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drealynn

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  1. Jasmine Hart Warlock AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 At first there's a snort then a tiny giggle then full blown laughter at the monkey and his rhyme. Wiping tears of amusement off her face Jasmine doesn't hesitate to take a small knife to an embossed button with fancy scrolling on her sleeve and then put it into the cup. At the lost items and things she hesitates a moment before speaking in perfect sylvan "Indeed perhaps we can also help you were you searching for someone named Star?" she bows and then turns to the group. "This is Diralagraun or Dira she asked if we we were enjoying ourselves and if we have lost anything." She would would translate part of the conversation leaving the rest to be revealed in case it was private. statblock tiefling warlock 1 AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 Skills Bold-proficient Arcana +3 Athletics +1 Deception +5 History +3 Insight +2 Investigation +1 Medicine +2 Nature +1 Perception +2 Performance +3 Persuasion +5 Religion +1 Sleight of hand +3 Stealth +3 Survival +2 Attacks eldritch blast 1d20+5 1d10 120 ft toll the dead wis 13 1d8/1d12 60 ft armor of agathys 5 cold damage and temp hp self witch bolt 1d20+5 1d12 30 ft Faerie Fire DC 13 Dex save advantage Sleep 5d8 hp starting with the lowest quarterstaff 1d20+3 1d6+1 0ne handed 1d8+1 two handed dagger 1d20+5 1d4+3 range 20/60ft light crossbow 1d20+5 1d8+3 two handed range 80/320 fey presence wisdom save DC 13 10 ft cube frightened or charmed ASI Tiefling per Tasha's +1 charisma +2 Dexterity Darkvision, You can see in darkness (shades of gray) up to 60 ft. Hellish Resistance You have resistance to fire damage. Infernal You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability. Thaumaturgy(Cantrip) Noble Feature: Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. spells will detail if accepted Charisma save Dc13 spell attack +5 thaumaturgy toll the dead eldritch blast armor of agathys Witch bolt faerie fire sleep OOC Action: -suggested lost and found but will enjoy the rides first the calliopes is fine for me Bonus Action: - Movement: - Reaction: - Object Interaction: - Concentration: -
  2. Inkwell tries to push the giant mechanical turkey back with a large wave of liquid focusing on the arcane force in the air just as her mentor taught her. stats Careful good +1 Clever fair +2 Flashy average +1 Forceful average +3 Quick mediocre +0 Sneaky fair +2 powers Basic Elasticity: Your ink stretches to incredible lengths. By stretching the liquid , you can interact with objects and make melee attacks in an adjacent zone without moving. Additionally, you can contort the ink into rough approximations of animals, objects, and tools, although the mass doesn't change. enhancement: Natural Weapon: Your ink like projections can turn into blades, hammers, clubs…all manner of built-in weaponry. enhancement: invisibility: this is more like camouflage where she can change the color of the ink to match the environment around her wont stand up to close inspection Basic Natural Weapon: You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters. drawback her physical form is actually quite weak stunts Grappler. +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them. (Fate Core, p.119) STRESS O O O CONSEQUENCES Mild (2): Moderate (4): Severe (6): REFRESH: 2
  3. what do I roll against an attack?
