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LucianV

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Posts posted by LucianV

  1.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 19 (chainshirt & shield +sof) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 1/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 1/3 

    He had expected an explosion of light as the Archon was banished back to the heavens, and yet the creature had simply faded into nothingness. They'd slain a celestial. A being that represented the epitome of good. And yet Iymbryl found the thing's hatred to be an ugly and unsightly thing. In the end, it hadn't changed what they had done, or what they were going to do. He felt that well of power and authority building up inside him, and he pointed toward Larion with his blade. "In the name of Gate Pass, I order you to SURRENDER!" His voice boomed, the magic resonating through his words to compel Larion to give in. 

    Iymbryl rushed up beside the Elf and slammed the window back down. "Give up Larion, I give you my word you won't be killed! Shahalesti still needs you. This is your only way out." 



    Mechanics

    Main Hand: Rapier
    Off Hand: Shield


    Action:  Cast Command on Larion DC 13. Surrender is essentially his version of "Grovel", but I just don't see him saying that.
    Move: See map
    Bonus Action: N/A
    Manipulate: Close that window!
    Reaction: Any AoO will be nonlethal
    Concentration: Shield of Faith

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

  2. https://media.discordapp.net/attachments/600746985909256227/1106926609346330695/a4f444e3a10c0fab5fc43f2bbaa0ed73.pngSavion Half-Elf Bard 10, College of Lore
    Silvertongue | The Usurper | Man of a thousand stories | ????
    STR 9, DEX 16, CON 13, INT, 16, WIS 10, CHA 20 : Senses PP 12 : init +3
    AC XX, HP 63/63. cond normal,  Slots 4 | 3 | 3 | 3 | 2,  Bardic Inspiration 5/5 [d10]

    immune: N/A in effect: N/A


     

    Items of note :TBD

    Trained Skills: Acrobatics +7, Arcana +11, History +7, Investigation +11, Planes +11, Religion +7,
    Medicine +4, Survival +4, Deception +13, Intimidation +9, Performance +13, Persuasion +13 

    Build Details

    Race
    Half-Elf. Stats: +2 Cha, +1 Dex, +1 Int
    Darkvision 60
    Fey Ancestry
    Skill Versatility: Deception, Persuasion


    Background
    Lorehold Student
    Skills: History, Religion
    Strixhaven Initiate (Lorehold)


    Class
    Bard 10 -> Bard 13
    College of Lore
    Skills: Acrobatics, Intimidation, Performance

    1. Bardic Inspiration [d6], Spellcasting, Cantrips, Ritual Casting, Spellcasting Focus (Musical Instrument)
    2. Jack of All Trades [+2], Song of Rest [d6], Magical Inspiration
    3. College of Lore Skills [The Planes, Arcana, Investigation], Cutting Words, Expertise [The Planes, Performance]
    4. ASI feat Skill Expert [+1 Cha, + Medicine, Persuasion Expertise], Bardic Versatility
    5. Font of Inspiration, Bardic Inspiration [d8]
    6. Countercharm, Additional Magical Secrets [???, ???]
    7.  
    8. ASI feat Skill Expert [+1 Cha, +Survival, Deception Expertise],
    9. Song of Rest [d8]
    10. Bardic Inspiration [d10], Expertise [Arcana, Investigation], Magical Secrets [???, ???]
    11.  
    12. ASI feat Inspiring Leader
    13. Song of Rest [d10]

     

    Bard Spells

    Bard spells 4 | 3 | 3 | 3 | 2 cast +9, save DC 17

    Known Spells (14) +4 (magical secrets) + 10 (Lorehold Student Background) +1 (Strixhaven student feat)
    Cantrips (4) +2 (Strixhaven student feat)


    [0] Mage Hand, Message, Vicious Mockery, Prestidigitation, Light, Thaumaturgy
    [1] Healing Word, Detect Magic, Dissonant Whispers, Silvery Barbs, Comprehend Languages, Identify, Find Familiar
    [2] Enhance Ability, Invisibility, Borrowed Knowledge, Locate Object
    [3] Hypnotic Pattern, Leomund's Tiny Hut, Counterspell, Slow,  Speak with Dead, Spirit Guardians
    [4] Charm Monster, Polymorph, Mordenkainen's Private SanctumArcane Eye, Stone Shape
    [5] Animate Objects, Greater Restoration, Wall of Force Flame Strike, Legend Lore

    Combat Tactics

    Knowledge checks on enemies!
    Spells!!
    Bardic Inspiration!!!
    Non magical dagger?

    Background

     

    Appearance & Personality

    Hide this

    Wishlist

    Hide this

     

     

  3. Savion Silvertongue, Man of  Thousand Stories
    “False Face must hide what the false heart doth know...”
    a4f444e3a10c0fab5fc43f2bbaa0ed73.png  

    Character Name: Savion 
    Sheet: MW
    Race: Half Elf
    Class & Path: Bard {College of Lore}
    Background: Lorehold StudentSkill Proficiencies: History, Religion
    Languages: Two of your choice
    Equipment: A bottle of black ink, an ink pen, a hammer, a hooded lantern, a tinderbox, a tome of history, a school uniform, and a pouch containing 15 gp
    Feature: Lorehold Initiate

    You gain the Strixhaven Initiate feat and must choose Lorehold within it.
    In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Lorehold Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
    Lorehold Spells
    Spell Level Spells
    1st Comprehend Languages, Identify
    2nd Borrowed Knowledge, Locate Object
    3rd Speak with Dead, Spirit Guardians
    4th Arcane Eye, Stone Shape
    5th Flame Strike, Legend Lore

    Origin: Ravnica


    Strength 9 (-1)
    Dexterity 16 (+3)
    *** Acrobatics +7
    Constitution 13 (+1)
    Intelligence 16 (+3)
    *** Arcana +11
    *** History +7
    *** Investigation +6
    *** Investigation +11
    *** Planes +11
    *** Religion +7

    Wisdom 10 (+0)
    *** Medicine +4
    *** Survival+4
    Charisma 20 (+5)
    *** Deception +13
    *** Intimidation +9
    *** Performance +113
    *** Persuasion +13


    Tool Proficiencies
    *** Instruments (Lute, Horn, Drum)


    HP: 63 (9d8+18)
    HD: 10d8
    AC: ???
    Speed: 30 | Initiative: +5
    Passive Perception: 12 
    Passive Insight: 12

    Saving Throws: Dexterity +7, Charisma +9
    Other Defenses: Wit!


     


     

    Backstory

    When one reaches the end of their life, especially if it was one as exciting as mine, they start to think a great deal on the things they have done. Their accomplishments, the friends they made and lost, and even their regrets. Here, I will pen an abridged version of what shall later become my autobiography. The final installment will mostly likely be a best selling three volume set, but for the sake of my own notes, I'll keep this brief.

     

    A great many cliché stories start with tragic upbringings that molded them into the person they were for the rest of their lives. My childhood was quite tame in comparison. I wasn't ostracized for being a Half Elf, if anything, people found me quite charming from a young age. My father, Ettrian, was an Elven musician. His long life allowed him to spend centuries mastering his arts. Music was something of an obsession to him, one that did shape quite a bit of who I am. I had always been surrounded by music and stories, which is perhaps why I became so well known for them myself. My mother was an incredible woman. In her short life she had been the head of a thieves' guild, was a dab hand at magic, and left all of that behind to raise me, the one who would become the most interesting man in the worlds. To this day I still lean on some of her more long lived associates, which I think goes to show how influential she really was.

    My story truly begins with Strixhaven. There is little in this world I love more than stories. I had a thirst for knowledge that perhaps borders on obsession, I still do. I was admitted at the age of sixteen, rather young but I was a somewhat precocious youth. I won't bore you with the details of my studies, but they were vast and varied. The knowledge contained within those walls was an ocean, and I intended to drink every drop. That was part of the reason I ended up as Loremaster. Strixhaven opened my eyes to an array of worlds which existed beyond my own, and I was destined to one day walk them. If I had to give a single claim to fame during my tenure there, it would have to be the party that burned down the eastern hall. Yes, the building was stone. Yes, people were injured. And Yes, it was to this day, still the greatest social gathering the college has ever seen. The final details of this section are where my life starts to get spicy, but I cannot do any of that justice here, so you'll have to read the unabridged version.

    Like any magical know-it-all. I then spent a time as an adventurer. I was a member of a group known as 'The Iron Rings', a moniker we came up with after deciding we would all wear iron bands to mark us as members. We were rather successful. We were credited with exploring the ruins of the floating castle Locthwain. We defeated the Balduvian Hydra (that was all thanks to me, I might add). And we even captured a noble attempting to assassinate the royal family of Eldraine. It was this last thing that ended up being the end of the Iron Rings. While my compatriots all chose monetary rewards, I instead offered my services as court adviser. Adventuring can be a lot of fun, but those that don't give up the profession when the time is right often ending up dying in a bog in the middle of nowhere with no one to mourn them.

    Over the next few decades, I grew quite close to the queen of Eldraine. So close in fact, that I convinced her that her husband the king was holding her back. Together we pulled off a most marvelous coup, all without spilling a single drop of blood. Apparently court adviser to king isn't such an unimaginable jump after all, is it Thadwick? While it was filled with a level of luxury the word 'opulent' doesn't even do justice to, the life of a king is actually fairly boring. About two decades later, the exiled king returned to reclaim his throne. That was an interesting time and a rather bloody one. Could I have put down the rebellion? Of course! I'd build a spy network so vast it spanned worlds upon worlds. But it was then I realized what a great story having the exiled king return would be, and how it would get me out of some of my more tedious duties. And since I'd taken credit for the orchestration the previous king's exile, the queen was seen as a victim of circumstance and remained queen while I was thrown into prison. I've since heard the throne has been handed to a new High King, Algenus Kenrith.

    I want to say prison doesn't agree with me, but as I sit here drinking an exquisite wine from Eladamri's vineyard, I find it rather hard to complain. This seclusion has allowed me time to focus on myself, and start writing again, which has been a glorious thing since my plays, novels, and poems over the last twenty years have been more popular than ever. Apparently going to jail for usurping a crown has the same effect on one's reputation as dying in the literary world, who knew? But even this is starting to grow tedious, so I suspect sometime in the next few years I'll take my leave of this place. Have one final adventure, or make one final masterpiece to cement my name as a man of legend.

