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About This Game

The last hope of creation lay within the breast of six gifted individuals. These brave godshards have the embers of power within to challenge the seven Word breakers. An minimalist indie game of Shatter6.

Game System

Miscellaneous

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11/13/2023

Detailed Description

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spacer.pngThe broken world of Azzethulah was once a shining beacon among the heavens before the Diocide was committed by the thirteen breakers of the Word. This unleashed an apocalypse upon all of creation and drove out the hagioguard to the corners of nothingness never to return. Now, the Shattered City of Gaos amid the infinite tablelands was a decadent and abhorrent metropolis of stone, iron, and glass, rising seven miles from the desolation like a black talon. It was a place where the remnants of the true followers, the peddlers of relics, and other lowborn survivors eked out a meager existence alongside their cruel overlords and their twisted minions, who voraciously hoarded and consumed the last fragments of the divine corpus.

There was little hope for salvation from the great entropy that swallowed worlds…

Yet a glimmer remained.

spacer.pngWhen the godheart was pierced, small but brilliant fragments of divine power burst forth to conceive a handful of souls. The Canticle of the Shattering spake of six shards of god that through the labor of their great deeds would destroy the entropic evil that threatened the shadow of creation and plagued the corpus. It was also said that these six beings would bring about the true heir of god. Only recently giving metamorphosis to their powers, these god shards are now aware of a growing knowingness from within. They are the true threats to seven houses that remain of the Word breakers. Knowing this, the seven houses have in their employ a cadre of black flame slayers with skills in tracking these for-now-faceless godshards.


Partially inspired by Kill Six Billion Demons, Crouching Tiger Hidden Dragon, steampunk, Final Fantasy, and anime genres, this is a fast-paced game using The Trollish Delver’s minimalist Shatter6 system. I aspire to keep this as a fast-running game (2 or so posts per player per week), chock full of high-powered, impossibly cinematic action with a big budget for special effects. It features lots of action and combat, but can also feature some intrigue and problem-solving (depending on what players bring to the table). I strive to keep the cinematic action moving like a computer game with short "levels" capped by boss fights. As you can imagine, there will be seven "levels" for this game.

You can find the rules, pwyw (including free), here. Character creation is quick and simple. Rather than go randomly, you will assign 5, 6, 7, and 8 to your attributes of choice. We will make use of the advancement rules throughout this mini-campaign. Come up with interesting class names (which will help define powers). Here's where we find our Blacknight Artificers, Celestial Ark Sentinels, Anointed Nightblades, Holy Flame-powered Golems, and so forth. Heroes start out high powered from the get-go and work their way to godhood status. Tags are not limited to those presented, and if anyone wants themed magic users, I may swap sorcery to something more specifically descriptive.

spacer.pngWarning: this is a highly narrative driven game, so it may seem squishy and unappealing to those who bounce off of such games. There is some GM fiat, but lots of freedom for players to come up with their own gonzo stuff. We'll detail unique factions and build the setting together through play. Speaking of which, other than the premise set out above, even I don't know what's in store. I'll be using the Mythic Game Master Emulator 2.0 to guide play.

Player turns needn't be sequential. Each turn should contain two rolls...one for action, and one for defensive if needed. Usually, I'll try to be clear up front with target numbers so you can decide whether or not to use your Shatter dice. Even in failure, there is a modicum of success (no, but).

Although I aim to move fast, this is still a diversionary "let's see what happens" sort of game. I'm not expecting a massive investment in 500-words posts. Less is more, as long as posts are full of moxie and explosive awesomeness.

I'll take a maximum of six players, but my sweet spot is three. There is a possibility for later recruitment to replace fallen heroes along the way, but just because the name of the rpg is Shatter6 and the above backstory, there is a maximum of six god shards in the universe. I'd like to kick this off sooner rather than later, so I'll close this Monday, November 13.