  4. any order is fine with me jasmine would be on the practical side and suggested stopping at the lost and found
  5. Jasmine Hart Warlock AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 Jasmine would try to snatch the dandelion out of the air to see what happened but would not make a wish being too cautious to make one. "I mean no offense to the fey its only deals of any sort I'm wary of. Perhaps the lost items section could help in our quest but let us enjoy the sights and sounds first I would like to see everything." Jasmine would reply. She would smile shyly her demeanor shifting to be more relaxed now that they were focused on what was in the carnival. statblock tiefling warlock 1 AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 Skills Bold-proficient Arcana +3 Athletics +1 Deception +5 History +3 Insight +2 Investigation +1 Medicine +2 Nature +1 Perception +2 Performance +3 Persuasion +5 Religion +1 Sleight of hand +3 Stealth +3 Survival +2 Attacks eldritch blast 1d20+5 1d10 120 ft toll the dead wis 13 1d8/1d12 60 ft armor of agathys 5 cold damage and temp hp self witch bolt 1d20+5 1d12 30 ft Faerie Fire DC 13 Dex save advantage Sleep 5d8 hp starting with the lowest quarterstaff 1d20+3 1d6+1 0ne handed 1d8+1 two handed dagger 1d20+5 1d4+3 range 20/60ft light crossbow 1d20+5 1d8+3 two handed range 80/320 fey presence wisdom save DC 13 10 ft cube frightened or charmed ASI Tiefling per Tasha's +1 charisma +2 Dexterity Darkvision, You can see in darkness (shades of gray) up to 60 ft. Hellish Resistance You have resistance to fire damage. Infernal You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability. Thaumaturgy(Cantrip) Noble Feature: Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. spells will detail if accepted Charisma save Dc13 spell attack +5 thaumaturgy toll the dead eldritch blast armor of agathys Witch bolt faerie fire sleep OOC Action: -suggested lost and found but will enjoy the rides first the calliopes is fine for me Bonus Action: - Movement: - Reaction: - Object Interaction: - Concentration: -
  6. As they talked Inkwell began to concentrate changing the color of the ink so it matched the ground and then weaving a tendril towards the large turkey in the back with the intent of shoving it back into the portal if a fight broke out. stats Careful good +1 Clever fair +2 Flashy average +1 Forceful average +3 Quick mediocre +0 Sneaky fair +2 powers Basic Elasticity: Your ink stretches to incredible lengths. By stretching the liquid , you can interact with objects and make melee attacks in an adjacent zone without moving. Additionally, you can contort the ink into rough approximations of animals, objects, and tools, although the mass doesn't change. enhancement: Natural Weapon: Your ink like projections can turn into blades, hammers, clubs…all manner of built-in weaponry. enhancement: invisibility: this is more like camouflage where she can change the color of the ink to match the environment around her wont stand up to close inspection Basic Natural Weapon: You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters. drawback her physical form is actually quite weak stunts Grappler. +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them. (Fate Core, p.119) STRESS O O O CONSEQUENCES Mild (2): Moderate (4): Severe (6): REFRESH: 2 (using the advantage to set up a surprise push is that possible?)
  7. to clarify her question was more in a tone of incredulous or sarcastic she would defiantly not take any kind of deal for reasons
  8. Jasmine Hart Warlock AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 "I beg everyone to be careful and not take such a deal, there is always some strings attached or something unsaid in such a thing. Trust me when I say deals are nothing but trouble. If you still wish an extra ticket I can pay for it EEEK. Let's say that my favorite subject is art then I would not be able to speak of the beauty or sights that we see for example." Jasmine drops her posh act and is deadly serious as she explains her hesitation. statblock tiefling warlock 1 AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 Skills Bold-proficient Arcana +3 Athletics +1 Deception +5 History +3 Insight +2 Investigation +1 Medicine +2 Nature +1 Perception +2 Performance +3 Persuasion +5 Religion +1 Sleight of hand +3 Stealth +3 Survival +2 Attacks eldritch blast 1d20+5 1d10 120 ft toll the dead wis 13 1d8/1d12 60 ft armor of agathys 5 cold damage and temp hp self witch bolt 1d20+5 1d12 30 ft Faerie Fire DC 13 Dex save advantage Sleep 5d8 hp starting with the lowest quarterstaff 1d20+3 1d6+1 0ne handed 1d8+1 two handed dagger 1d20+5 1d4+3 range 20/60ft light crossbow 1d20+5 1d8+3 two handed range 80/320 fey presence wisdom save DC 13 10 ft cube frightened or charmed ASI Tiefling per Tasha's +1 charisma +2 Dexterity Darkvision, You can see in darkness (shades of gray) up to 60 ft. Hellish Resistance You have resistance to fire damage. Infernal You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability. Thaumaturgy(Cantrip) Noble Feature: Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. spells will detail if accepted Charisma save Dc13 spell attack +5 thaumaturgy toll the dead eldritch blast armor of agathys Witch bolt faerie fire sleep OOC Action: - will pay 10 gold if anyone wants an extra ticket Bonus Action: - Movement: - Reaction: - Object Interaction: - Concentration: -
