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About This Game

Level 1-12 campaign using the newly published expansion to the classic introductory Lost Mines of Phandelver campaign. Looking for 4-6 players with a posting rate of 2-3 times a week. Application period ends Saturday, October 7th.

Game System

D&D 5e

Detailed Description

๐•ฎ๐–Ž๐–™๐–Ž๐–Ÿ๐–Š๐–“๐–˜ ๐–”๐–‹ ๐–™๐–๐–Š ๐•พ๐–œ๐–”๐–—๐–‰ ๐•ฎ๐–”๐–†๐–˜๐–™! ย 

๐•ฒ๐–š๐–“๐–‰๐–—๐–Š๐–“ ๐•ฝ๐–”๐–ˆ๐–๐–˜๐–Š๐–Š๐–๐–Š๐–— ๐–๐–Š๐–—๐–Š โ€“ ๐•ฐ๐–“๐–™๐–—๐–Š๐–•๐–—๐–Š๐–“๐–Š๐–š๐–— ๐•ฐ๐–๐–™๐–—๐–†๐–”๐–—๐–‰๐–Ž๐–“๐–†๐–Ž๐–—๐–Š. ๐–„๐–”๐–š ๐–—๐–Š๐–•๐–—๐–Š๐–˜๐–Š๐–“๐–™ ๐–™๐–๐–Š ๐–‡๐–Š๐–Œ๐–Ž๐–“๐–“๐–Ž๐–“๐–Œ ๐–”๐–‹ ๐–† ๐–Œ๐–—๐–†๐–“๐–‰ ๐–†๐–‰๐–›๐–Š๐–“๐–™๐–š๐–—๐–Š. ๐•ด ๐–“๐–Š๐–Š๐–‰ ๐–๐–†๐–—๐–‰๐–ž, ๐–˜๐–๐–Ž๐–‘๐–‘๐–Š๐–‰, ๐–•๐–—๐–”๐–‹๐–Ž๐–™-๐–‘๐–Š๐–‰ ๐–†๐–“๐–‰ ๐–ˆ๐–”๐–’๐–•๐–Š๐–™๐–Ž๐–™๐–Ž๐–›๐–Š๐–‘๐–ž-๐–•๐–—๐–Ž๐–ˆ๐–Š๐–‰ ๐–Ž๐–“๐–‰๐–Ž๐–›๐–Ž๐–‰๐–š๐–†๐–‘๐–˜ ๐–™๐–” ๐–๐–”๐–Ž๐–“ ๐–’๐–Š ๐–Ž๐–“ ๐•ป๐–๐–†๐–“๐–‰๐–†๐–‘๐–Ž๐–“ ๐–œ๐–๐–Š๐–—๐–Š ๐–’๐–ž ๐–‡๐–—๐–”๐–™๐–๐–Š๐–—๐–˜ ๐•ฟ๐–๐–†๐–—๐–‰๐–Š๐–“, ๐•น๐–š๐–“๐–‰๐–—๐–” ๐–†๐–“๐–‰ ๐•ด ๐–๐–†๐–›๐–Š ๐–˜๐–™๐–š๐–’๐–‡๐–‘๐–Š๐–‰ ๐–†๐–ˆ๐–—๐–”๐–˜๐–˜ ๐–˜๐–”๐–’๐–Š๐–™๐–๐–Ž๐–“๐–Œ ๐–‡๐–Ž๐–Œโ€ฆ๐–‰๐–Š๐–‹๐–Ž๐–“๐–Ž๐–™๐–Š๐–‘๐–ž. ๐–‚๐–Š ๐–†๐–—๐–Š ๐–˜๐–” ๐–ˆ๐–”๐–“๐–‹๐–Ž๐–‰๐–Š๐–“๐–™ ๐–Ž๐–“ ๐–™๐–๐–Ž๐–˜ ๐–”๐–•๐–•๐–”๐–—๐–™๐–š๐–“๐–Ž๐–™๐–ž ๐–™๐–๐–†๐–™ ๐•ด ๐–†๐–’ ๐–œ๐–Ž๐–‘๐–‘๐–Ž๐–“๐–Œ ๐–•๐–†๐–ž ๐–™๐–๐–Š ๐–Œ๐–—๐–†๐–“๐–‰ ๐–˜๐–š๐–’ ๐–”๐–‹ ๐Ÿ๐ŸŽ ๐–Œ๐–”๐–‘๐–‰ ๐–‰๐–—๐–†๐–Œ๐–”๐–“๐–˜ ๐–™๐–” ๐–†๐–“๐–ž ๐–œ๐–๐–” ๐–๐–Š๐–‘๐–• ๐–‡๐–—๐–Ž๐–“๐–Œ ๐–˜๐–š๐–•๐–•๐–‘๐–Ž๐–Š๐–˜ ๐–‹๐–—๐–”๐–’ ๐•น๐–Š๐–›๐–Š๐–—๐–œ๐–Ž๐–“๐–™๐–Š๐–— ๐–˜๐–†๐–‹๐–Š๐–‘๐–ž ๐–™๐–” ๐•ญ๐–†๐–—๐–™๐–๐–Š๐–“โ€™๐–˜ ๐•ป๐–—๐–”๐–›๐–Ž๐–˜๐–Ž๐–”๐–“๐–˜ ๐–Ž๐–“ ๐•ป๐–๐–†๐–“๐–‰๐–†๐–‘๐–Ž๐–“. ย 

