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About This Game

You are a team of monster hunters in the heart of the Baruch Empire. You will spend your time developing your life in the city of Altenheim, investigating monstrous crimes, preparing your equipment, and hunting a “monster of the week”. Gameplay and setting are inspired by the CSI television series, Persona 5, and the Lord of Mysteries webnovel.

Game System

D&D 5e

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02/24/2024

Detailed Description

Set in the dark, godless world of Etharis, the gods are dead–or worse–and magic has become the domain of madness and monsters. In the Baruch Empire, an eldritch abomination known as the Beast stirs, causing monsters and apparitions to haunt the dark and shadowy corners of the country. The empire’s soldiers and village guards are wholly unprepared to handle this threat. Without magic or the power of the divine to fight the Beast, the people turned to the occult to defend their way of life. 

The Society of the Occult


Welcome! You are adventurers, seeking a Swords Company in good standing with the Society of the Occult; to be paid in coin and privilege to defend the Baruch Empire against the monsters and horrors that stalk the shadows. It is a dangerous life and magic, when it is available, is rare, expensive, and always ends in madness and fire. In short, the profession is hardly worth the trouble. 

Most do the job out of desperation or because of a personal grievance against a monster. At least they will save their family the coin from buying a grave and paying the coroner. A few others of the richer folk help for sport and adventure; which is healthy for the crown. We need fewer noble mouths wasting food and spewing hot air anyway. Very rarely though, you will find heroes who smile as they grab the yoke of the world and steer it towards brighter shores. I wonder, what is your reason for joining this band of adventurers?

  1. What's new in this game
  2. Zefelle Copperspark, True neutral Lightfoot Halfling Druid 3 (Current HP: 27/ 27) | AC: 14 (16 shield equiped) | Spell Slots: 4 /2 StrSave -1 Athletics -1 9 (-1) | DexSave +2 Acrobatics +2 | Sleight of Hand +2 | Stealth +2 14 (+2) | ConSave +3 No skills associated. 16 (+3) | IntSave +4 Arcana +2 | History +2 | Investigation +2 | Nature +4 | Religion +2 14 (+2) | WisSave +6 Animal Handling +4 | Insight +6 | Medicine +4 | Perception +6 | Survival +4 18 (+4) | ChaSave +0 Deception +0 | Intimidation +0 | Performance +0 | Persuasion +0 10 (+0) Prepared spellsCantrip: Chill touch, Poison spray, Shillelagh Lv1: Entangle, Detect magic, Fairy fire, Speak with animals Lv2: Blindness/Deafness, Gentle Repose, Summon beast, Spike growth, Moon beam Passive perception: 16 | Passive insight: 16 Zefelle glances up as Ithilien's cough cut through the heavy silence, drawing her attention back to the present moment. The thick fog outside seemed to seep into the room, casting an eerie ambiance over the Atelier. She exchanges a quick glance with her companions, noting the tension that hung in the air like a heavy cloak. With a nod of acknowledgment, Zefelle roses from her seat, the anticipation prickling at her skin like a thousand tiny needles. The mention of the Ringmaster's readiness sent a shiver down her spine, but she pushes aside any trepidation, steeling herself for whatever lay ahead. As she followes Ithilien's gesture towards the door, Zefelle couldn't shakes the feeling of foreboding that settled in the pit of her stomach. The warning to be careful of what they would see and head only added to her unease, but she squares her shoulders, determined to face whatever trials awaited them outside. With a last glance around the Atelier, Zefelle takes a deep breath, steeling herself for the unknown. Stepping out into the swirling fog, she steels herself for whatever lay ahead, her senses sharp and alert as she prepare to confront the mysteries that awaited them in the city streets. Hearing about his origins, Zefelle feels safer staying close of Sparrow - those who grew up in the district he's coming from had a knack to react to threat and danger, to survie against unfair odds.
