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About This Game

Transhuman Space (THS) is a role-playing game by David Pulver, published by Steve Jackson Games as part of the "Powered by GURPS" (Generic Universal Role-Playing System) line. Set in the year 2100, humanity has begun to colonize the Solar System. The pursuit of transhumanism is now in full swing, as more and more people reach fully posthuman states.

Game System

GURPS

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01/31/2024

Detailed Description

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Transhuman Space (THS) is a role-playing game by David Pulver, published by Steve Jackson Games as part of the "Powered by GURPS" (Generic Universal Role-Playing System) line. Set in the year 2100, humanity has begun to colonize the Solar System. The pursuit of transhumanism is now in full swing, as more and more people reach fully posthuman states.

Setting

The game assumes that no cataclysm — natural or human-induced — swept Earth in the 21st century. Instead, constant developments in information technology, genetic engineering, nanotechnology and nuclear physics generally improved condition of the average human life. Plagues of the 20th century (like cancer or AIDS) have been suppressed, the ozone layer is being restored and Earth's ecosystems are recovering (although thermal emission by fusion power plants poses an environmental threat—albeit a much lesser one than previous sources of energy). Thanks to modern medicine humans live biblical timespans surrounded by various artificially intelligent helper applications and robots (cybershells), sensory experience broadcasts (future TV) and cyberspace telepresence. Thanks to cheap and clean fusion energy humanity has power to fuel all these wonders, restore and transform its home planet and finally settle on other heavenly bodies.

Human genetic engineering has advanced to the point that anyone—single individuals, same-sex couples, groups of three or more—can reproduce. The embryos can be allowed to be developed naturally, or they can undergo three levels of tinkering: 1. Genefixing, which corrects defects; 2. Upgrades, which boost natural abilities (Ishtar Upgrades are slightly more attractive than usual, Metanoia Upgrades are more intelligent, etc.); and... 3. Full transition to parahuman status (Nyx Parahumans only need a few hours of sleep per week, Aquamorphs can live underwater, etc.) Another type of human genetic engineering, far more controversial, is the creation of bioroids, fully sentient slave races.

People can "upload" by recording the simulation of their brains on computer disks. The emulated individual then becomes a ghost, an infomorph very easily confused with "sapient artificial intelligence". However, this technology has several problems as the solely available "brainpeeling" technique is fatal to the original biological lifeform being simulated, has a significant failure rate and the philosophical questions regarding personal identity remain equivocal. Any infomorph, regardless of its origin, can be plugged into a "cybershell" (robotic or cybernetic body), or a biological body, or "bioshell". Or, the individual can illegally make multiple "xoxes", or copies of themselves, and scatter them throughout the system, exponentially increasing the odds that at least one of them will live for centuries more, if not forever.

This is also a time of space colonization. First, humanity (specifically China, followed by the United States and others) colonized Mars in a fashion resembling that outlined in the Mars Direct project. The Moon, Lagrangian points, inner planets and asteroids soon followed. In the late 21st century even some of Saturn's moons have been settled as a base for that planet's Helium-3 scooping operations.

Transhuman Space's setting is neither utopia nor dystopia, however: several problems have arisen from these otherwise beneficial developments. The generation gap has become a chasm as lifespans increase. No longer do the elite fear death, and no longer can the young hope to replace them. While it seemed that outworld colonies would offer accommodation and work for those young ones, they are being replaced by genetically tailored bioroids and AI-powered cybershells. The concept of humanity is no longer clear in a world where even some animals speak of their rights and the dead haunt both cyberspace and reality (in form of infomorph-controlled bioshells or cybershells).

And the wonders of high science are not universally shared — some countries merely struggle with informatization while others suffer from nanoplagues, defective drugs, implants and software tested on their populace. In some poor countries high-tech tyrants oppress their backward people. And in outer space all sort of modern crime thrives, barely suppressed by military forces.

