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Overview

About This Game

You are a team of monster hunters in the heart of the Baruch Empire. You will spend your time developing your life in the city of Altenheim, investigating monstrous crimes, preparing your equipment, and hunting a “monster of the week”. Gameplay and setting are inspired by the CSI television series, Persona 5, and the Lord of Mysteries webnovel.

Game System

D&D 5e

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09/22/2024

Detailed Description

This is an old campaign that got started in February, was abandoned in March, and then picked up once my life was a little more stable. It is intended to continue until around 10th level.

The expected posting rate is 2 posts/week

The final date for submissions is: Sep 22.

We have 3 players who have chosen to stay with me and continue the campaign, and are looking for 2 new players to join.

While party balance is always good to consider for a party, I will be prioritizing concept over class. The game is set up to give you a variety of options when fighting monsters, if you can prepare for it. The current roster is as follows: Ranger, Sorcerer, Fighter

 


Set in the dark, godless world of Etharis, the gods are dead–or worse–and magic has become the domain of madness and monsters. In the Baruch Empire, an eldritch abomination known as the Beast stirs, causing monsters and apparitions to haunt the dark and shadowy corners of the country. The empire’s soldiers and village guards are wholly unprepared to handle this threat. Without magic or the power of the divine to fight the Beast, the people turned to the occult to defend their way of life. 

 

The Society of the Occult


Welcome! You are adventurers, seeking a Swords Company in good standing with the Society of the Occult; to be paid in coin and privilege to defend the Baruch Empire against the monsters and horrors that stalk the shadows. It is a dangerous life and magic, when it is available, is rare, expensive, and always ends in madness and fire. In short, the profession is hardly worth the trouble. 

Most do the job out of desperation or because of a personal grievance against a monster. At least they will save their family the coin from buying a grave and paying the coroner. A few others of the richer folk help for sport and adventure; which is healthy for the crown. We need fewer noble mouths wasting food and spewing hot air anyway. Very rarely though, you will find heroes who smile as they grab the yoke of the world and steer it towards brighter shores. I wonder, what is your reason for joining this band of adventurers?