  3. Sparrow (Wood Elf Specter, Soulknife Rogue 3) AC: 16 | HP: 27/27 | Initiative: +4 | Passive Perception: 15 | FeaturesPsi Dice: 4/4 LR Recover 1 as BA 1/SR Hit Dice: 3/3d8 LR Darkvision 60' Speed 45' Immune sleep, adv charm Meditate 4 hours for LR Hide if lightly obscured in nature +2 damage to thrown weapons Elusive - add d4 to hide or blend in Friendly Face DC10 for friend Outcast - shunned Sneak Attack 2d6 Cunning Action Soul Knife 1d6, 1d4BA 60' Psi Knack add die to failed check Psychic Whispers. telepathy PB in 30' die x hr Undead Move through objects and people as DT if stop inside shunt back 1d6 / 10' Cannot take something less than 1 minute Ignore DT Resist nonmagical BPS on my turn Disadvantage on death saves Unsure if he is supposed to keep his mask on in the fog, Sparrow opts to continue wearing it for now. He is disturbed by the fog, although he is always grateful for the cover that the fog gives when it rolls in. It is particularly thick today, with an ominous feeling even before he sees the old table, the lone candle, and the fleeting images of specters. He looks around to try to find the others in the fog. He has only just met them, but compared to the whispers, fog, and their new host, the other applicants seem almost like friends already. He wants to cling to anything normal he can find, hoping not to get swept away in the damnation of the fog, afraid that he could turn into fog himself and just disappear. He answers the question simply. "My name is Sparrow. I volunteer with the neighborhood watch on Gahenna Street, between Raven and Tenebraus." Everyone knows that the neighborhood watches aren't volunteer positions, but a protection racket set up by the Ebon Syndicate, but that is something people never speak of. The block in question is in a transition neighborhood a few blocks southwest, bordering Lower Midtown, The Ruins of Old, and The Dregs. It could be classified as poor working class, or just dangerously poor. Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  4. Zweitermon 24, Saturday Morning | The Red Masque Atelier | Lower Midtown, Altenheim Weather: Heavy Fog Soundtrack: A choir of bells rings out, starting gradually from the north and following the river before spilling out across the city, towards the west. With the announcement of the bells, a thick white fog rolls over the city. The tall stone spires of the city stuck out like the ribs of some great corpse mired in a bog. In the city streets below, the people simply turned up their coats to ward off the worse of the wet and they turned on safety lanterns before continuing with their work. From inside the Atelier, the city streets appeared so thick with fog that a body might walk through the door, into it and simply disappear, never to be seen again. Ithilien stood at the door and coughed loudly to get the group's attention. Her eyes, which before had been distant and preoccupied, now fell on the group with the sharpness of a blade. "The Ringmaster is ready to see you now." The Elf announced, as she gestured the group to head outside, into the fog. "I will warn you to be careful of what you see and hear while inside." Inside the Fog As you walk through the thick fog, the colorful city streets fades into white and grey. It is so thick, that you can barely see the buildings or the person in front of you. You're uncertain how much time has passed, but the fog obscures your vision completely, grey shapes swirling like tendrils. And somehow in this moment, you could almost hear it whisper of secrets lost to time. Suddenly, a shape loomed through the fog, stark and unexpected. It was a table, its surface worn smooth by the passage of countless, forgotten hours. The wood was a sickly shade of grey, the varnish cracked and peeling, like aged skin clinging desperately to bone. Upon it, a solitary candelabrum stood, its tarnished silver catching the faint light emanating from a single, flickering candle. The candle's flame cast grotesque shadows that danced across the fog, twisting and contorting into monstrous shapes as if yearning to break free. With that thought, the shadows stilled and from it emerged a masked man: the Ringmaster. "Welcome, Ladies, and Gentlemen." The voice sounded out, low and measured. "Thank you for responding to my invitation, and I wish you welcome to the Society of the Occult. I am the Ringmaster, and your liaison to our organization. Before I explain further, would you introduce yourself to each other?"