     

    ~ Savion Silvertongue, An excerpt from 'Songs of Silver, an autobiography of the most interesting man in the worlds'
     

     

    Appearance

    Savion stood with pursed lips as he stared at the painting. He'd been modeling for weeks, and the finished product had finally come. The royal court painter, Heneth, stood in silence wringing his hands as Savion made a final assessment. "I must admit Heneth, you've done an excellent job of capturing the silver color of my hair. The detail on my braids is quite exquisite as well."

    "I'm told my lord will will be eighty seven years old this year, you look to be in excellent shape."

    Savion grinned. "Not only am I the product of excellent upbringing, but my lineage has been quite advantageous in that regard. My father was Elven, after all." He crossed his arms, causing several  golden bangles to jingle merrily. Heneth looked surprised, the man's eyes instantly going to Savion's rounded ears. The soon to be coronated king chuckled. "Not all Half Elves share those particular features my good man. I'm very lucky to take after my mother in that way."

    "Apologies for assuming it is as you say, my lord."

    "Indeed..." The painting was actually very good, though it reminded him of how old he'd actually gotten. He'd always taken a great deal of pride in his look, it was one that he had crafted meticulously to looks as though he just naturally woke up handsome. But one could could certainly notice if they knew what to look for. The well oiled and scented beard, the perfectly trimmed moustache that flared ever so slightly upward at the ends. Even the beginnings of his laugh lines coming in seemed almost magically architected to give him a more youthful exuberance than his years belied. What Savion loved most about the painting was the eyes. They were the lightest of blues, like a lightning storm behind ocean mist. Despite being eighty seven this year, his eyes retained the same sharpness they always had, with a look that perpetually said 'I know something you don't, and it amuses me'.

    Finally. Savion took a long sigh. "I do realize you're not going to paint me as some young muscled thing, but shouldn't I be doing something more regal than sitting in the study, perhaps riding a horse or something more noble?"

    "The queen said it would be more charming to catch you in your um...normal element, Lord Savion."

    Savion's lips curled into a devious smile. "I really don't think the queen's bedchambers is an appropriate place for a painting my good Heneth." Though it might make for a very good selling pennybook in the Lows. "All in all Heneth, this was most assuredly a monumental success. From one artist to another, I commend you!" The artist looked visibly relieved as Savion shook the man's hand and escorted him from the study.

    With no more tasks for the moment, Savion sat in his favorite chair and continued to look at the painting. Heneth had even decided to paint him wearing his preferred style of clothing, variegated layers of light loose fabrics. It was something he'd picked up on a trip to the Hashep Oasis a few decades ago and simply fell in love with. The ones in the painting were of course all subtle variations of the color scheme of the Eldraine flag, but the painter had done a good job with the color compromise. "Well..." Savion said to himself. "I suppose it is time to go become a king."

    Extra Scene

    Note: I tend to like to write a lot from the character perspective to get a feel for who they are and what they are like, so this is just a bit of extra continuation from Underleaf's earlier part, as a bit of fun.

    ==============


    Most of Savion's neighbors seemed content to wallow in the austere lifestyle that prison seemed to impose. They spoke little and thought less, only coming out to howl when something unattainable passed them by; and usually into Savion's waiting hands. The aged Half Elf leaned against the bars of his cell, puffing on a long pipe that sent plumes of pleasant scented smoke wafting into the hallway. This last month had been a great deal more interesting since his newest cellmate arrived. Lilith was a brigand for certain, one of those people who had been given more talent but less opportunity than most, and had squandered her time honing the more illicit skills that would eventually end her up...well, here. Despite that, there was a sharpness to her mind that he couldn't help but appreciate. Savion had started talking to himself years ago due to lack of intelligent conversation. "I'm glad it appeals to you, dear Lili. There is a special variety of chamomile that only grows on a world called Dominaria, and it produces the most heavenly aroma with skillful preparation; the rest is a secret I'm afraid. As for the book, I'm quite fond of that particular character myself. One might even say I have a thing for queens...or power. They very often are so intertwined there is no reason to make a discernable difference." A sly grin crossed his face, though she couldn't see it. 

    From down the hall a trio of men could be heard. The first other had very familiar footsteps, the warden. The second was a very loud mouth breather, clearly that was Dominik, one of the guards on this floor. It was the third, a man with an unfamiliar voice, that intrigued Savion. "-- stands on the brink warden, and I have come to recruit a hero. You've been called upon." Warden Greshaw only gave a grunt in reply. The newcomer continued his rhetoric until the pair stopped in front of Savion's cell. The warden thrust the ornate wooden box he was holding into Savion's waiting hand. "I was asked to deliver this to you personally by her majesty." He managed through gritted teeth. The elderly Half Elf's face lit up. "You have my thanks warden. I'll be certain to let her majesty know how kind you've been to me during her next visit!"

    The newcomer stood frozen, unsure of the scene playing out in front of him. He looked to the warden, then the man behind  the bars. It wouldn't have done the room justice to call it a cell. There was a warmth to the room, a hominess that stood in stark contrast to the other darkened cells they had passed by. The walls were lined with books and scrolls, enough to be considered a library in some small cities. And the man was casually smoking a pipe while the woman in the next cell over sipped something fragrant from a teacup. "Is...this a...no, I have no idea what this is. What is this?"

    "That's His Majesty, Savion Silvertongue." Dominik blurted out with a smile.


    "I told you not to call him that." A man of few words, it was clear this man even more than the newcomer's pleas grated on him.


    "Quite right Dominik!" Savion was quick to reply as he took another short puff on his pipe, then turned it over into a small silver ashtray that hung off the side of the bars. "A king that has abdicated is should technically be addressed by any previous titles he held. So Herald of the Ever-shifting Sands, Ranger of the Northern Seas of Ardnor, or even Loremaster would suffice. All that aside..." Savion stowed his pipe then cracked his knuckles through the bars as he leaned closer. 

    "I couldn't help but overhear you're in need of a hero. While Warden Greshaw certainly fits the bill, I would invite you to consider an alternative proposal. Your patron is clearly a powerful one, else you wouldn't be trying to woo so prestigious. But I would posit you've already gathered a host of able bodied warriors to your cause. What you need...is a sage. Someone with vast planar knowledge and wizened perspective. Someone with the connections and insight to not only make your heroes more effective, but exponentially so." Savion pushed off the bars and took a seat on one of the many massive pillows that dotted the floor of his cell.


    The newcomer, Tobias found himself hanging off the man's words, despite his best efforts. "What was his crime?" He asked offhanded, as though actually entertaining the idea.


    "Savion usurped the crown of Eldraine."


    "I take offense to that warden! Twenty years is hardly usurpation, at that point it could be considered a reign. Not to mention I'd technically be classified as a political prisoner, since the king put me here. The queen had no such issues with me, we're still on rather friendly terms." Savion opened the wooden box, first inspecting a note. He smiled to himself as he read it. "Though, if you were going to seriously consider my offer, good sir. I would also invite you to include my comrade in the next cell: Lili. I'm certain she would proven useful in such an endeavor." 

    "And her crime?" Tobias found himself saying, now to curious not to ask.

    "Assassin." Greshaw muttered.


    "Such a dirty word for the world's second oldest profession!  It would seem to me that having one of her skillset would be quite the boon in eliminating your enemies. And she is highly talented, from what I've heard. You'd be coming back with not one capable hero, but two."


    Tobias realized his mouth had been hanging agape as he stood, almost stupefied. He found himself slightly worried that the man's words made a certain sort of sense, and he did seem to have the criteria they were looking for. "Could my patron convince you to release one or both of them into my care in your stead warden?"

    Gershaw shook his head in disbelief. Had this just happened? Then a realization struck him and he smiled wickedly. "Mr. Tobias was it? I'd be more than happy to sign them over to you, on the condition Savion Silvertongue is never incarcerated here again." If he played his cards right, he wouldn't have to keep playing postal service for the queen.

    "On that my dear Gershaw, we can both agree. This has been a lovely time, but I do think a change of scenery is in order."

    NPCs

    Savion has met a multitude of characters over his long career and below are a few of them if they are strings of connections that would be interesting to be used.


    Allies:

    • The previous Queen of Eldraine: Lorelei
    • 4 other members of the Iron Rings
      • Minsog - Dragonborn Barbarian who reclaimed rulership of her tribe
      • Sir Oren - Knight that now serves as castellan of House Yedris
      • 'Darkstroke' - Assassin that became a vampire to stop aging
      • Norith Darkbane - Dwarven cleric who has a drinking problem
    • Gazmury Dhraldon, the Copper dragon of Reshar Peaks
    • Jalelis - His one former and beloved student (basically an adopted daughter)

    Enemies:

    • The previous High King of Eldraine: Darius (the jury is still out of the current king, Algenus hates him for what Savion did to his family).
    • The Demon Lord Ushan
    • The Knights of Fortune (rival adventuring group)
    • Bargava, Crime Lord of Easterfane Isles
    • Loremasters Kettihara & Trestylan (twins and rivals during his college days)
    Secrets

     

    Wish List

    Studded Leather Armor +1- +3 (Rare - Legendary)
    Cloak of Billowing (common)
    Stone of Good Luck  (Uncommon, Attuned)
    Rhythm-Maker's Drum (+1-3) (Uncommon- Very Rare, Attuned)
    Voyager Staff (Very Rare, Attuned)


     

    Build Details

    Race
    Half-Elf. Stats: +2 Cha, +1 Dex, +1 Int
    Darkvision 60
    Fey Ancestry
    Skill Versatility: Deception, Persuasion


    Background
    Lorehold Student
    Skills: History, Religion
    Strixhaven Initiate (Lorehold)


    Class
    Bard 10 -> Bard 13
    College of Lore
    Skills: Acrobatics, Intimidation, Performance

    1. Bardic Inspiration [d6], Spellcasting, Cantrips, Ritual Casting, Spellcasting Focus (Musical Instrument)
    2. Jack of All Trades [+2], Song of Rest [d6], Magical Inspiration
    3. College of Lore Skills [The Planes, Arcana, Investigation], Cutting Words, Expertise [The Planes, Performance]
    4. ASI feat Skill Expert [+1 Cha, + Medicine, Persuasion Expertise], Bardic Versatility
    5. Font of Inspiration, Bardic Inspiration [d8]
    6. Countercharm, Additional Magical Secrets [???, ???]
    7.  
    8. ASI feat Skill Expert [+1 Cha, +Survival, Deception Expertise],
    9. Song of Rest [d8]
    10. Bardic Inspiration [d10], Expertise [Arcana, Investigation], Magical Secrets [???, ???]
    11.  
    12. ASI feat Inspiring Leader
    13. Song of Rest [d10]




    To learn more about his neighbor Lilith, visit here.

