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jokomaisu

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Fugitive
Outcasts; prison, galley or forced-labor escapees; deserters from armies and mercenary companies; on the run after attacking a guard or an aristocrat: whether rumors about them are true or false, fugitives are accused of escaping from the Kingdom’s “justice”, and when they join a company, it’s because they have no other prospects.

Skill Proficiencies: Stealth, Survival
Tool Proficiencies: Thieves' tools
Languages: Racket
Equipment: A dagger, a memento from your past life, a set of traveler's clothes, a pouch with 10 sp.

Feature: Outcast
Your Bounty is higher than usual, due to a serious misdeed that has been (fairly or unfairly) attributed to you, along with some aggravating factors. Roll once on the following table and add the result to your misdeeds.

d10 Outcast Misdeed d10 Outcast Misdeed
1 Evasion 6 Assault of a Guard
2 Desertion 7 Sedition
3 Betrayal 8 Riot
4 Public Execution 9 Brigandage
5 Resisting Arrest 10 Pillage

Your Bounty increases by 100 gp.

Suggested Characteristics
Fugitives are Knaves hunted early in the game, with Bounties probably higher than their companions’. They could be poor wretches unjustly accused of wrongdoings they never committed; people who rebelled against injustice; idealists who sided against guards and pretentious nobility; or downright criminals who won’t let others push them around.

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