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Overview

About This Game

The prophesied year of 1999 is here. The worlds armies have come to put an end to Dracula once and for all.

Game System

Pathfinder 2e

Detailed Description

Long ago, Nostradamus predicted the down fall of Dracula in the year 1999. The time is here and the castle has come. An army of the best the world has to offer has come to do all they can slay the Dark Lord for the last time.

You are one among these. In these despite times, none can discriminate against a potential ally. Lycanthropes and undead rub shoulders with priests and hunters of the dark. Any enemy of Dracula is an ally in this, The Demon Castle War.


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Welcome to Call of the Eclipse! Thanks for checking it out.

This will be a Pathfinder 2e game with an Abomination Vaults structure, as you will venture into the legendary Castle Dracula to find the path to it's master and investigate the disappearance of Julius Belmont, who went in to slay the Dark Lord but has been missing for weeks. After such expeditions they will need to return to the military camp surrounding the castle to recover, resupply, and give what information they have found to the leaders.

The base camp surrounding the castle is not without it's in own concerns. Many people of many origins are crossing paths and while many wish to see the end of Dracula not all seem to agree about how this should be done. You may need to make choices that affect not only yourselves but the whole war.

  1. What's new in this game
  2. Priela Continuing her Hail Mary, Priela waits for her wounds to close before rushing at Handsy with inhuman speed. "Smash them, use blunt force!" she shouts, while swinging her big sword. OOC: Sudden Charge at Handsy, then follow-up attack. Trying to flank Handsy. Don't forget your bonuses from Courage (I did) Charge, charge dmg 2nd attack, dmg 2nd (thought I'd try putting the rolls together in one syntax. Syntax for this doesn't seem to be working anymore (?) Sheet
  3. The magic spark flies at Topsy. The undead doesn't even pause as the spark attacks it's head. OOC: Immune to Mental effects
  4. Thanks. We don't necessarily need magic to find out who they were, though. It's sometimes possible to identify a corpse just from the skeleton, by guessing at what they'd have looked like when they still had flesh and cross-referencing that guess with missing persons reports published around the time they'd have died. Or, if there's some noticeable oddity in their teeth, you can do it by asking the local dentists if that oddity sounds familiar. (Though whether or not I might consider that worth doing depends on when the skeletons would have died. If they've been skeletons a hundred years, their current "next of kin" probably don't have enough sentimental attachment that they'd want to bury the bones themselves.)
  5. I think you need Spooky-Scary Lore for that. Really though, I think it would be Lore Archeology or Medicine. To get super specific, Lore for Forensic Anthropology. It became a professional field after WW2. For who or next-of-kin though, you'll need a ouija board or someone who knows Speak With Dead.
  6. I think it was your turn? You're right after the skeleton with the missing jaw, and (he?) just moved. (Is there a skill to forensically analyze the skeletons' bone structure? Just in case we feel like looking them over to guess gender, ethnicity, or maybe even who they were and who their next of kin are?)
  7. Sorry if I posted out of turn! Trying to get something in while I catch up.
  8. Mandy "Let's dance, bonebag!" I twirl as my stereo continues booming, throw my hair back, and point a pistol at the closest undead. I don't fire, but send a magic spark dancing from the tip of the pistol into the dead head.2-action Daze: 60' range Will save, else the undead takes 4 damage & is stunned for 1 round I then backpedal 30 feet.
  9. Hi all! I'm back! Reading, reading, reading...
  10. NoJaw With Handsy as his friend, NoJaw adjusts his position to be flanking and attacks the robot from behind. OOC: Actions: Step, two attacks with Flat-footed!
  11. Oops, it's safe to say that I will always make the shield.
  12. Thanks, Priela is now just 1 below max. This is why they make a good team!
  13. @ToDream Just want to know if you made a shield as part of Iron Carapace.