  4.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 19 (chainshirt & shield +sof) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 2/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 1/3 

    Sparks scraped across Iymbryl's shield as he brought it up just in time to stop Larion from skewering him. But where steel missed the mark, Larion's words struck true. He was a traitor now. It had been one thing to fool the soldiers in the ghetto, but now he was employing physical violence against one of his own people. What troubled him most was that he had already become numb to it. When had his views and allegiances shifted so far from their original purpose? When had it become acceptable to draw steel on another Elf and a Celestial? Iymbryl had always been so sure of himself, so certain what he was doing was right, but now he had to consider that perhaps he had become the villain. 

    The guard captain shifted his stance, using his weight to push Larion's blade out wide. An opening a single thrust forward could end the threat to him and his companions. And yet he just couldn't bring himself to do it. Just then a wave of icy energy shot just behind him, slamming into the Archon. "Belfyr, you need to plant your feet with you strike." Iymbryl leaned into his shield pushing Larion's blade even further out, then sprung in the opposite direction, his own blade striking out at Sagan. At the very least it would distract it enough for Belfyr to get another swing. "Again!"

    Even before his mind had registered if his attack had hit, he turned back to face Larion. He could feel the hatred roiling off the man like heat from a forge. He knew there was no stopping this, but even so he had to try. "It doesn't have to be like this Larion! Give me the case and I'll do everything in my power to ensure whatever information is inside is shared equally!"



    Mechanics

    Main Hand: Rapier
    Off Hand: Shield


    Move: N/A
    Action:  Leadership Performance: Maneuver Leader. On your turn, you can use an action and expend one leadership performance to grant your chosen allies within 30 feet of you the ability to use their reaction to move up to their speed while either taking the Disengage action, making a single weapon attack, or casting a cantrip with a casting time of one action.

    To grant Belfyr & Iymbryl the ability.
    Bonus Action: N/A
    Manipulate: N/A
    Reaction: Using to attack Archon (or Larion if the Archon is down, but non lethal to him)
    Concentration: Shield of Faith

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

  5.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 19 (chainshirt & shield +sof) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 2/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 2/3 

    In his heart, Iymbryl had already known the outcome. What potential enemy would stand by while someone flung spells to attack them? Had he let his idealism put the group in danger once again? He watched Larion's blade drop Olvyn. Feelings of both guilt and elation flooded him as he considered the scene in front of him. On the one hand, the old bastard had gotten what he deserved. But on the other, he understood that Olvyn dying in front of Anne (despite the things she said about him), would be something he couldn't put her through. He needed to salvage the situation, and it was only through violence that would be possible. Iymbryl steeled himself. "May the walls of Gate Pass protect me." He whispered a short incantation to himself, covering him in a small barrier of force.

    He shifted into a defensive stance, gracefully sliding next to Bronn. There was so much information to convey, he knew he'd never get it all out. Immediately he thought back to the tactics he had gone over with the group.  "Anne! Golden bridge and castle!" He wasn't sure how much she remembered from the formations and tactics he had relayed to them, but in the heat of the moment he had to trust his companions to do what they could. While he had at least discussed them with Anne, and knew she had tried, Bronn and Belfyr were a different thing entirely. Both of them had just stuffed the papers away without any indication of if they'd ever read them. "Avoid killing him if you can Bronn!" He raised his shield, preparing to protect those around him as best he could, but noticed out of the corner of his eye that Anne was standing in shocked silence. "ANNE! I can't protect everyone at once. Golden Bridge and Castle!"

    His gaze shot to Belfyr. In the two days he'd known the portly Half Elf, the man had probably said a handful of sentences, and most of those were about food. He'd never really found it so hard to communicate with one of his kin before, even if they were only half. He wondered if the cook would even listen to him, or if he would just ignore him entirely...  "We could use your help up here, Belfyr." Iymbryl indicated a spot next to him, which allow them to keep Larion boxed in.



    Mechanics

    Main Hand: Rapier
    Off Hand: Shield


    Move: 5ft (see map)
    Action:  Leadership Performance: Maneuver Leader. On your turn, you can use an action and expend one leadership performance to grant your chosen allies within 30 feet of you the ability to use their reaction to move up to their speed while either taking the Disengage action, making a single weapon attack, or casting a cantrip with a casting time of one action.

    To grant Belfyr & Anne the ability. (assuming Belfyr will move up punch things and Anne will fire off a cantrip)
    Bonus Action: Cast Shield of Faith on himself (+2 AC)
    Manipulate: Draw Rapier
    Reaction: probably intercepting to reduce damage

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

  6.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 

    And just like that, Olvyn reverted back to every story Iymbryl had ever heard about him. This wasn't a man who had good sense, or an ounce of civility. He was a deranged soul who saw enemies everywhere and acted without the least bit of consideration for others. And to think Iymbryl had started to think that perhaps there was some good in him...

    The Captain of the Guard sheathed his blade and held his hand up. "Would everyone just calm down! This doesn't need to end in violence!" His gaze shot back to Olvyn before looking back to the others in the room. He watched as Anne stepped into the room and next to him. Memories of their last encounter with this pair flooded his mind. Sagan had murdered the Half-orc guards. Only the Half-orc guards. And Larion hadn't really been willing to see reason past his own prejudices. Would her very presence tip the scale? He knew what had happened had shaken her, that facing these two again probably terrified her. It would have been so simple to unleash a spell, following her father's lead. But instead Anne had chosen the path of peace. He couldn't ever remember being so impressed by her.

    Still, there was a very real chance this situation would explode, and if it did, he was going to make sure to protect her. He edged a bit closer to Anne, doing his best to interpose himself between her and Sagan. "Again, I apologize. If we take a second to calmly talk this out, I think cooler heads can prevail and no one has to get hurt. We're both still trying to fight the Ragesians, remember? What do you say?" He didn't really expect Larion to simply surrender, or even be willing to talk, not after they had just been attacked, but at the very least he needed to try. As far as he was concerned the Elves were still Gate Pass' best chance at removing Ragesia from the city.



    Mechanics

    Main Hand: None
    Off Hand: Shield


    Move: N/A
    Action:  Dodge
    Bonus Action: N/A
    Manipulate: N/A
    Reaction: He will intercept any attack on Anne to reduce the damage.

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

  7.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 

    Iymbryl wanted to say a lot of things about Olvyn's impersonation, but in the end what was done was done. Now they were about to get ambushed, and it was suddenly his responsibility to march head first into it. He didn't like the stupid grin Olvyn had on his face either, probably imagining how this might be his chance to be rid of his warden. With a sigh the guard captain checked the grip on his shield, and strode into the room. He couldn't really see any way to diplomatically recover from the bastard impersonating Shealis...

    He made it as far as the table before he let his senses extend outward, detecting the presence of the Celestial. "Hopefully Olvyn's antics didn't startle you too badly. We've managed to restrict his magic. I don't think anything can restrict his mouth...You're a hard man to track down Larion. Especially since you weren't where you said you would be." He stood there for a moment, half expecting to be blasted in the back.



    Mechanics

    Main Hand: Rapier
    Off Hand: Shield


    Move: He'll move 15ft into the center of the room
    Action:  Using Divine Sense to detect Celestial
    Bonus Action: Your bonus action goes here.
    Manipulate: Your one free object interaction goes here.

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

  8.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 

    Iymbryl wanted to know a lot of things. But coming to the very top of that list was how Olyvn still had enough magic to fling around despite still bearing his brand. Iymbryl had checked it, personally, repeatedly, and was certain it was still in place. Olyvn's brand was special. Iymbryl didn't even have to say the word aloud in order to activate it and leave the bastard a crippled mess. They'd made it that way for fear he might somehow manage to mute his warden. The Elf toyed with the idea of thinking the word, just to make sure it was still fully in place. What frustrated him most was that Olyvn's magic had been, and continued to be, exceedingly useful. So it wasn't even like he could justify stopping him.

    With mixed feelings, he followed along with the others and said nothing as the bastard changed his shape once again to fool their enemies. He wondered if the lantern archon could simply reach out and know that the person on the other side of the door wasn't actually Shealis. That did make a certain sort of sense, since it was her familiar. All they could do now was prepare for the worst. He drew his blade and checked his grip on his shield as he tried not to breathe too heavily. He gave the others a nod waiting to see if the door would open or if they'd have to have Bronn go persuade the lock.



    Mechanics

    Main Hand: Rapier
    Off Hand: Shield


    Action: N/A
    Bonus Action: Your bonus action goes here.
    Move: Your movement goes here.
    Manipulate: Your one free object interaction goes here.

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

  9.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 

    The stress building in Iymbryl's furrowed brow dissipated as Bronn presented the pouch. One less thing to worry about, at least. Though they still had a lot of work to do. "Well done, Bronn." It felt odd to congratulate someone for STEALING, but in this particular instance, it was certainly preferable to everyone burning alive. He clapped the Dwarf on the shoulder and gave him a nod of approval. 

    It was sort of amusing to hear Anne talk down to someone else about their magic, when she didn't even understand how her own powers worked half the time. But Iymbryl very wisely let that slide, especially since he didn't know the first damned thing about arcane magic. Instead he focused on Bronn's comment. "I wouldn't say out of sorts. But this whole mess has been a rather stressful endeavor. Though...there is no such thing as a victimless crime." He glowered at Bronn for a moment, but eventually broke back into an easy smile. "But I am glad you were able to handle it so masterfully. The less blood we have to spill the better. And this way, Diogenes will have an easier time getting one over on her. "

    "I think you're right. We should make our way down as soon as we can." Iymbryl tossed the hood of his cloak up and took a deep breath. "We'll most likely still need to deal with Larion and the Lantern Archon. But with everyone here and the element of surprise, we can probably manage without too much trouble." He just hoped the case was in her room and not half way to his homeland by now...



    Mechanics

    Main Hand: Empty
    Off Hand: Shield


    Action: N/A
    Bonus Action: Your bonus action goes here.
    Move: Your movement goes here.
    Manipulate: Your one free object interaction goes here.

