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About This Game

Tanares is high fantasy campaign setting with some familiar elements and some twists to make it more interesting and modern.

Game System

Level Up 5e



Detailed Description

Tanares is a high fantasy world with familiar elements, where you are adventurers in the Adventurer's Guild. Your actions and adventures will decide the destiny of Tanares. It uses Level up , a different version of D&D 5th edition.

  1. What's new in this game
  2. Can I use material from ? Specifically the Esper class, which includes almost all core components of the book.
  3. This looks really cool! Just to make sure, are there any issues with making an Warlock with a corrupted nature spirit as a patron? I think that would fit the setting (with character tied to Tsvetan or Mystical, tentatively) but I’m not familiar with the setting enough to be sure. Is there anything I should keep in mind for that general sort of character? Thank you!
  4. What do you want done if a Heritage and Culture give the same thing? For example - Tough. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Would this stack?
  5. in another game's application, I've written up a goblin elementalist that was struggling with their sudden outbursting elementalness. she journeyed to the orcs to take the Quelling (stoic orc) and then as that wore off now seeks anything that can help her control her elemental bleed... so Adventures guild allows her to access ancient lore and magic in search of a cure/control. you could do something similar?
  6. That is what I am thinking about doing. Just trying to figure out why an Elementalist, going by the book's description of them, why one would be apart of the Adventurer's Guild.
  7. Marden Velder Current concept: Class: Rogue (archetype TBD) Heritage: Halfling - Gift: Twilight-Touched Culture: Background: Destiny: Personality: Marden (as he now calls himself) is, at first glance, a fairly typical halfling. Short, easy with a smile, and treats new folks as friends he just hasn't made yet. Watch him carefully, though, and there's an unusual alertness to him - his eyes are frequently glancing around, and he rarely sits still for long, moving restlessly around whatever space he's in. Background: Marcan (as he used to be known) grew up as a lookout in the thieves' guild in <some city>. It never really sat well with him, but, well, it was a living, and he didn't really have many other choices at the time. When Marcan was in his late teens, however, there was a "turnover" in guild leadership. The new leaders took a much more aggressive approach to their business, and Marcan's assigned duties grew less and less comfortable. A couple months after the takeover, Marcan's squad was tasked with killing the family of a local merchant who was behind on his protection money - "to send a message to the neighborhood". Marcan had found his breaking point - he warned the family in time for them to escape, and then fled the city himself, knowing that retribution would be swift if the guild ever found him. He changed his name, and fled as far as he could get. He eventually made his way to Fisherman's Wharf, initially finding shelter with a Tameran church. His time there caused him to really reflect on the damage his previous life caused to those around him, and he now works for the Adventurer's Guild as a way to repay the harm he caused. Character Build Stats Strength 8(-1) Dexterity 15(+2) Constitution 13(+1) Intelligence 14(+2) Wisdom 10(0) Charisma 12(+1) HP: 9 (1d8 Hd) AC: Armor: None Weapons: Tools: Saving Throws: Skills: Skill Specialties: Expertise Die: Languages: Equipment: (155) Connections: Mementos: Halfling / Twilight-Touched Age. Halflings mature into adults around the age of 20 and usually live for about 150 years, with some venerable halflings living up into their 180s or 190s. Size. Halflings average about 3 feet tall and weigh only around 40 pounds. Your size is Small. Speed. Your base Speed is 25 feet. Fearless. You are immune to the effects of the , whether caused by magic or by natural phenomena. You might still feel fear, but you are able to ignore it; alternatively you might be unable to even experience that emotion, and are unable to understand it in others. Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours. Lucky. When you roll a 1 on the d20 for an ability check, attack roll, or saving throw, you can reroll the die and must use the new roll. Twilight-Touched: Darkvision. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Telepathy. You can speak telepathically to any creature within 30 feet of you that you can see. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time. Template Block
  8. Level Up 5e Character Sheet Template Code - Free to Use <p style="text-align: center;"> <img class="ipsImage ipsAttachLink_image ipsAttachLink_right" data-loaded="true" data-ratio="100.00" data-src="https://i.imgur.com/KOmEZAd.png" height="2400" src="//www.myth-weavers.com/applications/core/interface/js/spacer.png" style="height: auto; width: 400px; float: right;" width="2400"><span style="font-size:24px;"><strong>Name</strong></span> </p> <p style="text-align: center;"> <strong>&quot;Quote.&quot;</strong><br> Theme: - </p> <p> <span style="font-size:18px;"><strong>Heritage (Culture) &bull; Background &bull; Destiny &bull; Class 1</strong></span><br> <strong>Size</strong> &bull; <strong>Alignment</strong> &bull; <strong>Traits</strong> </p> <hr> <div class="mwspoiler"> <div class="mwspoiler-shown" data-mw-tag="ooc"> <div class="mwspoiler-showtext"> <p> Backstory </p> </div> </div> <div class="mwspoiler-hidden" style="display: none;"> <div class="mwspoiler-hidetext"> <p> - </p> </div> </div> </div> <hr> <p> <u><strong><span style="font-size:18px;">Abilities</span></strong></u><br> <strong>Strength</strong> 10 (+0) &bull; <strong>Dexterity</strong> 10 (+0) &bull; <strong>Constitution</strong> 10 (+0) &bull; <strong>Intelligence</strong> 10 (+0) &bull; <strong>Wisdom</strong> 10 (+0) &bull; <strong>Charisma</strong> 10 (+0) </p> <p> <strong>Point Buy &amp; Boosts</strong> </p> <ul> <li> Str &bull; 0pts </li> <li> Dex &bull; 0pts </li> <li> Con &bull; 0pts </li> <li> Int &bull; 0pts </li> <li> Wis &bull; 0pts </li> <li> Cha &bull; 0pts </li> </ul> <p> <strong>Proficiency Bonus</strong> +2 </p> <hr> <p> <u><strong><span style="font-size:18px;">Adventuring &amp; Combat</span></strong></u><br> <strong>HP</strong> 0 / 0 <strong>HD</strong> 0 / 0 (d0)<br> <strong>AC</strong> 0<br> <strong>Initiative</strong> +0 &bull; Dex 0<br> <strong>Saves</strong> ? (+0), ? (+0)<br> <strong>Perception</strong> +0 &bull; Proficiency 0 &bull; Wis 0 &bull; Item 0 &bull; <strong>Senses</strong> -<br> <strong>Speed</strong> 0<br> <strong>Class DC</strong> 10 &bull; Proficiency 0 &bull; Base 10 &bull; Str 0 &bull; Item 0 </p> <hr> <p> <u><strong><span style="font-size:18px;"><span style=" ">Weapons &amp; Attacks</span></span></strong></u> </p> <p> <strong>Weapon</strong> +0 &bull; Proficiency 0 &bull; Str 0 &bull; Item 0 &bull; <strong>Damage</strong> 1d0 &bull; Notes </p> <p> <strong>Weapon</strong> +0 &bull; Proficiency 0 &bull; Str 0 &bull; Item 0 &bull; <strong>Damage</strong> 1d0 &bull; Notes </p> <hr> <p> <u><strong><span style="font-size:18px;">Skills</span></strong></u><br> <strong>Acrobatics</strong> +2 &bull; Proficiency 2 &bull; Dex 0 &bull; Item 0<br> <strong>Animal Handling</strong> +2 &bull; Proficiency 0 &bull; Wis 2 &bull; Item 0<br> <strong>Arcana</strong> +0 &bull; Proficiency 0 &bull; Int 0 &bull; Item 0<br> <strong>Athletics</strong> +3 &bull; Proficiency 0 &bull; Str 3 &bull; Item 0<br> <strong>Culture</strong> +0 &bull; Proficiency 0 &bull; Int 0 &bull; Item 0<br> <strong>Deception</strong> +3 &bull; Proficiency 2 &bull; Cha 1 &bull; Item 0<br> <strong>Engineering</strong> +0 &bull; Proficiency 0 &bull; Int 0 &bull; Item 0<br> <strong>History</strong> +0 &bull; Proficiency 0 &bull; Int 0 &bull; Item 0<br> <strong>Insight</strong> +4 &bull; Proficiency 2 &bull; Wis 2 &bull; Item 0<br> <strong>Intimidation</strong> +1 &bull; Proficiency 0 &bull; Cha 1 &bull; Item 