Overview
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Detailed Description
A Long Time Ago, in a Land not much different then ours,...
The Distant Past;
A group of heroes destined to confront Deslucidix, a golden dragon gifted with foresight, saw the dragon become desperate over time, becoming a dracolich and pledging his soul to a Great Old One in an attempt to escape his foreseen death. The heroes' power grew as they gathered true words of magic, and they discovered the dragon's true name, revealing his destiny to be the prison of the god he communed with. To prevent this knowledge from destroying them, the name was split into three parts inscribed on their minds, bodies, and souls. At the height of their power, they fulfilled their destiny by sealing the god away. After their deaths, their mortal beings were separated, ensuring their eternal connection to paradise, with the promise that only a threat as powerful as the dragon and the god combined would reincarnate all three parts of them. Now, that time has come.
Of Body;
A group of runed heroes, born into the Obitu, a new race of living skeletons by a goddess of death;Pharasma. The goddess's Influence converted negative energy to positive energy, turning mindless undead into her blessed people, and she granted them the land of Oraculum as their holy land, despite being under the split apart by the defending Ora empire, and two invading forces On one side, a disgraced noble Malachai'Ora Shadowclaw, married into the Ora family by virtue of his first wife and a child no one has seen, this and being a renowned military leader gives him a begrudging claim to the Ora throne, Now empowered by the cult of silence from the country of Drai’ Thonia leading forces into the country to claim his right, the other neighbor the Ishkar, a collection of closely related and inner married deist Noble families with the country of the same name with over 30 active branches, refuse to let the cult claim another country as a puppet for their widespread acts that few understand. Despite the challenges, the Oraculum Empire remains standing, defended by General Aric Stormrider, and amid his defense, A group of clerics known as The Holy Coalition of Undead Bane has petitioned the warring sides to allow them to clear out a fort infested with undead, as a necromancer raises armies from the battlefield corpses. Less then a mile away The heroes awaken in a necropolis, beneath a grove of trees, at the heart of the conflict.
For Mind;
One set of the Runed heroes were born to the merchant hordes, what use to be a powerful gathering of some of the strongest tribes, stagnant for generations leading only small raids out from their last conquest; an old incredibly large dwarf city, that even generations later there is still resistance and small groups of dwarves harassing the borders of the city, but a mysterious figure is hiring mercenaries, and your quartermaster demands you sign up for it as your tribute is many moons late, and despite being family he’ll cook dead-you stew if its not paid.This starts a plane hopping adventure, who knows if you'll ever be able to pay your tribute, of if you’ll even want to come back to the life before.
By The Soul;
The last set of runed heroes may not have been born here but they certainly are here, a hard to reach village in a recently conquered country that still has fresh scars from the multiple back to back wars that most come to when running from something, maybe they were part of the defending army, maybe they were of the forest and the taint of death drove them from their homes, maybe they are heretics and seeing the writing on the walls left before the pyre’s started, stoping here when they realized the church still had alters to the old gods, the new ones and a few wild ones. Regardless they are here, staying in one of the bare bone cabins and the one requirement to live here, and to eat in the mead hall with the rest, is when you're chosen for guard duty, you guard. And the runed heroes no matter how new in town are selected to guard the small community, and the community is in trouble, miners have been disappearing into the deeper parts of the mine, and if it's not the mine people are disappearing out of their beds, with the last rotation of guards being part of the victims list, with the most recent one being the young apprentice of the priest.
Will Thy Prevail?
OOC introduction to the campaign
The Triple Stack Campaign:
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Body: The Campaign was set up in the idea, how would it be if a God essentially grabbed your character and said,"You're King now. Go claim it."
I plan on using the King maker system for castle building as last time I ran this one i didn't have it, and castle building and making a working system was no joke, and my party made a crazy castle, I did it manually, it was rough. Technically; I only need a singular Obitu, It doesn't matter if its a NPC at the end of the day, but I would prefer a player for the center piece of this new holy country.
That and its the perfect way to cosplays Ainz Ooal Gown, a evil looking skeleton overlord who makes super nice choices and helps people left and right, but you cross the line and your bear hug juiced, but no waste here, so thats followed by feeding the offensive person, while alive, to a floors worth of demonic insects, as a DM and I wouldn't tell you not to do this.
He is almost a perfect Lawful Evil character where he is acting like a good guy most of the time, helping and being kind to those are treat him right, but doing a bunch of ultimately evil plans. Enough of me talking about Ainz.
The main bad for this campaign and the others are dealing with is more akin to the 5th element villain, where its is going to behind nearly all the issues you'll face but here is no requirement for the obitu or thier kingdom to track it down, and kill it. But oh boy you can, and eventually everyone is going to run into everyone. I digress.
Mind: The campaign is designed for a group of the races usually just considered the bad guys and not being allowed to in a large portion of campaigns to get some play time, and go on their own near ridiculous adventures. Think of Alice in wonder land, Wizard of Oz, and King Arthur all wrapped up into one campaign, and this is one of my most misleading campaigns. All I can tell you is that this one goes hard , and bounces between multiple planes , you'll probably be out of the plain before the team is level 5.
Soul: Think of the most basic campaigns in nearly all aspects, but replace the creatures that your use to seeing with the most exotic creatures and locals, with a DM who allows pretty much all content ever printed for Pathfinder, you want to be a dreadlock? Effectively a tatoo crazy weapons master wizard ? go for it. You want a cyber arm fighter? Go for it. You want to take a detour, steal the egg of a purple dragon, or you have way more money then you need, so your making portable hole + handy haversack arrows? Im not going to stop you, you might loose a hand if you roll a 1 and it gets too close to you. but you can. I mean I think I have 5-8 paths the first area alone.
- What's new in this game