  14. Mihaly raises his eyebrows as he realizes one of the skeletons has an ax. How did I miss that? Maybe I should be targeting... Mihaly sees a pelvic bone charging towards his face. What... the... The skeleton's sword-foot comes down, and Mihaly feels like his ribcage caught fire. He grits his teeth, and chokes out an incantation as he presses his hand to the wound. Should probably do something for Priela... should probably do a lot for Priela, given how many marks they've given her... should probably not try to use a normal healing spell on someone whose vampiric ancestry is so obvious... Mihaly mutters an incantation, and feels a well of just wrong energy flowing up from inside of him. He focuses to draw a little more of that energy than he'd drawn right energy to heal himself with, and sends it at Priela. Healing Mihaly "Healing" Priela
  15. I'd be glad to have her back. Anyway, I guess I'd rather heal you a little more and have that one spell slot left than burn all three spell slots to heal both of us a little and attack. So, I think I'll just write a post that says Mihaly does that?
  16. Use your best judgement, I will be fine either way. Headsup, I messaged Sundust and she is still interested in playing.
  17. Okay, thanks. So, as long as I can cast more than one spell per round, I think I can Heal myself, harmfully Heal Topsy, and healfully Harm Priela all in one round? ... Though looking at Priela's character sheet, maybe I should use the 2-action version of Harm on her anyway. Even if I don't need to worry about range, the two-action ranged version would also heal her 1d8+8, as opposed to the usual 1d8. (I worry that that might make a real difference if these skellies are still standing when their next turns come up.)
  18. your right sorry, no need to move
  19. Are you sure you aren't thinking of Mandy? She followed Bogdan trying to assure Bogdan that Dijon was safe to have around; I had Mihaly stand there shaking his head and muse that Bogdan would probably frantically make the Sign of the Cross at them if he ever saw them again.
  20. Sadly, from your discription earlier, Mihaly was starting to follow Bogdan when the skeletons attacked. I will say you are a move action from Priela. For spellslots... not sure yet. I'll get back to you on that.
  21. Handsy takes the first slash to the ribs, breaking a couple of them, but seeming to have no effect on the creature. The second hit strikes down at the collar bone, cutting it and several other ribs, as it goes and having some effect. OOC: You get 2 dmg.
  22. Quickly shifting into humanoid mode, Lastolva opens his gate, causing metal to flow around him. Even as he does, Lastolva takes the opportunity to slash at Handsy twice before forming his rust armor. Action 1: Open gate Free action: Kinetic Strike Action 2: Kinetic strike Action 3: Iron Carapace
  23. Usually, yes, but Heal and Harm can be cast with only one action. (If you're okay with it being only a single-target touch-range spell.) As for the rest, I think Mihaly would have stayed with the group during the whole conversation? (Or, stayed with Priela and Lastolva, since it looks like almost half the group kind of went and did its own thing.) Edit: Also, that slash hurt so bad I completely forgot it wasn't my turn yet. Sorry, ToDream.
  24. I need to get the equivalent of Life-Dominant Soul asap. Casting a spell usually requires 2 actions. Whether you can start casting with one action and finish casting on your next turn is a good question... There are no short rests, it's 8 hours. A full day-night rest doubles hit points restored. It depends on where Mihaly was when she spoke to the holy man. If he didn't join them, then she probably isn't.
  25. Yeah, being attacked pelvis-first is kinda funny. I'll try to play into that with the first few sentences of my post, but since I just lost more than half my HP, I think I'll have to get a little serious immediately after. Am I allowed to cast more than one spell in one round, as long as their action costs don't add up to more than three actions and I have enough spell slots to do it? I was thinking I'd have Mihaly cast Heal on himself and Topsy, and Harm on Priela. (I have just enough spell slots to do it, and then I'm limited to cantrips until I've had a long rest. I think. Do I still have to do that in PF2e, or do I get something back on a short rest?) (Oh, one more question: is Priela in touch range? My plan kinda hinges on being able to reach her without a move action.)
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