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Overview

About This Game

In Waterdeep, going down the right alley can lead to something unexpected.

Game System

D&D 5e

Detailed Description

We'll start off with WDH-03 Blue Alley, a tier 1 Forgotten Realms adventure set in the city of Waterdeep. From there, we'll try out some select adventures from Keys from the Golden Vault.

Community

Adventurers' League
  1. What's new in this game
  2. H'vek'ek AC: 16 | Hp: 14 | Init: +3 Per: +0 | Ins: +0 | Inv: +0 "I can make water move, and flow, and freeze and change shape; would that work?" Roach's antennas twitched, as it reached for its full waterskin. "let water get under the statue and help glide it along on thin ice?" Roach pondered some more "But to get it out of the whole dungeon seems very difficult, perhaps we missing something?"
  3. Qwinsea Windjammer Character Sheet | Adventure Log CG Tethyrian Human "Sailor" Fighter 1 HP 12-3 | AC 16 | Init +3 | Perception 12 | Investigation 10 Qwinsea tells his companions, "If we are going to test out this theory then we should blindfold ourselves and this unicorn; just to be on the safe side. Now do we have any rope? I think we might have better luck tying the rope around the unicorn and then just pulling it. It would be nice if we could put something under its feet to make it slippery. Anyone have any oil?" His mind was racing with ideas on how to drag this unicorn out of the room. OoC
  4. Hmm... Highborn could "steer" Aldara either with meows to go this direction or that direction, and she could be at the front and guiding the host; or, he could apply pressure/clawing to her shoulders as to what direction to go -- for my part in it all.
  5. Sounds like you all have a clever enough plan and enough STR to push the statue through. What's the marching order? Statue first, with everyone behind? And how do you plan to maneuver the statue on the golden path? It's a large object so will take up 10'.
  6. H'vek'ek AC: 16 | Hp: 14 | Init: +3 Per: +0 | Ins: +0 | Inv: +0 "yes, makes sense Qwinsea, we all not see, then take the unicorn... then we get out of here?"
  7. Qwinsea Windjammer Character Sheet | Adventure Log CG Tethyrian Human "Sailor" Fighter 1 HP 12-3 | AC 16 | Init +3 | Perception 12 | Investigation 10 Qwinsea asks, "So would that mean, since this is some sort of riddle, that anything we don't see belongs to one one and is therefor free to take?" He shrugs his shoulders as if to try and outsmart the riddle. OoC
  8. Jin Lin Thi - Half Elf Bard/Sorcerer Divine Soul 3 | Sheet | Adventure Log AC 14 | HP 19/19 | Spell Slots: 2/2 | Passive Perception: 13 | Passive Investigation: 13 | Passive Insight: 13 | Condition/Mood: dumped strength Jin frowned as the door closed on them and the cryptic message was displayed. Then people made suggestions about closing eyes which kinda made sense to Jin but he couldn't really trust to keep his eyes closed. "That could work but I'm gonna improvise my blindness." He pulled out the scarf from the winter knitwear he obtained before and wrapped it around his eyes covering most of his vision but leaving enough to be able to see below him so that he wouldn't trip over his own feet.
  9. Aldara Figments the Minor Trickster "Yeah... Maybe Highborn could stand in front of the room after we close our eyes, and meow for us to come near him? Then, we won't see anything." Highborn idly plays with some of Aldara's hair while she suggests a course of action. Aldara Figments Human Wizard (Illusionist) Myth-Weavers Character Sheet
  10. That's cool. I thought maybe something would show up in the mirror that is not in the room.
  11. @rauhric That's a wonderful investigation roll. Unfortunately, I don't have anything more to tell you. The magic writing suddenly appeared on the door.
  12. Qwinsea Windjammer Character Sheet | Adventure Log CG Tethyrian Human "Sailor" Fighter 1 HP 12-3 | AC 16 | Init +3 | Perception 12 | Investigation 10 Qwinsea read and hear the new clue and was at a loss as to what it could mean. He asks, "So what does this new clue mean?" He walks over to the door and investigates it closely. He stands right in front of his reflection in the mirror focusing his attention on the room's reflection looking for something he is not noticing. OoC
