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About This Game

A reboot of a game I ran a few years ago, gestalt, fiends, Eberron. One side of the gestalt must be either a demon, devil or yugoloth whose combined HD+LA is no lower than 12. It will use a savage species like progression. If you cannot find any source out there listing a progression for your fiend, it is up to you to supply one, can work it out in an app thread. The other side of the progression can be anything you like as per the gestalt rules. 32 pt buy, starting level 1, no items. Allowed books: Probably most things, I own quite a few dnd books. Canon only, no unofficial web based enhancements. App should be a few paragraphs of your former life, noting that before game start you were up around epic level powered. Note maps and combat will use roll20

Game System

D&D 3.5e

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05/30/2023

Detailed Description

The blood war has waged for uncounted eons, since history began, and perhaps even before it. However, both the demons and devils know that the true prize is the prime material plane, and even if it takes an eon or two to arrange a meeting, it's still going to happen when you live forever.

So it was that a group of the highest ranking arch devils and demon princes met to hatch a fiendish plot. A gate would be built, but it would be no ordinary gate. This would transport a select cadre of both camps to the Prime, transmogrifying them as it did so that they would no longer be beholden to the rules for outsider travel, but would instead have unfettered access to that most prized location. This elite group would set up a base and begin the preparations for full scale invasion, and the rich harvest of souls could then begin. Perhaps even the blood war could be ended.

And so it was, another eon later, that the selected army of high ranking demons and devils were assembled before the gate that had been built by the mage smiths of both races, deep in Pluton, the lowest plane of Hades. Of course choosing the middle ground required the services of the Yugoloths to act as mediators, the price for which was their own contingent in the invading army.

Intoning horrible words of power, the gate was opened, and the army stepped through.

Needless to say, both sides were lying. End the blood war? Share the Prime with the hated enemy? Not bloody likely. Both powers were needed to make the gate work, but neither side had any intention of letting the other through. The devils, arch crafters of law, delved deep into their wellspring, and crafted a law lattice as an integral part of their half of the gate, against which the creatures of chaos would be smashed. The demons for their part, no slouches when it came to backstabbery, delved into their own lore and crafted the metaphysical equivalent of a thorny hedge, against which the creatures of law would be helpless, ripped asunder. Not only were the Yugoloths aware of the double treachery, they were involved in the creation of both lattice and hedge, and then of course spent time building warding spells that would ensure their contingent passed through both barriers, leaving the demons and devils behind

It goes without saying that the hedge and the lattice didn't sit well together, but instead merged into something truly terrifying. As soon as the army passed through the gate there was a titanic explosion. It not only killed all those in the Gate room, it wiped the entire lower plane of Hades from existence.

The elite cadre of Ta'anari, Baatezu and Yugoloths that entered the gate didn't fare too well either. Most were utterly annihilated by the hedge lattice construct. Only a very few were able to push past/through the construct to the Prime beyond, but each of those suffered horribly. The first things to go were their items, weapons and armour. Enough magical equipment to sate a god of avarice was stripped away and torn to shreds by the insatiable lattice hedge, and as those few creatures continued forward, it began to tear away at their essence. Eons of training, knowledge and power were torn away like so many leaves in a wind storm. By the end of it, those few that were left and managed to battle past the lattice hedge had regressed so far that they were, once again, eggs...Eggs though that quickly hatched, spilling their newly formed prime bound outsiders into the world...

