Ogre's Magic Item Overhall; Flasks
In my world Magic is every where, more akin to just being more , and less akin to altering stuff already in existence. so here are some Items I used in the past, all related to flasks, potions and drinks.
You ever been in that fight in lower levels that feels oh so close, and your healing yourself, the cleric is healing you, but every one needs it just as bad, But its not enough to be comfortable to fight back? so you put the meat in meat shield, it was kind a cool that one time, Now its four sessions later and its the same type feeling mixed with dread for combat because of the healing you got to do to yourself, these next three flasks is meant to break the cycle
Large Potion Flask
This potion flask can hold 3 swigs of any potion
The price of a potion in this flask is worth 2.75x the normal potions price +300 gp, as it takes a master glass maker to create this style of flasks.
The normal potion to buy a potion in this flask. If this flask is unidentified the drinker must pass a reflex check of 5 +5 per spell level in the potion flask, to not drink 1d3 charges of the potion, when drinking the potion in this flask, with only 2 charges of the potion taking effect
This allows a drinker to drink 2 charges in the same action
as long as there is a charge in this flask, it looks full
Looks like a typical potion vial, with the exception of having a knob in the neck, sometimes with a precious gem of various types but not required. Its not typically larger in physical size, nor does it give off any type of magical aura, or trace. However if the roll to identify the potion is higher by at least the potion's spell level will identify the flask.
Giant Potion Flask
This potion flask can hold 6 swigs of any potion
The price of a potion in this flask is worth 5.75 x the normal potions price +300 gp, as it takes a master glass maker to create this style of flasks.
The normal potion to buy a potion in this flask. If this flask is unidentified the drinker must pass a reflex check of 5 +5 per spell level in the potion flask, to not drink 1d6 charges of the potion, when drinking the potion in this flask, with only 3 charges taking effect
This allows a drinker to drink 3 charges in the same action
as long as there is a charge in this flask, it looks full
Looks like a typical potion vial, with the exception of having 2 knobs in the neck, sometimes with precious gems of various types but not required. Its not typically larger in physical size, nor does it give off any type of magical aura, or trace. However if the identify spell check is higher by the potions spell level will identify the flask.
Fast action flask: A flask designed for front line soldiers, A flask with three needles on the top of it. and they hang on a leather module belt around your chest, like ammo belts, however ,they face inwards, with a seal of wax keeping those needles from going off accidently , and when you get crited on or as a free action you can hit the back of the potion bottle and it perices you it gives you 1d8 right there, then you get fast healing = 2d4 for 1d4 turns, but that one requires a fort save to not get sick from all the healing stuff that hit at once. Costs is 3,5 time of a normal heal pot
The Alche-Meta Revolver Flask
these flasks operate like normal flasks with two distinctions the first is that the neck of the potion bottle is at a an angle, and can be pushed along when pushed the potion changes to one of the others in stored in another chamber, that and it comes in every variation of meta magic rods.
I messed up the math for the belt shelf in the table somewhere, Im still working on it, but effectivly its X +1/2x+6000
or (X+E) + 1/2ex +6000
X is always the final value of the belt shelf that shares a encryption status with the one your working on,
Add the 1/2 of value,+6000 to get the value of the next higher shelf in terms of holes.
I know I wrote holes alot.
This belt poach thing is I gotta say a favorite item of mine for players
The Alchimist's Belt Shelf, a hard leather rectangle that seems to be holding two potions, , and can be attached to the belt, but if one of these potions is pushed it will disappear over the edge of the box, to another shelf spot, while another slides in from the opposite direction
Each slot can hold a potion, flask, scroll, wand, or anything roughly bottle sized such as boat in a bottle golem, Alchemical weapon that count as a flask before use, wine bottle, Daggers, shrunk items that unshrink on command
They come in the typical size 8 by 8, large 16 by 16, and Huge 20 by 20, These can also be coded, meaning you can set it up where it ony shows the other potions if pushed in an uncoded spot.
2500 gp, 4000 gp large, 8500 gp for huge. For encryption coding add 1,000 gp, 2,500 for large, 4,000 for huge.
So if you want encrypted huge that is 12,500.
This item is the signature of a member of the Star Crossed Boarder herbologists.
Another opening to your shelfs can be created with a master crafter, and costs 50% more then the one opening version level of the belt shelf, +6k for every opening, lets say you want 5 openings on he max level, no encryption as the barb is just not getting it.
8.500+ (4,250+6000) hole 2
8.500+ (4,250+12000) hole 3
8.500+ (4,250+18000) 30,750 hole 4
8.500+ (4,250+24000) 36,750 hole 5
Size | without encryption | with encryption | without encryption, 2 holes | with encryption, 2 holes | without encryption, 3 holes | with encryption, 3 holes |
Normal | 2,500 | 3500 | 9750 | 11,250 | 20.625 | 22,875 |
Large | 4,000 | 6,500 | 12,000 | 15,750 | 24,000 | 29,625 |
Huge | 8,500 | 12,500 | 18,750 0 | 24.750 | 34,125 | 43,125 |
equations normal | 2,500 | 2,500+1,000 | 2500+1250+6000 | 3500+1750+6000 | 15,750 + 7857 +6000 | 11,250+5625 +6000 |
equations large | 4000 | 4000 +2500 | 4000+2000+6000 | 6500+3250+6000 | 12,000+6000+6000 | |
equations huge | 8,500 | 8,500+ 4000 | 8500+4250+6000 | 12,500+6250+6000 |
Other items I need to add to this; The weapon potion pommel,
tracking word flasks: A flask you tell it what to do and it teleports to the named character and deploys potion,
Foam armor: A foam
Edited by OgreWattage (see edit history)
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