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Kelb_Panthera

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  1. 'Cause "need" is what ever drove any of us to acquire more modules, campaigns, and adventure paths. 😂
  2. Hard to pick between 'em so I'll just list all 3. These are all 3e D&D multiclass monstrosities. Luther Askarda; Paladin, Ruby Knight Vindicator, and Fist of Raziel. Had an absolute ball of a time trying to square the Paladin's code of conduct with the doctrine of The Ruby Sorceress Wee Jas. Protect the weak and punish the wicked but also those in the lowest stations in life deserve to be there if they're too weak and/or stupid to rise higher and even death should not be a barrier to the furtherence of one's "life" goals and the pursuit of spreading magic. Bonus points; while I was away (temporarily dead) several of my party members sold some orphans they were supposed to escort to safety. So that was a mess I needed to clean up. Guilty party did the -one- thing that could prevent a smiting; came straight to me with a confession and a declaration of desire to atone. Hida Ken; Samurai of the Crab clan & unparalleled master of unarmed fighting. GM put us in a "You've been abducted by unknown forces and must find your way home" scenario. Extremely dutiful samurai in a world very much not the Emerald Empire. Trying to stick to Rokugani manners (read, my best understanding of Edo Period, noble etiquette) when no one else in the party is even Rokugani, much less samurai made for some interesting conflict both in and out of battle. Got to pull that scene from DBZ where Cell kicked Gohan in the head and just totally no-saled it except it was my character and a gnoll. Geoffry the Blue; Warlock and Master of Incarnum. I was trying to do something novel since I don't build roguish types very often. I accidently made a hyper-competent character that was kind of a pain in the butt for the GM. Among the classes I built him with was a Chaos Incarnate and I defined his personality from that; the most dedicated "down with the man" anarachist I could manage. At one point we found ourselves on the wrong end of an ambush but because I was scouting ahead in stealth, we became aware of each other simultaneously and I wasted the first one instantly. Turns out, it was the nearby city-state's militia waiting for an enemy combat group. We discovered this when we walked into said city-state with one of their dead in tow because the party's exalted monk wanted to see to him getting a proper burial. I was willing to negotiate with the local authority (anarchist not idiot) until the head of the guard gave me "Ignorance of the law is no excuse." Didn't win the ensuing combat but I just -had- to. I was knocked out more or less immediately and the party's winged sorcerer ended up hanging from a building by his fingers with the size large head of the guard in easy striking range and asking him if he'd -really- like to continue to resist arrest. It all worked out in the end. After my character died and got ress'ed. Ultimately got asked to keep Geoff on the shelf for a good while after that adventure. You make -one- DC 50 knowledge check at level 7 and suddenly you're a problem. 😏 I have honored that request, of course.
  3. Haven't given Hasbro/ WotC a dime since the 3.5 - 4e changeover. Got no problem with a new edition coming out but the way they told all their retail partners to pull the existing 3e from shelves to try and force consumer behavior was a bridge too far for me. Got most of the rest of my D&D books second-hand or in PDF. It was the first in a lot of decisions they've made that I have problems with. I feel for the employees but I'm pretty much in to "dance in the light while the company burns" mode at this point.
  4. See, this is the kind of statement that just doesn't make sense to me. I'm not trying to single you out here, Fred, since it's a very common statement but if you'd be so kind as to elaborate on *how* it's so dramatic, I'd really appreciate it. From where I sit; it's an admittedly noticeable difference in carry capacity if we're talking strength (around 70% greater for the 18), the difference between qualifying for two-weapon fighting without a race or equipment boost on dexterity, and (this is the part that makes it difficult for me to accept as true) 10% difference on any roll of the dice regardless of which abiilty it's assigned to. That just doesn't seem that dramatic to me, particularly in a system as complex as 3e/PF1 where ability score bonuses make up a small portion of the overall bonuses to almost anything by level ~5-7 or so.
  5. I've never understood the idea that a few points difference in base ability scores makes such a massive difference that people say some of what they've been saying in this and other threads on the topic of character abilities, at least not wrt 3.P at the very least. I mean, if the dice decide to absolutely run you over and the GM doesn't observe something like the rule in 3e where an array whose ability modifiers sum less than +1 gets to reroll then, sure, you could end up with a sickly, crippled, crass moron of a character but I don't think I've -ever- seen that. Outside of the above circumstance though, you're talking about a few points, probably not more than 20% better or worse than another character trying to do the same job. It's certainly noticeable but I'd hardly call it the difference between a character being competant and capable vs total trash. With the default 4d6k3 and assigned as the player likes, the odds of the gap between what you get and the ideal for your class will be larger than that are gonna be slim and the odds of getting a bigger gap between what you get and what you might get from a point-buy is negligible. Do people not get the odds? Is it excessive hyperbole? Is such a mild difference really totally unaccpetable that large a proportion of the community? I don't get it.
