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About This Game

You dare!? Good! Very good!

Game System

D&D 3.5e

Detailed Description

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No one knows what lurks in the depths of the mad archmage’s halls . . . But you’re about to find out.

Day, night, I can no longer tell. Gargoyles carried off the wizard while we were roping our way down Belkram’s Fall. Evendur the paladin fell beneath the axe of a blood-maddened minotaur two rests later, then Ironhewer stumbled into a magical portal and vanished screaming. We dared not follow him. It is said that these halls hide treasure beyond imagining, but even if we found Halaster’s hoard in the next chamber, we are so hopelessly lost that I doubt I would live to spend a copper of it.
- - -

Congratulations, friend.

You are one of the six souls who dare.

But wait!

What exactly is it that you dare?

You dare challenge Undermountain.

Will it be you and your companions who triumph?

Or will it be the home of horror and monsters?

Let's find out.

  1. What's new in this game
  2. Sister Elektra. Healer & Elementalist QUICK STATS: AC=18, Touch=12, FF=16 / HP=15/15 / Init=2 / Saves: Fort=4, Reflex=2, Will = 6 _________________________________________________________________________ When Elektra's simple and necessary question seems to trigger a psychotic episode in Lady Racanna, the Dwarven Priestess is loath to speak further and instead silently prays for her health and relief from these day terrors while the other continue to talk among themselves after Lady McClary is somewhat calmed down. Even though Elektra is a healer of some skill, she has no doubt that her abilities pale in comparison to the healing skills and rejuvenating powers that Racanna has benefited from since her injury, otherwise the minister would offer to heal the noble woman had she not fully known that such offer is of absolutely no practical consequence or help whatsoever. When a friendly dispute breaks out among her colleagues regarding the timing of the art sale, Elektra listens to both sides as she silently thinks to herself, Having the pending sale is the perfect excuse to remain present in the house without it seeming unusual with respect to societal and business norms. Such is confirmed by Varon and is a purely logical conclusion given the fact it's highly likely that Lord Doallyn would prefer his request of the party for help in their family's internal matters to remain confidential in light of recent household attacks and political effects within the local power structures. However, just as the holy woman is about to speak, suddenly the Captain of the Guard arrives with a small entourage all of whom are visibly injured which, contrary to Lady Racanna already treated wounds, is a situation Sister Elektra can remedy. Pulling out a crooked oak twig and after asking permission to treat their wounds, the minister lightly touches Captain Anika Stormborn causing a divine healing energy to well up in the woman, slowly but surely healing the worst of her wounds over time. After stowing the nearly spent wand of vigor, the Elemental Priestess retrieves her masterwork healers kit which she uses to treat the wounds of the pair of soldiers escorting the Captain and then says, "That will keep you going until you can see your affiliated healers. Praise the gods!" Show Mechanics Free Action: Move: Swift Action: Move Action: Standard Action: Use Wand of Vigor, Lessor on the Captain (+15 healing over next 15 rounds). Healing skills used on the pair of soldiers. Continuing Effects: None
  3. Frankly, Elektra is terrified to speak again since her simple question seemed to have triggered a psychotic episode! 😕
  4. Skold HP: 20/20 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your allies’ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 When Skold heard the captain was in Medical but could still be summoned, he assumed that perhaps she was making the rounds or assisting with something in passing. To see her in such a state was a shock that made him feel bad for calling her away from whatever aid she was receiving. Still, she was a trooper staying true to the Hospitality. He returned the full salute with a steely look he might have given his commanding officer. "Captain Stormborn, thank you for coming." He dropped the salute, immediately letting a shade of sympathy cover his features as he continued. "There's no need to stand on ceremony for us. Please, sit. We want to help reclaim this Manor."