Character generation takes literally minutes:

Selen

Level. 1
Class. Infernal Angel
Shatterdice. 4
Attributes. Physical 6, Intellect 8, Charm 5, Intuition 7
Tags. Sorcerer, Commanding, Holy

Include in your application a physical description, and if you like, a brief background, plus a brief paragraph or two in which your hero would respond with all moxie to the following situation (contain a bit of social flair, wit, and tap into the special effects budget):

All around you are scarred goons wielding crossbows. There is no way out of this cellar except through the stairs behind them. And standing at the top of the landing is a cowled villain with golden eyes. "I've caught you at last, god shard. Your light will be extinguished this night."

  1. What's new in this game
  2. Better to know your limits than let it drag out.
  3. Fair enough. Do what you have to do. Thank you for letting us know.
  4. I’m sorry, all. I can’t keep all my games afloat. Thanks to each of you for your great contributions. I’m sorry this didn’t get far and that I lack the time to give this game its deserved time investment. I’ll keep this open for any parting remarks (or insults at me, heh), but archive in a week or so.
  5. Greetings, everyone, and happy new year! Dropping a note here that it's very likely I'll have to curtail most of my gaming activities due to new projects. I won't close this down yet, because I'm not 100% sure I'll be pulling the trigger on the professional project. Just giving you all a heads up. Hoping your holidays were great.
  6. All going good, the week pre-christmas is wild for me anyway.
  7. Dropping in to wish everyone happy holidays. I’m sorry my travels cut in at the start of this game. Hoping everyone is doing well.
  8. Do what you have to do. Thank you for letting us know.
  9. Apologies, all. Fate intervened. I've been frantic to get things in order before a trip tomorrow, and a post just didn't happen. I'll be out of the country for a week as well, so I don't know my connectivity during Dec 9 - 16. It may be after that... If I don't post before then, you know the reason why.
  10. No need to roll. Arendela has you all covered. I'll get a post up sometime today.
  11. Sorry for the delay. Do I need to make a roll for my disguise?
  12. Members of his species were never seen in high society such as this except as servants, so an elaborate costume had needed to be concocted for Tanurak to be able to enter with his compatriots. His wide horns could not be hidden, so he wore a stylized, gaudy, painted mask designed to make it look as if he were a human dressing up as a minotaur. A distinct fashion statement. He had his doubts that his disguise was believable, but there wasn't much else to do if he was to stick with the other god-shards. Inwardly he recoiled at the pomp and circumstance of the whole affair, finding these nobles with all their frivolity repugnant. But they were here on a mission, so he would keep his distaste as hidden as he could.
  13. Looks like we're still waiting on . I sent a PM but haven't heard back.
  14. Level: 1 | Shatter Dice: 4 Tags: Acrobatics, Martial Artist, Sorcerer Attributes: Physical 8, Intuition 7, Intellect 6, Charm Ysennoth did the bare minimum to fit in, she had long ago given up trying to tailor herself to the whims and customs of others, no instead she often taught the opposite lesson, that individuality was the most important. But she could at least make an effort. She was dressed nicely just simply, she stood out more for her low style of dress than its quality. Any attempt to separate her from her sword would have been met poorly, though she has tied it in an elaborate knot to prove that the sword could not be drawn. Failing to add that should could without difficultly kill with it sheathed anyway. She kept excuses simple, she was just a guard, she was just a simple swordswoman. She let them draw their own conclusions on her importance.
  15. We'll say that was before resting, so all players are at full.
  16. It is done. Also, you established electrical poles for House Erushkaye, so I have spun this in somewhat of a Teslapunk direction. How many Shatterdice does Arendela have at the moment? Did she make the roll to procure invitations before the 8-hour rest, or after the 8-hour rest?