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

  10.    Lyyren Illuvitesh - Elf Wizard 4 | Bard 3 
    AC: 17 (mage armor) | HP: 72/72 | Initiative: +5 | Passive Perception: 14 (blindsight 10ft) | Spell Slots:  2nd 3/3, 3rd 2/3 4th 0/1 | Bardic Inspiration: 1/3

    Character Portrait

    The Dragged Woman's every word made the hair on his skin stand on end. Conceptually, he understood the price, but now that they were standing face to face with her, Lyyren wasn't even sure if he could have gone through with it. He could feel his heart starting to beat faster as his nerves frayed and he looked over at his companion. What would Maty chose? Was even the most mundane of memories worth it? What were people, truly, but a collection of their experiences? If you lost a fond memory, and that had been a driving force in your life, would you change entirely? Humans seemed to forget things easily enough, moving through life with a callous regard for names, faces, and places. But Elves...His people lived a long time, and as such, treasured their vast experiences like sparkling gems.

    Lyyren couldn't help but ask himself: What would he have chosen? Any memories of his dearly departed wife or daughter Rowan were out of the question. As were any memories of his best friend, Maty. In truth, parting with any precious memory felt like an impossible task. Even as an intellectual exercise the idea terrified him. That was why it was so worrisome when Matylda had made her decision so quickly. He had half expected her to state it out loud, creating a loophole where he would at least be aware of what she'd sacrificed. The fact that she didn't either meant that the memory was too personal to even speak aloud, or so precious she hadn't wanted him to know how steep the cost had been.

    He watched the exchange in worried silence, until Maty's cries set him on edge. Lyyren had to stop himself from instinctively reaching for his blade, now slightly worried the Dragged Woman had tricked them. He was a true scholar of the arcane arts, but magic like this was more likely to be classified as fiction than arcana. There was no way for him to know the nuances of the transaction, so all he could do was trust and be there to support her. As she fell to the ground, Lyyren was there, one hand resting on her shoulder while the other held hers. Her gaze seemed distant and unfocused. Andzelika looked as though she had been well and truly broken, and there was nothing he could do for her. Frustration began to build. He should have never let her do this. No sum of coin was worth the cost of seeing his most dear friend in this state. He looked up at the Dragged Woman with hard eyes. 

    "You've taken your payment. Now it is time for you to hold up your end of the bargain."

    Show Mechanics

    ___________________________________________________

    Main Hand: Empty
    Off Hand: Empty

    Status:

    ___________________________________________________

    Manipulate: N/A
    Bonus Action: Lyyren is going to pass Maty a bardic inspiration for the events to come.
    Action: N/A
    Move: N/A
    Reaction: N/A

    Show Mini Character Sheet

    Mahtar Lyyren Illuvitesh
    Elf Wizard (Bladesinger) 4 | Bard (College of Echoes) 3

    ___________________________________________________
    STATS

    Str 10 (+0) Dex 18 (+4) Con 14 (+2) Int 20 (+5) Wis 12 (+1) Cha 16 (+3)
    HP 72/72 HD 4d6/4d8 AC 17 (mage armor) Speed 30 ft.

    Passive Perception 14 (Blindsight 10ft) Initiative +5
    DM Inspiration Yes
    Languages Common, Elvish, Kobold, Caelmaran, Whisperium
    Background Collegian Feature 

    Knowledge of the Ages

    As a current student or alumnus of your university, you have free access to its expansive library. While in this library, you can spend 1 hour of research to make an Intelligence (Arcana, History, Nature, or Religion) check with advantage. At your GM’s discretion, if this knowledge is present within the library, you can spend 8 hours of research to learn it.
    If this knowledge is beyond your university's knowledge, you can request a research grant to discover the information you seek. The university supplies your travel and lifestyle expenses (up to a Modest lifestyle) for up to 2 months while researching.
    You cannot request a grant more than once per year.

    ___________________________________________________
    WEAPONS

    +1 Elven Warblade +8 attack, 1d8+5 piercing damage

    (Rapier) 1d8 piercing - finesse
    Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

    Dagger +7 attack, 1d4+4 damage

    1d4 piercing - finesse, light, thrown (20/60 ft.)
     

    Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.


    Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.


    Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

    ___________________________________________________
    PROFICIENCIES

    Proficiency +3 Saving Throws Intelligence +8, Wisdom +4
    Skills Acrobatics +7, Arcana +10*, Deception +9*, History +8, Investigation +8, Perception +4, Performance +6
    Tools Lute
    Weapons daggers, darts, slings, quarterstaffs, light crossbows, longsword, shortsword, longbow, shortbow, rapier
    Armor Light

    ___________________________________________________
    FEATS 

    Elven Accuracy

    The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:

    Increase your Dexterity, Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.

    Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.

    ___________________________________________________
    RACIAL FEATURES

    Darkvision

    Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

    Keen Senses

    You have proficiency in the Perception skill.

    Fey Ancestry

    You have advantage on saving throws against being charmed, and magic can't put you to sleep.

    Trance

    Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

    Elf Weapon Training

    You have proficiency with the longsword, shortsword, longbow, and shortbow

    Cantrip

    You know one cantrip of your choice from the wizard's spell list. Intelligence is your spellcasting ability for it.

    ___________________________________________________
    WIZARD CLASS FEATURES

    Arcane Recovery

    You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

    Ritual Casting

    You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.

    Arcane Tradition (Bladesinging)

    Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense.

    Training in War and Song

    When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. (Rapier)

    You also gain proficiency in the Performance skill if you don't already have it.

    Bladesong

    Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.

    You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss Bladesong at any time you choose (no action required).

    While your bladesong is active, you gain the following benefits:

    You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).

    Your walking speed increases by 10 feet.

    You have advantage on Dexterity (Acrobatics) checks.

    You gain a bonus to any Constitution saving throws you make to maintain concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).

    You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

    Cantrip Formulas

    You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

    ___________________________________________________
    BARD CLASS FEATURES

    Bardic Inspiration [d6]

    You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

    Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

    You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

    Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

    Jack of All Trades +1

    Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

    Song of Rest [1d6]

    Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

    The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

    Magical Inspiration

    If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

    Echolocation

    When you join the College of Echoes at 3rd level, you learn how to see with your ears as well as your eyes. As long as you can hear, you have blindsight out to a range of 10 feet, and you have disadvantage on saving throws against effects that would deafen you.

    At 14th level, your blindsight is now out to a range of 15 feet, and you no longer have disadvantage on saving throws against effects that would deafen you.

    Alter Sound

    At 3rd level, you can manipulate the sounds of your speech to mimic any sounds you’ve heard, including voices. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check contested by your Charisma (Deception) check.

    In addition, you can manipulate some of the sounds around you. You can use your reaction to cause one of the following effects.

    Enhance. You can increase the volume of a sound originating within 30 feet of you, doubling the range it can be heard and granting creatures in range of the sound advantage on Wisdom (Perception) checks to detect the sound. In addition, when a hostile creature within 30 feet of you takes thunder damage, you can expend one use of Bardic Inspiration and increase the thunder damage by an amount equal to the number you roll on the Bardic Inspiration die.

    Dampen. You can decrease the volume of a sound originating within 30 feet of you, halving the range it can be heard and granting creatures in range of the sound disadvantage on Wisdom (Perception) checks to detect the sound. In addition, when a friendly creature within 30 feet of you takes thunder damage, you can expend one use of Bardic Inspiration and decrease the thunder damage by an amount equal to the number you roll on the Bardic Inspiration die.

    Distort. You can change 1 word or up to 2 notes within 30 feet of you to another word or other notes. You can expend one use of Bardic Inspiration to change a number of words within 30 feet of you equal to 1 + the number you roll on the Bardic Inspiration die, or you can change a number of notes of a melody within 30 feet of you equal to 2 + double the number you roll on the Bardic Inspiration die. A creature that can hear the sound can notice it was altered by succeeding on a Wisdom (Perception) check contested by your Charisma (Deception) check. At your GM’s discretion, this effect can alter sounds that aren’t words or melodies, such as altering the cries of a young animal to sound like the roars of an adult.

    Disrupt. When a spellcaster casts a spell with verbal components within 30 feet of you, you can expend one use of your Bardic Inspiration to disrupt the sounds of the verbal components. The spellcaster must succeed on a concentration check (DC 8 + the number you roll on the Bardic Inspiration die) or the spell fails and has no effect. You can disrupt a spell only if it is of a spell level you can cast.


     

    Show Equipment

    ___________________________________________________

    Worn/Carried Inventory (14 lbs.)

    o +1 Elven Warblade [rapier] (uncommon) - 2 lbs.

    o Dagger  - 1 lb.

    o Spell Component Pouch - 2 lbs.

    o +1 Arcane Grimoire [Elven Spell Cube] (uncommon) - 3 lbs.

    o Longbow (50gp) - 2 lbs.

    o Quiver of arrows (1gp) 1 lb.

    o Healer's Kit (5gp) - 3 lbs.

    o Find Familiar Spell Components (50gp)
    o Identify Spell Component (100gp)
    o Slither Spell Component (50gp)

     

    General Inventory (34 lbs.)

    o Spellbook - 3 lbs

    o Waterskin (2sp) - 5 lbs.
    o Silk Rope & Grappling Hook (12gp) - 9 lbs.
    o Traveler's Clothes (2gp) - 4 lbs.
    o Bedroll & Blanket (1.5gp) - 10 lbs.
    o Lute (35gp) - 2 lbs.
    o Mess Kit (2sp) - 1 lbs.
    o Rations () - 0 lbs.

    o Black Opal with crest (125gp)

    Coin Purse (6 lbs.)

    Obsidian: 100
    Platinum: 0
    Gold: 203
    Electrum: 0
    Silver: 1
    Copper: 0

     

    Encumbrance

    Max Load: 150 lbs. (15 x STR)

    Current Weight: 54 lbs.

