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The broken world of Azzethulah was once a shining beacon among the heavens before the Diocide was committed by the thirteen breakers of the Word. This unleashed an apocalypse upon all of creation and drove out the hagioguard to the corners of nothingness never to return. Now, the Shattered City of Gaos amid the infinite tablelands was a decadent and abhorrent metropolis of stone, iron, and glass, rising seven miles from the desolation like a black talon. It was a place where the remnants of the true followers, the peddlers of relics, and other lowborn survivors eked out a meager existence alongside their cruel overlords and their twisted minions, who voraciously hoarded and consumed the last fragments of the divine corpus.
There was little hope for salvation from the great entropy that swallowed worlds…
Yet a glimmer remained.
When the godheart was pierced, small but brilliant fragments of divine power burst forth to conceive a handful of souls. The Canticle of the Shattering spake of six shards of god that through the labor of their great deeds would destroy the entropic evil that threatened the shadow of creation and plagued the corpus. It was also said that these six beings would bring about the true heir of god. Only recently giving metamorphosis to their powers, these god shards are now aware of a growing knowingness from within. They are the true threats to seven houses that remain of the Word breakers. Knowing this, the seven houses have in their employ a cadre of black flame slayers with skills in tracking these for-now-faceless godshards.
Partially inspired by Kill Six Billion Demons, Crouching Tiger Hidden Dragon, steampunk, Final Fantasy, and anime genres, this is a fast-paced game using The Trollish Delver’s minimalist Shatter6 system. I aspire to keep this as a fast-running game (2 or so posts per player per week), chock full of high-powered, impossibly cinematic action with a big budget for special effects. It features lots of action and combat, but can also feature some intrigue and problem-solving (depending on what players bring to the table). I strive to keep the cinematic action moving like a computer game with short "levels" capped by boss fights. As you can imagine, there will be seven "levels" for this game.
You can find the rules, pwyw (including free), here. Character creation is quick and simple. Rather than go randomly, you will assign 5, 6, 7, and 8 to your attributes of choice. We will make use of the advancement rules throughout this mini-campaign. Come up with interesting class names (which will help define powers). Here's where we find our Blacknight Artificers, Celestial Ark Sentinels, Anointed Nightblades, Holy Flame-powered Golems, and so forth. Heroes start out high powered from the get-go and work their way to godhood status. Tags are not limited to those presented, and if anyone wants themed magic users, I may swap sorcery to something more specifically descriptive.
Warning: this is a highly narrative driven game, so it may seem squishy and unappealing to those who bounce off of such games. There is some GM fiat, but lots of freedom for players to come up with their own gonzo stuff. We'll detail unique factions and build the setting together through play. Speaking of which, other than the premise set out above, even I don't know what's in store. I'll be using the Mythic Game Master Emulator 2.0 to guide play.
Player turns needn't be sequential. Each turn should contain two rolls...one for action, and one for defensive if needed. Usually, I'll try to be clear up front with target numbers so you can decide whether or not to use your Shatter dice. Even in failure, there is a modicum of success (no, but).
Although I aim to move fast, this is still a diversionary "let's see what happens" sort of game. I'm not expecting a massive investment in 500-words posts. Less is more, as long as posts are full of moxie and explosive awesomeness.
I'll take a maximum of six players, but my sweet spot is three. There is a possibility for later recruitment to replace fallen heroes along the way, but just because the name of the rpg is Shatter6 and the above backstory, there is a maximum of six god shards in the universe. I'd like to kick this off sooner rather than later, so I'll close this Monday, November 13.
Character generation takes literally minutes:
Selen
Level. 1
Class. Infernal Angel
Shatterdice. 4
Attributes. Physical 6, Intellect 8, Charm 5, Intuition 7
Tags. Sorcerer, Commanding, Holy
Include in your application a physical description, and if you like, a brief background, plus a brief paragraph or two in which your hero would respond with all moxie to the following situation (contain a bit of social flair, wit, and tap into the special effects budget):
All around you are scarred goons wielding crossbows. There is no way out of this cellar except through the stairs behind them. And standing at the top of the landing is a cowled villain with golden eyes. "I've caught you at last, god shard. Your light will be extinguished this night."
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