๐•ฟ๐–” ๐–™๐–๐–”๐–˜๐–Š ๐–œ๐–๐–” ๐–†๐–—๐–Š ๐–œ๐–Ž๐–‘๐–‘๐–Ž๐–“๐–Œ ๐•ด ๐–Ž๐–“๐–›๐–Ž๐–™๐–Š ๐–ž๐–”๐–š ๐–™๐–” ๐–’๐–Š๐–Š๐–™ ๐–’๐–Š ๐–Ž๐–“ ๐–™๐–๐–Š ๐•บ๐–‘๐–‰ ๐•ท๐–†๐–“๐–™๐–Š๐–—๐–“ ๐•ด๐–“๐–“ ๐–‹๐–”๐–— ๐–™๐–๐–Š ๐–”๐–•๐–•๐–”๐–—๐–™๐–š๐–“๐–Ž๐–™๐–ž ๐–”๐–‹ ๐–† ๐–‘๐–Ž๐–‹๐–Š๐–™๐–Ž๐–’๐–Š. ๐•ฑ๐–”๐–— ๐–”๐–“๐–Š ๐–‰๐–†๐–ž ๐–ž๐–”๐–šโ€™๐–‘๐–‘ ๐–‡๐–Š ๐–˜๐–†๐–ž๐–Ž๐–“๐–Œ, "๐•ป๐–”๐–›๐–Š๐–—๐–™๐–ž? ๐–‚๐–๐–†๐–™โ€™๐–˜ ๐–† ๐–•๐–”๐–›๐–Š๐–—๐–™๐–ž?" ๐•ฌ๐–“๐–‰ ๐–™๐–๐–Š๐–“ ๐–ž๐–”๐–š ๐–ˆ๐–†๐–“ ๐–™๐–๐–†๐–“๐– ๐–’๐–Š, ๐•ฒ๐–š๐–“๐–‰๐–—๐–Š๐–“ ๐•ฝ๐–”๐–ˆ๐–๐–˜๐–Š๐–Š๐–๐–Š๐–—, ๐–‹๐–”๐–— ๐–‡๐–—๐–Ž๐–“๐–Œ ๐–™๐–๐–Š ๐–Œ๐–Š๐–“๐–Š๐–—๐–”๐–š๐–˜ ๐–†๐–“๐–‰ ๐–๐–š๐–’๐–‡๐–‘๐–Š ๐–Š๐–’๐–•๐–‘๐–”๐–ž๐–Š๐–— ๐–ž๐–”๐–š ๐–œ๐–Ž๐–‘๐–‘ ๐–๐–†๐–›๐–Š ๐–š๐–“๐–‰๐–”๐–š๐–‡๐–™๐–Š๐–‰๐–‘๐–ž ๐–Œ๐–—๐–”๐–œ๐–“ ๐–™๐–” ๐–‘๐–”๐–›๐–Š! ย 

