Overview
About This Game
Game System
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Detailed Description
A World Born from a Sword
Quote
Have you ever longed for adventure?
Challenging the unknown, with courage that laughs at danger. Surviving desperate situations and battles to the death.
But people who have experienced such great adventures in the real world are exceedingly rare. All the more reason why people seek adventure in novels,comics, cartoons and movies, where they can empathize with the main characters, be excited and thrilled, and thus satisfy their desire for adventure.
But this book allows you to simulate such exciting adventures.
It is true that video games can also deliver simulated experiences, and allow you to enjoy many hours of great fun. However, that fun is limited. Someday,the story will end, and you will run out of things to do.
However, the possibilities enclosed in this book are unlimited. In this small book, endless adventures and stories are hidden.
This is a rulebook for what is called a pen-and-paper roleplaying game. This game does not need a computer or console system. All you need is some friends, paper and pen, a couple of dice, and infinite imagination.
This game involves talking to each other. Players control characters they have made, respond to the information provided by a referee known as the Game Master, and act with freedom.
For instance, the Game Master can tell the players: "Enemies have appeared in front of your characters."
Will they cross swords with the enemies, or solve the situation through words? If they fight, will they face them in the front line, or hide in the back?Through the strength of creativity and expression of the players and GM, the possibilities are endless. The stories created along with your friends, the live feeling brought forth by conversation, and above all the many varied adventures where you can be the main character will make a strong impression and leave you with a surprising sense of freshness.
Sword World 2.0 (SW2.0 from now on) is a fantasy RPG set in the "sword world" of the same name. It is a world without electricity, cars, planes, or cell phones, an ancient world brimming with danger. But this is a world where magic exists. Gods are real. There are mysteries, ruins where vast treasures lie, and many threats and monsters.
And above all, a myriad adventures!
You will become an adventurer, travelling through this Sword World filled with mystery and danger, literally throwing yourself into adventure.
In this game, you are the protagonist. The character you create is yours alone. Through conversation with the Game Master, the story progresses, the world expands, and your sword, magic, courage and wisdom will weave a magnificent tale.
Now, let us go to this world of adventure! Spread your infinite wings of imagination, for it is time to weave your own tale!
Welcome to the world of adventure!
Build a grand legend with your own hands!
What to Expect
I am personally new to Sword World, its lore, and its mechanics. As such this is a learning game for both me as your GM and for you as the player. In other words, expect this to be a tad bit sloppy!
You can find a translated version of the rules and setting here:
Only the races and classes existing in these links can be used. I know there are house rules out there that allow for the use of the beast races, but I want to keep this as close to as intended as possible. So please don't ask to be a Lamia Ranger/Scout, I will say no.
Posting will be 1 to 2 times a week by me, I wish I could do more but I know from personal experience that I'll get easily overwhelmed with anything more. I will attempt to post on the same days ... I just don't know when those are yet.
In the Files tab you will also find pdfs of the fan translations as well as a fillable character sheet. Please use this character sheet when creating your characters (you can also use a sample character template in the pdf versions of the books but I ask you to transfer everything to one of the character sheets) and submit that sheet as a pdf to the character sheet page.
Adventure Information
The adventure will take place in the Procelsia region using the "Procelsia, A secret History" adventure scenario.
A Brief History (From a Secret History)
The most distinctive feature of the Procelsia region is the large number of dragons living there that are considered rare elsewhere. Here, humanoids and dragons coexist together, with dragons being the symbol of power and land. Dragon Knights who ride the dragons can claim territories in Procelsia. Dragon Knights are similar to nobility, and the dragon's strength determines its position across Dragon Knights. This is due in part to dragon worship, the belief that the soil is fertile, plants thrive, and people are wealthy and prosperous because of the magnificent dragons that inhabit these lands. In other parts of the world, this might be dismissed as superstition, but in Procelsia, the land will die and become desolate after the death of the dragon, the guardian of the land. At least, this is what all people in this region believe in. Because there has been little or no influx of Magitech Civilization, there are archaic buildings throughout the region, which can be characterized by a lack of magitech in this region. The Procelsia region is ruled and governed by a single state, the Procelsia Empire, from which it takes its name. However, the imperial authority has already become a shadow of its former self, and the region is currently divided and ruled by grand duchies and principalities. In many cases, the duchies are in rivalry with each other, creating a situation similar to that of the Warring States period (The Warring States period was an era in ancient Chinese history characterized by warfare, as well as bureaucratic and military reforms and consolidation). Currently, the Procelsia region has lost its control over the sea and the surrounding waters due to the barbarous occupation of the island of Rane in the center of the archipelago. As a result, the north and south sides of the region are separated, and truly little communication takes place between them.
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