    Show Spells

      

    Wizard Spells
    ___________________________________________________
    Spell Save DC: 16
    Spell Attack Mod: +8

    Cantrips

     

    Booming Blade

    Green Flame Blade

    Memento Mori*

    Shocking Grasp

    Message

    1st Level

    Disguise Self

    Insightful Maneuver* [bonus]

    Shield [Reaction]

    Thunderous Charge* [Bonus Action]

    Unluck on That* [Reaction]

    Comprehend Languages [Ritual]

    Detect Magic (Concentration)[Ritual]

    Find Familiar [Ritual]

    Identify [Ritual]


    2nd Level

    Creeping Ice* (Concentration)

    Enhance Ability (Concentration)

    Hold Person (Concentration)

    Slither* (Concentration)


    Bard Spells
    ___________________________________________________
    Spell Save DC: 14
    Spell Attack Mod: +6
    Spells Known: 6

    Cantrips

    Clockwork Bolt*

    Mage Hand

    1st Level

    Anticipate Weakness* [Bonus Action]

    Auspicious Warning* [Reaction]

    Healing Word [Bonus Action]

    Subliminal Aversion*

    2nd Level

    Lesser Restoration

    Invisibility (Concentration)

     

     

     

  11.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 

    Iymbryl had no concept of what Anne felt when she made her mind link, but he could understand the vague sort of feelings she described. He had never overly lied to her, but there had always been a hesitation, a fear that a stray thought would give him away. Like only ever letting her see one side of a coin. He was both the man who had become Anne's best friend, and the man who had come to Gate Pass with the intention of getting revenge against Olvyn. There was both relief in the fact that he had been successful, and guilt that he had never been able to be truly open with her. All of this, and she was sitting there telling him how much she trusted him.

    He thought back to the feeling of the mental link. She had done it countless times, but Iymbryl had never really tried to focus on what she was conveying, only hiding parts of himself. "Magic might make you unique. But it has never been what made you special. And I can't say I've ever felt anything from from the mind link, but that might be my own fault. We can try to figure it out together, if you like. Also, I didn't follow you anywhere, I was personally invited by Torrent, if you'll recall."

    The guard captain couldn't help but chuckle. Of course Anne had thrown in for something like this without even realizing the ramifications of what she was doing. No matter how things changed, he was grateful some things probably never would. No, he knew that look. She wasn't even paying attention to what he had said. Iymbryl let out a sigh.

    No matter how much he tried, he couldn't ignore the mounting guilt. She had trusted him, and he had essentially used her. Iymbryl opened his mouth, trying to find the words to tell her everything. To explain what had happened to his father and what had truly brought him to the city. To beg for her forgiveness for the hatred and evil he harbored in his heart. He searched and search, but could find no gentle way to say such painful things. After a long moment, he realized there was no kind way to say what he needed to, and he simply steeled himself. She would probably hate him, probably never speak to him again. But at the very least, she would have the truth.

    "Anne, there is something I need to tell yo-" Out of the corner of his eye, Bronn came around the corner and up the stairs. The guard captain immediately went rigid, realizing he had not only been lapse in paying attention to the situation, but distracted Anne from doing so as well. "Bronn. How did it go?"



    Mechanics

    Main Hand: Empty
    Off Hand: Shield


    Action: N/A
    Bonus Action: Your bonus action goes here.
    Move: Your movement goes here.
    Manipulate: Your one free object interaction goes here.

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

  12.  

    Shayne Kuznetsov - Human Warlockhttps://i.pinimg.com/564x/6a/2c/62/6a2c6228b9f48aaad43fee12b6199eef.jpg


    AC: 13 (leather) | HP: 14/24 | Initiative: +2 | Passive Perception: 13 (120ft Darkvision) | Spell Slots: 2nd 2/2 (+5, DC 13) | Healing Light: 1/4 | Hero Points: 2/3undefined 

    Back into the darkness. As Shayne picked up the rope, memories of their previous fight flooded back to him. He could still feel the icy grip of the Wight in his arm, like it had plunged an icy shard that would never melt into the wound. He'd seen enough undead to last him a lifetime, many lifetimes in fact. But here he was, about to go back into a tomb that had almost murdered him to try and save people he didn't even know. A normal person would just walk away. Shayne wanted nothing more than to drag his sister home. To catch up on all the years he'd missed...to make amends.

    But in the end, it didn't matter what he wanted. Because his sister was already down there, facing whatever horrors they had just barely escaped from last time. The male Kuznetsov twin took a deep breath and descended into the burial chamber. The damned things were already waiting for them. Shayne didn't know if that was good or bad, but in the moment while Amber and Sabyne were rushing forward, it really didn't matter. Everyone he sort of liked or cared about was in this hole now, and they just had to go through these damned undead.

    He half stumbled as he hit the ground, but recovered without looking too foolish in front of Eve. Even as he stood, he was weaving a spell of starlight to blast the creature when a muffled 'hoot' escaped his clothes. "Not now. I'm trying to do something, and you're not a dragon." A chorus of hoots broke out, and Shayne's eyes narrowed. "No, I haven't ever tried casting the spell with my other hand."

    Hoot.

    "That wouldn't even make sense, I'm right handed."

    Hoooot.

    Shayne rolled his eyes and switched his stance, directing the spell with his left hand. "This feels super weird little dude..." The spell exploded, motes of light lancing forward and slamming into the Wight with a force Shayne had never been able to unleash. "huh...okay you can stay...for now."

    Hooooot.

    He tucked the little owl-like creature back into his jacket and moved away to make room for the others coming down.

     



    Mechanics

    Main Hand: Empty
    Off Hand: Empty


    Move: Down the rope he goes and out of the way for the next people to come down. 1 North
    Action: Eldritch Blast Wight (help action from familiar!)
    Bonus Action: N/A
    Manipulate: N/A

     

         

     

  13.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 

    Iymbryl stopped pretending to look at things he couldn't see to face Anne. Silence draped over them for a moment as he considered what to say to her. Mentsu was a complicated thing for Elves raised in Elven lands to adjust to, he really didn't expect Anne to understand it in moment. But he did find it strange she couldn't imagine such things could be taught. She did something similar, he knew, it was why he'd pulled her aside in the first place. It made him grateful that most of the time she was so candid with him. He recalled his own youth, struggling with what felt so inherently wrong. Why couldn't everyone just be honest? As he studied his current conversation alone, he understood exactly why, though that didn't give him much hope for the future.

    He gave her a weak smile. "Truthfully, that moment was rather...uncomfortable. Imagine violating something that was ingrained in you for decades. But yes, I do trust you; more than anyone. Obviously I haven't told you everything about my life, but I certainly trust you with it." His outburst still bothered him deeply. He'd always felt like he had done so well to put forth a persona of someone who could be trusted with responsibility, and yet after just a few days he had crumpled into nothing like a piece of ancient parchment. Iymbryl didn't really understand why, but it also felt wrong to let Anne seem him in his moment of weakness, as though it might lower her opinion of him. And strangely at the same time, he didn't think there was anyone else in the world he could let his guard down in front of. He forced himself out of his own mind and returned his attention to her, hoping to change the topic.

    Her powers were strange, and Anne wasn't the best at academic descriptions. Though her comment was starting to make him wonder about how her magic actually worked. "What makes your mind link easier with me? I remember you told me once you don't use it with everyone, is that some sort of limitation?"

    When she started to digress about Shahalesti and Ragesia, Iymbryl immediately realized his error. As she continued, he couldn't help but feel guilty. If the last twenty-four hours had taught him anything, it was that his ethical beliefs had somehow shifted greatly since he had come to the city. He was grateful for that, and yet it felt like some connection to his homeland had withered away without his notice. Anne was right, he was certain Shaelis wasn't all bad, and yet his interactions with his own people had started to make him question if there was a right side in all of this.

    "Upbringing is a very small part of who a person is in my opinion. If someone is good or bad is determined by their actions and choices. But I've always believed no matter how you were raised, everyone understands the difference between right and wrong. Some people turn a blind eye to it and hide behind their preconceptions, but that doesn't justify what they do. Being ignorant isn't a sin; but truly believe staying that way is."

    But deep down, part of him feared Anne was right. What if there was no hope for the people of Gate Pass? That was, after all, the real reason he'd decided to align himself with the Resistance. It was the only road that might lead to an eventual peace. It was the only road to a better life for Anne, and everyone like her. And until that peace was achieved, Lyceum was the only place she would be safe. The only question that remained unanswered in Iymbryl's heart was: how how many lives would he have to take to ensure she had that future?

    The guard captain let out another sigh and put a hand on her knee. He wasn't sure if she was simply scared, or felt overwhelmed, or something else entirely. But Iymbryl knew that no matter what he had to get Anne out of Gate Pass. "I know things seem bad. But taking this case to Lyceum is the best way to help everyone in the city. Torrent was right to pick you for this, you've done a lot of good for the city in the last twenty-four hours.  And there is no way I'll make it to Lyceum with this group if you don't come." A sly smile crept across his lips. "Plus, you kind of owe me for ditching me on New Year's Eve to fraternize with what I think technically could be considered a syndicate...which are illegal, in case you didn't know."



    Mechanics

    Main Hand: Empty
    Off Hand: Shield


    Action: N/A
    Bonus Action: Your bonus action goes here.
    Move: Your movement goes here.
    Manipulate: Your one free object interaction goes here.

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

  14.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 

    He was half tempted to enumerate the number of stories where the most evil of villains had been given similar upbringings. But in retrospect, that would only make Anne more self conscience of her unorthodox upbringing and cause her to worry. Despite it all, she was a good person. Perhaps a bit too cavalier when it came to the law at times, but no one was perfect.

    "Ah yes, Reginald. I'd quite forgotten his name. Those were some of the most cringeworthy lyrics I'd ever heard. I'm certain Shahalesti poets everywhere were turning in their graves when he took the stage." Iymbryl visibly shuddered as he remembered some of the more...creative liberties he took with both description and pronunciation. "I had half a mind to bring him in for attempted murder of the Elven language." 

    He leaned a bit further, but the majority of the room was still out of sight. He'd only caught the barest of glimpses of Shaelis as she entered. When Anne began to describe what she had seen, Iymbryl could feel the blood in his veins turn to ice. He had already suspected Shaelis was a spy, but the fact that even Anne had noticed any sort of consistency between him and Shaelis after one glace said a great deal. 

    "I am originally from Shahalesti. I suspect she is too." He paused long enough to consider how to weave his comments to where he wanted her to go without actually saying anything untrue. As always, the most common tactic he liked to employ was simply stating a truth and letting people draw their own conclusions. "There is a concept among the Shahalesti. It is called mentsu. I'm not sure if you're familiar with the word, since it has no actual translation into common. Mentsu is sort of like...playing the part that is expected of you while in public. Everything is political to the Shahalesti, or can be. So there is a constant need to be aware of both your actions and how you are perceived." He turned to look back at Anne, with a bit of a smirk. "It is what makes my earlier outburst seem all the worse to me. Most Shahalesti only ever drop that act in private, or around those they have absolute trust in. If you notice it less in me, that is probably because over my years in Gate Pass, I've been trying to break myself of the habit. But it is engrained in us from a very young age. Like the expression: Old habits die hard." And there it was, valgari mot, the art of hiding the truth with another truth. He remembered his first few days of training it had seemed so...dishonest. And yet it was the skill his instructors had said would be his greatest weapon. And indeed it had.