  1. What's new in this game
  2. Artificer is allowed. Yes, but you're only getting +1 in only two stats and no extra feat. Everyone begins with an extra feat. Variant humans don't get 2 feats. Banana. The real question though is how big that banana is compared to the solar system, and how does physics make a banana-shaped world. And while you're thinking about that, that feeling isn't a cosmic horror squeezing itself into your brain. It's just your brain trying to worldbuild physics on a giant banana.
  3. For Notes 150gp, and their choice of the following. One common magic item
  4. Name: Malcom "Kane" Class: Cleric- Eldritch Domain Alignment: CG Character Sheet: Backstory WIP Other stuff Personality: Grim man who is not proud of what he is, but proud of what he does. He vanquishes creatures and monsters alike, those that would stand against the living, he knows there are no innocent, but he does know there is good in the world. He fights to keep the candle lite in a world consumed by darkness. He does what he has too to make sure there is another day, maybe not for everyone but for those he can help. Description: Olive skin, dark hair and emerald, green eyes. Kane is a goodlooking man, who wears a short beard. He wears simple cloths and little else in the way of possessions. He stands 5-10 and weighs in at about 200 pounds, he is rather solid. Probably from wearing his armor so much. He has deep voice that seems louder than what it really is.
  5. Apologies for only just getting around to this. I, too, am not actually much of a D&D5e player; it's usually pretty low on my list of preferred systems, but I was (and am!) also very enamored by the whole vibe you've got going on with this game, as well as your custom rules for things like Thaumaturgy(I presume they're custom? I didn't see them in any of the Grim Hollow books.) So I was compelled to try out, and was very pleased to have gotten in. But accordingly, I know basically nothing about the 2024 changes. I've been trying to read up, but since the book isn't out quite yet there are some changes I haven't been able to read up on. So if there are any changes that people think would be great fits, I'm all ears, but it looks like my chosen subclass isn't in the new PHB, so I'm not sure how things will work together yet.
  6. (I'm... thinking this is to me? Apologies if not, the lack of a quote confused me and made me think I'd missed a post. ^^) I dart around a lot. I tend to jump on pitches I like, and if I don't know the system, work it out as I go. For fantasy, I'm more a PF2e fan, singing the praises of Exalted before lamenting its shortcomings. I love, love, love having lots of freedom to define my character - the more choices, the more I enjoy, and PF2e with Free Archetype sets up a ton of room to do fun stuff. Fabula Ultima's a different balance to PF2e, but I love it for a lot of the same reasons - you're never just following a script, you're defining your character level by level. While it's hard to find a ton of games of them in PbP, my preference lies towards the indie sphere, specifically games like Lancer which have a looser narrative layer but a bit more crunch in combat. Got my eye on Dawn as a potentially fun up and comer. Really hyped up about some of the reworking going on with Panic at the Dojo, to the point I'm pondering running a game of that. Feels like just the right blend of simple to pick up and play, but with enough definition to have characters feel unique and cool.
  7. Haha, glad my game convinced you to join us, D. I'll take your interest as high praise. Out of curiosity, which game systems do you usually play?
  8. This is the thread for new applicants to post questions about the game.
  9. Dr. Willard Gravemoor - Lich Wizard (Plague Doctor) Background: Physician/ Alchemist Appearance Dr. Willard Gravemoor stands at a stoic six feet tall though his unnasuming nature and tendency to slouch make him appear much shorter. A quiet reserved man, his once-human form now a pallid, sickly husk. His skin is the shade of parchment, stretched taut over his bony frame. His eyes are deep pools of darkness with an otherworldly intelligence that seems to pierce through the veil of his decay. His hair is dark and unkempt, framing a face that would be handsome were it not for his unnatural vitality. The only sign of his former life is a faded tattoo of a serpent wrapped around a staff, a symbol of his oath to heal, which now serves as a grim reminder of his eternal quest for knowledge. Personality: Despite his macabre exterior, Dr. Gravemoor maintains a quiet dignity and a cool, analytical mind. His voice is a soft, measured baritone, a stark contrast to the cackling stereotype of his kind. His unassuming demeanor belies his vast intellect and his fierce dedication to his research. He is meticulous in his work, treating each corpse and cadaver with the respect and care of a true healer. His compassion for the living has not entirely waned; however, it is often overshadowed by his relentless pursuit of knowledge. He is known to offer his medical expertise to those brave or desperate enough to seek him out, though his treatments often involve a dark bargain. Dr. Gravemoor is a solitary creature, preferring the company of his books and potions to the fleeting lives of mortals. Yet, deep within his decaying heart, there remains a flicker of humanity, a hope that one day he might find a cure for the very condition that has made him an outcast from life itself. His quirks include an odd penchant for humor in the grimmest of situations and a tendency to forget the names of those who visit his lair, often addressing them by their ailments or injuries instead. Backstory Dr. Willard Gravemoor was once a renowned human physician named Mercer, living in a bustling city. His insatiable curiosity and passion for medicine led him to dabble in the dark arts, seeking a cure for the incurable plague that ravaged his people. In his quest for a panacea, he stumbled upon the forbidden lore of necromancy. Instead of saving his city, he succumbed to the power and became a lich—a creature of immense knowledge and power, bound to the mortal plane by his insatiable thirst for understanding. His transformation has been gradual, as he delved deeper into the arcane. His spirit bound to his phylactery, an ancient tome filled with his life's work and dark secrets. Now, his sanctum lies in the catacombs beneath his laboratory, surrounded by the remains of his failed experiments and ancient grimoires.
  10. Good to see you again, Jubal. I've moved your application to the New folder.
  11. LN Human Noble, "Haunted" Sorceress | "Hexblade" Warlock • AC 17 • HP 19 • Init +4 • Passive Perception 13 • Devil's Sight 120' • Phantom Familiar Zorjana receives the telepathic message from her father's spirit and chooses to warn her companions of the potential for problems with the locals. "A few of the locals at the bar are eyeing you two elves with malice. Be careful and do not stray from the party. If we are not close by they may try to harm you two. I am not sure what they are going on about, but they believe it has something to do with gravestones. Be alert." OoC OoC: She will continue to rely on her father's spirit to collect basic information from the more unsavory types in this village. Phantom Familiar Antonas Dragan Teodozja [Phantom Familiar | medium undead] • STR 1 (-5) DEX 14 (+2) CON 11 (+0) INT 10 (+0) WIS 10 (+0) CHA 11 (+0) • AC 12 • HP 22 • Passive Perception 10 • Darkvision 60' • Fly 50' • Damage Resistance: acid, cold, fire, lightning, thunder, and bludgeoning, piercing, slashing from non-magic attacks • Damage Immunity: necrotic, poison • Condition Immunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious • Incorporeal Movement: can move through creatures and objects as if they were difficult terrain; specter takes 1d10 (5) force damage if ends turn inside an object. • Invisibility: can remain invisible until it attacks or cast a spell for its master. • Sunlight Sensitivity: in sunlight specter has disadvantage on attacks and perception checks (sight). • AVAILABLE @3rd Life Drain Attack (Action): melee spell attack +4, range 5' (1 target), 3d6 necrotic damage DC 10 Con save or target's Max HP reduced by damage taken (last until long rest). Target dies if effect reduces target's HP to Zero.
  12. I dislike D&D 5e intensely and hadn't heard anything about the rework that was gonna win me over so hadn't looked into it. Will now investigate! ("Why did you join a D&D game then?" because it was a cool game! Loved everything you had going on here! Just because I dislike the system doesn't mean I'm above joining in with it. ^^)
  13. Antonas' spirit approached the group of men at the bar and overhears them muttering angrily with each other. The men are very obviously talking about Zorjana and Ithillien. "The Elf over there..." A Dwarf with a bristling white, handlebar mustache whispered, pointing with his chin. "Do you think that's the one who did it?" "Not all of us grew up in caves, Van. It was night and they were covered in a black cloak..." A full-bearded Human with red hair answered. "I can't say for certain..." "Elf's dressed all in black. It's going to be dark soon. It fits well enough..." A younger man muttered, finishing his ale before raising his hand for a refill. "We can't be sure..." The Human cautioned. "I showed you the gravestones the Elf touched..."
  14. Since it's backwards comparable I would like to continue using 2014 character rules for myself.
  15. I have been catching up on the reading. It's been a while. I still plan to post today and finish out the initial investigation. I wanted to give Bob and Harding more time to respond with a firm denial or affirmation to rejoin, but I will probably post a new ad for 2 more players this weekend. I do want to ask the three of you how you feel about the PHB2024 edition as well. I do like the changes to monk and weapon mastery feature, so I will be incorporating them into the advanced weapons. Let me know if there any new tidbits or design choices you noticed in the playtests that interested you.
  16. So we are getting the band back together? Do we need to open up recruitment? Get some new blood for those that might not be returning or are we all accounted for?
  17. It is a real shame about this game. It started out very strong, stronger than most, so it is sad that it just stopped as it did. I do hope the GM is alright and didn't suffer something more serious. I will give it another month before unfollowing and leaving this game.
  18. I have not, unfortunately. It looks like they haven't been online in some time, as well. I'm around if things pick back up; I was excited for this game, and am getting through my own rough patch, availability-wise.
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