  5. Thanks for the invitation. I'm excited for this game. For his magic item, right now I have a cloak of elvenkind, which I like, but I'd probably rather have a magic weapon. There isn't one that applies to soul blades. Would you be ok with a magic item that gives +1 to attack and damage rolls for his soul blades. It wouldn't have to be a homebrew item, just a ruling that insignia of claws or wraps of unarmed prowess can work with soul knife attacks. If you'd rather I keep the cloak, that's fine, but I thought I'd ask.
  6. Congrats to everyone who made it in, will be a pleasure to follow your adventures :)
  7. Honoured to be here! Thanks for picking my silly lil scardey cat. ^^ This is gonna be fun!
  8. This really was a hard decision. I was stuck choosing between 11 solid applications, and ended up choosing 5. Congratulations:
  9. You'll have to add in some CSS for things like that In the Source <table style="width:100%" might work
  10. Not sure if this is the best place to ask, but it is related to my application, so I guess no harm in asking. How do I set a fixed length for my tables so they don't look like this: show image Hide this I tried setting table width, but it does not seem to work. I can put them in the one big table, but I think there is supposed to be more elegant way to do it. Wham am I missing (haven't been around since the days of the OG MW).
  11. APLICATION COMPLETE. I'll steel Rayth's formating, seems more suited for the new forums. Hopefully he doesn't mind. Also, don't think I can play a low social skills character in a PbP game, so I'll make a last minute change (and hopefully make it for the deadline). Rolling for starting gold (link to the post with the roll: ): 140 gp (warlock) + 150 (additional starting gold) + 500 (instead of a common magic item) HALF-ELF WARLOCK (HEXBLADE) LEVEL 3 Medium Undead (half-elf) male, Lawful Neutral Armor Class 19 (10 + 3 mage armor + 2 shield + 4 Dex) Initiative +4 (+4 Dex) Hit Points 21 (8 + 5 + 5 Warlock + 3 Con) Speed 30 ft. (30 ft. base) Attacks Knightly sword +7 attack, 1d8+5 slashing damage | guard, defending (+1d4), precise, versatile (1d10) Fanged bite +6 attack, 1d4+4 piercing damage | natural, vampiric (+2d6 necrotic damage, Con save to negate, heal for necrotic damage done) Senses Passive perception 11 | Passive insight 11 | Darkvision 60 ft. Languages: Higher Bürach, Low Bürach, Elven, Thieves' Cant Proficiency Bonus +2 HISTORY The name of the man currently posing as Conrad Fray is Bertrand Vran - former squire to Count Brestov of the Bürach province of Unterlands. While lacking the strength of his peers, he quickly managed to distinguish himself among the rest and raise to the possition of standard bearer in the count's army. His promotion lasted less than a tenday though as the count's army, together with the men under the banners of his neighbouring lords, rose to lay a siege of the holding of the Bloody Baron of Ulstenburg - accused for being under the influence of the Beast... and for the much lesser crime of butchering one of his villages to the last man, woman and child. In the final battle of the siege, the Baron sallied out of his dark castle to mean his attackers head on and the blood of hundred soldiers turned the surrounding marshes red for a season. Bertrand witnessed in horrow how the red knight singlehandedly slaughtered half of his unit with an uncanny speed and savagery, but then he managed to find his courage and charge the frenzied knight with his standard as a makeshift spear. Bertrand had no idea if the dead gods smilled upon him that night, but just as the baron's sword halved the shaft of the standars like a mere stick - his armored foot slipped on the viscera of some unknown soldier and both men tumbled over the high fortification's ledge into the marsh