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About This Game

This game will use the original 1974 edition of the D&D rules. It will start out dungeon delving but move on to utilize wilderness rules.

Game System

OD&D (Chainmail)

Detailed Description

Four hundred years ago a vile priest named Vexilis rose to dominate the forces of Chaos. He gathered evil men and hideous monsters into his legions and cut a blood soaked swath across the civilized lands. His forces paused at the edge of the Rolling Plains at the foot of the Dragonspire Mountains. There he constructed an unholy fortress call the Temple of Evil Chaos. He intended to create a stronghold to guard against defeat but the pause gave the civilized lands and the Church of Law time to regroup and organize. The Grand Army of Law slammed like a hammer into the dark stone of the Temple and it gave way under the pressure. When the forces of Law were done every stone had been scattered and every man and monster who could be found that fought under the flag of Chaos was brought down. So complete was victory that peace reigned for generations after, but Chaos is insidious. It has crawled back into the world, haunting dark places and making borderland roads unsafe to travel. The nations of the Rolling Plains have troubled each other with wars that have left even more land barren and open for the darkness to slither in.

The Village of Downhaven sits on the crossroads between nations. It has enjoyed the protection of Castle Wolfsburr that looks down on the village from the highest hill. House Valcourd has been able keep the area neutral in the recent troubles and out of harm's way as armies shift around the borders of Valcourd lands so that trade is not disrupted. The fields remain productive and the water clean. The few refugees that have come this way have not been burdensome. Everyone in the village had begun to believe that Downhaven was untouchable.

This assumption has been proven flawed over the last fortnight. Bandits attacked peddler train on the West Road. A refugee family disappeared from a camp a couple miles east of town. Strange baying sounds have been heard coming from the Brambles, a small marsh a short walk to the north. All of this was tolerable until Marna Goodspring, the town wise woman, disappeared and the strange hobnail tracks led straight to the Washnoran Falls. The folk of Downhaven have always known there were caves behind the falls, but there was never much reason to worry about them. Now they are worried.

