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Class Brawl Features


jokomaisu

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Class Brawl Features

Class Brawl Feature
Benandante Beast Slap. As an action, you can make an attack (Wisdom) to deal 1 whack and the target becomes frightened of you.
Bravo Counterattack. As a reaction, if a creature makes an attack that targets you, you can make a strike against that creature. If you hit, the creature makes the attack against you with disadvantage.
Brigand Sneak a Whack. As a bonus action, you gain advantage on your next attack, and your next move or beating deals 1 extra whack.
Exorcist Sacrum. As an action, you can make an attack (Wisdom) to deal 1 whack and the target is knocked prone.
Friar Flurry of Slaps. As a bonus action you can make 2 beatings.
Gadgeteer Sneak a Whack. As a bonus action, you gain advantage on your next attack, and your next move or beating deals 1 extra whack.
Gallant Knight The Wine Smite. As a bonus action, you can make one attack (Strength). If you hit the target, you deal 1 whack and the target is blinded.
Guappo Kung Fusion. As a reaction, if a creature makes an attack that targets you, you can make an attack (Charisma) against that creature. If you hit, the creature must choose a new target within range to attack. You use this feature before the creature’s roll.
Guiscard Arcane Blow. When you make a magic move, you can spend an additional move slot. If you do so, the move deals 1 extra whack.
Harlequin Kung Fusion. As a reaction, if a creature makes an attack that targets you, you can make an attack (Charisma) against that creature. If you hit, the creature must choose a new target within range to attack. You use this feature before the creature’s roll.
Heresiarch Arcane Blow. When you make a magic move, you can spend an additional move slot. If you do so, the move deals 1 extra whack.
Jinx Arcane Blow. When you make a magic move, you can spend an additional move slot. If you do so, the move deals 1 extra whack.
Knight-Errant The Wine Smite. As a bonus action, you can make one attack (Strength). If you hit the target, you deal 1 whack and the target is blinded.
Matador The Call of the Wild. As an action, you can throw a bait on a target creature and that creature gets hampered by an animal in the area. The creature is restrained until it deals 1 whack to the animal.
Miraculist Sacrum. As an action, you can make an attack (Wisdom) to deal 1 whack and the target is knocked prone.
Mountaineer Enraged and Furious. This turn, all your beatings and moves deal 1 extra whack.
Pagan Enraged and Furious. This turn, all your beatings and moves deal 1 extra whack.
Rat Catcher The Call of the Wild. As an action, you can throw a bait on a target creature and that creature gets hampered by an animal in the area. The creature is restrained until it deals 1 whack to the animal.
Superstician Arcane Blow. When you make a magic move, you can spend an additional move slot. If you do so, the move deals 1 extra whack.
Svanzic Guard Flurry of Slaps. As a bonus action you can make 2 beatings.
Swordfighter Counterattack. As a reaction, if a creature makes an attack that targets you, you can make a strike against that creature. If you hit, the creature makes the attack against you with disadvantage.
Talismancer Arcane Blow. When you make a magic move, you can spend an additional move slot. If you do so, the move deals 1 extra whack.

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