    He let out a short sigh. "Have you heard anything from the others yet?" It was frustrating to not be able to see what was going on, but the risk of her spotting him was simply too great. Iymbryl was certain Larion would have made a report to Shaelis. For now, he would simply need to trust the others would, and could make the plan a success.

    "What do you think of all of this? The Resistance, Ragesia, and the Shahalesti? I'll be honest, I find myself very torn by the current state of things. Shahalesti isn't a bad place, nor are the people. Though I think it would be hard to convince you otherwise after the last few Elves you've met." His thoughts drifted to the murderous celestial. He understood the need for such beings to be the embodiment of absolutes. But even with Ragesia raining fire and death upon the city, he had to believe an entire people couldn't be evil...could they? "I still think Shahalesti could be an ally to Gate Pass. But this interaction worries me. Can the Resistance really save the city alone? The Gate Pass needs all the aid it can if we're to resist Ragesia. And why would they even do such a thing? Even if Coaltongue himself was imprisoned in the dungeon of the city, you'd think there would be some manner of negotiation instead of just outright attack." This was one of the main reasons Iymbryl appreciated his position in the guard. The rules were always clear and easy to follow.

     



    Mechanics

    Main Hand: Empty
    Off Hand: Shield


    Action: N/A
    Bonus Action: Your bonus action goes here.
    Move: Your movement goes here.
    Manipulate: Your one free object interaction goes here.

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

  15.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 

    The plan was in motion now. Iymbryl could feel every hair on his body standing on edge as he waited for Anne's reports. Every once in a while he had to remind himself to breathe. They made their way to the stairwell where they could be hidden but close enough to respond should it be called for. He'd been too nervous to eat, but the smells reminded him of...home.

    Iymbryl nodded along with Anne as she complained about her father. This was more what he was used to. She shared a lot about her life with him over the years. Sometimes over a bottle of wine when he was trying to giver her a little more of a refined palate, other times when he had to carry her home from bars because she was too drunk to even stumble. It had been a bonding moment for them. He still remembered with perfect clarity when she'd asked him about his own father. He'd felt the heat and rage rise within him at the memory; the message of how his father had been murdered when a single mad man had tried to seize control of the council. He'd only told her half truths, but it was enough to lead Anne to what he wanted to know without giving away what had really happened.

    Anne's commentary made his chuckle. "I believe they call that reading Anne. And for all the terrible things Olvyn has done, that was probably one of the few decent ones." It was the idea of Olvyn forcing a child to help with his necromancy that really made Iymbryl's blood boil. He could still remember the shock of meeting Anne's 'nannies' for the first time. He'd managed to keep his composure then, but he had been truly disturbed by how normal it seemed to Anne.

    Even thinking about all of this was starting to stoke a renewed fire in the pit of Iymbryl's stomach. He was silent for a long moment. The words were all there, but as he considered them, he honestly couldn't figure out which to use. It would be easy enough to damn Olvyn for the monster he was, the guard captain was certainly vindicated in any complaints he had. But those words wouldn't help Anne. For the time being, Olvyn was back in her life, like a knife stabbed into a festering wound. He understood how she felt. The hate was so hard to let go of. But it was easy to see how it was eating her up inside. He wouldn't admit it, but it was probably doing even worse to him. "You were a child Anne. No one would have expected you to know or understand." He put an arm around her as they sat on the steps and whispered conspiratorially. "And now you are an adult..." His amber eyes trailed up from the ground to look at her. Suddenly he was perhaps aware of why she thought Bronn might want to kill him... He removed his arm and scooted a bit to the side, feigning as though he was trying to see what was going on. "...and you know how to look out for yourself."

    It was all he could do to keep a modicum of poise as she so casually wished for something he'd secretly been thinking to himself everyday for years. It made him feel vindicated and yet at the same time, his heart ached for Anne. Even the idea of saying that he wished one of his own parents dead seemed...impossible. He'd almost forgotten about the cloth until he felt the warmth of her hand on the back of his neck. He put his hand on top of hers and smiled. "I am. And I'm sorry for worrying you." He paused for a moment and looked her square in the eye. "Despite whatever good and bad he has brought to your life...You still turned into such an amazing person, not everyone can do that by themselves. He might not have the right to be proud, but he'd have to be a fool not to be impressed." A wry smile crept over his face. "And I suppose if you want me to kill him when this is all over, I could do that for you." It was a thing he'd said to her dozens, probably hundreds of times in jest when the two of them got on the topic of Olvyn, though perhaps for the first time, the words felt a bit more hollow to Iymbryl.

    "Honestly, I'm just excited to be there when he finds out about the tattoo. Or that awful lute player with the gross hair you hung out with for a while...what was their name?"
     



    Mechanics

    Main Hand: Empty
    Off Hand: Shield


    Action: N/A
    Bonus Action: Your bonus action goes here.
    Move: Your movement goes here.
    Manipulate: Your one free object interaction goes here.

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

  16.    Lyyren Illuvitesh - Elf Wizard 4 | Bard 3 
    AC: 17 (mage armor) | HP: 72/72 | Initiative: +5 | Passive Perception: 14 (blindsight 10ft) | Spell Slots:  2nd 3/3, 3rd 2/3 4th 0/1 | Bardic Inspiration: 1/3

    Character PortraitThey walked another familiar street, turning corners and navigating traffic with the ease of someone who knew the city inside and out. It was both a pleasant, comforting thing and a bit boring. Lyyren had watched over Zobeck, chronicling the changes over the last century with fascination. Buildings changed, people changed, but the buzz of the city never did. He considered Maty's words. "I have my doubts that they are. Your spell revealed the culprit wasn't a Shadow Fey. Of course it could be an agent of theirs...What I don't understand is why Orlando was being so sketchy with the details. Does he honestly think we're not going to read the journal before returning it? A shame he didn't mention that in the agreement then." Lyyren grinned at his companion. She knew there wasn't much that could keep him from the acquisition of knowledge, which had gotten them into trouble on more than one occasion over the decades. And then they were there. The alley in which they would find one of the most infamous denizens of the city.

    Lyyren had already known it was going to be bad. He had never gone to see the Dragged Woman, but he'd documented several accounts of those who had. She was a staple of Zobeck after all. But knowing something was going to be bad and experiencing it were too very different things. The wizard could feel a chill run up his spine as the apparition made eye contact with them. It was like the air had turned viscous in his lungs and there was a long moment before he realized he had been holding his breath.

    When Maty offered to do the ritual, Lyyren had been about to protest. She'd already almost died in the cartways, and now the Dragged Woman might take something precious from her. Void magic had done more than enough damage already, and he wondered how much more could be taken before she just wasn't Maty anymore. But the more he considered what she said, she wasn't entirely wrong. He would just have to trust her pragmatic sense of negotiation in this matter. Lyyren placed a hand on her shoulder and gave her a reassuring smile. "I'm right here." A wave of confidence flooded Maty's senses with just those words. He'd spoken them perhaps a thousand thousand times, but no matter how badly the situations had gotten they'd always managed to come out on top. Or at least not on the bottom.

    Show Mechanics

    ___________________________________________________

    Main Hand: Empty
    Off Hand: Empty

    Status:

    ___________________________________________________

    Manipulate: N/A
    Bonus Action: Lyyren is going to pass Maty a bardic inspiration for the events to come.
    Action: N/A
    Move: N/A
    Reaction: N/A

    Show Mini Character Sheet

    Mahtar Lyyren Illuvitesh
    Elf Wizard (Bladesinger) 4 | Bard (College of Echoes) 3

    ___________________________________________________
    STATS

    Str 10 (+0) Dex 18 (+4) Con 14 (+2) Int 20 (+5) Wis 12 (+1) Cha 16 (+3)
    HP 72/72 HD 4d6/4d8 AC 17 (mage armor) Speed 30 ft.

    Passive Perception 14 (Blindsight 10ft) Initiative +5
    DM Inspiration Yes
    Languages Common, Elvish, Kobold, Caelmaran, Whisperium
    Background Collegian Feature 

    Knowledge of the Ages

    As a current student or alumnus of your university, you have free access to its expansive library. While in this library, you can spend 1 hour of research to make an Intelligence (Arcana, History, Nature, or Religion) check with advantage. At your GM’s discretion, if this knowledge is present within the library, you can spend 8 hours of research to learn it.
    If this knowledge is beyond your university's knowledge, you can request a research grant to discover the information you seek. The university supplies your travel and lifestyle expenses (up to a Modest lifestyle) for up to 2 months while researching.
    You cannot request a grant more than once per year.

    ___________________________________________________
    WEAPONS

    +1 Elven Warblade +8 attack, 1d8+5 piercing damage

    (Rapier) 1d8 piercing - finesse
    Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

    Dagger +7 attack, 1d4+4 damage

    1d4 piercing - finesse, light, thrown (20/60 ft.)
     

    Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.


    Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.


    Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

    ___________________________________________________
    PROFICIENCIES

    Proficiency +3 Saving Throws Intelligence +8, Wisdom +4
    Skills Acrobatics +7, Arcana +10*, Deception +9*, History +8, Investigation +8, Perception +4, Performance +6
    Tools Lute
    Weapons daggers, darts, slings, quarterstaffs, light crossbows, longsword, shortsword, longbow, shortbow, rapier
    Armor Light

    ___________________________________________________
    FEATS 

    Elven Accuracy

    The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:

    Increase your Dexterity, Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.

    Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.

    ___________________________________________________
    RACIAL FEATURES

    Darkvision

    Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

    Keen Senses

    You have proficiency in the Perception skill.

    Fey Ancestry

    You have advantage on saving throws against being charmed, and magic can't put you to sleep.

    Trance

    Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

    Elf Weapon Training

    You have proficiency with the longsword, shortsword, longbow, and shortbow

    Cantrip

    You know one cantrip of your choice from the wizard's spell list. Intelligence is your spellcasting ability for it.

    ___________________________________________________
    WIZARD CLASS FEATURES

    Arcane Recovery

    You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

    Ritual Casting

    You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.

    Arcane Tradition (Bladesinging)

    Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense.

    Training in War and Song

    When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. (Rapier)

    You also gain proficiency in the Performance skill if you don't already have it.

    Bladesong

    Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.