below. Broken and bloodied, Bertrand watched in horror how the baron, after being unable to find his sword into the black marsh water, removed his helmed and brandish a set of bestly fangs. The red knight, seemingly unfazed from the fall, lunged into the young squire and ravaged his throat with bared teeth... only to find the broken shaft the Brestov banner between them and then deep into his chest. During that night, burried beneath the armored corpse of his enemy, Bertrand felt his life quickly slipping away from his body and would have dies in the water of the Ulstenburd march if his hand, shaking in final rigor mortis haven't found the hilt of the Baron's cursed sword Blackflame. Only the gods in their eternal slumber know that else happened that night, but Bertrand came from the marsh... changed. He spend the next few seasons runing from his past life as a frenzied cutthroat, feasting on the blood of his victims under the maddening urges of the sword, until Bertrand finally managed to gather the pieces of his shattered will and try to find some place under the sun (or hopefully under the shade) for his wretched existance by disposing and impersonating the envoy to one of the neighbouring lords. ABILITIES Strength 8 (-1) Save -1 Athletics -1 Dexterity 18 (+4) = 15 + 1 Half-Elf + 2 Vampire Save +4 Acrobatics +6 | Sleight of Hand +4 | Stealth +6 Constitution 13 (+1) = 12 + 1 Racial Save +1 No skills associated. Intelligence 10 (0) Save 0 Arcana 0 | History +2 | Investigation +2 | Nature 0 | Religion 0 Wisdom 12 (+1) Save +3 = 10 + 1 Wis + 2 proficiency Animal Handling +1 | Insight +1 | Medicine +1 | Perception +1 | Survival +1 Charisma 18 (+4) = 15 + 2 Half-elf + 1 Vampire Save +6 = 10 + 4 Cha + 2 proficiency Deception +6 | Intimidation +4 | Performance +4 | Persuasion +6 (E) denotes expertise. / (A) denotes advantage / Bold denotes proficiency. PROFICIENCIES & FEATURES PROFICIENCIES Tools: Thieves' Tools Instruments: None Weapons: Simple weapons, martial weapons Armors: Light armor, medium armor, shields CLASS ABILITIES Pact Magic (2 x lvl 2 spell slots), Eldritch Invocation (Beguiling Influence, Improved Pact Weapon) Hexblade Curse, Hex Warrior, Expanded Spell List (1-Shield, Wrathful Smite, 2-Blur, Branding Smite) RACIAL TRAITS Fey Ancestry, Skill Versatility (Acrobatics and Persuasion), Languages (Higher Bürach, Lower Bürach, Elven) SPELLS (2 spell slots) Cantrips: Friends, Green-Flame Blade lvl 1: Hex, Shield, Wrathful Smite, lvl 2: Darkness, Spider Climb, Blur, Branding Smite BACKGROUND (advanced) CRIMINAL PROFESSION: CHARLATAN Skill Proficiencies: Deception and Stealth Languages: Thieve's Cant Talents: Heister Equipment: Thieves’ tools, fake currency in a drawstring pouch to deter pickpockets, a set of dark common clothes including a hood, a lockbox with a secret compartment, a forged Merchant’s Guild membership certificate, imitation fine clothes, and 15 gp. Background Feature: False Identity Upon spending an hour writing and talking to the right people, and succeeding on a DC 15 Charisma (Deception) check, you can create yourself a new identity with fake identification. Rank 1 - Peddler You are used to lying through your teeth, telling people whatever they want to hear in order to separate them from their money. It keeps you fed and one step ahead of the law, but you’ll need a way to run bigger scams if you want to make real money. Holdings: A stash of counterfeit items that you sell and scam people with. A secluded stoop that you use as a shelter against the elements near your place of “business”. TRANSFORMATION Transformation Save DC = 8 + your proficiency bonus + your Charisma modifier = 14 Vampire 1 Transformation Boon: Blood Fury Transformation Boon: Undead Form Transformation Flaw: The Sanguine Curse EQUIPMENT & ENCUMBRANCE TOTAL ENCUMBRANCE (29 lbs.) Weight: 29 lbs. / 120 lbs. max. (15 x STR Score) Status: Unencumbered Penalty: None MONEY POUCH ( 8 lbs.) Copper: | Silver: | Gold: 40 | Obsidian: | Platinum: ( Coins x .02 lbs. = 5.56 lbs. Total Weight) EQUIPMENT (31 lbs.) Equipped items can be retrieved von with a manipulate item interaction. Armor (15 lbs.) a set of dark common clothes including a hood (background) - 3 lbs. Fake fine clothes (background) - 6 lbs Shield (15 gp) - 6 lbs Weapons (3 lbs.) Knightly sword (750 gp) - 3 lbs. Miscelaneus Items (3 lbs) Thieves’ tools (backg round) - 1 lbs. fake currency in a drawstring pouch (background) - 2 lbs. a lockbox with a secret compartment (background) a forged Merchant’s Guild membership certificate (background) NPC CONNECTIONS Manfred von Furstenberg, ambitious noble heir - Manfred is the second son of Count Theodor von Furstenberg from the Bürach province of Unterlands. Conrad is currently posing as an envoy under Manfred's command, hoping to make some sense of his wretched unlife. The bloodless corpse of the real Conrad, envoy to the von Furstenberg family, rots somewhere in the sewers under the city. Over the past few months his impostor has proven quite invaluable part in bringing Mafred's machinations to a fruitful end so that his liege less and less often questions the newfound martial prowess or not quite so subtle changes in his envoy. Garland, promising young alchemist - Conrad's half-brother from the days before the young squire's ill-fated descent into darkness. The young alchemist is the only alive member of Conrad's family (latter included) after his father fell to the plague. Garland is well versed in the mystic art so that he is quite aware of his brother's condition and yet their relations have managed to overcome the fact that one of them lives and yet is not among the living. The alchemist is past his initial delusions that finding a cure for his brothers condition is even theoretically possible, but now is working on finding a way to help him better control his thirst. Abelinda, widowed seamstress - As a yound squire Conrad fell in love with the lowborn Abelinda, often seeking to catch a glimpse of her face among the busy city streets. Then she married to an aging merchant and his squire training took Conrad away from the city to the holdings of his liege. He returned years later, already under the shadow of his vampiric curse and after witnessing her husband almost beating Abelinda to death in a fit of drunken rage, the fledgling vampire disemboweled the old man and tossed his lifeless body through the window. Alas, at that very moment his sanguine thirst overpowered him and instead being the hero of her dreams, he beared his fangs and quenched the bloodlust in her neck. Only the screams of the passanged who found the body of her husband made him snap out of his feeding frenzy before it was too late and Conrad fled into the night, leaving her unconscious.
  12. While the crowd inside was distracted by the wavering Inquisitioner, a figure in a well-worn brown cloak slipped in. The person in the cloak definitely looked a few degrees too shabby to patronize this establishment, but moved with the carriage and grace of a noble as they glanced about and made a beeline for a collection of masks styled after the Seraphs on the right side of the door. That apparently had been the easy part, for the figure proceeded to puck three -a lighter, a darker, and one in between- and stare at them as though the person's very life depended on a correct choice. Mask 1: %5Bimg2%3D200%5Dhttps%3A%2F%2Fimages-wixmp-ed30a86b8c4ca887773594c2.wixmp.com%2Ff%2F831013f8-d6e2-4422-910e-3176aa21ab26%2Fd5oipsd-9f7e1cab-bdc3-439e-85c0-b6dd4d03fc34.jpg%2Fv1%2Ffill%2Fw_991%2Ch_806%2Cq_70%2Cstrp%2Fil_tempo_vola_17_by_merimask_d5oipsd-pre.jpg%3Ftoken%3DeyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9ODMzIiwicGF0aCI6IlwvZlwvODMxMDEzZjgtZDZlMi00NDIyLTkxMGUtMzE3NmFhMjFhYjI2XC9kNW9pcHNkLTlmN2UxY2FiLWJkYzMtNDM5ZS04NWMwLWI2ZGQ0ZDAzZmMzNC5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.Qbj5zFms8AnzAhIsZwTR14DeSHV2wMBPvTq3y6OAmTE%5B%2Fimg2%5D Mask 2: %5Bimg2%3D200%5Dhttps%3A%2F%2Fimages-wixmp-ed30a86b8c4ca887773594c2.wixmp.com%2Ff%2F831013f8-d6e2-4422-910e-3176aa21ab26%2Fd5sg8zs-9eebbb79-f55c-4878-b3e7-7b27426b0774.jpg%2Fv1%2Ffill%2Fw_975%2Ch_819%2Cq_70%2Cstrp%2Fil_tempo_vola_mask__19_by_merimask_d5sg8zs-pre.jpg%3Ftoken%3DeyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9ODYwIiwicGF0aCI6IlwvZlwvODMxMDEzZjgtZDZlMi00NDIyLTkxMGUtMzE3NmFhMjFhYjI2XC9kNXNnOHpzLTllZWJiYjc5LWY1NWMtNDg3OC1iM2U3LTdiMjc0MjZiMDc3NC5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.Fh-_eVEH7_J5ff8IY8uVTTrZwiSumw2HLnu-RcltLqg%5B%2Fimg2%5D Mask 3: %5Bimg2%3D200%5Dhttps%3A%2F%2Fimages-wixmp-ed30a86b8c4ca887773594c2.wixmp.com%2Ff%2F831013f8-d6e2-4422-910e-3176aa21ab26%2Fd4y7pk0-b1d97676-e5ae-4e92-a68b-263aabe12305.jpg%2Fv1%2Ffill%2Fw_900%2Ch_704%2Cq_75%2Cstrp%2Fil_tempo_vola_v3_by_merimask_d4y7pk0-fullview.jpg%3Ftoken%3DeyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzA0IiwicGF0aCI6IlwvZlwvODMxMDEzZjgtZDZlMi00NDIyLTkxMGUtMzE3NmFhMjFhYjI2XC9kNHk3cGswLWIxZDk3Njc2LWU1YWUtNGU5Mi1hNjhiLTI2M2FhYmUxMjMwNS5qcGciLCJ3aWR0aCI6Ijw9OTAwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.r5S_DGyFghlyxwogGikh6BgMTzL0I0QqKi9kNtK_Bfk%5B%2Fimg2%5D
  13. I'll steel Rayth's formating, seems more suited for the new forums. Hopefully he doesn't mind. Also, don't think I can play a low social skills character in a PbP game, so I'll make a last minute change (and hopefully make it for the deadline). Rolling for starting gold: Roll 140 gp (warlock) + 150 (additional starting gold) + 500 (instead of a common magic item) HALF-ELF WARLOCK (HEXBLADE) LEVEL 3 Medium Undead (half-elf) male, Lawful Neutral Armor Class 19 (10 + 3 mage armor + 2 shield + 4 Dex) Initiative +4 (+4 Dex) Hit Points 21 (8 + 5 + 5 Warlock + 3 Con) Speed 30 ft. (30 ft. base) Attacks Knightly sword +7 attack, 1d8+5 slashing damage | guard, defending (+1d4), precise, versatile (1d10) Fanged bite +6 attack, 1d4+4 piercing damage | natural, vampiric (+2d6 necrotic damage, Con save to negate, heal for necrotic damage done) Senses Passive perception 13 | Passive insight 13 | Darkvision 60 ft. Languages: Higher Bürach, Low Bürach, Elven, Thieves' Cant Proficiency Bonus +2 HISTORY The name of the man currently posing as Conrad Fray is Bertrand Vran - former squire to Count Brestov of the Bürach province of Unterlands. While lacking the strength of his peers, he quickly managed to distinguish himself among the rest and raise to the possition of standard bearer in the count's army. His promotion lasted less than a tenday though as the count's army, together with the men under the banners of his neighbouring lords, rose to lay a siege of the holding of the Bloody Baron of Ulstenburg - accused for being under the influence of the Beast... and for the much lesser crime of butchering one of his villages to the last man, woman and child. In the final battle of the siege, the Baron sallied out of his dark castle to mean his attackers head on and the blood of hundred soldiers turned the surrounding marshes red for a season. Bertrand witnessed in horrow how the red knight singlehandedly slaughtered half of his unit with an uncanny speed and savagery, but then he managed to find his courage and charge the frenzied knight with his standard as a makeshift spear. Bertrand had no idea if the dead gods smilled upon him that night, but just as the baron's sword halved the shaft of the standars like a mere stick - his armored foot slipped on the viscera of some unknown soldier and both men tumbled