  1. What's new in this game
  2. HP 19/19 | AC 14 | Fort 5 - Reflex 6 - Will 11 | Claw +3 (1d3+1) | Eldritch Blast +5 (1d6) Gathering her skirts, Synner returns to the prison of Dash'ken, the Lich and former King. "One bauble in return for the other." She admits, lifting the cursed arm. "Though it appears the curses upon this thing will require removal before it may be properly handed over." This, of course, in orkish and projected telepathically to everyone. With the addition of.. "And if we have found a common language,, it would only be polite to continue our discourse for all to enter into conversation." OOC Dark One's Own Luck = +2 Bonus to a single save. Changeable as Standard Action. Currently on Will. What is the language Nizell has been using to speak with Dash'ken?
  3. “Certain special curses may not be countered by this spell or may be countered only by a caster of a certain level or higher.” This does feel rather like it might fall under this bit. I thought he was implying he had some ability which would function now.
  4. I don't see why Remove Curse wouldn't work. Seems like a good thing to try, anyway. Molgrug would need to find a scroll of it first... but if he had one, he could cast it. OoC I'm pretty chill about all of this to be honest. Dealing with challenges is part of the fun, right? Also I feel bad since in a previous version of this game Michael did something similar to me but I managed to wriggle out of it, which feels a bit unsporting. This obviously makes going back to the ice guy a stronger option but I don't think it means we have to do it, we can probably still pursue other options. And if the worst comes to the worse, we can always amputate!
  5. It's 3rd level and somewhat beyond Mol at this point I would think. Not that I think it would work anyway. I guess Fred may confirm.
  6. Out of Character, if Mol has a spell slot with Remove Curse, there are probably better uses. If it is only useable for Remove Curse then it isn't like we are going to run across lots of curses. We hope. And, it would be fair to give Mol a chance to put Shil in a position where she owes him a favor. That is the only real coin of the realm in Hell. If wants to do something before we give the Frozen Throne a chance, I would not want to take that away from him. Our hours seem to be offset, so I think he posts around 3am my time. I'll check in on things in the morning.
  7. I think I posted about the time you asked this. I suggest we have moved on and are now in the room with the lich talking. If you start IC discussing meta-archanics (magical metaphysics?) Nizell will put some friendly arms about you and usher you into the Lichs room Lets get the DM's meta plot moving .....
  8. How much is a Schodoff? And, did you pull that from Ghostbusters? I've used the Voight-Kampff test in games before. And is Mol doing something or just talking about doing something? Because it feels like Michael is threatening to have Syn's hand turn on everyone. And Synner isn't waiting around to find out how much further the curse is going to progress.
  9. Nizell joins Synner on her way back to Dash'ken. "Apparently he speaks a more languages that he let on originally" She chuckles again at the hand/arm/claw, tapping it gently with one of her swords. "And you don't even have any limbs to spare!" As they enter the room she speaks to Dash'ken and Synner telepathically in Abyssal. "So Dash'ken your precious sceptre survived the millennia as my friends seem to have almost survived unscathed"
  10. "Well, actually," Molgrug begins, that dreaded word and his lecturing tone suggesting he's about to launch into another monologue, "I am quite familiar with a large variety of curses - and in fact not only curses, but all manner of enchantments, hexes, jinxes, afflictions, dweomers, scourges, and maledictions. Why, we yugoloths invented most of them! Now, this particular curse, I'll admit, seems a little unusual, and calls for further study, though my preliminary analysis indicates a transformative nature - evident, to all of you, I am sure, by the discolouration of the flesh and the inability to transform the afflicted limb. Of course, these effects did not begin until after interfering with the sceptre, and are no doubt an unintentional side-effect of the release of necrotic energy which I estimate to