  9. Inkwells eyes widen as she sees the portal and the mechanical robot being driven by a turkey. "Now hold on we just want to know why someone took control of the poor farmer and tried to hurt the people nearby." She made sure to raise her hands and spoke calmly. stats Careful good +1 Clever fair +2 Flashy average +1 Forceful average +3 Quick mediocre +0 Sneaky fair +2 powers Basic Elasticity: Your ink stretches to incredible lengths. By stretching the liquid , you can interact with objects and make melee attacks in an adjacent zone without moving. Additionally, you can contort the ink into rough approximations of animals, objects, and tools, although the mass doesn't change. enhancement: Natural Weapon: Your ink like projections can turn into blades, hammers, clubs…all manner of built-in weaponry. enhancement: invisibility: this is more like camouflage where she can change the color of the ink to match the environment around her wont stand up to close inspection Basic Natural Weapon: You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters. drawback her physical form is actually quite weak stunts Grappler. +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them. (Fate Core, p.119) STRESS O O O CONSEQUENCES Mild (2): Moderate (4): Severe (6): REFRESH: 2
  10. HP 53/53 AC 15 passive perception 11 Initiative +5 walk speed 25ft flight 50 ft Gosalyn retorted in good humor at Grim "It's Quiverwing or QW when I'm working Grim. As for the phantom blot I don't know much about him, when you've fought as many baddies as Darkwing has they sort of blur together. I do have another question what does the counselor Blackjack have to do with everything that's happened? I noticed he was rather rude to you especially Mr. Clover how come?" she asked keeping an eye on Riddle especially. She had chosen her words carefully to be not an outright accusation. actions rakish footwork second wind gunner sharpshooter
  11. I'm still here just didnt have anything to add at the moment
  12. Inkwell ambles back to to the group in mid conversation making sure to wait patiently before interjecting "There's a cave something large was dragged onto up the hill do you know anything about it?" she would ask the farmer. stats Careful good +1 Clever fair +2 Flashy average +1 Forceful average +3 Quick mediocre +0 Sneaky fair +2 powers Basic Elasticity: Your ink stretches to incredible lengths. By stretching the liquid , you can interact with objects and make melee attacks in an adjacent zone without moving. Additionally, you can contort the ink into rough approximations of animals, objects, and tools, although the mass doesn't change. enhancement: Natural Weapon: Your ink like projections can turn into blades, hammers, clubs…all manner of built-in weaponry. enhancement: invisibility: this is more like camouflage where she can change the color of the ink to match the environment around her wont stand up to close inspection Basic Natural Weapon: You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters. drawback her physical form is actually quite weak stunts Grappler. +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them. (Fate Core, p.119) STRESS O O O CONSEQUENCES Mild (2): Moderate (4): Severe (6): REFRESH: 2
  13. Making sure to be still within shouting distance Inkwell would start to follow the tracks to determine where the large item was taken. stats Careful good +1 Clever fair +2 Flashy average +1 Forceful average +3 Quick mediocre +0 Sneaky fair +2 powers Basic Elasticity: Your ink stretches to incredible lengths. By stretching the liquid , you can interact with objects and make melee attacks in an adjacent zone without moving. Additionally, you can contort the ink into rough approximations of animals, objects, and tools, although the mass doesn't change. enhancement: Natural Weapon: Your ink like projections can turn into blades, hammers, clubs…all manner of built-in weaponry. enhancement: invisibility: this is more like camouflage where she can change the color of the ink to match the environment around her wont stand up to close inspection Basic Natural Weapon: You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters. drawback her physical form is actually quite weak stunts Grappler. +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them. (Fate Core, p.119) STRESS O O O CONSEQUENCES Mild (2): Moderate (4): Severe (6): REFRESH: 2
  14. Jasmine Hart Warlock AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 "I've only heard of Kharr'tull I only know its in the planes. I would be curious to know more about your home Fixit if you would like to share. As for an extra ticket what do you mean, we can use a different form of payment?" Jasmine would ask a slight look of alarm on her face at the prospect of a deal. statblock tiefling warlock 1 AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 Skills Bold-proficient Arcana +3 Athletics +1 Deception +5 History +3 Insight +2 Investigation +1 Medicine +2 Nature +1 Perception +2 Performance +3 Persuasion +5 Religion +1 Sleight of hand +3 Stealth +3 Survival +2 Attacks eldritch blast 1d20+5 1d10 120 ft toll the dead wis 13 1d8/1d12 60 ft armor of agathys 5 cold damage and temp hp self witch bolt 1d20+5 1d12 30 ft