0<br> <strong>Investigation</strong> +0 &bull; Proficiency 0 &bull; Int 0 &bull; Item 0<br> <strong>Medicine</strong> +2 &bull; Proficiency 0 &bull; Wis 2 &bull; Item 0<br> <strong>Nature</strong> +2 &bull; Proficiency 0 &bull; Wis 2 &bull; Item 0<br> <strong>Perception</strong> +4 &bull; Proficiency 2 &bull; Wis 2 &bull; Item 0<br> <strong>Performance</strong> +1 &bull; Proficiency 0 &bull; Cha 1 &bull; Item 0<br> <strong>Persuasion</strong> +1 &bull; Proficiency 0 &bull; Cha 1 &bull; Item 0<br> <strong>Religion</strong> +4 &bull; Proficiency 2 &bull; Wis 2 &bull; Item 0<br> <strong>Sleight of Hand</strong> +0 &bull; Proficiency 0 &bull; Dex 0 &bull; Item 0<br> <strong>Stealth</strong> +0 &bull; Proficiency 0 &bull; Dex 0 &bull; Item 0<br> <strong>Survival</strong> +2 &bull; Proficiency 0 &bull; Wis 2 &bull; Item 0 </p> <hr> <p> <u><strong><span style="font-size:18px;">Proficiencies</span></strong></u><br> <strong>Weapons</strong> -<br> <strong>Armor</strong> -<br> <strong>Tools</strong> -<br> <strong>Skills</strong> - </p> <p> <strong>Expertise</strong> </p> <ul> <li> Skill &bull; <em>Expertise</em> &bull; d0 </li> <li> Skill &bull; <em>Expertise</em> &bull; d0 </li> </ul> <p> <strong>Languages:</strong> Common </p> <hr> <p> <u><strong><span style="font-size:18px;">Class Features</span></strong></u> </p> <p> <strong>Ability</strong><br> Description </p> <p> <strong>Ability</strong><br> Description </p> <p> <strong>Ability</strong><br> Description </p> <hr> <p> <u><strong><span style="font-size:18px;">Other Features</span></strong></u> </p> <p> Heritage </p> <ul> <li> <strong>Feature</strong> &bull; Description </li> </ul> <p> Culture </p> <ul> <li> <strong>Feature</strong> &bull; Description </li> </ul> <p> Background </p> <ul> <li> <strong>Feature</strong> &bull; Description </li> </ul> <p> Destiny </p> <ul> <li> <strong>Feature</strong> &bull; Description </li> </ul> <hr> <p> <u><strong><span style="font-size:18px;">Feats</span></strong></u><br> <strong>Feat</strong> &bull; Description </p> <hr> <p> <u><strong><span style="font-size:18px;">Spells &amp; Powers</span></strong></u><br> <strong>Spell Attack</strong> +0 &bull; Proficiency 0 &bull; Abi 0<br> <strong>Spell DC</strong> 0 &bull; Proficiency 0 &bull; Base 10 &bull; Abi 0 </p> <p> <strong>Spell Slots:</strong> </p> <ul> <li> 1st Lvl &bull; 0 / 0 </li> </ul> <p> <span style="font-size:16px;"><u><strong>Prepared Spells</strong></u></span><br> <strong>Cantrips</strong> </p> <ul> <li> Spell </li> </ul> <p> <strong>1st Lvl</strong> </p> <ul> <li> Spell </li> </ul> <hr> <p> <u><strong><span style="font-size:18px;">Inventory</span></strong></u><br> <strong>Money:</strong> 0 <span style="">CP</span> &bull; 0 <span style="">SP</span> &bull; 0 <span style="">GP</span> &bull;&nbsp;0 <span style="">PP</span><br> <strong>Weight</strong> 0 lbs &bull; <strong>Enc</strong> 0 lbs (Str x 15) &bull; <strong>Push/Drag/Lift</strong> 0 lbs (Str x 30) &bull; <strong>Bulk</strong> 0 / 4 (1 + Str Mod) &bull; <strong>Supplies</strong> 0 / 15 (Str) </p> <p> Equipped </p> <ul> <li> Item &bull; 0 lbs </li> <li> Item &bull; 0 lbs </li> <li> Item &bull; 0 lbs </li> </ul> <p> Carried </p> <ul> <li> Item &bull; Location &bull; 0 lbs </li> <li> Item &bull; Location &bull; 0 lbs </li> <li> Item &bull; Location &bull; 0 lbs </li> </ul> <p> Stowed </p> <ul> <li> Item &bull; 0 lbs </li> <li> Item &bull; 0 lbs </li> <li> Item &bull; 0 lbs </li> </ul> <hr> <p> <strong><span style="font-size:18px;">Connections</span></strong><br> Text </p> <hr> <p> <strong><span style="font-size:18px;">Mementos</span></strong><br> Text </p> <hr> <p> <strong><span style="font-size:18px;">Motivation</span></strong><br> Text </p>
  9. the Elementalist is from the new book "Manual of Adventurous Resources Complete" I'm not sure of Dragonblade and Madwalker
  10. Indeed there isn't an equivalent to these classes and each comes with plenty of options to choose. I don't recall seeing many arcane applications, so Elementalist could be something worth considering but the other two are also unique options.
