 round A bolt of light erupts from your hand. Make aĀ ranged spell attackĀ against the target. On a hit, you deal 4d6 radiant damage and the nextĀ attack rollĀ made against the target before the end of your next turn hasĀ advantage. Cast at Higher Levels.Ā The damage increases by 1d6 for each slot level a

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Guidance

Guidance Cantrip (divination; divine, knowledge) Class(es):Ā Cleric, druid, paladin Casting Time:Ā 1 Action Range:Ā Touch Target:Ā One willing creature Components:Ā V, S Duration:Ā Concentration (1 minute) The target may gain a knack die to one ability check of its choice, ending the spell. The knack die can be rolled before or after the ability check is made.

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Guappo

Guappo In the variegated and multiform underworld of the Kingdom,Ā the guappo represents the flamboyant, boastful, andĀ pompous rascal, often even charismatic and good-hearted.Ā In common people's eyes, the guappo is more like a streetĀ musician, an entertainer, a ladies' man, or a "wrongs' rectifier"Ā than a street Knave. Guappi are skilled in knife duelsĀ and enemies of the bullies, the guards, and the most overbearingĀ criminals. In daily life, they serve as popular singers,Ā storytellers, and a

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Grease

Grease 1st-level (conjuration; arcane, earth) Class(es):Ā Sorcerer, wizard Casting Time:Ā 1 Action Range:Ā Medium (60 feet) Area:Ā 10-foot square Components:Ā V, S, M (drop of grease) Duration:Ā 1 minute Grease erupts from a point that you can see within range and coats the ground in the target area, turning it intoĀ difficult terrainĀ until the spell ends. When the grease appears, each creature within the area must succeed on a DexterityĀ saving throwĀ or fallĀ prone. A creature

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Grapevine

Grapevine Cantrip (evocation; communication, plants) Class(es):Ā Druid Casting Time:Ā 1 Action Range:Ā Special (100 miles) Components:Ā V, S Duration:Ā Instantaneous You cause a message in Druidic to appear on a tree or plant within range which you have seen before. You can cast the spell again to erase the message.

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Grandluxuries

Grandluxuries Improving the Den, making it more comfortable, and sprucing it up with a series of useful services and tools differentiates a bunch of beggars from a successful company. Since the primary beneficiaries of the Den's goods and amenities are the Bands themselves, it's their duty to provide the funds for things like Grandluxuries. Knaves can invest the loot found or earned on the job to choose which Grandluxuries to build or upgrade. Each Grandluxury is divided into three pro

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Goodberry

Goodberry 1st-level (transmutation; healing, nature, plants) Class(es):Ā Druid Casting Time:Ā 1 Action Range:Ā Touch Components:Ā V, S, M (mistletoe and a handful of grass) Duration:Ā Instantaneous You transform the components into 2d4 berries. For the next 24 hours, any creature that consumes one of these berries regains 1 hit point. Eating or administering a berry is an action. The berries do not provide any nourishment or sate hunger. Cast at Higher Levels.Ā When you use a

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Gifted

Gifted As a species, the gifted are not distinct from humans; rather, they are individuals of the human race who are either born with a special ā€œgiftā€, or acquire it during their lifetime under various circumstances, and usually bear a visible mark of their exceptionality. Almost as numerous as the gifted themselves, the traditions regarding their birth and the reason for their unique powers, innate or otherwise, include being: descendants of a malebranche or a turquoise; conceived during

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General Moves

General Moves Bouncer.Ā As a reaction, when youā€™re successfully hit by an attack, you can make an attack roll (Strength or Dexterity) against your opponent. If you hit, the target is stunned. Clothesline.Ā As an action, you can make an attack (Strength or Dexterity). If you hit, the move deals 1 whack and the target is knocked prone. Diving Drop.Ā As an action, you can make an attack roll (Strength or Constitution). If you hit the target, the move deals 1 whack and the target is s

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Gallant Knight

Gallant Knight These aristocrats, courtiers, and knights are devoted not to aĀ cause or to an abstract ideal, but rather to Courtly Love, andĀ in particular, to the affection of a specific Lady or Sire, whoĀ have made them their "servants". It is almost always a realĀ social contract and a court custom, in which the Knight andĀ Paramour tell each other secrets, provide advice, converse,Ā and keep company with one another. Still, there are cases inĀ which Gallant Knights have accomplished great deeds

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Gadgeteer

Gadgeteer The Kingdom is not just a land of scoundrels, condottieri, friars, and noblemen: the cities and main academies are not short on artists, inventors, jewelers, watchmakers, and architects capable of creating the highest and most fascinating works of genius. In particular, those who specialize in precision watchmaking, in the creation of devices and ramshackle objects, and the invention of gadgets and mechanisms of all kinds are called Gadgeteers. Just as architects and scholars

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Fugitive

Fugitive Outcasts; prison, galley or forced-labor escapees; deserters from armies and mercenary companies; on the run after attacking a guard or an aristocrat: whether rumors about them are true or false, fugitives are accused of escaping from the Kingdomā€™s ā€œjusticeā€, and when they join a company, itā€™s because they have no other prospects. Skill Proficiencies:Ā Stealth, Survival Tool Proficiencies:Ā Thieves' tools Languages:Ā Racket Equipment:Ā A dagger, a memento from your past life, a

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Friends

Friends Cantrip (enchantment; arcane) Class(es):Ā Bard, sorcerer, warlock, wizard Casting Time:Ā 1 Bonus Action Range:Ā Short (30 feet) Target:Ā One nonhostile creature Components:Ā S Duration:Ā 1 round Once before the start of your next turn, when you make a Charisma ability check against the target, you gain a knack die. If you roll a 1 on the ability or skill check, the target realizes its judgment was influenced by magic and may become hostile.

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Friar

Friar Numerous amongst the population, friars and nuns representĀ another aspect of the Creedā€™s presence in the daily lifeĀ of the Kingdom. In particular, among the Kingdomā€™s manyĀ monastic rules ā€“ which include the limping, beggar, mendicant,Ā itinerant, praying, preaching, minorite and minorbrained,Ā hermit, barefoot, and chained orders ā€“ friars mostĀ often encountered in bands and engaged in legal-ish jobs areĀ those of the Brawly Orders. Many of these ascetics are simple brothers and sist

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Forest Companion

Forest Companion Prerequisite: Sylvan You have a special affinity with the forest, its balance, and its inhabitants, and you are able to create a unique bond with a wild animal; a bond of equality, friendship, and collaboration. You gain the following benefits: You add double your proficiency bonus to any Nature and Survival skill check, instead of your normal proficiency bonus. Through a ritual lasting 8 hours, you can create a bond with a friendly beast. That beast must be Med

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Forced March

Forced March You have grown used to living in the army. Pointless and exhausting tasks, broken shoes, unending marches, flea-bitten bedrolls and unsavory mush. Staying awake or sleeping badly has become routine for you, and you have learned to live with your exhaustion. You gain the following benefits: You ignore any penalty from your first 2 levels of fatigue. You can finish a short rest in half the time.

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Force Punch

Force Punch 1st-level (evocation; attack, force, unarmed) Class(es):Ā Sorcerer, warlock Casting Time:Ā 1 Action Range:Ā Self Target:Ā One creature or object within your reach Components:Ā V, S Duration:Ā Instantaneous Make aĀ melee spell attack. On a hit, the target takes 3d8 force damage. Cast at Higher Levels.Ā The damage increases by 1d8 for each slot level above 1st.

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