๐•ฒ.๐•ฝ โ€“ ๐•ฐ๐•ฐ (๐•ฐ๐–“๐–™๐–—๐–Š๐–•๐–—๐–Š๐–“๐–Š๐–š๐–— ๐•ฐ๐–๐–™๐–—๐–†๐–”๐–—๐–‰๐–Ž๐–“๐–†๐–Ž๐–—๐–Š)

ย 


Content Warning:

Besides the usual disclaimers (magic, monsters, bad guys, possible violence, misdemeanors, and role-playing) this adventure also has a fair amount of possible horrific elements including mind control, body horror, alternate dimensions, evil gods and beings, tentacles, and weird/disgusting enemies.

  1. What's new in this game
  2. Please DM me if this game picks up again. Good gaming to you all!
  3. I haven't given up hope yet. And it being the holidays I'm alright with just waiting to see what happens. I guess I'll be the one to stand guard and let everyone know. ;)
  4. Too bad, I was looking forward to playing this game with this group. Maybe it will be revived in the new year, but we may need to send it to the grave of lost games.
  5. It doesn't look like this game is coming back any time soon. If something changes, please let me know. Best of luck to everyone and it was good gaming with you!
  6. It's going on over a week now and I agree with Miss that he's been very consistent with his posting; it's honestly one of the reasons I wanted to be in this game. Hopefully everything is alright. That's what's most important.
  7. He did just also launch that level 11 one, and its holiday season. He will be back~ with wolves im sure! The barbarian being patient, i have brought shame to my class! XD
  8. It might just be my usual worrying, but I am worried something might be wrong/happening. No actual evidence other than my worrying, but still. Eyeball has always been very consistent in their site visits. So I guess I'm just hoping that everything is okay and that they're alright.
  9. Yep, just waiting on the DM. I'm sure he's off plotting or letting loose some wolves on us...
  10. - High Elf Rogue 1 HP: 3/10 | AC: 16 | Speed: 30ft | HD: 1d8/1d8 Perception: +5 | Saving Throws: Str +0 Dex +7 Con +2 Int +3 Wis +1 Cha +1 | Initiative: +5 StatisticsStr +0 Dex +5 Con +2 Int +1 Wis +1 Cha +1 Languages: Common, Elvish, Goblin, Dwarvish Attacks: -Rapier +7 Damage: 1d8+5 โ€ข Piercing, Finesse -Dagger +7 Damage: 1d4+5 โ€ข Piercing, Finesse, Thrown Range 20/60ft -Shortbow +7 Damage: 1d6+5 โ€ข Piercing, Ammuntion, Two Handed, Range 80/320ft | Equipment Worn: -Fine Clothes -Leather Armour -Signet Ring -Skin of Fine Wine -Waterskin Backpack: -Thieves' tools, Scroll of Pedigree, Bag of Ball Bearings, String (10ft), Bell, Candles (5) -Rations (5), Crowbar, Pitons (10), Hammer, Hooded Lantern, Flask of Oil (2), Tinderbox -Rope (50ft) -Bedroll Coins: 19gp | SkillsAcrobatics: +7* Arcana: +1 Athletics: +2* Animal Handling: +1 Deception: +1 History: +3* Intimidate: +1 Insight: +1 Investigate: +1 Medicine: +1 Nature: +1 Perception: +5** Performance: +1 Persuasion: +3* Religion: +1 Stealth: +9** Sleight of Hand: +7 Survival: +1 | AbilitiesKept in Style: While you are in cities nearby your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and feasthalls you frequent are glad to record your debt and send an accounting to your family's estate to settle what you owe. This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income-the benefit is a line of credit, not an actual monetary reward. Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Trance: Elves donโ€™t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. Fey Ancestry: You have advantage on saving throws against being charmed, and magic canโ€™t put you to sleep. Expertise (Perception, Stealth): At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thievesโ€™ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies (in skills or with thievesโ€™ tools) to gain this benefit. Sneak Attack (1d6): Beginning at 1st level, you know how to strike subtly and exploit a foeโ€™s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You donโ€™t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isnโ€™t incapacitated, and you donโ€™t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Thieves' Cant: During your rogue training you learned thievesโ€™ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thievesโ€™ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thievesโ€™ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. Eireann pushes past Elberen and Gil to get inside the cave. His feet splashing as he hops over the downed goblin in the stream. He notices the goblin scrabbling to his left and took aim. He loosed the arrow, hoping to put a stop to its struggles. The goblins sudden slide fouled the elf's aim and his arrow struck stone. Move : Move up into the cave (see map). Action: Attack with Shortbow vs Pink Dot
  11. Elberen Harrowdale AC: 12 (15) | Hit Points: 7/7 | Passive Perception: 10 | Init: +2 Arcane Recovery: 1/1 | Spells Slots: 1st: 1/2 | Skills-2 Athletics +2 Acrobatics +2 Sleight of Hand +4 Stealth +6 Arcana +6 History +6 Investigation +4 Nature +6 Religion +0 A. Handling +0 Insight +0 Medicine +0 Perception +0 Survival -1 Deception -1 Intimidation -1 Performance -1 Persuasion | SavesStrength: -2 Dexterity: +2 Constitution: +1 Intelligence: +6 Wisdom: +2 Charisma: -1 | FeaturesLanguages: Common Goblin, Giant, Elven Class Features: - Arcane RecoveryYou have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots. Background Feature: ResearcherYou know and have met any number of powerful people across the landโ€”and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM's discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep. Feats: Shadow TouchedYour exposure to the Shadowfell's magic has changed you, granting you the following benefits: - Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20. - You learn the invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat. | Spells PreparedCantrips: Fire bolt, Prestidigitation, Toll the Dead 1st-Level: detect magic, mage armor, magic missile, shield, sleep Eleberen says quietly, "Be careful. They said they are releasing some wolves!" The witch fishes into her pack and pulls out a torch to light it to see how she can help. Tabletop Elberen lights a torch this round.
  12. Kit Falco Kit trots into the cave, ready to defend himself from any attackers that might come his way. "We need some light in here!" HP: 11/11 AC: 14 Sheet----> OOC Dodge
  13. Gil's dagger slides in easily past the goblin's defenses and he falls over dead as it pierces his heart. The last remaining goblin turns and runs up the passage to the left but a moment later comes tumbling back down in a cascade of rock and dirt as part of the passage apparently gives way. Party Status Name AC HP Init PP Spell Slots Abilities HD Conditions 15 3/10 +3 14 n/a Rage (0/2) 1/1d12 Raging (1 min) 12/15 7/7 +2 10 1/2 Arcane Recovery (1/1) 1/1d6 Mage Armor (8h) 15 5/5 9/10 +2 11 2/2 1/1d8 none 16 3/10 +5 15 n/a 1/1d8 none 14 11/11 +3 16 n/a Misty Step (1/1); Silvery Barbs (1/1) 1/1d10 none 18 8/13 +2 14 n/a Second Wind (1/1) 1/1d10 none 15 9/9 +4 12 2/2 Bardic Inspiration (4/4); Healing Hands(1/1) 1/1d8 none Battle Status Init Block Combatants Notes 1 Amilee, Ander 2 Goblin Boss, Red Dot Goblin 3 Gil Gil Raging 4 Pink Dot Goblin, Green Dot Goblin > 5 Elberen, Eireann, Kit Healthy | Mildly Injured | Moderately Injured | Badly Injured | Critically Injured | Unconscious/Dead You're up!