  1. What's new in this game
  2. It has been a while. I was thinking of a security specialist type. Security systems and alarms, locks, sensors. Physical security, breaking and entry. Perhaps prior military intelligence or spec-op support experience. A guy who knows a guy for that problem.
  3. @. What is the status this game? It looks to have a lot of promise.
  4. Nothing kills a game faster than a lack of regular communication. I've started the work up on a character, but until we get more on the specs of this game, we're all kinda in a holding pattern.
  5. I'm more than happy to take up the role of a general technician/engineer or medic/forensics.
  6. Since we all work for a corporation, are we able to consider the company as a patron, and with an accompanying duty? I'd be happy with the tech or the medic.
  7. You can check the info on UK in Fifth Wave.
  8. Thats gm territory, must wait to hear what is the control rating of great britain, to make a real life example the USA have, probably, a CR3 for guns(you can easily get a lc3 gun , es. a shotgun, and you can get a lc 2 weapon, es. an assault rifle, with a somewhat hard to get /expensive license) while modern europe is probably CR4 for guns(to get a shotgun, you need a somewhat hard to get/expensive license)(note. real life nations use split Crs, they are too complex to represent with a single score) the dinosaur rifle is in the same category of landmines, artillery , antitank weapons basically anything the military would use that doesnt break the geneva convention or is a weapon of mass destruction(thats lc0)
  9. I could say that Brick was adopted by Symbicort Investigations, but depending on the nature of our mission and our employer I think I'd rather it be one of the PCs, if only to avoid a situation with split loyalties. The loadout I have listed now would be his ideal gear but I can definitely swap out any of his equipment to more legal alternatives if necessary. It all kind of depends on what the party is actually hired to do and the types of obstacles they are expected to face.
  10. I'm thinking the computer person. Not a computer that is a person, but the person that preemptively hacks everything.
  11. i'm sure someone(likely multiple someones) will be willing to adopt him, the hobby for painting make him an adorable murder machine. Failing that, he might be owned by the Symbicort Investigation(say, a figurehead within the organization has adopted all their bioroids, to bypass the law) the problem might be the dinosaur laser, at lc1 it's like going around with a rocket launcher
  12. So, I'm going for a character who can fill the 'Dumb Muscle' role. Brick will be the big guy in armor who's always ready to jump into a fight. However, as a Bioroid his legal status is something that the party will need to work out. If we're looking at an above-board perfectly legal operation then someone else on the crew will have to be his legal guardian. According the the Transhuman Space book p.76 the legal loophole companies use to avoid calling it slavery is to have bioroids adopted by a person or company who then raise them until they are legal adults. Apparently labor laws say that it's legal for a bioroid to work for their guardian's business just as a minor can work on a family farm. Alternatively if we're not going to be fully above board then we can also just go with Brick being a stolen or emancipated bioroid who has bonded with everyone and decided on his own to stay with the party. Anyone feel like having a character be Brick's legal guardian?
  13. Brick-R781-X253 Party Role: Dumb Muscle Background: James Edmond, owner and CEO of Conjectural Bioroids, personally came up with the concept behind the 'Brick' line of bioroids. It was a simple idea; in the wake of several high-profile cases of military robots and cybernetic augments being hacked, he wanted to commission the creation of a military-grade bioroid that was 100% organic so that he could advertise that they could not be hacked. In order to try to take advantage of public interest the design was rushed into production as quickly as possible and a huge amount was spent on marketing the 'Brick' line as a completely secure and dependable military force. Intelligence was reduced to allow combat skills to be mapped directly to the brain as instinct in an effort to reduce the production time of each unit as much as possible, while Strength and stamina were pushed to maximum