have been at around... oh, six or seven Schodoffs in magnitude? "At any rate, the reversal of such magical curiosities is, in fact, quite a straightforward manner. Why, I have a spell in my spellbook that will do just that, and whilst it may perhaps be challenging for the inept mortals of this world it is hardly taxing for a practiced arcanist - such as, hmm, myself, obviously." Statblock [URL=/sheets/?id=2794812][B]Molgrug[/B][/URL] [B]Senses:[/B] Darkvision 60ft, Spot/Listen +7, [B]Init:[/B] +2 [B]HP:[/B] 16/16 [B]AC:[/B] 17, [B]Touch:[/B] 12, [B]Flat-footed:[/B] 14 [B]Saves:[/B] Fort +5, Ref +5, Will +6 (+2 vs mind-affecting spells, +4 vs poison) [B]Soulmelds:[/B] Mage's Spectacles (1), Lightning Gauntlets (0) [B]Spells:[/B] Command, Resurgence, Obscuring Mist, Sandblast, Detect Magic, Read Magic, Light, Create Water [B]Special:[/B] None Senses: Darkvision 60ft, Spot/Listen +7, Init: +2 HP: 16/16 AC: 17, Touch: 12, Flat-footed: 14 Saves: Fort +5, Ref +5, Will +6 (+2 vs mind-affecting spells, +4 vs poison) Soulmelds: Mage's Spectacles (1), Lightning Gauntlets (0) Spells: Command, Resurgence, Obscuring Mist, Sandblast, Detect Magic, Read Magic, Light, Create Water Special: None
  11. HP 19/19 | AC 14 | Fort 5 - Reflex 6 - Will 11 | Claw +3 (1d3+1) | Eldritch Blast +5 (1d6) "It will grow back, eventually." Synner admits with a pout. "I would prefer to find alternate solutions." Crinkling her nose, Synner looks down and examines herself. "This... this one feels different. I don't know what this is, but with my currently limited ability to change myself." She gives her cursed hand a scathing glare. "Maybe it is something from my current situation which is causing this feeling." "Lah. Road to Hell. Paving. One would rather be discorporated than made part of the décor. I suppose I shall have to speak with the Frozen Throne if I want to sort this out." "Nizell, you've been naughty." Synner scolds as she moves towards the doorway on her way back to Dash'ken. "Did you understand his conversation in orkish before? Or did you find an alternate means of communicating with Lord Dash'ken?" As there seems to be little in the way of choices, Synner will return to Dash'ken. OOC Dark One's Own Luck = +2 Bonus to a single save. Changeable as Standard Action. Currently on Will. If everything worked, it wouldn't be called investigating. I needed the excuse/push to choose a third alternate form anyways. Supposed to do it by Third Level. And, supposing she survives this, one hopes that is coming up soonish.
  12. For clarity, while the duration (currently) could be as long as two hours, it can be voluntarily ended before that. Yes?
  13. As the succubus flips through some of her alter egos, she notes, perhaps with some rising panic, that her claw does not shift with her, at least not grey part wrapped around the sceptre. As such her various mortal forms all look a bit chimeric. Obviously it could be hidden under a robe or blanket but it is a bit of a style cramper. Clearly a polymorph flip book doers not faze the curse. We are not using action points. The curse is not a polymorph effect, baleful or otherwise. Meanwhile I continue to resist the temptation to have the hand go all evil dead.
  14. Shillereese HP 19/19 | AC 14 | Fort 5 - Reflex 6 - Will 11 | Claw +3 (1d3+1) | Eldritch Blast +5 (1d6) "Well this is bad on so many levels." Shillareese observes, more or less agreeing with Molgrug. "What the Expletive Deleted did you get us into now?" "Me?" Carmine asserts. "I'm not the one who lost her temper. No, I do not think it was so." As he speaks, he shakes his arm and tries to release the device. "Don't give me that Expletive Deleted ! You picked up the Expletive Deleted -Expletive Deleted wand." "And I had everything under control." "You Expletive Deleted call this control?" "Both of you can just cease this at once." Shillereese takes on a new form. Half elf, dressed in the scarlet sorceress robes worn by Shillereese, she is a bit shorter than the succubus form. Slender and willowy, rather than buxom and curvy, like Shillereese, but the dress snuggles up to her nicely. Blue eyes review the room of fiends while similarly trying to let go of the scepter. "Synner." She says, by way of introduction. OOC Dark One's Own Luck = +2 Bonus to a single save. Changeable as Standard Action. Currently on