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Detailed Description
It is the High Summer of 598CY and the The Free City is burning.
Three months of an incredible, historical searing heat has brought drought to the Gem of the Flanaess; withering crops, drying up wells and causing tensions to rise inside the city and out. Refugees stream into the city from every direction, fleeing conflict, monsters and looking for food and water, swelling the population to almost three times the usual. Every night brings a brief, fleeting relief from the oppressive heat... and fires and violence. The boundaries of squalor have surged well beyond the usual lines, drowning entire districts of the city in makeshift shacks, tents and crime. Jara Selarin of the Skullfire Mages has escaped from the infamous Hellspike Prison, taking refuge in the wilderness outside the city and terrorizing the countryside with fire and death. Sludge and slime overflows from the sewer grates, for many, the only source of water that they can find within the walls of the city. A unique curfew has been put in place to deal with the rising heat and rising tide of violence, barring people from the city streets at both high noon and the midnight hours, leaving dawn and dusk as the centers of city life. The Silent Chapel Strangulator stalks the streets; an unstoppable and prolific serial killer who boldly takes his victims from every city district and every level of society: his signature is a kidnapping that is immediately discoveredâoften done in broad daylight and in the place of the victim is a 24-hour glass, its sand tumbling as time slips towards its inexorable end after which the victim is discovered deadâalways missing their pinky fingers. In the slums, especially around Barge End, piles of refuge grow higher and higher. Rats swarm in the gutters, and boldy, and ravenously consume what little food is left and attack the desperate populace. Mayor Nerof Gasgal has recalled the Free City's multiple military forces from its frontiers, specifically the Hardby Marines, the Cairn Hills Force and even the Mountaineers, to bolster the Militia and the City Watch, stretched to its limit. Rumors abound that in the wake of death of the great wizard, Riggby, The Old One has been resealed beneath the ruins of Castle Greyhawk by adventurers... but now an even greater, older evil might walk the Oerth.
The city is at its complete and utter breaking point, with pressure from without and within.
5th-level
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