tolerance. Initial testing showed several issues. Physical capabilities were indeed enhanced, but in order to achieve that without relying on mechanical or cybernetic augments each 'Brick' needed to consume on average twice the amount of food as a typical human combatant. Also, although they were very proficient combatants, their lack of intelligence meant that they couldn't deal with complex orders or changing scenarios. Those in charge of testing suggested that the design still needed work and recommended very strenuously that each 'Brick' required a longer period of actual training rather than depending so heavily upon instinctive behaviors. However, wanting to avoid delays by going back to the design phase and wanting to take advantage of the current demand these recommendations were ignored and full production of the 'Brick' began. The launch of the 'Brick' line of bioroids was a complete sales disaster. There were a few incidents involving early customers being unsatisfied with an overhyped and lackluster final product, but the failure was mainly due to Conjectural Bioroids inability to understand some key information about the military industrial complex. Any large-scale operation requiring more than a few thousand soldiers would care more about logistics and organization than the individual combat abilities of each soldier. Since each 'Brick' required double rations and had very low intelligence it was extremely difficult and expensive to organize large numbers of them. Even if the 'Brick' line of bioroids was quick and cheap to produce, anyone looking to conduct a large-scale operation would much prefer a fully mechanical alternative to ease logistical issues, even if the possibility of hacking existed. On the other side of the spectrum, any small-scale operation only requiring a handful of soldiers would likely require a great deal of intelligence and flexibility to achieve their objectives, which the 'Brick' line of bioroids did not have. The 'Brick' line of bioroids simply didn't fit the needs of any military organization. Faced with numerous unsatisfied customers and sales far below what was expected, Conjectural Bioroids was forced to lower prices and turn to non-military customers. The 'Brick' line of bioroids were sold individually to clubs as bouncers, to moderately rich clients as bodyguards, to mercenary groups as extra muscle, and to a wide variety of other clients for things that did not require anything more than physical strength and combat ability. Throughout the system the 'Brick' line of bioroid can be seen all over the place serving in a wide variety of jobs, usually working with a big dumb grin on their face. Personality: Brick-R781-X253 is a bioroid that is physically identical to every other 'Brick' that Conjectural Bioroids produced. He is pretty dumb but still extremely loyal to the rest of the party. He has a tough time with anything intellectual but they can fully depend on him when physical strength or violence is needed. Brick-R781-X253 has <PlaceholderThis part will depend mostly on how the rest of the party works and what exactly our status is. I assume that Brick has known and worked with the other members of the party for some time and they have grown to trust each other. Legally one of the other members of the crew probably purchased him (or gained guardianship of him depending on how above board the crew is). I am flexible on details relating to other members of the party.> with the crew. One thing that makes this 'Brick' a little unique is that he has a hobby of painting, which he enjoys exploring during downtime. Character Sheet: Character Sheet Basic Attributes: (200) ST: 15 [50] DX: 15 [100] IQ: 10 HT: 15 [50] Secondary Characteristics: HP: 15 Will: 10 Per: 10 FP: 15 Basic Speed: 7.5 Dodge: 10 Basic Move: 7 Tertiary Characteristics: Appearance: Average Language: English Wealth: Average Advantages: (64) High Pain Threshold [10] Lifting ST x3 [9] Striking ST x2 [10] Very Fit [15] Weapon Master [Morph Axe] [20] Perks: (5) Attribute Substitution [Artist Based On DX] [1] Attribute Substitution [Intimidation Based On ST] [1] Attribute Substitution [Soldier Based On DXMy intention was for all of the activities of a soldier to be developed as 'Muscle Memory' rather than learned by rote. As such acting as a soldier will be completely instinctual. He is not consciously aware of these things, is not able to answer questions about how or why such things need to be done