Faerie Fire DC 13 Dex save advantage Sleep 5d8 hp starting with the lowest quarterstaff 1d20+3 1d6+1 0ne handed 1d8+1 two handed dagger 1d20+5 1d4+3 range 20/60ft light crossbow 1d20+5 1d8+3 two handed range 80/320 fey presence wisdom save DC 13 10 ft cube frightened or charmed ASI Tiefling per Tasha's +1 charisma +2 Dexterity Darkvision, You can see in darkness (shades of gray) up to 60 ft. Hellish Resistance You have resistance to fire damage. Infernal You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability. Thaumaturgy(Cantrip) Noble Feature: Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. spells will detail if accepted Charisma save Dc13 spell attack +5 thaumaturgy toll the dead eldritch blast armor of agathys Witch bolt faerie fire sleep OOC Action: - Bonus Action: - Movement: - Reaction: - Object Interaction: - Concentration: -
  15. The smoke and heat causes Hardcase to take some damage before the group finally arrive at the firefighters. White tiger was able to swiftly pull the debris aside and with their help slowly make it out of the burning building just in time as the flames grow fiercely. Indigo with his shield assist white tiger and hardcase in entering the building and helps carry the panicking firefighter out. Just as Kate try's to enter the building driving her back to the trucks still with one person trapped beneath one. Skill challenge the building is now burning too fiercely to enter again and there is still one firefighter beneath the tipped over truck. that can be reached by using the other truck with a logic check or pure strength I'll accept other skills or powers that could work too Hardcase takes five damage as he doesn't avoid the toxic smoke.
  16. Inkwell Inkwell takes the moment to sneak past the angry farmer to peak into the warehouse hoping for some more clues of where to go next. stats Careful good +1 Clever fair +2 Flashy average +1 Forceful average +3 Quick mediocre +0 Sneaky fair +2 powers Basic Elasticity: Your ink stretches to incredible lengths. By stretching the liquid , you can interact with objects and make melee attacks in an adjacent zone without moving. Additionally, you can contort the ink into rough approximations of animals, objects, and tools, although the mass doesn't change. enhancement: Natural Weapon: Your ink like projections can turn into blades, hammers, clubs…all manner of built-in weaponry. enhancement: invisibility: this is more like camouflage where she can change the color of the ink to match the environment around her wont stand up to close inspection Basic Natural Weapon: You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters. drawback her physical form is actually quite weak stunts Grappler. +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them. (Fate Core, p.119) STRESS O O O CONSEQUENCES Mild (2): Moderate (4): Severe (6): REFRESH: 2
  17. Jasmine Hart Warlock AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 Jasmine holds back a wince at the reference to her more rebellious streak but for once holds her tongue. As her auntie had once said "Your temper is like a fire let it run hot and low to keep it from bursting." She was here for one reason and that was to make everyone see her as she was, to find her friend. Small flames would flicker on her hands for moment before winking out as she controlled her emotions. Now that she was finally focused she could admire the strange group and especially the bug thing addressing them. "A Thri Kreen, a Haragon a Kenku, a teifling and two humans it seems like a start to some grand fairy tale or a joke. By all means it seems we have guide and a quest assuming no one objects?" She would glance at the group with a small smile. A hint of mischief in her eyes as she starts to admire the sights and sounds of the carnival. statblock tiefling warlock 1 AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 Skills Bold-proficient Arcana +3 Athletics +1 Deception +5 History +3 Insight +2 Investigation +1 Medicine +2 Nature +1 Perception +2 Performance +3 Persuasion +5 Religion +1 Sleight of hand +3 Stealth +3 Survival +2 Attacks eldritch blast 1d20+5 1d10 120 ft toll the dead wis 13 1d8/1d12 60 ft armor of agathys 5 cold damage and temp hp self witch bolt 1d20+5 1d12 30 ft Faerie Fire DC 13 Dex save advantage Sleep 5d8 hp starting with the lowest quarterstaff 1d20+3 1d6+1 0ne handed 1d8+1 two handed dagger 1d20+5 1d4+3 range 20/60ft light crossbow 1d20+5 1d8+3 two handed range 80/320 fey presence wisdom save DC 13 10 ft cube frightened or charmed ASI Tiefling per Tasha's +1 charisma +2 Dexterity Darkvision, You can see in darkness (shades of gray) up to 60 ft. Hellish Resistance You have resistance to fire damage. Infernal You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability. Thaumaturgy(Cantrip) Noble Feature: Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. spells will detail if accepted Charisma save Dc13 spell attack +5 thaumaturgy toll the dead eldritch blast armor of agathys Witch bolt faerie fire sleep OOC Action: - Bonus Action: - Movement: - Reaction: - Object Interaction: - Concentration: -
  18. I'm sort of lost as well is the intent to stay at the farm to investigate more or to go find out more about the device? None of my stunts really fit either here other then maybe calling in my contact.