  5. In The Shade Varon turns his eyes to Skold at an opportune time in the conversation. "Correct. Once the matter of art sales is concluded, it is likely the matter of this visitation is considered concluded unless we are involved in another relevant matter as well - such as the social matter of a widow's grieving period." From somewhere, through the now open door, you hear heavy footsteps as Varon speaks. In response, he turns his voice to a more quiet tone so that his voice does not conflict with the heavy sound of metal greaves upon floor tiles. "That is likely the Captain." It is not a long wait. It is enough to arrange oneself into a suitable and comfortable posture so as to not look like one has been kept waiting. The woman who arrives does not arrive with a military posture. Nor does she come in alone. Instead, a battered figure of woman arrives at he door, held up by two men in servants' garbs - one is young and spry, the other aged and harrowed by age. Both are men and yet they are fighting to keep themselves upright with the armored woman in their middle, even though more plates and scale reinforcements are missing or shattered than there are left. She is large in physique but bent low by the harm visibly lingering on her. Blood and ichors cover her from the top of her head to the greaves, which are fully coated in rust-red stains. Before she is even at the door, you can see this woman fighting to come to a salute at a full attention with quivering limbs. She looks "Captain...Anika...Stormborn...Third...Of...Name... Present... As...Requested...My,...Lord...Skold." Her voice is a whisper, a ghost that lingers in shadows. RielatThird weekday, 30th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total. 8:46 A.M
  6. Sarai, Enchantress of the Veil Female Gray Elf Enchanter 2 Init 6 | HP 9/9 | AC 11, Touch 11, FF 9 | Fort 2, Ref 2, Will 1 Sarai had turned away from the discussion after contributing her bit. Others in their group were far better at tactical planning, so she would leave that part of the discussion to them while she took a moment to soak in some of the decor of the sitting room, sculptures and paintings and such, if there were any. She looked back at Racanna's episode, but there she was no healer, and there was not much else she could do, so she resumed her appraisal of the local art. Stop and smell the roses, Sarai. When an argument over the desired course of action popped up, she turned back to the group, sparing a gentle smile for Shade. That isn't how it works, dear. These are internal matters. Once our "official" business is concluded, we would no doubt be politely asked to leave. If we persisted, there would be big trouble for us. If we're going to help, we need to do it first. She flashes a crafty smile at him before adding, besides, the Lady might be grateful to us and give us a better price. Just then Zila floats over to land on the gnome's shoulder, letting out a sympathetic chirp. Show Stats Sarai Init 6 | HP 9/9 | BAB 1 | Speed 30' AC 11, Touch 11, Flat-footed 9 Fortitude 2, Reflex 2, Will 1 Str 6, Dex 14, Con 12, Int 20, Wis 10, Cha 14 Condition Healthy Shortbow (18/20 arrows) +2 (1d6-2, x3) Dagger -2 (1d4-2, 19-20 x2) Resources Potions: CLW (2), Parchment (4), Ink (1 vial), Sealing Wax (1 lb), Candles (10), Chalk (10), Twine (50'), Sparker (10), Trail Rations (8) Money 51 g, 61 s, 13 c Prepared Spells 0 Level: Detect Magic, Daze, Mage Hand 1st Level: Charm Person, Hypnotism, Mage Armor, Obscuring Mist Zila Hummingbird Familiar Init 2 | HP 2/2 | Speed 10'/40' Fly (Average) AC 17, Touch 16, Flat-footed 15 Fortitude 2, Reflex 4 Will 2 Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 Condition Healthy Show Mechanics Actions Free Action: Swift Action: Move Action: Standard Action: Skill Checks Knowledge: Arcana, The Planes Continuing Effects:
  7. Whisper Gnome, Rogue 2 AC: 18, HP: 12/12, Initiative7: +4, Perception: +8, Search: +8Stonecunning: If he moves within 10' of a stonework trap or hidden or secret door, then he makes a Search check to spot as if actively searching. Str: 11 (+0), Dex: 18(+4), Con: 12 (+1), Int: 16 (+3), Wis: 13 (+1), Cha:13 (+1) Shade shakes his head and sighs. These guys are like pack of puppies. Locked on to a task and then, "Squirrel!" and suddenly off in another direction. We do both at the same time. The reason we gave for coming here was we had something to sell. That is what is going to get us a meeting with the Lady. Once we are in the meeting we can express our sorrow for her resent loss and offer to help her find out who did it. The one leads to the other. We need to be a little careful as it appears she already under this other groups sway. If she refuses our offer, then we can still help, but we do so as helping Doallyn and Racanna track down and bring to justice whoever attacked them. Either way we have to have our meeting to sell the item in order to get a meeting at all. OOCTake 10 on all search checks for a total of 17 for both Perception and Search. Will buy Everbunring Torch for 110 gp and 2 alchemist fires for 20 gp each.
  8. Skold HP: 20/20 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your allies’ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 Within a brief moment of returning outside, a short scream barely made itself heard through the door. On instinct, Skold quickly moved back inside towards Racanna's visible distress, but slowed to a stop at the sight of Doallyn having this in hand. He had heard stories of trauma having a physical hold on a person like this, but had never seen it. Powerless to help in the moment, his fists clenched painfully in indignation. "No." Was his response to the idea of the sale. It came out angrier than he had intended, so he took a second to swallow some of it down. His fists still clenched, but less firmly now as he talked slowly through his thoughts. "I think that would be a mistake. If we finish our business, we'd be expected to leave, right?" He looked to Varon with that question, looking away from Racanna for the first time since re-entering the room. "If we're still s'posed to be here, 'Hospitality' says they can't kick us out. That sale is the last thing we do today."
  9. AC: 15, Touch: 12, Flat-footed: 13, HP: 8/8, Initiative: +2, Saves: Fort: +2 Reflex: +4 Will: Watching Racanna experience the moment once again, Macsen felt a profound sense of sadness at her movements. Although he didn't fully understand he could see the pain on her face. "If there is anything we can do to help we will. Shade is right we should try to deal with this matter with the lady of the house which should provide more answers hopefully." Macsen gives a sympathetic expression.
  10. You saw her flinch from something and try to fight it off. (She failed.) You saw her cling to a chair and scramble away from it in panic. And then you saw her clutch Doallyn in a substantial terror of losing him.
  11. It is a PTSD flashback. Details mentioned from the scenario can likely be pulled from her in small snippets.
  12. Whisper Gnome, Rogue 2 AC: 18, HP: 12/12, Initiative7: +4, Perception: +8, Search: +8Stonecunning: If he moves within 10' of a stonework trap or hidden or secret door, then he makes a Search check to spot as if actively searching. Str: 11 (+0), Dex: 18(+4), Con: 12 (+1), Int: 16 (+3), Wis: 13 (+1), Cha:13 (+1) Shade quickly scoops up the potion she dropped and stands there watching as she has her fit or whatever it is. Once it finally passes he hands her back the potion. I only wish there was more I could do to ease your pain. He then turns to the others. For now, I suggest we complete the attempted sale of the statue before we go trying to get any more mixed up in this then we already have. Once that is done, then we can see if we can learn any more from the Lady of the house. But we will obviously have yo be careful of her new friends. OOCTake 10 on all search checks for a total of 17 for both Perception and Search. Will buy Everbunring Torch for 110 gp and 2 alchemist fires for 20 gp each.
  13. I would like to respond, but not exactly sure how to. Unless I am reading it wrong, all of that happened in her head and she did not say anything, so the only thing we can respond to is her apparent seizure and then calling out to him in a very tiny and apparently quiet voice. Obviously trying to question her more about what happened is not a good idea.
  14. Since no one has reacted to Racanna's flashback and the cue it represents, we will move on to the meeting with the Captain Of The House Guard. If someone wants to try to have a go, you have until tomorrow to draw up a post. (I am excluding Skold from this since Skold is outside the room.) Terran. if your post is intended to represent Elektra's actual reaction, please do indicate as much. This OOC thrads is expressly Out Of Character.
