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spitfire6006006

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  1. Yeah I'm sorry, I think my heart's just not in it
  2. Janet Goldwyn | AC 14 | CMB +5 | BAB +3 | Hit Points: 36/36 | Size: Medium | Speed: 30 ft | Init: +5 | Fort: +5 | Ref: +6 | Will: +3 | Grit: 3/3 The horned girl zones out a little as she focuses on her connection with her serpentine companion, mostly ignoring the grizzled man going on about the good ole days. After a bit, she glances back at them. "He found something, I think it could be an ambush. Or a corpse? Hard to say." She chuckles a little "You know I grew up here? I guess it's not as hot as riding around in the raw desert all the time, but it's still Arizona. So, we want to avoid, or try to ambush the ambush?"   Tools of the Trade Spells: Cantrips: Dancing Lights, Detect Magic, Message L1: Charm Person, Murderous Crow Hexes: (DC 14) Healing, Slumber MW Semi-auto pistol +7 (1d8, x2) | Bolt-Action Rifle +6 (2d8, 19-20/x4)
  3. Janet Goldwyn | AC 14 | CMB +5 | BAB +3 | Hit Points: 36/36 | Size: Medium | Speed: 30 ft | Init: +5 | Fort: +5 | Ref: +6 | Will: +3 | Grit: 3/3 Janet rolls her eyes "Met with us, or the weird old guy? I'd say this is on him." She crouches down behind something as she watches her familiar slithering in to scout.   Tools of the Trade Spells: Cantrips: Dancing Lights, Detect Magic, Message L1: Charm Person, Murderous Crow Hexes: (DC 14) Healing, Slumber MW Semi-auto pistol +7 (1d8, x2) | Bolt-Action Rifle +6 (2d8, 19-20/x4)
  4. Janet Goldwyn | AC 14 | CMB +5 | BAB +3 | Hit Points: 36/36 | Size: Medium | Speed: 30 ft | Init: +5 | Fort: +5 | Ref: +6 | Will: +3 | Grit: 3/3 Janet pants as they walk through the hot sun. "I don't suppose any of yall got some ability to summon ice cream?" When they spot the railroad cars, she stops, looking around. "This seems...dangerous. I suppose I could send Sir Slithers ahead to scout?" The snake peeks out of her bag, looking annoyed. If a snake could look annoyed.   Tools of the Trade Spells: Cantrips: Dancing Lights, Detect Magic, Message L1: Charm Person, Murderous Crow Hexes: (DC 14) Healing, Slumber MW Semi-auto pistol +7 (1d8, x2) | Bolt-Action Rifle +6 (2d8, 19-20/x4)
  5. Janet is more concerned with getting the hell out before reinforcements show up
  6. boy this site's working great, definitely ready for launch in a few days...