  13. H'vek'ek AC: 16 | Hp: 14 | Init: +3 Per: +0 | Ins: +0 | Inv: +0 "Everything you see is mine, who is the person that says that all of us is theirs?" Roach ponders this "So if we don't see, then it's not theirs it's ours" Roach ponders this some more "Mirrors make it so we can all see everything, thus need not to see" Roach closes his eyes and stumbles towards the door, trying to find it an open it.
  14. Waterdeep, 20th of Ches Aldara and Greybitt huddle with their companions, pondering the next course of action for the enigmatic statue. As Greybitt prepares a ritual to detect magic, the door slams shut. Are they trapped? Has the dungeon claimed its next group of victims? Fear not! The door isn't locked—just a bit dramatic. However, there's a twist: some cryptic writing has magically appeared behind the door. "Everything you see is mine." OOC If Greybitt decides to continue his ritual, he will discover the whole room is radiating conjuration and enchantment magic while the statue has transmutation. How do you all proceed? Overall map progress
  15. Greybitt Harpax Half-Orc Artificer 2 AC 17 HP 17/17 Spell Slots: 2/2 | Passive Perception: 12 | Passive Investigation: 16 Greybitt follows the path to the room. "By Umberlee's Salty Trench! Such details. Let's see if there is any magic to this." Cast detect magic as ritual. "I be of two minds on how to proceed. On is to fashion a wheel to maneuver it out like a wheelbarrow. The other is tip it and use featherfall to slow it down and push it through the room as its fall is slowed.
  16. @wapsii will Greybit enter the room and help out as well?
  17. Aldara Figments the Minor Trickster Aldara steps in and examines the Unicorn. "Maybe, together, we could do this?" Aldara Figments Human Wizard (Illusionist) Myth-Weavers Character Sheet
  18. Jin Lin Thi - Half Elf Bard/Sorcerer Divine Soul 3 | Sheet | Adventure Log AC 14 | HP 19/19 | Spell Slots: 2/2 | Passive Perception: 13 | Passive Investigation: 13 | Passive Insight: 13 | Condition/Mood: dumped strength Jin hummed as he entered into the room and lightly started tapping the unicorn and noted it was extremely solid and heavy... Jin frowned "I don't know guys, this one might be a little too heavy for us." He frowned "I know I can't move it."
  19. I'm seeing the group has a combined Strength of 50... do familiars count, too?
  20. Waterdeep, 20th of Ches Qwinsea attempts to move the unicorn statue only to discover it is incredibly heavy. Probably as heavy as its real-life counterpart or more. OOC You will need a combined Strength score of 40 to be able to lift, push, or drag the statue. Then you will have to figure out how maneuver through the golden brick path again. Overall map progress
  21. Aldara Figments the Minor Trickster Aldara seems leery of the unicorn, herself, expecting it to turn alive and charge. She looks at the floor tiles, as if plotting an escape route... Aldara Figments Human Wizard (Illusionist) Myth-Weavers Character Sheet
  22. H'vek'ek AC: 16 | Hp: 14 | Init: +3 Per: +0 | Ins: +0 | Inv: +0 "It's very big, can you pick it up?" Roach winces and shuts his eyes, expecting some blinding light to explode at any moment.
  23. Waterdeep, 20th of Ches Roach and Qwinsea enter further and approach the unicorn statue. Expecting calamity to befall them at any moment, they are cautiously surprised that nothing has happened. The statue's lifelike detail is astounding up close. From the individual hairs in its mane to the terrified expression etched on its face, the artist's skill and precision are truly remarkable. OOC Alright what do you want to do now? Overall map progress
  24. Aldara Figments the Minor Trickster "I hate to say it, but I haven't got my magic detection spell 'memorized'..." Aldara winces. She contributes in another way, by just standing guard. Aldara Figments Human Wizard (Illusionist) Myth-Weavers Character Sheet
  25. Qwinsea Windjammer Character Sheet | Adventure Log CG Tethyrian Human "Sailor" Fighter 1 HP 12-3 | AC 16 | Init +3 | Perception 12 | Investigation 10 Qwinsea will move in slowly so he can examine the room carefully. He is looking for any discrepancy in the images in the mirrors. He is keen on studying the horse. OoC
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