  15. Elektra looks at Sarai and says, "Now, look at what you've done," as the holy woman tries her best to comfort the grieving pair!
  16. Doallyn McClare / Royal Tactician & Conjurer Male - Human Noble - Neutral Good Wizard (Conjurer) 1 / Duskblade 1 Initiative + 1 / Hit Points: 13 / Speed: 30ft Armor Class: 14 / Touch: 11 / Flat-Footed: 13 Will + 5 / Reflex +1 / Fortitude +3 Doallyn looked to the Healer Dwarf once again. His face despondent as the topic shifted to this. The attack was sudden and under the cover of magical darkness. No one really could see much. Racanna's invocation allowed her to see thing better but... Racanna had already started to tremble. The potion from Shade that had been in her hand, tumbled to the ground and the bottle rolled across the floor. She shook and her eyes went wide as the memory of the attack played back through her mind like it was happening all over again. Doallyn shifted on his boots and knelt down next to her. He put a hand on hers, though she seemed elsewhere as the events replayed. Her eyes glazing over and the tears welled. Her painted nails dug into the chair to the point it started to scratch into the finished wooden frame. Her body moved and started to climb up the chair. She swung at the creature that wasnt there. Doallyn having to lean back to avoid being clocked upside the face from her wild punch. The massive horse like frame of the beast. The three eyes gleaming at her. Its breath was foul and acidic, her face contorted as the corrosive smell filled her nose again. She still tried to move back up the chair more still, the weight finally having her fall back to the floor. She screamed a bit as she pushed back against the massive weight of the creature in her mind. The fur was coarse and wiry in-between her fingers. The claws held her down, her legs kicking in a futile effort to wiggle free. She'd been a skilled escape artist but the creatures size was like a bulky mass just pinning her into the floor. It was more though, like the shadows clinging around it body pushed down with it also adding to the already terrifying form. Doallyn slid across the floor to try and keep close to her as the trauma unfolded. He didnt try to stop her, but more keep her from hurting herself. Her mouth opened in an empty hollow scream as the images and the sensation of the long sender maw, lunged from the swirling darkness and clamped at her throat. The teeth ripping into her flesh. The burning pain. The air escaping her lungs. She tasted blood. It was her own. She grabbed at her throat tight, trying to stop the bleeding that wasnt there. The existing wounds that her body felt mixed with the memory playing out to only fuel things like it was still real. She convulsed and gasped for air. She saw the purple lights as her vision was hazy. They ripped through the darkness towards Doallyn. She tried to call his name. It failing as the blood squirted from her neck. Doallyn... Tears flowed like a river as the memory finally started to give back way to reality. As Racanna suddenly realized what was going on, she turned and buried herself into Doallyn's chest. Grabbing at his duster she tried to pull herself into it like a blanket that might protect a scared child from the monster in the closet. She wailed and began to sob, the scream echoing through the room and down the hall. Her body nearly becoming limp and sliding off the chair and into him more. Doallyn just cradled her and let her cry. Somehow she managed a few words through the rapid breathing and bawling. Cloaked men...The monster beast....then the purple lights came after you...Doallyn... Dont leave me.... Doallyn stroked her back in an attempt to try and comfort her. His gaze looking back to Elektra once again. One of the assailants had a special blade and used a poison when they tried to... gild me... Thankfully their aim was a bit off. The healer Mordren is still researching it. If they find out the poison more specifically, it may help narrow down the source. He frowned again, as he just rocked with Racanna for a bit, her body still trembling. Doallyn McClare Male Neutral Good Human Wizard, Init +1 HP: 13/13 Speed: 30 AC: 14 Touch: 11 / Flat-footed: 13 Fort +3 / Ref +1 / Will +5 Base Attack Bonus: +1 Abilities: Str 10, Dex 12, Con 12, Int 17, Wis 12, Cha 14 Spellbook Wizard Spells Per Day: Cantrips - 3 Message | Message | Open/Close 1st Level - 2 (1 + Intelligence Bonus Spell ) Spell Save DC: 10 + Spell Level + Intelligence Modifier (+3): Conjuration Spells +1 Summon Monster | Summoner Monster Duskblade Spells Per Day: Cantrips - 4 Detect Magic | Read Magic | Detect Magic | Read Magic 1st Level - 2 Blade of Blood | Resist Energy Spell Like Abilities: 6 (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic)