  7. Janet Goldwyn | AC 14 | CMB +5 | BAB +3 | Hit Points: 36/36 | Size: Medium | Speed: 30 ft | Init: +5 | Fort: +5 | Ref: +6 | Will: +3 | Grit: 3/3 When their bullets drop one of the men and the last flees, Janet moves to finish him off, only to see Dan take a shot, hearing the thud of the former soldier. "Well, that's that, I guess. You're right, we oughta get out of here. Here, I will patch you up a bit better than that, just gonna grab my gun real quick." She runs up the stairs, the sound of a herd of elephants unexpected from such a small woman. She grabs her rifle, quickly reloading it before running back downstairs, grabbing her bag. She walks out the front doors, her eyes bugging out at the sight. "Dude, what the **** is wrong with you? Gross... You're not like, a serial killer or something, are you?" Trying to hold down her lunch, she will help healHealing hex, only usable once per day per person each of the others a bit.   Tools of the Trade Spells: Cantrips: Dancing Lights, Detect Magic, Message L1: Charm Person, Murderous Crow Hexes: (DC 14) Healing, Slumber MW Semi-auto pistol +7 (1d8, x2) | Bolt-Action Rifle +6 (2d8, 19-20/x4) Actions/OOC Healing Dan Healing Olivia Healing Bhagat
  8. Yeah colors seemed to be broken for me lately too
  9. Janet Goldwyn | AC 14 | CMB +5 | BAB +3 | Hit Points: 36/36 | Size: Medium | Speed: 30 ft | Init: +5 | Fort: +5 | Ref: +6 | Will: +3 | Grit: 3/3 The young woman scrunches her nose in disgust as the man she'd tried to put down for a nap meets a grizzly end instead. "Ew..." Rather than continue, she decides to just try to shoot the others, taking aim down at one near the door fighting Olivia. "What she said, Pure freaks, **** off!" She takes a careful shot at the one she can see better, carefully aiming to avoid her compatriot.   Tools of the Trade Spells: Cantrips: Dancing Lights, Detect Magic, Message L1: Charm Person, Murderous Crow Hexes: (DC 14) Healing, Slumber MW Semi-auto pistol +7 (1d8, x2) | Bolt-Action Rifle +6 (2d8, 19-20/x4) Actions/OOC Standard: Single shot at #1 Semi-auto pistol attack:1d20+7=24 pistol damage:1d8=3
  10. Janet Goldwyn | AC 14 | CMB +5 | BAB +3 | Hit Points: 36/36 | Size: Medium | Speed: 30 ft | Init: +5 | Fort: +5 | Ref: +6 | Will: +3 | Grit: 3/3 Janet grumbled, aiming her pistol around the corner, trying to get a good shot at the soldiers. But even as she may not know these others she just met, she doesn't want to accidentally hit one of them. So she tries to put the man to sleep again.   Tools of the Trade Spells: Cantrips: Dancing Lights, Detect Magic, Message L1: Charm Person, Murderous Crow Hexes: (DC 14) Healing, Slumber MW Semi-auto pistol +7 (1d8, x2) | Bolt-Action Rifle +6 (2d8, 19-20/x4) Actions/OOC Standard: Slumber Hex on #4 again (accursed hex), DC 14 Will save Move into room
  11. Janet Goldwyn | AC 14 | CMB +5 | BAB +3 | Hit Points: 36/36 | Size: Medium | Speed: 30 ft | Init: +5 | Fort: +5 | Ref: +6 | Will: +3 | Grit: 3/3 The loud clomping sounds of the combat boots belie the size of the small woman as she comes to the corner, pistol in hand. Rather than immediately fire into a mass melee with several of her new acquaintences, she tries to repeat her trick and put the nearest PURE asshole to beddy-bye.   Tools of the Trade Spells: Cantrips: Dancing Lights, Detect Magic, Message L1: Charm Person, Murderous Crow Hexes: (DC 14) Healing, Slumber MW Semi-auto pistol +7 (1d8, x2) | Bolt-Action Rifle +6 (2d8, 19-20/x4) Actions/OOC Move to corner Standard: Slumber Hex on #4, DC 14 Will save
  12.        Janet Goldwyn | AC 14 | CMB +5 | BAB +3 | Hit Points: 36/36 | Size: Medium | Speed: 30 ft | Init: +5 | Fort: +5 | Ref: +6 | Will: +3 | Grit: 3/3 Janet grins as she sees the man take a nap. It wouldn't last long, but it still bought her some time. With her pistol out, she headed to the stairs to help the others downstairs, it sounded pretty nasty down there.   Tools of the Trade Spells: Cantrips: Dancing Lights, Detect Magic, Message L1: Charm Person, Murderous Crow Hexes: (DC 13) Healing, Slumber MW Semi-auto pistol +7 (1d8, x2) | Bolt-Action Rifle +6 (2d8, 19-20/x4) Actions/OOC Standard/move: double move to get to stairs  
  13. Just as an fyi, the slumber hex only lasts a round per level, not a minute
  14. Now if only there were still in-text dice rolling...
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