Will. Lost in the weeds most of this morning trying to find a thing. Polymorph and Alternate Form, paraphrased, prevent baleful polymorph under the guideline of if you can change your shape naturally, then you can just revert back to your same shape. I would swear there was a similar guideline about turned to stone. It is very likely I am either remembering a First Edition Rule, or something from Tunnels and Trolls or Runequest, or one of the many other games I used to play before getting married and no longer having the time or money to play every game as it was published. But, in the grasping at straws because the RNG hates me state of mind; am hoping to release the thing by reverting to other forms and force the turning to stone affect into reversal -or at least cessation. Maybe get a second chance to save. Can I use that to make a second save? Momentarily access the Spell Resistance she used to have and throw off the Curse? Fully admit this is a bit of a reach. Half of the delay this morning was hunting for a picture I wanted to use.
  15. "That's quite an... unpleasant sensation," Molgrug complains of the sceptre's magical blast. "Hmm... perhaps the necromantic energies contained within this device are indeed better-suited to some dead fellow than we planar travellers. It might be that such a trade is in our best interests, after all." He eyes Shillereese's arm with interest - and perhaps a little amusement - as he considers her condition. "Well, amputation is not the worst outcome," he posits, thoughtfully. "After all, you still have another arm! Why, most of my yagnoloth henchmen only had one good arm and it didn't stop them being entirely adequate goons. I don't think we should be so hasty to rush back to the old dead fellow just because your perfect complexion is under threat." Statblock [URL=/sheets/?id=2794812][B]Molgrug[/B][/URL] [B]Senses:[/B] Darkvision 60ft, Spot/Listen +7, [B]Init:[/B] +2 [B]HP:[/B] 16/16 [B]AC:[/B] 17, [B]Touch:[/B] 12, [B]Flat-footed:[/B] 14 [B]Saves:[/B] Fort +5, Ref +5, Will +6 (+2 vs mind-affecting spells, +4 vs poison) [B]Soulmelds:[/B] Mage's Spectacles (1), Lightning Gauntlets (0) [B]Spells:[/B] Command, Resurgence, Obscuring Mist, Sandblast, Detect Magic, Read Magic, Light, Create Water [B]Special:[/B] None Senses: Darkvision 60ft, Spot/Listen +7, Init: +2 HP: 16/16 AC: 17, Touch: 12, Flat-footed: 14 Saves: Fort +5, Ref +5, Will +6 (+2 vs mind-affecting spells, +4 vs poison) Soulmelds: Mage's Spectacles (1), Lightning Gauntlets (0) Spells: Command, Resurgence, Obscuring Mist, Sandblast, Detect Magic, Read Magic, Light, Create Water Special: None
  16. Billows of laughter erupt from the doorway as Nizell catches her first glimpse of Shillareese. Somewhere between a kookaburra a yodel and a snake hiss, Abyssal laughter is not the most pleasant of sounds. "Well you did well!, the Lich thought you may have killed everyone. He was in the middle of warning not to activate it when he sensed your attempt. Says it aligns with the planes and probably needs adjusting " "I explained our preference to take over the mortal world as well as our neet to regularly consume mortals, his response was that none of it conflicts with his interests, or at least the land above is big enough that we can share. With the sceptre he can provide egress from this complex to several places above, and would even allow you to have some parts of the complex as our own base to come and go as we please." (In a rush...so posting as is so people can move forward) ________ Senses: Darkvision 60ft, Telepathy 100ft Spot/Listen +13 Level 2: HP: 22/22 Speed 40ft Init:3 AC: 21, Touch: 13, Flat-footed: 18 Saves: Fort +7, Ref +6, Will +3 (+1 vs spells) Spells:[5x0, 1x1] No Light, Ghost Sound, Open/Close, Mending, Critical Strike, Cure light W Special: Fast Healing 1, Sneak attack +1d6, Improved Grab (Ex), Detect Magic 1/d, Steel Spells (0,1)
  17. "I would prefer not finding out how far this will spread." Shill responds. "Grey is not my color." "I think I would prefer asking the Frozen Throne if it can release my hand. Preferably before it goes so far up that amputation becomes a consideration."