  17. Sister Elektra. Healer & Elementalist QUICK STATS: AC=18, Touch=12, FF=16 / HP=15/15 / Init=2 / Saves: Fort=4, Reflex=2, Will = 6 _________________________________________________________________________ Sister Elektra had sat and listened to the others speak, as well as her colleagues assent to helping the noble house in their war against powerful forces at play in the city, seemingly without much information as to the nature of the foes. What was supposed to be a simple sale of a piece of artwork had suddenly turned into a life-or-death situation, where the losers would likely be better off turned to dust than face their true fates for such a failure, since just assisting House McClare was the equivalent of a death sentence. Nodding her assent without speaking when her colleagues commit to jumping from the frying pan into the fire, the Dwarven holy woman asks a logical question, "I realize this is a sensitive topic, but if we are to help, then we should know all we can about the creatures who assaulted you in order to try and change the result during the next encounter." Show Mechanics Free Action: Move: Swift Action: Move Action: Standard Action: Continuing Effects: None
  18. Skold HP: 20/20 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your allies’ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 "Most kind of you." He responds with a grateful smile. As she moves to send word ahead, Skold takes the same moment to step back to the door and leans in to politely interrupt the conversation. "I've just sent for the Captain of the Guard. They're in Medical right now, but hopefully we'll talk soon." He lingered in the doorway for a moment to hear any follow-up from the room, then stepped back outside to the elf guard. "Thank you for your assistance. My name's Skold, and dark days aside, it's a pleasure to meet you." Skold may not be as well versed in 'noble-speak' as some of the others, but there was a certain calmness in small talk he believed anyone could take comfort in. Best help settle her nerves what little he could, at least until further word of the Captain arrived.
  19. In The Shade Varon observes the discussion, listening. Until: "Archmage McClare's research - did he leave observable records?" Outside the door, in the corridor, where Skold is speaking with the elven guard. The she-elf's blue eyes consider Skold and his words before she decides to nod. "The Captain is at the Medical Ward and will be able to attend to your lordship. If you will allow a moment, I will send for a runner." RielatThird weekday, 30th49 days to a month, except Mesha is a day short of MeshaFirst month of the year, out of eight in total. 8:44 A.M
  20. A minor Point Of Order for those of you who appear to have missed it. Skold stepped out of the sitting room, and into the hallway. Skold is alone with the elven guard.
  21. Racanna smiled lightly to Shade and his generous offer with the potion. She signed "Thank You" as well as silently mouthing the words. It was one of the few words she remembered from one of her maids that had been deaf and used the hand motions to communicate. She wasn't sure if the Gnome even know sign language but it made her feel better to attempt to communicate some sense of gratitude.
  22. AC: 15, Touch: 12, Flat-footed: 13, HP: 8/8, Initiative: +2, Saves: Fort: +2 Reflex: +4 Will: Leaving Skold and Shade to help the young lady, Macsen nods to both Sarai and Lord Mclare. "I have an idea myself but agree we need one of them on our side if we are to sway the Lady Nefekare away from the Evening Glory." Taking a sympathetic smile to the Lady Racanna. "Your introductions would be most welcome."
  23. Skold HP: 20/20 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your allies’ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 "Nothing for myself." Skold answered. He rarely adopted the 'righteous holy warrior' persona, but in times like this morale hung heavy upon the scales. He stood confidently, determined but compassionate. "I would see this darkness lifted and offer my services. Might we see your captain?"