  19. Jasmine Hart Warlock AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 "Sir you are mistaken I have never been to this carnival before. In truth my parents sent me to fetch something they lost. I am Jasmine of the Hart family." Giving a proper curtsy to the group. She holds out her hand expectedly to the wizard before ignoring the gold and paying her own way. She tugs her long yellow braid going over shoulder as she speaks. Everything about her dress is prim and proper her light leather armor is emblazoned with her family crest a leaping stag. "Please let this work please let this work." Jasmine frantically thought as she eyed the ticket both. statblock tiefling warlock 1 AC 14 HP 10 Speed 30ft passive perception 12 Str 12 (1) Dex 17 (3) Con 15 (2) Wis 14 (2) Int 12 (1) Cha 16 (3) Saves Bold - proficient str +1 Dex +3 Con +2 Wis +4 Int +1 Cha +5 Skills Bold-proficient Arcana +3 Athletics +1 Deception +5 History +3 Insight +2 Investigation +1 Medicine +2 Nature +1 Perception +2 Performance +3 Persuasion +5 Religion +1 Sleight of hand +3 Stealth +3 Survival +2 Attacks eldritch blast 1d20+5 1d10 120 ft toll the dead wis 13 1d8/1d12 60 ft armor of agathys 5 cold damage and temp hp self witch bolt 1d20+5 1d12 30 ft Faerie Fire DC 13 Dex save advantage Sleep 5d8 hp starting with the lowest quarterstaff 1d20+3 1d6+1 0ne handed 1d8+1 two handed dagger 1d20+5 1d4+3 range 20/60ft light crossbow 1d20+5 1d8+3 two handed range 80/320 fey presence wisdom save DC 13 10 ft cube frightened or charmed ASI Tiefling per Tasha's +1 charisma +2 Dexterity Darkvision, You can see in darkness (shades of gray) up to 60 ft. Hellish Resistance You have resistance to fire damage. Infernal You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability. Thaumaturgy(Cantrip) Noble Feature: Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. spells will detail if accepted Charisma save Dc13 spell attack +5 thaumaturgy toll the dead eldritch blast armor of agathys Witch bolt faerie fire sleep OOC Action: - Bonus Action: - Movement: - Reaction: - Object Interaction: - Concentration: -
  20. I like the idea of connections with other characters as long as it makes sense to do so. Jasmine has just began to attend balls and the like being only almost eighteen the latest scandal would be the rumor of her being rebellious and wild so much that she was sent away to the countryside. The rumors would also mention a deal with a fey instead of a devil and a wish gone wrong.
  21. I imagined her from a large city so Waterdeep will do as or her circumstances all her parents would probably say was she was "adopted" and would inherit the house some day. doesn't stop rumors/gossip though I made up a patron for Jasmine but was there a fey available that could be connected more to the story? Feel free to pm me if you want to discuss details
  22. Conveniently next to the tipped over truck is another functioning one that could be used to push it out of the way to reach the trapped firefighters beneath. Within the building clouds of noxious smoke billow down the hallways as White Tiger and Hardcase spots some equipment they could use to make their way to the yelling within they also notices large imprinted footprints leading away from the area. Kate and Indigo try to breach the burning building finally making their way through the smoke to find two firefighters one panicking as he's trapped beneath some beams and one unconscious. skill challenge there's one firefighter trapped beneath the tipped over truck that can be reached by using the other truck with a logic check or pure strength I'll accept other skills or powers that could work too For those entering the building you need a resilience check to get through the smoke and then an agility check to get the other firefighters. alternatively one of you could calm the panicking man down with a ego check White tiger and Hardcase have an edge on any checks since they found the extra equipment this is a skill challenge so describe what you do I may grant an edge for clever ideas post in any order
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