Jump to content

About This Game

This game will use the original 1974 edition of the D&D rules. It will start out dungeon delving but move on to utilize wilderness rules.

Game System

OD&D (Chainmail)

Detailed Description

Four hundred years ago a vile priest named Vexilis rose to dominate the forces of Chaos. He gathered evil men and hideous monsters into his legions and cut a blood soaked swath across the civilized lands. His forces paused at the edge of the Rolling Plains at the foot of the Dragonspire Mountains. There he constructed an unholy fortress call the Temple of Evil Chaos. He intended to create a stronghold to guard against defeat but the pause gave the civilized lands and the Church of Law time to regroup and organize. The Grand Army of Law slammed like a hammer into the dark stone of the Temple and it gave way under the pressure. When the forces of Law were done every stone had been scattered and every man and monster who could be found that fought under the flag of Chaos was brought down. So complete was victory that peace reigned for generations after, but Chaos is insidious. It has crawled back into the world, haunting dark places and making borderland roads unsafe to travel. The nations of the Rolling Plains have troubled each other with wars that have left even more land barren and open for the darkness to slither in.

The Village of Downhaven sits on the crossroads between nations. It has enjoyed the protection of Castle Wolfsburr that looks down on the village from the highest hill. House Valcourd has been able keep the area neutral in the recent troubles and out of harm's way as armies shift around the borders of Valcourd lands so that trade is not disrupted. The fields remain productive and the water clean. The few refugees that have come this way have not been burdensome. Everyone in the village had begun to believe that Downhaven was untouchable.

This assumption has been proven flawed over the last fortnight. Bandits attacked peddler train on the West Road. A refugee family disappeared from a camp a couple miles east of town. Strange baying sounds have been heard coming from the Brambles, a small marsh a short walk to the north. All of this was tolerable until Marna Goodspring, the town wise woman, disappeared and the strange hobnail tracks led straight to the Washnoran Falls. The folk of Downhaven have always known there were caves behind the falls, but there was never much reason to worry about them. Now they are worried.