  24. Whisper Gnome, Rogue 2 AC: 18, HP: 12/12, Initiative7: +4, Perception: +8, Search: +8Stonecunning: If he moves within 10' of a stonework trap or hidden or secret door, then he makes a Search check to spot as if actively searching. Str: 11 (+0), Dex: 18(+4), Con: 12 (+1), Int: 16 (+3), Wis: 13 (+1), Cha:13 (+1) Shade is obviously moved by the ladies plight. He walks over to her as he reaches into his pouch and pulls out a vial and offers it to her. It may not heal the deeper damage, but my hope is it would help to ease your suffering. It is merely a basic healing potion, but I offer it in the hopes it will help. OOCTake 10 on all search checks for a total of 17 for both Perception and Search. Will buy Everbunring Torch for 110 gp and 2 alchemist fires for 20 gp each.
  25. Doallyn McClare / Royal Tactician & Conjurer Male - Human Noble - Neutral Good Wizard (Conjurer) 1 / Duskblade 1 Initiative + 1 / Hit Points: 13 / Speed: 30ft Armor Class: 14 / Touch: 11 / Flat-Footed: 13 Will + 5 / Reflex +1 / Fortitude +3 Doallyn nodded in agreement to Sarai. If you have a theory I would be welcome to hear it. But as you say... in a more controlled environment. He glanced back to where Skold had gone. As for the Guard Captain, I have not seen them since before the attack on our initial arrival. I would imagine the incident has had them stretched thin with the loss of so many. In addition to the concern on security, and if the Evening Glory has bent the ear of some already in the house. Racanna quietly watched the hummingbird for a moment. She shifted a bit, still seemingly frustrated from the lack of ability to engage. She strained as her voice was hoarse and raw. Every syllable seemed like a struggle to force over her lips but at this point she didn't care. I 'ave reached out amid differen' circles 'en Water Plaza... If there are introductions tha' need ta' be made as well...during your investigation... She grimaced and finally just yanked the scarf from around her neck. The visual that it had been hiding was gruesome. Four massive claw marks raked across her throat area. Another inch or so deeper and her head might have well been on a hinge. Doallyn sighed, and knelt down to pick up the scarf discarded on the floor. He didnt try and force her to put it back on. That was a losing battle that he didnt dare start. Racanna was very clear to make sure the group saw what the attack had attempted to do. And in a fashion to show what it failed to do. She was still alive, and limited in her ability to speak or not she was going to make Evening Glory regret every choice they made. She held her throat again, the pressure seeming to help slightly. My ability ta' speak wit' 'em may be limited, but I can likely ensure a meeting... Shaking her head, trying to ignore the pain. She probably wouldnt be able to manage more for awhile. Doallyn McClare Male Neutral Good Human Wizard, Init +1 HP: 13/13 Speed: 30 AC: 14 Touch: 11 / Flat-footed: 13 Fort +3 / Ref +1 / Will +5 Base Attack Bonus: +1 Abilities: Str 10, Dex 12, Con 12, Int 17, Wis 12, Cha 14 Spellbook Wizard Spells Per Day: Cantrips - 3 Message | Message | Open/Close 1st Level - 2 (1 + Intelligence Bonus Spell ) Spell Save DC: 10 + Spell Level + Intelligence Modifier (+3): Conjuration Spells +1 Summon Monster | Summoner Monster Duskblade Spells Per Day: Cantrips - 4 Detect Magic | Read Magic | Detect Magic | Read Magic 1st Level - 2 Blade of Blood | Resist Energy Spell Like Abilities: 6 (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic)
  26. Whisper Gnome, Rogue 2 AC: 18, HP: 12/12, Initiative7: +4, Perception: +8, Search: +8Stonecunning: If he moves within 10' of a stonework trap or hidden or secret door, then he makes a Search check to spot as if actively searching. Str: 11 (+0), Dex: 18(+4), Con: 12 (+1), Int: 16 (+3), Wis: 13 (+1), Cha:13 (+1) This is not his area of expertise, so Shade remains quiet and observes what is going on around him. He keeps an eye out for anything that seems out of the ordinary or suspicious. Seeing that several of the group have already partaken of the bread and salt, he figures he might as well too. Not doing so could be seen as an insult to the Lady of the house. He makes up a small plate of food and finds himself a seat where he has a good view of as much as possible. OOCTake 10 on all search checks for a total of 17 for both Perception and Search. Will buy Everbunring Torch for 110 gp and 2 alchemist fires for 20 gp each.
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