over the high fortification's ledge into the marsh below. Broken and bloodied, Bertrand watched in horror how the baron, after being unable to find his sword into the black marsh water, removed his helmed and brandish a set of bestly fangs. The red knight, seemingly unfazed from the fall, lunged into the young squire and ravaged his throat with bared teeth... only to find the broken shaft the Brestov banner between them and then deep into his chest. During that night, burried beneath the armored corpse of his enemy, Bertrand felt his life quickly slipping away from his body and would have dies in the water of the Ulstenburd march if his hand, shaking in final rigor mortis haven't found the hilt of the Baron's cursed sword Blackflame. Only the gods in their eternal slumber know that else happened that night, but Bertrand came from the marsh... changed. He spend the next few seasons runing from his past life as a frenzied cutthroat, feasting on the blood of his victims under the maddening urges of the sword, until Bertrand finally managed to gather the pieces of his shattered will and try to find some place under the sun (or hopefully under the shade) for his wretched existance by disposing and impersonating the envoy to one of the neighbouring lords. ABILITIES Strength 8 (-1) Save -1 Athletics -1 Dexterity 18 (+4) = 15 + 1 Half-Elf + 2 Vampire Save +4 Acrobatics +6 | Sleight of Hand +4 | Stealth +6 Constitution 13 (+1) = 12 + 1 Racial Save +1 No skills associated. Intelligence 10 (0) Save 0 Arcana 0 | History +2 | Investigation +2 | Nature 0 | Religion 0 Wisdom 12 (+1) Save +3 = 10 + 1 Wis + 2 proficiency Animal Handling +1 | Insight +1 | Medicine +1 | Perception +1 | Survival +1 Charisma 18 (+4) = 15 + 2 Half-elf + 1 Vampire Save +6 = 10 + 4 Cha + 2 proficiency Deception +6 | Intimidation +4 | Performance +4 | Persuasion +6 (E) denotes expertise. / (A) denotes advantage / Bold denotes proficiency. PROFICIENCIES & FEATURES PROFICIENCIES Tools: Thieves' Tools Instruments: None Weapons: Simple weapons, martial weapons Armors: Light armor, medium armor, shields CLASS ABILITIES Pact Magic (2 x lvl 2 spell slots), Eldritch Invocation (Beguiling Influence, Improved Pact Weapon) Hexblade Curse, Hex Warrior, Expanded Spell List (1-Shield, Wrathful Smite, 2-Blur, Branding Smite) RACIAL TRAITS Fey Ancestry, Skill Versatility (Acrobatics and Persuasion), Languages (Higher Bürach, Lower Bürach, Elven) SPELLS (2 spell slots) Cantrips: Friends, Green-Flame Blade lvl 1: Hex, Shield, Wrathful Smite, lvl 2: Darkness, Spider Climb, Blur, Branding Smite BACKGROUND (advanced) CRIMINAL PROFESSION: CHARLATAN Skill Proficiencies: Deception and Stealth Languages: Thieve's Cant Talents: Heister Equipment: Thieves’ tools, fake currency in a drawstring pouch to deter pickpockets, a set of dark common clothes including a hood, a lockbox with a secret compartment, a forged Merchant’s Guild membership certificate, imitation fine clothes, and 15 gp. Background Feature: False Identity Upon spending an hour writing and talking to the right people, and succeeding on a DC 15 Charisma (Deception) check, you can create yourself a new identity with fake identification. Rank 1 - Peddler You are used to lying through your teeth, telling people whatever they want to hear in order to separate them from their money. It keeps you fed and one step ahead of the law, but you’ll need a way to run bigger scams if you want to make real money. Holdings: A stash of counterfeit items that you sell and scam people with. A secluded stoop that you use as a shelter against the elements near your place of “business”. TRANSFORMATION Transformation Save DC = 8 + your proficiency bonus + your Charisma modifier = 14 Vampire 1 Transformation Boon: Blood Fury Transformation Boon: Undead Form Transformation Flaw: The