  18. |Female, Medium Outsider (Tanar'ri, Extraplanar, Evil, Chaotic), Vrock, Cleric 2 HP: 21/21 | AC/Touch/FF: 21/13/18 | Str/Dex/Con/Int/Wis/Cha: +4/+3/+3/+0/+3/+0 | F/R/W: +6/+6/+6 | Speed: 30ft | Spells Active: Kerapsis feels the room go cold under the desecration effect. It's neither an unfamiliar nor an unpleasant sensation for a former priest of Orcus. Kerapsis looks at the graying coloration that has spread on Shillereese's hand. "Well at least we have a inkling of what it's capable of, but don't expect me to be able to do anything about... that," she gestures to the gray coloration. "It's going to take some time before I have the strength to wrestle with curses again." "We could return to the lich, perhaps he'll have some insights into your current situation. Although, if your condition is stable enough, we could simply continue onwards." OOC / Actions Healed up from downtime fast healing. I'm down for either returning to chat with the lich or pressing on.
  19. Shillereese now has a sceptre permanently attached to one of her succubi claws. The flesh where it contacts said sceptre takes on a grayish hue...and is it spreading? Perhaps that's just her imagination.
  20. Ryfte is returning, he'll fade in from the background.
  21. I finally remembered where I had seen the feat that did what I wanted... Unarmed Training (discipline) You gain proficiency with the blade boot, brass knuckles, cestus, dan bong, emei piercer, gauntlet, katar, knuckle axe, punching dagger, rope gauntlet, sap, scizore, spiked gauntlet, and tekko-kagi, and may treat these and any natural attacks you possess (except when using them as part of a full natural attack) as an unarmed strike for the purpose of how much damage they deal and interactions with abilities which require an unarmed strike; when using any of these weapons as an unarmed strike, it uses your unarmed strike’s critical multiplier, even if it would normally be higher. Its actually from the Spheres of Might for Pathfinder 1e. The core piece I'm interested in is, "... and may treat these and any natural attack you possess as an unarmed strike for the purpose of how much damage they deal and interactions with abilities which require an unarmed strike..." so that she can just use her tail sting as such. That frees it up to be used as an unarmed strike in every way as any normal, non-natural weapon, would be and I don't have to worry about any odd natural attack / weapon attack wording. In fact, I don't care about any of the other weapons in the feat at all, just the ability to use natural weapons as unarmed strikes (thus making them a "standard" weapon). That single feat cleans up all the 3.5 mess trying to adapt her tail sting to normal attacks has. 😁 Edit: Also, heh. If allowed I'd like to swap out her Detect Good 1st lesser ability for a Detect Poison 0th ability as a specific Scent 30' ability instead. Literally allowing her to "sniff out" poisons instead. Going with her poison theme idea even more, heh. That work?
  22. Shillereese HP 19/19 | AC 14 | Fort 6 - Reflex 6 - Will 10 | Claw +3 (1d3+1) | Eldritch Blast +5 (1d6) The chill feels good. Even the ghost of such powerful magic channeled through a device gives a lingering sense of the greatness and former glory before this disastrous plummet to where ever they are now. And it is always welcome to be standing upon unhallowed ground. But there may be a price to pay OOC Dark One's Own Luck = +2 Bonus to a single save. Changeable as Standard Action. Currently on Fortitude. DC 20 Will Save. 50/50 Chance. How much does the RNG hate me is the question. Third time rolling below 5. Apparently the RNG hates me a lot this week.
  23. Before Shillereese returns to her true form Nizell exits the room back the way they had come. If Shillereese was really going to use her extremely diminished skills to play with what could be an artefact for all then know, Nizell was going to get some distance.
  24. Shillereese waves the sceptre about, concentrating on what aspects of the magical aura she can detect, and possibly understand. There's a sudden drop of temperature in the room followed by a massive blast of necrotic energy which one suspects would be quite beneficial to anything undead...which isn't any of you. The entire room comes under the effect of a desecrate spell. Shillereese needs to make a DC 20 will save or be cursed and be unable to release the sceptre. The succubus suspects this is just one of many powers of the sceptre.
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