  14. Light pretty much means you can use it for two weapon fighting. You can draw one weapon as part of your attack or move action, drawing a second takes an action. Drawing two at once is the province of the Dual-Wielder feat.
  15. You can't draw two weapons unless you have the Dual Wielder feat. Didn't matter as you missed, but just so you know.
  16. AC: 14 (Hide)| HP: 3/10 (1/1d12) | Speed: 30 ft. Senses: passive Perception 15, Insight 12, Investigation 10 Str:Save: +3 Athletics: +3 Carrying Capacity: 240 lb. Lift/Push/Drag: 480 lb. 16 (+3) | Dex:Initiative: โˆ’1 Save: โˆ’1 Acrobatics: โˆ’1 Slight-of-Hand: โˆ’1 Stealth: โˆ’1โ˜† โ˜† disadvantage on Dexterity (Stealth) checks from Chainmail Armor. 17 (+3) | Con:Save: +2 6 (-2) | Int:Save: +0 Arcana: +0 History: +0 Investigation: +0 Nature: +0 Religion: +0 11 (+0) | Wis:Save: +2 Animal Handling: +2 Insight: +2 Medicine: +2 Perception: +2 Survival: +2 15 (+2) | Cha:Save: +1 Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1 10 (+0) Languages: Common, Elvish, Draconian Abilities: Rage 0/2, Lightning Whip The thrill if combat, and teaching, had begun to cool and his old sence of calm began to assert itself, Gil held onto the energy, the zeal of the fight though. He let the maul drop into the water as he breathed in. As he breathed out, his hands moved like lightning. Two daggers, one being of orkish make the other produced from the small of his back. The orkish dagger was brought toward the goblin at his feet while the off hand weapon was flung at one of the archer waiting in the rear. OOC Movement: โ€” Action: โ€” Attack with main hand dagger @ red dot goblin Bonus Action: โ€” Attack with off hand dagger @ pink dot goblin Reaction: โ€”
  17. Ander runs the goblin boss through. As the creature slumps to the ground, Amilee's eldritch bolt soars past and slams into the ground. Ander then turns, calling for Gil and slams into the goblin facing him but the creature's low center of gravity helps him out and he stands his ground. There's enough light coming in through the entrance to provide dim light for Ander where he is, but he's not able to see very well here. Annoyed by the human's intrusion, the goblin turns his attention from Gil to Ander and stabs but the blade is turned by the young warrior's armor. Looking over at the goblin shooting arrows, he growls in Goblin, "Mit csinรกlsz? Engedd szabadon a rohadt farkasokat!""What are you doing? Release the bloody wolves!" Party Status Name AC HP Init PP Spell Slots Abilities HD Conditions 15 3/10 +3 14 n/a Rage (0/2) 1/1d12 Raging (1 min) 12/15 7/7 +2 10 1/2 Arcane Recovery (1/1) 1/1d6 Mage Armor (8h) 15 5/5 9/10 +2 11 2/2 1/1d8 none 16 3/10 +5 15 n/a 1/1d8 none 14 11/11 +3 16 n/a Misty Step (1/1); Silvery Barbs (1/1) 1/1d10 none 18 8/13 +2 14 n/a Second Wind (1/1) 1/1d10 none 15 9/9 +4 12 2/2 Bardic Inspiration (4/4); Healing Hands(1/1) 1/1d8 none Battle Status Init Block Combatants Notes 1 Amilee, Ander 2 Goblin Boss, Red Dot Goblin > 3 Gil Gil Raging 4 Pink Dot Goblin, Green Dot Goblin 5 Elberen, Eireann, Kit Healthy | Mildly Injured | Moderately Injured | Badly Injured | Critically Injured | Unconscious/Dead You're up!
  18. On the plus side, I think Ander's attack killed the Goblin Boss! Still with two gobos left alive though. And us with a bunch of wounds.
  19. ย 
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