Sanguine Curse EQUIPMENT & ENCUMBRANCE TOTAL ENCUMBRANCE (29 lbs.) Weight: 29 lbs. / 120 lbs. max. (15 x STR Score) Status: Unencumbered Penalty: None MONEY POUCH ( 8 lbs.) Copper: | Silver: | Gold: 40 | Obsidian: | Platinum: ( Coins x .02 lbs. = 5.56 lbs. Total Weight) EQUIPMENT (31 lbs.) Equipped items can be retrieved von with a manipulate item interaction. Armor (15 lbs.) a set of dark common clothes including a hood (background) - 3 lbs. Fake fine clothes (background) - 6 lbs Shield (15 gp) - 6 lbs Weapons (3 lbs.) Knightly sword (750 gp) - 3 lbs. Miscelaneus Items (3 lbs) Thieves’ tools (backg round) - 1 lbs. fake currency in a drawstring pouch (background) - 2 lbs. a lockbox with a secret compartment (background) a forged Merchant’s Guild membership certificate (background) NPC CONNECTIONS Manfred von Furstenberg, ambitious noble heir - Manfred is the second son of Count Theodor von Furstenberg from the Bürach province of Unterlands. Conrad is currently posing as an envoy under Manfred's command, hoping to make some sense of his wretched unlife. The bloodless corpse of the real Conrad, envoy to the von Furstenberg family, rots somewhere in the sewers under the city. Over the past few months his impostor has proven quite invaluable part in bringing Mafred's machinations to a fruitful end so that his liege less and less often questions the newfound martial prowess or not quite so subtle changes in his envoy. Garland, promising young alchemist - Conrad's half-brother from the days before the young squire's ill-fated descent into darkness. The young alchemist is the only alive member of Conrad's family (latter included) after his father fell to the plague. Garland is well versed in the mystic art so that he is quite aware of his brother's condition and yet their relations have managed to overcome the fact that one of them lives and yet is not among the living. The alchemist is past his initial delusions that finding a cure for his brothers condition is even theoretically possible, but now is working on finding a way to help him better control his thirst. Abelinda, widowed seamstress - As a yound squire Conrad fell in love with the lowborn Abelinda, often seeking to catch a glimpse of her face among the busy city streets. Then she married to an aging merchant and his squire training took Conrad away from the city to the holdings of his liege. He returned years later, already under the shadow of his vampiric curse and after witnessing her husband almost beating Abelinda to death in a fit of drunken rage, the fledgling vampire disemboweled the old man and tossed his lifeless body through the window. Alas, at that very moment his sanguine thirst overpowered him and instead being the hero of her dreams, he beared his fangs and quenched the bloodlust in her neck. Only the screams of the passanged who found the body of her husband made him snap out of his feeding frenzy before it was too late and Conrad fled into the night, leaving her unconscious.
  14. It's been a busy week for me, prepping for the new semester and the travel. Anyway, I am going to spend the weekend looking over the applications one last time. Feel free to keep posting in the IC thread. Also, please remember that the Backgrounds include your choice of 1 Talent from the . You will have an opportunity to adjust your character sheets before we begin, so there's no particular rush if you're uncertain of a spell or talent choice. I will ask you to have a character sheet ready to go by Monday though. If you are still working on applications, please finish them by tomorrow if you want to be considered.
  15. Looks fun. You can select an applicable Talent from the for a Rank 1 Free Sword. Moving your character into completed so you can roleplay.
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