  17. The single most popular spectator sport in Gaos is called serpent-song dueling. Two absurdly yet alluringly costumed contestants kneel before a rhythm-drinker snake, thrice the size of a man and possessed of a sharp ear for music. Each duelist delivers a song no more than ten minutes long, and then the serpent takes a moment to think. The snake abruptly lunges and plunges fangs into the loser. The poison is never lethal, thanks to selective breeding of rhythm-drinkers, yet it confers unimaginable agony for several hours. The victim inevitably wails and writhes, and is put on display for all the audience to cackle at. Naturally, this cacophony continues on in the background even as successive matches take place. Each year, House Erushkaye sets up an annual serpent-song dueling tournament just advance of the Feast of Myriad Maidens. The winner receives a set of invitations to the upper apartments. Arendela has tried, tried, tried, year after year year, to triumph. Each time, she lost right at the finals, acquiring only the second-place prize that is invitations to the courtyard of the keep. The dog remembers each and every such humiliation. This year, of course, was different. This time, the divine shard in her heart impelled her to victory. Wide and mirthful was the grin on Arendela's face when she finally, finally claimed the grand prize... and yet, not long after doing so, hollowness sunk into her spirit. Was this triumph truly earned, if it took an external infusion of skill and grace to obtain it? Here and now, Arendela pushes those thoughts aside as she presents the most vaunted of invitations. They are marked with a mystically irreplicable, slithering sigil, indicating that the invitations were obtained from the serpent-song dueling tournament. "I truly am so eager to see Breaker-Matriarch Hasielba, I must remark," she says while sliding them over. "Her work on ceraunic coils has been a most respectable contribution to all civilized peoples." The dog gestures to the poles lining the path to the estate, all crackling and coruscating with whirling helices of electricity. Touching them tends to be inadvisable. The doggy is dressed and styled practically identically to every other aristocratic lady present here: hair done up in a bun, face slathered with countless layers of cakey cosmetics, lips and nails painted a glossy red, underbust corset cinching her waist, a strapless ball gown baring the entirety of her décolletage, sleeves wide and detached, innumerable skirt-layers of silk and frills draped atop a wide cage crinoline, teetering-high stiletto pumps with little ankle straps, and a cloying number of perfume spritzes. Those women of more monstrous shapes have some leeway with this configuration, but on the whole, female fashion standards for formal events are not particularly diverse. Conformity is the name of the game. Colors are negotiable, at least; Arendela's scheme is all reds and blacks at the moment. The minotaur... well, he can come as a servant, if he would rather not appear as a more stately guest. And if the swordmistress is unwilling to play along with the houses' vision of haute couture, Ysennoth can surely concoct an excuse for more austere attire.
  18. Phew! That's one of the highest results possible. ;) I wonder when making your next post if you could describe perhaps a bit of what Arendela went through to procure those invitations...whether they are forged, bribes were made, an occasion of your exceptional standing in the eyes of House Ereshkaye, etc.
  19. They were approaching the belly of the beast, and if they were not in that belly so to speak, Barthalk would say with some confidence they were at least in the gullet. The casual wickedness of the House was all about him. Men and women were not things to be held at hostage for the sake of amusement. There was a reckoning coming, when all of these would be paid the wages duly owned from eternities of wickedness. He repressed a desire to spit at the sight of the Yangeyelnitza, adding that to the retching that welled within. Not yet time for that, servant. Do not be presumptious for it does not become you. A lesson I thought your masters would have taught you. The lady there has all the papers in order. If you want to do your accounting, speak with her. I have wasted enough words on the likes of you. If this was anywhere but one of the Houses, Barthalk would give the servants respect and kind words. But here, right and wrong was inverted, and compassion was weakness. Never let your enemies see you on unsteady ground, those were wise words here.
  20. Okay. Thank you for clarifying the subject. I apologize for not making it clearer where I had rolled, and will be clearer next time. I have rolled the exploded Shatterdie with a result of 5, thus raising the result to 25. That should clear a difficulty of 23.
  21. Hey there, I'm sorry I didn't see your roll there. Don't forget that shatter dice explode, so you can roll another. I did some more thinking on how to set up the whole scene after your contributions and reworded the areas (there are now four). If she can hit that 23, you're all in to the apartments. If she misses it, then only she is invited that far and you'll have to figure out a way for you all to get access.
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