Community

OSR
  1. What's new in this game
  2. Zyira examines each spear in the barrel in turn, noting construction and the like... "It might do for us to take these with us on the way back... If not to provide the townsfolk with something to use in their defense or hunts, then something for us to use." She hefts the hafted weapon in her hand once.
  3. I prefer anything having to do with direct character actions be IC. I used to have a longer description in the rules but i think it got clipped at some point. So I wanted to share it so we are all on the same page.
  4. BW Just so you all have a fair shake at finding things, this is how I handle searching: "I search the room": I roll a die and no matter what it rolls nothing hidden is found. "I am going to search the beds": I roll a dice and you have a 1 in 6 chance of finding something hidden in the beds. "I am removing the bedding and shaking it, cutting open the mattresses and dumping the padding on the floor, then I am looking over the frame and to see if anything looks out of place or if there is a hidden compartment. Then I tap the butt of my spear on the area under the bed to see if there are any hidden hiding places": I don't roll a dice and you automatically find anything hidden in the beds. Can I say in character that he is searching the room then in OOC tell you what he is searching?
  5. DM Narrative The guardroom is a 30'x30' square. The walls are mined stone. There are six beds, a crude rectangular wooden table with two tree trunks hacked to make benches on either side of it. The are six badly tarnished silver plates and goblets and an equally tarnished water pitcher on the table. Each of the plates is filled with a nasty meat dish than only a monster would eat. There are two barrels in the room, one filled with water and the other holds a dozen well made and cared for spears. There is an open arched exit on the far side of the room. Tactical Marching Order: Barlo: Duggrule: Wounded -1 Zyira: (Cure light wounds, Sleep) Marzipo: (Charm Person, Sleep, Ventriloquism, Phantasmal Forces) Lionel: (cure light wounds, cure light wounds) Recovered Treasure: 23 gp, 15 sp, 47 cp Monsters Defeated: 6 Hobgoblins Just so you all have a fair shake at finding things, this is how I handle searching: "I search the room": I roll a die and no matter what it rolls nothing hidden is found. "I am going to search the beds": I roll a dice and you have a 1 in 6 chance of finding something hidden in the beds. "I am removing the bedding and shaking it, cutting open the mattresses and dumping the padding on the floor, then I am looking over the frame and to see if anything looks out of place or if there is a hidden compartment. Then I tap the butt of my spear on the area under the bed to see if there are any hidden hiding places": I don't roll a dice and you automatically find anything hidden in the beds.
  6. Let's put a blanket on him so he doesn't get cold, and then... Oh.
  7. Duggrule Stonecutter AC: 1 (Plate mail, Shield, Dex HP: 13/13 #Att:1 Damage: Long Sword (1d8/1d12) Dagger (1d4/1d3) To Hit Bonus: +2 Damage Bonus: +3 Still mumbling about how mistakes like this would get them all killed, Duggrule rummaged through Red Max’s gear. He grabbed 50 feet of rope, two large sacks, and a water skin, adding them to his pack. “Max won’t be needing these. He knew what he was getting into. Leave the body here while we finish the mission. We can pick him up on the way back.” DuggDugrule shot a stern look at Lionel before stomping off to search the room. OOC: going to search the room
  8. X I thought I was merging it into your character thread. Instead it merged your character thread into it. I tried to rename it back you your character thread but I can't rename it. Maybe you have to, because you created it. Anyway, as far as creating threads all over, I am pretty picky about communal areas, especially IC and OOC threads. If everyone starts creating threads whenever they think they need one it become impossible to find things after a while. If you want to track items do it in your Character thread please. As far as burying, you will have to go back to the bottom of the falls to find a place that isn't solid rock.
  9. Hmm... What's to use for a shovel once we get out of here... Should we leave our pal behind some cover and retrieve him later, or bury him on the spot?
  10. LIonel is thrilled with the healing and will help bury Red max.
  11. sorry about creating a party treasure thread. I did not know we could not make threads if it is in the rules somewhere I missed. that thread is crazy where did all the extra stuff come from ( they were in other threads)
  12. my bad I thought a party treasure tread would be acceptable for us players
  13. In-game the party distributes the treasure among themselves for ease of carrying it will be divided once we get back to town.
  14. I have to drive to Atlanta today and will not be able to post before tomorrow or most likely the next day.
  15. When I roll for Saving Throws, attacks, or to split ten-foot poles into segments, the Dice screw me without wine or dinner. When I roll to heal someone, or roll for Starting Finances in a 3d6-in-Order? Flawless. Hah!
  16. Zyira invokes a healing miracle, and lays her hand upon Lionel's injury...
  17. can you add a d6 roll to your post? High is good low is bad. This is for inspecting the amulate. If you have a chance before Friday please either add a CWL roll and text to your post or add another post on the cure.
  18. LIonel will accept the healing and will offer to help bury red max
  19. "For Red Max, I am afraid I can do little more than offer a burial rite. For the wounded, I have one healing miracle I can ask of the gods."
  20. Marzipo sighs and shakes his head, looking at the two fallen comrades. "Can you save both of them?", he asks Zyira. He picks up one of the bronze amulets and examines it in more details. Looking at the back face, and then the runes.
  21. Zyira winces as she sees her companion fall. "By all that is..." She sighs, catches the dead man in her hands as she rises, and then takes stock of the situation. "This is dire... Lionel, I can heal your injuries." Zyira offers her curative magic to her fellow priest.
  22. DM Narrative Barlo staples the hobgoblin attacking Lionel but not before it strikes, however Red Max, who just finished waking up Zyira, jumps in at the last second receiving the death blow instead of the cleric. The rest of the party finish off the sleeping creatures. A search of their bodies reveals 23 gold coins, 15 silver coins and 47 copper coins. Each also wears a strange bronze amulet around their necks. The amulets are circular and have two runes of some sort imprinted on their surface. Tactical Hobgoblin 1: <dead> Hobgoblin 2: <dead> Hobgoblin 3: <dead> Hobgoblin 4: <dead> Hobgoblin 5: <dead> Hobgoblin 6: <dead> Marching Order: Barlo: Duggrule: Wounded -1 Zyira: (Cure light wounds, Sleep) Marzipo: (Charm Person, Sleep, Ventriloquism, Phantasmal Forces) Lionel: Wounded -3 (cure light wounds, cure light wounds) Red Max: <dead> Recovered Treasure: 23gp, 15 sp, 47cp
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