Community

OSR
  1. What's new in this game
  2. lionel says, " first real fight and I get my but kicked by these guys. Anyway let me heal my wounds" Lionel casts cure light wounds on himself Any of this armor usable and better then what I am wearing
  3. DM Narrative Lionel hits the hobgoblin on him then Barlo puts a final arrow into the creature's chest dropping it. Marzipo's sleep magic drops the rest of the hobgoblins, with just enough magic left over to put Zyira down as well. You are in the hallway outside the guardroom, which is a 30'x30' square. The walls are mined stone. There are six beds, a crude rectangular wooden table with two tree trunks hacked to make benches on either side of it. The are six badly tarnished silver plates and goblets and an equally tarnished water pitcher on the table. Each of the plates is filled with a nasty meat dish than only a monster would eat. There are two barrels in the room, one filled with water and the other holds a dozen well made and cared for spears. There is an open arched exit on the far side of the room. Tactical Hobgoblin 1: <sleeping> Hobgoblin 2: <sleeping> Hobgoblin 3: <dead> Hobgoblin 4: <sleeping> Hobgoblin 5: <sleeping> Hobgoblin 6: <sleeping> Marching Order: Barlo: Duggrule: hit for 1 point of damage Zyira: <sleeping> Marzipo: Lionel: hit for 6 points of damage Red Max:
  4. Barlo nocks another arrow and lets fly at the hobnobber on Lionel.
  5. Marzipo, seeing that Lionel is quite injured, starts chanting his memorized Sleep spell, hoping for all hobgoblins to fall under its effect.
  6. Duggrule Stonecutter AC: 1 (Plate mail, Shield, Dex HP: 13/13 #Att:1 Damage: Long Sword (1d8/1d12) Dagger (1d4/1d3) To Hit Bonus: +2 Damage Bonus: +3 " IS THAT THE BEST YOU CAN DO YOU BOGGART!" was the dwarf's response to the minor wound he received from the hobgoblin. Duggrule presses his attack on his hobgoblin opponent.
  7. lionel attacks the same hobgoblin with his mace
  8. DM Narrative The party forms a defensive line and their large opponents crash into it. Lionel smashes the hobgoblin charging him but in doing so leaves himself open to attack. The beast drives the butt end of its mace, which possesses a rough triagular iron spike down into the priest's shoulder. The other hobgoblins and party members jockey for an opening. Tactical Hobgoblin 1: Hobgoblin 2: Hobgoblin 3: Lionel hit for 1 point Hobgoblin 4: Hobgoblin 5: (backrow) Hobgoblin 6: (backrow) Marching Order: Barlo Duggrule - hit for 1 point of damage Zyira Marzipo Lionel - hit for 6 points of damage Red Max
  9. Looks like the others haven't been on for a while. I will give them a day and then post on Friday NPCing until they return or we go back to town.
  10. Duggrule Stonecutter AC: 1 (Plate mail, Shield, Dex HP: 13/13 #Att:1 Damage: Long Sword (1d8/1d12) Dagger (1d4/1d3) To Hit Bonus: +2 Damage Bonus: +3 "ALL RIGHT!" The mountain dwarf's eyes grew wide as he spotted the rushing hobgoblins. "TIME TO GO TO WORK, COME TO PAPPY YOU RED-SKINNED DEVILS!" With a fierce battle cry, Duggrule met the Hobgoblin advance head-on, smashing into them with unbridled fury
  11. Zyira, realizing her spear is resting against a wall, quickly draws her hammer and swings it with reckless abandon at the nearest hobgoblin to think her barbuta helm is a suitable target... Out of Character - Actions Draw hammer, swing hammer. Zyira is +1 to attack and damage due to her 14 Strength.
  12. LIonel attacks one of the hobgoblins with his mace
  13. DM Narrative Zyira starts hammering spikes into the hinges of the door. Each strike echoes painfully down the hall. Finally after driving 5 spikes the hinges give way and with a push the door give way falling in until the bar holding it catches it. It slides down from there and crashes flat on the floor. A cloud of dust is stirred up by the collapsing door. Your torches outline a group of humanoid shapes moving in the dark and dust. Something in the moving group bellows out, "Grodaaaahg!" (Zyira can tell you this is Hobgoblin for kill them all!) Six large humanoids charge out of the dust and into your torchlight. Tactical Barlo - Torch Turn 5 Door broken down. Six Hobgoblins charge out of the room beyond. The hall is wide enough for four to fight abreast. Duggrule, Zyira, Red Max and Lionel receive the attack. Marzipo and Barlo move to the back row. No casting this round as you were forced to move to not be on the front line. Marching Order: Barlo Duggrule - hit for 1 point of damage Zyira Marzipo Lionel Red Max
  14. That's rough! Well, noise it must be for us, then! Unless anyone objects, speak now or forever hold your peace!
  15. No need to roll. Iron spikes will certainly work. It will be a long noisy task but it will get you through the door. I guess our thief has flown the coup for right now. You can make requests of him and I will NPC him until Mo gets back. He has a job were he can be out of touch for long periods of time. He usually makes it back eventually though.
  16. Would you like me to roll a bend bars/open doors, or shall we leave it to Dungeon Master... mercy?
  17. Nodding at Duggrule, Zyira leans her spear against the door and sets about her work with her spikes... Even if there is minimal space, she will do her best, and begin work.
  18. "It would be better, I think, to use the spikes and try and bust the door off at the hinges, or where they should be if it opens from the other direction," Duggrule suggested, looking at the door as he spoke. Then, looking back at the group, he added, "We can always bust it down." The atmosphere was tense as Duggrule proposed his plan. The old dwarf's impatience was palpable, but his determination to overcome the obstacle was evident. OOC: what can we do to physically bust the door down?
  19. Nobody posted any actions for me to post on. You were discussion a course of action and none was decided.
  20.  
×
×
  • Create New...