    You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss Bladesong at any time you choose (no action required).

    While your bladesong is active, you gain the following benefits:

    You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).

    Your walking speed increases by 10 feet.

    You have advantage on Dexterity (Acrobatics) checks.

    You gain a bonus to any Constitution saving throws you make to maintain concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).

    You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

    Cantrip Formulas

    You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

    ___________________________________________________
    BARD CLASS FEATURES

    Bardic Inspiration [d6]

    You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

    Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

    You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

    Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

    Jack of All Trades +1

    Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

    Song of Rest [1d6]

    Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

    The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

    Magical Inspiration

    If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

    Echolocation

    When you join the College of Echoes at 3rd level, you learn how to see with your ears as well as your eyes. As long as you can hear, you have blindsight out to a range of 10 feet, and you have disadvantage on saving throws against effects that would deafen you.

    At 14th level, your blindsight is now out to a range of 15 feet, and you no longer have disadvantage on saving throws against effects that would deafen you.

    Alter Sound

    At 3rd level, you can manipulate the sounds of your speech to mimic any sounds you’ve heard, including voices. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check contested by your Charisma (Deception) check.

    In addition, you can manipulate some of the sounds around you. You can use your reaction to cause one of the following effects.

    Enhance. You can increase the volume of a sound originating within 30 feet of you, doubling the range it can be heard and granting creatures in range of the sound advantage on Wisdom (Perception) checks to detect the sound. In addition, when a hostile creature within 30 feet of you takes thunder damage, you can expend one use of Bardic Inspiration and increase the thunder damage by an amount equal to the number you roll on the Bardic Inspiration die.

    Dampen. You can decrease the volume of a sound originating within 30 feet of you, halving the range it can be heard and granting creatures in range of the sound disadvantage on Wisdom (Perception) checks to detect the sound. In addition, when a friendly creature within 30 feet of you takes thunder damage, you can expend one use of Bardic Inspiration and decrease the thunder damage by an amount equal to the number you roll on the Bardic Inspiration die.

    Distort. You can change 1 word or up to 2 notes within 30 feet of you to another word or other notes. You can expend one use of Bardic Inspiration to change a number of words within 30 feet of you equal to 1 + the number you roll on the Bardic Inspiration die, or you can change a number of notes of a melody within 30 feet of you equal to 2 + double the number you roll on the Bardic Inspiration die. A creature that can hear the sound can notice it was altered by succeeding on a Wisdom (Perception) check contested by your Charisma (Deception) check. At your GM’s discretion, this effect can alter sounds that aren’t words or melodies, such as altering the cries of a young animal to sound like the roars of an adult.

    Disrupt. When a spellcaster casts a spell with verbal components within 30 feet of you, you can expend one use of your Bardic Inspiration to disrupt the sounds of the verbal components. The spellcaster must succeed on a concentration check (DC 8 + the number you roll on the Bardic Inspiration die) or the spell fails and has no effect. You can disrupt a spell only if it is of a spell level you can cast.


     

    Show Equipment

    ___________________________________________________

    Worn/Carried Inventory (14 lbs.)

    o +1 Elven Warblade [rapier] (uncommon) - 2 lbs.

    o Dagger  - 1 lb.

    o Spell Component Pouch - 2 lbs.

    o +1 Arcane Grimoire [Elven Spell Cube] (uncommon) - 3 lbs.

    o Longbow (50gp) - 2 lbs.

    o Quiver of arrows (1gp) 1 lb.

    o Healer's Kit (5gp) - 3 lbs.

    o Find Familiar Spell Components (50gp)
    o Identify Spell Component (100gp)
    o Slither Spell Component (50gp)

     

    General Inventory (34 lbs.)

    o Spellbook - 3 lbs

    o Waterskin (2sp) - 5 lbs.
    o Silk Rope & Grappling Hook (12gp) - 9 lbs.
    o Traveler's Clothes (2gp) - 4 lbs.
    o Bedroll & Blanket (1.5gp) - 10 lbs.
    o Lute (35gp) - 2 lbs.
    o Mess Kit (2sp) - 1 lbs.
    o Rations () - 0 lbs.

    o Black Opal with crest (125gp)

    Coin Purse (6 lbs.)

    Obsidian: 100
    Platinum: 0
    Gold: 203
    Electrum: 0
    Silver: 1
    Copper: 0

     

    Encumbrance

    Max Load: 150 lbs. (15 x STR)

    Current Weight: 54 lbs.

    Show Spells

      

    Wizard Spells
    ___________________________________________________
    Spell Save DC: 16
    Spell Attack Mod: +8

    Cantrips

     

    Booming Blade

    Green Flame Blade

    Memento Mori*

    Shocking Grasp

    Message

    1st Level

    Disguise Self

    Insightful Maneuver* [bonus]

    Shield [Reaction]

    Thunderous Charge* [Bonus Action]

    Unluck on That* [Reaction]

    Comprehend Languages [Ritual]

    Detect Magic (Concentration)[Ritual]

    Find Familiar [Ritual]

    Identify [Ritual]


    2nd Level

    Creeping Ice* (Concentration)

    Enhance Ability (Concentration)

    Hold Person (Concentration)

    Slither* (Concentration)


    Bard Spells
    ___________________________________________________
    Spell Save DC: 14
    Spell Attack Mod: +6
    Spells Known: 6

    Cantrips

    Clockwork Bolt*

    Mage Hand

    1st Level

    Anticipate Weakness* [Bonus Action]

    Auspicious Warning* [Reaction]

    Healing Word [Bonus Action]

    Subliminal Aversion*

    2nd Level

    Lesser Restoration

    Invisibility (Concentration)

     

     

     

  17. Shayne Kuznetsov - Human Warlockhttps://i.pinimg.com/564x/6a/2c/62/6a2c6228b9f48aaad43fee12b6199eef.jpg


    AC: 13 (leather) | HP: 14/24 | Initiative: +2 | Passive Perception: 13 (120ft Darkvision) | Spell Slots: 2nd 2/2 (+5, DC 13) | Healing Light: 1/4 | Hero Points: 2/3undefined 

    After his sister dropped a handful of charcoal into his lap, Shayne looked up with appreciation and wonder in his eyes. "I can't believe you remembered I needed this!" Or that she even knew what it was, but even he knew better than to say that part out loud. As the rest of the group moved back to the main chapel and prepared to go back into the tomb, Shayne sat cross legged just inside the building, the afternoon sun spilling through the door just in front of him. Such rituals always went better in areas where light and dark met. "Sabyne you are going to love this! There were some salvageable pages in Alin's journal, combined with some things I already knew, I'll probably be able to summon some sort of dark devouring angel. OooOOh, or maybe a dragon." His sister waved at him passively as she continued to make her way outside, his eyes flitting to Amber as she followed. "Maybe not a dragon." He muttered to himself. The seal on the floor sat half in the sun, and half in the shadow. Shayne closed his eyes as the ritual completed, the lines drawn in charcoal shifting hues of white and black. Motes of starlight began to coalesce above the small braizer. Light flashed as the power reached the crescendo, Shayne covered his eyes but continued to speak anyway. "Welcome mighty creature! I am your master!" The smile faded as his eyes adjusted and he finally saw the form in front of him. "What the f-"

    ef6575190500efa8ffb8cada7d9473d3.jpg

    A tiny avian creature in colors Shayne had never seen before trembled in front of him. He couldn't tell if the creature was cold, or simply about to be crushed by the weight of his own head. The male Kuznetsov twin looked around, glad that no one had been here to see his spell go awry. "Please tell me you're just shape changed to throw everyone off..." The little 'bird' looked up at him continuing to tremble as though it had just been plunged into an icy river. "No...I didn't think so." While it wasn't as impressive as Shayne had hoped, he did sort of feel bad for the pathetic little thing. He stuffed it into an inner pocket of his jacket and rose to his feet. "And we don't say anything about this to Sabyne..." He muttered to himself as he joined the others, now ready to head down the hole and back into darkness.

    As he came upon them discussing the use of magic. On the one hand, hampering the wight would be helpful. On the other if it could hamper the Drow, that almost seemed more valuable to him. "I guess the question I'd pose is: Are we only going to clear the path to the fortress, or is the plan to actually assault it now? I know we don't need to pick off any raider groups since we have a way in, but they would still have information about the fortress that might be valuable. Not to mention, the time of day seems relevant for planning our attack. If there are Drow, they are most likely alert at night. But if the majority of the force is human, catching them while they slept would have a lot of advantages."  A muffled caterwaul, half way between a hoot and a meep escaped from Shayne's coat, but he gave it a light shove and did his best to cover it with a cough. 

     



    Mechanics

    Main Hand: Empty
    Off Hand: Empty


    Bonus Action: N/A
    Action: N/A
    Move: N/A
    Manipulate: N/A

    Shayne casts the find familiar ritual as the short rest ends and summons an "owl"

         

     

    ef6575190500efa8ffb8cada7d9473d3.jpg.url

  18.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 

    Anne's words did little to alleviate the doubt that had been festering inside of him, but at the very least it had helped calmed him down. He looked up at her. Anne was probably right, though she didn't know it. Iymbryl really didn't have any idea what happiness was anymore. He'd spent ages chasing nothing but his revenge. He had spent ten years in Gate Pass. He had come to love the city, but if he died today, Anne would probably be the only person who would mourn his passing. "Thanks Anne. I'm fine now, and I appreciate it." He paused as he considered her words in his mind. Anne knew that poem with Mary Hume didn't exactly end well, didn't she? But even that was a step forward in the right direction he supposed. "And you know I've been to more bars in the city than you have, right? I just prefer the places that sell drinks that don't taste like hippogriff piss."

    When she mentioned Bronn wanting to kill him, the guard captain actually paused in the process of standing up to look at her. The Dwarf had known her for a long time. He wasn't what Iymbryl would call the best role model, but he looked out for her. His face scrunched up in confusion at the notion. Bronn might be over protective, but of all people, he should at least know any rumors between him and Anne were pure fantasy. 

    He finished standing up and shook his head, as he gave her the best smile he could manage. "You don't give Bronn enough credit. I think he and I are on good enough terms he wouldn't try to kill me over a rumor..." Not that he wanted to test that theory, since the Dwarf tended to favor poison and acid so much it had put him on alchemy watchlist. "I'm pretty sure he wouldn't anyway."