  11. The 3 classes I am looking at don't seem to have A5E equivalents. All from the Player's Guide to Tanraes. Dragonblade, Elementalist, and Madwalker. Not entirely sure which one to choose, or what might be good for what the group may need. I like the flavor of all of those.
  12. I'm a little more familiar with A5E, so let me clarify a few things: -Most archetypes from O5E should actually be fine to use with A5E classes. There are a few archetypes that would be the exception like Battlemaster or the Purple Dragon Knight (written as Banneret on wiki sites). But well if you want to play a Purple Dragon Knight, just play a Marshal (better imo). But overall, it should be fine. Note tho, I still believe most of the A5E archetypes options are better than the O5E subclasses.
  13. for a memento, I would say the Tatoo or talisman could be interesting.
  14. Good to know. :) Should I change my Memento, then? I wasn't sure which to choose from among the options, so I wouldn't be put off if I had to change it. If so, what would you suggest as a replacement?
  15. Looking good, just a few notes: Gullog is very and I mean very famous, so this part isn't difficult. He is known as one of the most skilled warrior in Tanares, ruthless, vengeful and uncaring. He is the leader of the Kemet and the chosen of Bás. He leads from the Storm Islands. He led the Kemet invasion that took over most of the world until he was killed by heroes. He returned a year after his death as a chosen of Bás. Of course as usual, the winter elves and Kemet were one people until 20 years ago after the Kemet invasion.
  16. Shuriken, Kusarigama and Ninjato are already in Check the culture weapons. Tameranium is a one of the rare mineral in Tanares, it is yellow and shine in the sunlight. It is mostly used for arcane experiments, construction of portals, offers protection against penumbral creatures and items using divine spell affinity. It doesn't do much until it is magical basically or used for experiments. So having it be your masterwork ninjato sure, can say its made of Tameranium.
  17. So working on gear. IN keeping with the Oriental theme can I work in these weapons? 1. 2. Also, Is a ninja-to a short sword? Ninjatō A ninjatō is a short, straight sword. Use the statistics for a short sword. This will be his cultural heirloom for Lone Wanderer In the source material Ninjas are given a tameranium Ninjatō. Not sure what that does as far as special properties.
  18. And done! :) "Zela, Way of the Beautiful Death Monk" is ready for review.
  19. Just slashing? Sure its fine, make a note of it.
  20. Changelog: Added HP, AC, Skills, attacks finished proficiencies. Added background memento and connection. Cleaned up the grammar on the backstory a bit and added some stuff. cleaned up the description. Overall I think I'm done!
  21. Awesome! :) So I'd be able to justify it in my head if I were to just swap the spear's damage type from Piercing to Slashing. Would that be alright? It feels like an equivalent exchange to me.
  22. Interesting true was wrong on the heavy tag yes should be fine to use the spear. For the customization, its essentially just talking about changing the weapon unless you want some other special properties which cost a minimum of 50 gp or the full base price of the item, whichever is higher. The Halberds have the slashing or piercing damage but they are martial weapons for comparison.
  23. Kemet sounds like it will be more useful then. Thank you. Heavy? Are you sure you're not mistaking that for the Defensive (Heavy) trait? All that means is that spears synergize well with shields all the way up to heavy shields.
  24. You can pick Sylvan if you want. For language suggestions: Halfling, Dwarvish and Kemet (the other subculture of the winter elves that want to plunge the world into eternal winter/death). "adept weapons, which are quarterstaffs, punching daggers, shortswords, and any simple melee weapons that don’t have the two-handed or heavy property." Spears have the heavy property so they aren't adept weapon.
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