Magic Moves
Magic Moves
Protection from Kicks and Blows.Β As an action, choose a willing creature you can see; all beatings and moves made against that creature have disadvantage until the end of its next turn.
Fetor Spray.Β As an action, you can make an attack (Intelligence, Wisdom, Charisma). If you hit, the move deals 1 whack and the target is poisoned.
Insane Scream.Β As an action, you can choose a creature that becomes frightened of you.
Eyes on Me.Β As an action, you can choose a creature that becomes charmed by you.
Cool Down.Β As an action, you can choose a creature, that creature canβt take whacks or suffer conditions until the end of its next turn. The target creature canβt move and is incapacitated.
Magic Fist-Fight.Β As an action, you can make three attacks (Intelligence, Wisdom, Charisma) against three different targets. The magic move deals 1 whack to each target hit.
Dodgevoiance.Β When a creature attacks you, you can use your reaction to impose disadvantage on the attack roll.
Spiritual Stool.Β As a bonus action, you can transform a common prop into an epic prop.
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