and cannot teach others except by example. Sort of like Jason Borne was depicted as having a bunch of spy skills without any conscious memory of learning it.] [1] Fearsome Stare [1] Sanitized Metabolism [1] Disadvantages: (-75) Callous [-5] Clueless [-10] Gullibility [-10] Impulsiveness [-10] Increased Consumption x1 [-10] Innumerate [-5] Mistaken Identity [Other BricksBrick-R781-X253 is physically identical to every other 'Brick' produced by Conjectural Bioroids. He is easily recognized as a 'Brick' and can easily be mixed up with any of them.] [-5] No Sense of Smell/Taste [-5] Sense of Duty [Party] [-5] Social Stigma [Valuable Property] [-10] Quirks: (-5) Bulky Frame [-1] Broad-Minded [-1] Distractible [-1] Humble [-1] Loud Voice [-1] Skills: (61) Acrobatics DX/H (vs 15) [4] Artist [Painting] DX/H* (vs 13) [1] Boxing DX/A (vs 17) [8] Carousing HT/E (vs 15) [1] Climbing DX/A (vs 15) [2] Environment Suit [Battlesuit] DX/A (vs 15) [2] Escape DX/H (vs 15) [4] Forced Entry DX/E (vs 15) [1] Gun!Replaces all specialties of Beam Weapons, Gunner, Guns, and Liquid Projector, as well as all related Fast-Draw skills. Make an IQ based roll for Armoury pertaining to these weapons. DX/VH (vs 14) [12] Hiking HT/A (vs 15) [2] Intimidation ST/A* (vs 15) [2] Lifting HT/A (vs 15) [1] Melee Weapon [Axe/Mace] DX/A (vs 17) [8] Soldier DX/A* (vs 15) [2] Stealth DX/A (vs 15) [2] Swimming HT/E (vs 15) [1] Throwing Art DX/H (vs 16) [8] *=Attribute Substitution Inventory: Combat HardsuitThis is a sealed suit of combat armor designed for operations in a terrestrial environment. It is heaviest over the torso, but articulated plates and molded pieces also protect the rest of the body. An anti-radiation layer provides radiation PF 2. It incorporates an inner garment including biomedical sensors (p. 187), a waste relief system (p. 187), and a microclimate control system (p. 171). The back of the torso clamshells open so the user can step into the armor (it takes three seconds to step in or out). The helmet is not included. When worn with either a combat infantry helmet (p. 180) or space helmet (p. 180) the suit is sealed, with climate control (-140° F to 140°F) and radiation protection (PF 5). A hardsuit isn’t pressurized and can’t operate in vacuum, but with air tanks and a mask or appropriate helmet, it can operate in areas with unbreathable or contaminated air. TL 10 // Combat Hardsuit // Location all // DR 75 (Torso)/45 (Anywhere Else) // Cost $10,000 // Weight 30 // LC 2 x1 $10,000 (30 lbs) Dinosaur LaserA big laser sniper rifle, capable of stopping a battlesuit or a dinosaur (hence its nickname). Also called a “heavy laser.” These are mostly military weapons, but are sometimes used as an “elephant guns” for big game. TL 10 // Dinosaur Laser // Damage 8d(2) burn // Acc 12 // Range 1,300/3,900 // Weight 19/Dp // RoF 1 // Shots 35(5) // ST 10 // Bulk -5 // Rcl 1 // Cost $19,000 // LC 1 x1 $19,000 (19 lbs) Morph AxeA standard morph axe is a climbing tool made of memory metal (p. 90). It can go from straight-handled to bent-handled, from pick to hammer to adze to hook to crowbar to walking stick, on command. It can be used to cut steps, climb vertical frozen walls, or stop a climber’s potentially disastrous slide on ice, and is sharp enough cut rock if the wielder has ST 12 or better. In combat, it requires Axe/Mace skill and does swing+1 damage . . . cutting, impaling, or crushing, depending on configuration. Otherwise, treat as a hatchet. $500, 2 lbs. x1 $500 (2 lbs) Sonic Stun PistolThese advanced stunners fire a narrow, intense beam of ultrasonic sound that can shut down the target’s nervous system. Unlike a nauseator, a sonic stunner can affect someone who is deaf. A hit requires a HT roll to resist at the penalty noted for the weapon. Add +3 beyond 1/2D range, and +1 per 5 DR the victim has at the point struck. If he fails, he suffers the Unconsciousness (p. B429) incapacitating condition for minutes equal to the margin of failure on his HT roll. The beam is narrow enough that if a limb or extremity is hit, it is incapacitated instead of the victim being rendered unconscious. Sonic Stun Pistol (TL10) A handgun-sized sonic stunner. It is effective enough that it can be issued as the standard sidearm for police or security guards. TL 10 // Sonic Stun Pistol // Damage HT-3(5) aff // Acc 3 // Range 30/100 // Weight 1.8/C // RoF 1 // Shots 66(3) // ST 4 // Bulk -2 // Rcl 1 // Cost $650 // LC 4 x1 $650 (1.8lbs) Space Combat HelmetSpace Helmet (TL9-12) These enclosed helmets are designed to be worn with suits that are sealed or provide vacuum support. Space Combat Helmet (TL9-12): A heavily-armored combat helmet often worn in conjunction with space armor (pp. 179-180). It has hearing protection (p. 171), a small radio (p. 44), and an infrared visor (p. 61). TL 10 // Space Combat Helmet // Location head // DR 60 (Skull) /45 (Face/Eyes) // Cost $3,000 // Weight 7 // LC 2 x1 $3,000 (7 lbs) Extra Cash $16,850