  6. Looking for an opinion from 3e GMs primarily but all responses are welcome. Presuming you allow nearly all first-party 3e material, would you allow a player who's running a sorcerer, wizard, or hexblade that takes the obtain familiar feat to trade the familiar that the feat grants for one of the alternate class features they could trade out for their class granted familiar? To be clear, that's only stand alone alternate class features not features that trade the familiar as part of a substitution level. Please do explain your reasoning if you feel at all inclined to do so, whether for or against.
  7. 3e player here. I very much prefer point-buy most of the time. The importance of base abilities gets a bit oversold but they do matter and rolling low hurts more than rolling high helps. Then there's the danger of leaving any element of building your character to the RNG. It's not such a big deal if you're comfortable playing just about anything and you choose your class and race after determining stats but if you have a particular character design in mind, a bad stat set can put the kibosh on it pretty quick. That said, rolling it out every once in a while for a one-off can be interesting. Even go a step further and roll it in order -after- choosing race and class. Might end up the comic relief that way but it's a one-off so why not? I will also state a certain distaste for tables that "roll for it" but have such absurdly generous rolling conventions that they might as well just assign whatever they feel like having since the probability of not getting exactly that is approaching nil.
  8. 2000 for 3e, 2003 for the 3.5 changeover. Stumbled into 3rd edition from a love of the old Dragonlance Novels. I was at my FLGS to buy some MTG cards and maybe play a pickup game or two. Turns out dude had just got robbed though. I wanted to help out in the only way I could think of by making a purchase. I saw the Dragonlance Campaign Setting on a shelf and bought it since I'd liked DL since I was just a little kid and wanted to cheer the guy up that he'd at least have his customers to help him keep going. Had no idea it was even D&D related until I got it home and started reading through it. Next thing you know, I've bought the entire core rulebook set and have become thoroughly enthralled by the interplay between all the different numbers and classes and so on. Now, I've dug in so deep and spent so much time studying that system that I could have a doctorate in it, if that were a thing. I love the crunch and that love only grew with each new supplement. I did end up with a few beliefs about it that are not exactly in-line with the online community's bestowed wisdom but that's a matter for another thread. There's an elegance in the underlying formulae that often get dismissed or overlooked that really appeals to me. The broad selection of classes, prestige classes, feats, and items to make all kinds of characters is unmatched and I adore it. Now if I could just get the RNG to stop screwing me every sunday, I'd have no complaints at all.
  9. So we all know crafting your own magic items can give you a solid edge in play. Taking the feats on classes that are often feat starved kinda sucks though. So I'm looking for a way around it. I know the Forge of Thautam works for arms and armor. I know there's the Quill of Scribing for scribe scroll There's Grema's Cauldron for brew potion   Does anybody know of any others? I'd really like craft staff in particular since I'm very fond of a runestaff for my arcanists but I'm open to any crafting without burning my own feats.
  10. 1. There are several. Greater alarm, in particular, wards against ethereal and shadow-plane passage across the spell's boundary. There are a couple more in complete mage and the spell compendium that all have alarm in the name but would need to be transdimensional spells, as the metamagic, to ward against being avoided by ethereal passage. 2. Rouse (PHB2) wakes up everyone in a 10ft burst around the caster without fail. Setting a contingency with it should work, subject to GM interpretation of contingency's ability to observe your surroundings. Less certain, there's always the option of something that makes a godawful racket when it goes off, e.g; any of a host of conjurations or evocations connected to a glyph of warding near the caster's resting area. Anything you couldn't fail to hear with the -10 for being asleep will do. 3. Teleportation. Alarm triggers when you pass the boundary of it. Passing through the astral plane via teleportation magic goes around the boundary in such a way that the subject of the spell simply doesn't cross the boundary in any way that the alarm spell can detect. It's a kind of 4d move to avoid a 3d obstacle. Arguably, an alarm spell can be considered a magical trap that a rogue or other trapfinding class, like a ninja, can bypass with a successful disable device check in such a way as to neither set it off or dispel it. In the case of greater alarm, that's a DC 27 check or higher if the spell is heightened via metamagic.   Disclaimer: I only vouch for 3e rules. I don't know PF 1e beyond some very cursory information.
  11. Not without limit. Overchannel lets you get up to 3 extra points above and beyond your normal ML at the cost of some health. At 12, he'd only be allowed two even with that feat though.   I'm not saying it's impossible to do 500 damage as a 12th level psionicist but it's every bit as hard as doing the same as an arcanist, which is to say "extremely." Most likely, Leons is right and he's just blowing past his limit either out of ignorance or malicious exploitation of yours.   Two important rules for psionics; You can not spend more power points than your manifester level on almost anything; certainly not on direct manifstation of powers, with or without metapsionics or any other modifier. You can not spend power points from more than one source on a single manifestation, e.g; you can not take 5 points from a manifester weapon and 4 from your own reserve to manifest a 5th level power like psychic crush.
  12. Wonderful news! Thank you for the quick response.
  13. I tried to make sure this wasn't already posted before making the thread so I apologize if this is redundant.   I have quite a few character sheets stored and since moving over to Baldr the only option I have for looking through them is the full list. I was hoping that the ability to sort them into folders would return at some point in the (hopefully near) future?
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