    "But we should get back to the others." He put a hand on her shoulder and gave a light squeeze. "Thank you. And I'm sorry about all of that. Let's go get this case, shall we?" He didn't have a clue what the others would have decided while they were gone, but he'd just have to do his best to protect who he could.



    Mechanics

    Main Hand: Empty
    Off Hand: Shield


    Action: N/A
    Bonus Action: Your bonus action goes here.
    Move: Your movement goes here.
    Manipulate: Your one free object interaction goes here.

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

  19.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 

    Iymbryl hadn't known Belfyr long enough to understand the man. He was starting to suspect he might not ever understand him. Trying to draw on his interactions with the portly half elf, Iymbryl realized Belfyr had now directed the same amount of uncomfortable stares as words toward the guard captain, one. Between the now awkward lack of space in the pantry and the abruptness of the intrusion, Iymbryl was too dumbfounded to even reply. And just like that Belfyr was gone, leaving more wind in his wake than he may have displaced with conversation during the entirety of the duration Iymbryl had known him.

    The silence that remained became even more awkward, though Anne had suddenly done her damnedest to fill it. Of everything she had said, there was one single word that had made him almost fall over in shock. In all the time that Iymbryl had known Anne, she had never once called Olvyn, 'dad'. The sudden revelation of what her slip of the tongue meant started to drag him to a new low. Iymbryl Dacassan had spent the last decade working his way though the guard of Gate Pass. He had been an exemplar as role models went. He had turned down promotions twice, stretching his service into just the right shape to be given the duty he had secretly been aspiring toward all along: To be Olvyn's warden. He had it now, the enchanted mark and magic invocation to render the man completely powerless. All he had needed was the right circumstances. No one would have questioned someone with such a spotless record of service and such ardent dedication. And no one would have doubted one of the most notorious mass murderers in the history of Gate Pass would try and escape in the current situation. All of the stars had aligned for Iymbryl. He was so close to avenging his father's death. And then Anne, this woman who had somehow become his best friend; whose outward hatred had always burned with a fire that rivaled his own hidden loathing, had called the bastard 'dad'. Killing Olvyn before had seemed like such a simple thing. He would have been secretly doing Anne a favor. But how could anyone kill their best friend's 'dad'.

    He was so preoccupied with his own thoughts that Iymbryl couldn't even tell if she was back pedaling for his sake, or because it was what she really wanted. He couldn't have managed to read her now if he wanted to. The guard captain felt as though he would be sick. As she touched his arm, he locked eyes with her. It was like a hole had appeared at the bottom of his stomach and everything inside of him had just dropped out into nothingness. He saw the stool used to reach the highest shelves and barely managed to sit without stumbling. Was this it? The point where he had to choose between friendship and revenge? If he told her the truth, there wouldn't be a friendship anyway. His only way through this was to keep silent. 

    "I-I told you. The archon and Larion. You're right about them. And I was worried Shaelis would share their view. If Sagan is her familiar, I imagine they might hold very similar thoughts on such things. It is just hard to reconcile how something that is supposed to be good and just could seem so...twisted and wrong. But it was selfish of me to try and force my fears onto you.

    And...it makes me worry. There is no guarantee staying out of sight with me would prevent something terrible from happening. Every decision I've made, especially since accepting this..." Mantle? No, it was much heavier than that. This feeling could only be described as a burden, an iron yoke that threatened to drown him as he attempted to swim to shore. "responsibility has been wrong. I know everyone was willing, but do you think I'd be willing to accept that if the worst befell anyone? You?" Iymbryl had subconsciously begun to spiral, his innate training substituting other concerns for the one that now had him in such distress. Not that anything he was saying wasn't the truth. "I was even useless with coming up with this plan! Honestly, I've been more of a detriment since I tried to pull you from something you'd accel at for selfish reasons." He could almost feel tears welling up in his eyes but he put his head in his hands and took a deep breath. Then a sudden laugh escaped his lips. "What was that poem you read me once?

    Barnabus Browning
    Was scared of drowning?

    But it is like knowing I'm going to drown either way." He took another breath and tried to calm himself, his eyes locked on her boots. As if everything else wasn't bad enough, she probably thought he was wasn't even the one thing he'd always managed to be for her: reliable.

    "I'm sorry. I lost it there for a moment." Iymbryl struggled to recover, to replace that veneer of the fearless captain who had memorized every city ordinance and could cite them all from memory. It was a fragile thing, but it would hold.

    "You said we should get back. I don't want to cause you even more distress by adding rumors to what you're dealing with." Iymbryl stood and exhaled, a placid expression painted on his face.



    Mechanics

    Main Hand: Empty
    Off Hand: Shield


    Action: N/A
    Bonus Action: Your bonus action goes here.
    Move: Your movement goes here.
    Manipulate: Your one free object interaction goes here.

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

  20.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 

    Anne was acting strangely. At first he had thought it was the pressure of everything going on but as she pulled away, turned away from him, Iymbryl realized he was part of the problem. She'd been handling this fine on her own, and he'd just gone and made it worse. This wasn't him carrying her in a drunken state back from any number of seedy taverns over the years; Anne didn't need saving, and it wasn't like Iymbryl was some sort of white knight. He was a spy and a traitor who had only come to the city to enact his own revenge upon her father. He didn't have any right to know any of her feelings, let alone tell her to do anything.

    There it was again, that crushing weight in his chest, like chains tightening around his heart and dragging it to the pit of his stomach. What in the hell had he been thinking? He couldn't lead this group. Every choice he had made from the start had been wrong. And now he was alienating what might be his only actual friend. He gave her a hurried nod, now visibly flustered by the whole situation. The more he considered it all, the smaller this pantry seemed to be. His face started growing flush with embarrassment. "You're right. I-I'm sorry, Anne. This was a stupid thing to pull you aside for. Forget everything I said. You're right about you being good with people. If you think you can do it, then I support you."

    It was all he could do to continue nodding along with her report and assessment. "Y-You know your skills best. Just insert yourself where ever you think you'll be the most helpful." Every time he opened his mouth he felt like he was swallowing a little more of his boot. She obviously was anxious to get away from him, and he couldn't even meet her gaze anymore. Iymbryl gave a half hearted laugh, eyes still almost on the floor as he opened the door and offered to let her go first.

     



    Mechanics

    Main Hand: Empty
    Off Hand: Shield


    Action: N/A
    Bonus Action: Your bonus action goes here.
    Move: Your movement goes here.
    Manipulate: Your one free object interaction goes here.

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

  21. Shayne Kuznetsov - Human Warlockhttps://i.pinimg.com/564x/6a/2c/62/6a2c6228b9f48aaad43fee12b6199eef.jpg


    AC: 13 (leather) | HP: 14/24 | Initiative: +2 | Passive Perception: 13 (120ft Darkvision) | Spell Slots: 2nd 2/2 (+5, DC 13) | Healing Light: 1/4 | Hero Points: 2/3undefined 

    Eve's comments were genuine as far as he could tell. But her strange fixation on Sabyne made him just a bit wary. His sister was a bit broken, anyone could see that after what they had been through over the last few days. But now it was starting to feel like perhaps Eve was a bit broken too. Shayne kept his face impassive as he nodded along, but he wondered if where this was headed was healthy. On the one hand, he truly wanted his sister to find someone she could relate to, and if Eve had experience with that, great. And yet there were always those who tended to become overly...obsessive, the longer lived races especially. There wasn't anything he could do about it, so for the time being, he'd just try to help both where he could and hope the whole thing didn't implode.

    In truth, he understood exactly why Sabyne treated Eve the way she did. But he didn't really feel it was his place to say it. "What a very spy-like thing to do." He gave Eve a sly grin. "Well we better get back before someone summons a werewolf, sets the church on fire, or stumbles onto another vampire..." He did have to check in on his sister after all. 

     



    Mechanics

    Main Hand: Empty
    Off Hand: Empty


    Bonus Action: N/A
    Action: N/A
    Move: N/A
    Manipulate: N/A

         

     

  22.  

    Iymbryl Darcassan - Shahalesti Paladin https://i.pinimg.com/564x/19/cc/f5/19ccf52461370b5a820a83760ba0a075.jpg


    AC: 17 (chainshirt & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 

    Iymbryl let his gaze settle on Anne for a long moment. He knew her, probably better than anyone here. He could tell by her posture, the tone of her voice, and the subtle way she looked around at everyone else assembled what was lurking just beneath the surface. The others seemed to have everything well in hand with Diogenes' suggestions, which meant he could focus on the next most important thing. "I'll be sure to remember that." He gave Anne a playful smirk, and ever so subtly nodded his head to insinuate he wanted to talk with her in private.

    As the pair extracted themselves from the meeting, they rounded a corner and noticed a small walk in pantry. Iymbryl gestured for her to go first and then closed the door behind him. "This might be a lot easier if I had some sort of way to signal you to use your..." He tapped his forehead. "I'm not actually even sure what it is. Telepathy?" The Elven Captain shrugged. His amber eyes locked on Anne with an intensity she wasn't accustomed to. He put his hands on her shoulders and leaned in conspiratorially.

    "I know you tend to catch many people's eye. And normally I think you would be the best to help Bronn with something like this, but...not this time." Iymbryl let out a deep breath, as though he'd been holding it for ages. "Anne, these Elves terrify me. That lantern archon is a celestial. A being that is supposed to be the epitome of good. And it murdered some of the guards in that tower because of their ancestry. I know you can handle yourself, but this is an unnecessary amount of danger. Let the old wind bag play distraction, he never seems to shut up about what he knows about this school."

    Iymbryl's hands slid down her shoulders to the sides of her arms. "I want you with me. If anyone was mentioned to Shaelis, it would be the two of us. Your telepathy is going to be the key to holding a plan like this together. It isn't the most flashy role, but it is the most important. Once the fighting starts, we'll both be in the thick of it."

    "I don't know how you've managed to keep it together with all of this going on. I barely am and I know this is harder for you than it is for me." He tried to rally into one of his reassuring smiles, but it was much weaker than he had intended. "I'm sure we've got a few minutes. Be straight with me. Are you okay?"



    Mechanics

    Main Hand: Empty
    Off Hand: Shield


    Action: N/A
    Bonus Action: Your bonus action goes here.
    Move: Your movement goes here.
    Manipulate: Your one free object interaction goes here.

    Spells

    Cantrips:
    Minor Illusion (Shape Shadows)

    1st Level:
    Cure Wounds, Command, Disguise Self, Shield of Faith

    2nd Level:
    Invisibility (Shape Shadows)

         

     

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