  14. Hi Rudra, thank you for your questions. I'm busy tonight at a tabletop game I play, that said I will answer your questions either tomorrow evening or Saturday. Again thanks for your interest and I look forward to talking more. Kind Regards Shub
  15. hello, could you explain a bit more the game hook? the main post say can you give 5-6 examples of roles that need to be covered? what kind of investigators are they? do they primary work in a city? travel around a country? travel around a continent? the world? does their work bring them to the colonies? are they forensic accountant investigators was primary risk is a papercut or is it closer to sherlock holmes where a fistfight is possible and a gunfight isnt completely out of question? or maybe they are like blade runner, were fighting should be expected? Is symbicort investigations a big or small company? would you describe it as good/honest/reliable or as shady/greedy/heartless? could you give 2 or 3 examples of jobs a team of pc could be sent to? The 250 points and inclusion of the action book suggest a somewhat cinematic game, are there forbidden disadvantages/skills? Do you plan to use a map for combat or go mapless?
  16. Wow, there are a lot of Transhuman Space sourcebooks. I think I can spring for and maybe , but are any of the others essential for this campaign? I do have GURPS Basic Set Characters and Campaign, GURPS Ultra-Tech, GURPS Bio-Tech, but not GURPS High-Tech and GURPS Action Heroes
  17. Hi dalamb, I was just going to add that now. I will be making some pre-generated characters in the next few days, if that helps? If you wanted we could discus your ideas and I could build you a character to suit?
  18. I had been considering pilot also but there are plenty of other ideas to play around with.
  19. What sourcebooks are allowed? I don't have anything on Transhuman Space as far as I know, but am willing to consider buying whatever you think is necessary.
  20. Sorry about the delay guys I was ill over the weekend. I have posted a basic outlay to get the ball rolling in the Character Creation Thread. Any question post them here or if of the subject character creation in the relevant thread. Kind Regards Shub
  21. Basic Hook Characters are freelance investigators working presently for Symbicort Investigations. Character builds should be geared towards filling a specific role within the group. You may wish to discuss this in OOC before building your individual characters, I'll leave that up to you. The game itself will start in London, UK, Earth and the year is 2090. Character Specs (Using the GURPS 4th Edition Rule Set) Sourcebooks: GURPS Basic Set Characters and Campaign, GURPS Transhuman Sourcebooks and GURPS Transhuman Space Changing Times, GURPS Ultra-Tech, GURPS Bio-Tech, GURPS High-Tech and GURPS Action Heroes 250 points -75 Disadvantages 5/-5 Points Perks and Quirks TL 10 That's the basic for you, any character build questions? Please feel free to post the here or in the OOC. Kind regards Shub
  22. I'm interested! THS is very cool.
  23. We are still waiting on the details from our intrepid GM.
  24. Ah, THS. Cool to see it still getting some love. But I'm not sure if I'm missing what the actual campaign premise is, or if it's actually missing.
  25. I will wait to think bout a character conceept until after Shub provides some info on what he's going to be running. This setting has soo many options. We migt be mercs and frequently involved in combat/infiltration. We might be merchants, aka Firefly, just trying to get by. Pesky kids solving random mysteries. Scientists and engineers testing out a prototype stardrive. We might be a bunch of infomorphs struggling for rights and to not get deleted by some megalomaniac, centuries old, cyborg CEO.
  26. Interested in joining the game. I've had a lot of GURPS experience over the years but this would be the first Transhuman campaign for me.
  27.  
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