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Skeletal Hands


jokomaisu

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Skeletal Hands

1st-level (necromancy; arcane, divine, necrotic)
Class(es): Cleric, sorcerer, warlock, wizard
Casting Time: 1 Action
Range: Short (30 feet)
Target: One creature
Components: S, M (finger bone)
Duration: Concentration (1 minute)

Dozens of skeletal hands reach from a wall or other vertical surface to grasp a creature within 5 feet of the surface. Make a melee spell attack. On a hit, the target takes 1d8 necrotic damage and is restrained until the spell ends. A creature restrained by the hands can use a bonus action to make a Strength saving throw to escape, ending the spell early on a success. On a failure, the target takes 1d8 necrotic damage. When the spell ends, the hands withdraw into the wall.

Cast at Higher Levels. The spell’s initial damage and damage on a failed escape attempt increase by 1d8 per slot level above 1st.


Edited by jokomaisu (see edit history)

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