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JagrHunter

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Everything posted by JagrHunter

  1. How are we doing attributes? I'll roll. to see whart we do. If he is a lost cause I'll do PB As good as any. I'll be working a Dwarf Barbarian / Totem of Bear
  2. Bochs Bochs runs and charges the nearest ant, his any spear leading the way Moth Moth moves to guard Stryker's back, his flint knife ready Croaker Croaker hops-charges into the fray swinging his bone club in a vicious up-swing catching the ant in the soft underbelly of its thorax. #12 Strike to groin. The foe must make a DC 15 Fort save or spend the next two rounds retching. Stryker "Help the others. Moth, you are with me." yells Striker as he looses and arrow at the nearest ant. OCCPretty sure none hit besides Croaker with a Crit.
  3. Bochs (BlackHammer) Shield Dwarf, Paladin Bochs maintains his heavy crossbow ready for action as he watches the others. He thinks this is typical "Top-sider" craziness, he has no better ideas and simply keeps watch as his newfound party implements the plan. OOC OOC stuff AppearanceMeet Bochs, the Shield dwarf with a name as strong as his spirit. Standing slightly taller than his peers, he commands attention with his well-muscled physique and meticulously maintained beard, armor, and equipment. A captivating detail that catches the eye is the small, glimmering adamantium medallion adorning his neck, proudly displaying the symbol of Moradin. This precious relic holds immense sentimental value, as it was one of the two items Bochs received after the tragic loss of his parents during a perilous trade mission fromthe Glen. The second item, a remarkable dwarven Warhammer, is a cherished family heirloom passed down from his father. Bochs carries these tokens with him, a testament to his resilience and unwavering determination.
  4. Bochs Bochs quickly gathers everything up and moves to join Stryker. Moth Moth hurries sheepishly to form the circle Croaker Croaker lets out a loud croak as he moves to join the others. Stryker "That isn't good. Maybe let's check things out before setting off the ancient Death-machine." growled Stryker, as he quickly scanned the room, circling his hand for the others to gather around him in a defensive circle. "Grab that ruck, we can see what those artifacts do once we are out and have time to divvy them up. We may have to move quick. Unless someone recognizes them?" OCCDo we need to roll to cross?
  5. Deano stopped just short of Zoe's guard post and called out, not wanting to startle the ex-game warden. "Anything?" he asked, presenting her with a small bag of pemmican he had made from a rabbit, nuts, and berries he had dried and blended. Zoe shook her head, accepting the bag, which coaxed one of the rare smiles she gave, as she rose and stretched. "Nope, it's been quiet, considering everything. Heard a mountain lion about maybe two or so klicks to the west. Might have to send out a team to take it down if it gets closer." She added matter of fact. Deano nodded, accepting her expertise as fact. She slung her backpack over her shoulder and handed her long gun to him with reluctance. "Don't break it," she warned, her tone carrying a slight accusation. Deano took the rifle adeptly, ejected the box magazine, extracted the loaded round, and worked the action a few times before reinserting the round and the magazine, preparing the rifle. "Wouldn't dream of it," he responded with a grin. "By the way, have you seen Scott today?"
  6. Bochs (BlackHammer) Shield Dwarf, Paladin "If the All-Hammer wills it..." added Bochs with a nod. OOC OOC stuff AppearanceMeet Bochs, the Shield dwarf with a name as strong as his spirit. Standing slightly taller than his peers, he commands attention with his well-muscled physique and meticulously maintained beard, armor, and equipment. A captivating detail that catches the eye is the small, glimmering adamantium medallion adorning his neck, proudly displaying the symbol of Moradin. This precious relic holds immense sentimental value, as it was one of the two items Bochs received after the tragic loss of his parents during a perilous trade mission fromthe Glen. The second item, a remarkable dwarven Warhammer, is a cherished family heirloom passed down from his father. Bochs carries these tokens with him, a testament to his resilience and unwavering determination.
  7. Thorn 4th-level human Beastmaster: S-18 (+3), I-11 (0), W-12(0), D-16 (+2 AC, +2 Miss), C-12 (0hp), Ch-11 (0). AL-NG; AC: 5; HP 26/26; THACO: 15; Dmg 1d6+3(melee) or 1d4 (Thrown); MV 120’ (40’); speaks avian, feline, rodent, Common, alignment tongue; Weapons: Spear, Short bow w/ 20 arrows, dagger. Thorne greets the pirate beauty with a warm smile. "It is good to see you again, Captain. I wish this venture becomes properous for all of us." added the Beastmaster as he took a seat
  8. , Rogue, Swashbuckler (6th) Young adult 5'11 Male Half-Sea Elf Rogue, CG move 30' / swim 30' | InheiritorYou are the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to you and you are alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, if need be. Skill Proficiencies: Survival, plus one from among Arcana, History, and Religion Tool Proficiencies: Flute Languages: Elvish Equipment: Your inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch containing 15 gp, stats.. STR 14, DEX 16, CON 11, INT 15, WIS 12, CHA 16 | ..saves.. Dex +6, INT +5 | prof.. +3 Skills: Perception +7, Acrobatics +6, History +5, Stealth +9, Persuasion +9, Survival +4 Actions: Stabbing Spear +1 (+6, 1d6+3/1d6+1) | Dagger (+6, 1d4+3, 1d4+1, 20/60) | Unarmed (+5, 3) Lang: Chondathan, Aquan, Elvish, Common, Thieves' Cant Feats / BenefitsBuild bonus feat: Observant: WIS +1 Half-Sea Elf. Swim 30' Child of the Sea Level benefits Fighting Style - Expertise (Stealth, Perception, History, Thieves Tools) - Sneak Attack -extra 1d6 damage w/ advantage Cunning Action - Take Dash, Disengage, or Hide action as a bonus action. Steady Aim - Advantage on next attack roll as bonus action. , Archetype (Swashbuckler) - Feat - Dual Wield You master fighting with two weapons, gaining the following benefits: - You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. - You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light. - You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. Uncanny Dodge - When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. Replacing his coin he admires the beauty of the Sea Elf as he always has from his kin. "Smooth seas, Sandy. The Kraken is with us." he adds as he continues to saw through the line. "Our task is to sever these anchor lines to set the ship underway" OOC...Actions main hand: spear off hand: Actions - swinmming ooc:
  9. Been a while since I rolled a crit in 3.5. Can someone refresh my memory?
  10. Daltin RockFist Shield Dwarf, Barbarian Daltin feels the surge of healing, before being struck again and shrugs it off and attacks the nearest cultist. OOC26 for damage Actions Stats AC: 17, HP:28/49, 3 rounds of rage remaining -2 Ac to 17 +4 Str for 20 (+5Hit/Dam)+4 Con for 19 for +4 HP, +2 for +4 will save 6/rnds remaining. MW dwarven waraxe +12 to hit / 1d10+6 dam. +12 to hit, +6 Damage Content
  11. Sorry..had an emergency trip for work. I'll get something up by tomorrow
  12. Telemachus Burrowdown (Tel) AC: 18 | HP: 86/86 | Lay on Hands: 40/40 | Passive Perception/Insight: 20/19 "Something left unsecured could leave to problems if the wrong person came upon it. Obviously, this was provided for just this type of occasion."" offered Tel stepped into the hovel. Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  13. Bochs "Over here..." yells Bochs as he kneels with the others to examine the skeleton and rucksack. Moth Examines the side of the walls, concentrating on remaining with his group. Croaker Croaker stabs with the ant-spear given by Striker getting its feel and advances forward keeping sight of Striker and Bochs Stryker Striker shakes his head at the carnage before continuing through the fog. "Stay within view of one another." he yells to the others. OCCDo we need to roll to cross?
  14. Telemachus Burrowdown (Tel) AC: 18 | HP: 86/86 | Lay on Hands: 40/40 | Passive Perception/Insight: 20/19 "Not creepy at all..." mutters Tel as he peered around the doorframe looking for anything out of the ordinary. Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  15. Telemachus Burrowdown (Tel) AC: 18 | HP: 86/86 | Lay on Hands: 40/40 | Passive Perception/Insight: 20/19 "Not everything is providence. Evil holds sway sometimes also..." offered Tel as he scanned the surrounding woods, looking for anything out of the ordinary. Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  16. , Rogue, Swashbuckler (6th) Young adult 5'11 Male Half-Sea Elf Rogue, CG move 30' / swim 30' | InheiritorYou are the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to you and you are alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, if need be. Skill Proficiencies: Survival, plus one from among Arcana, History, and Religion Tool Proficiencies: Flute Languages: Elvish Equipment: Your inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch containing 15 gp, stats.. STR 14, DEX 16, CON 11, INT 15, WIS 12, CHA 16 | ..saves.. Dex +6, INT +5 | prof.. +3 Skills: Perception +7, Acrobatics +6, History +5, Stealth +9, Persuasion +9, Survival +4 Actions: Stabbing Spear +1 (+6, 1d6+3/1d6+1) | Dagger (+6, 1d4+3, 1d4+1, 20/60) | Unarmed (+5, 3) Lang: Chondathan, Aquan, Elvish, Common, Thieves' Cant Feats / BenefitsBuild bonus feat: Observant: WIS +1 Half-Sea Elf. Swim 30' Child of the Sea Level benefits Fighting Style - Expertise (Stealth, Perception, History, Thieves Tools) - Sneak Attack -extra 1d6 damage w/ advantage Cunning Action - Take Dash, Disengage, or Hide action as a bonus action. Steady Aim - Advantage on next attack roll as bonus action. , Archetype (Swashbuckler) - Feat - Dual Wield You master fighting with two weapons, gaining the following benefits: - You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. - You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light. - You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. Uncanny Dodge - When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. Finn moved to just above the water line and began to cut through the thick anchor line OOC...Actions main hand: spear off hand: Actions - swinmming ooc:
  17. Betty "Anvil" Hall Description A young lady of Native American heritage in her late teens with dark hair and dark eyes. She dresses comfortably with a t-shirt and/or a hoodie, adding a heavier well-worn leather jacket when needed. She also wears a turquoise necklace around her neck and holds it tight when stressed. Deano found Betty hiding in a port-a-john as he was leaving the Rez. After some coaxing, she crawled out and he was able to give her a good once over and make sure she wasn't injured. They have traveled ever since. Deano expects a lot from Betty, as the Native American culture has endured so much, and she is the next generation. In return he shares their culture, survival tactics and some even hand to hand skills.
  18. Im Flattered. 🙂Yeah probably going to be mutual. He really doesn't align with any of the others
  19. Deano's NPC Betty "Anvil" Hall Description A young lady of Native American heritage in her late teens with blue green hair and dark eyes. She dresses comfortably with a t-shirt and a hoodie, adding a heavier jacket when needed. She also wears a turquoise necklace around her neck and holds it tight when stressed. Deano found Betty hiding in a port-a-john as he was leaving the Rez. After some coaxing, she crawled out and he was able to give her a good once over and make sure she wasn't injured. They have traveled ever since. Deano expects a lot from Betty, as the Native American culture has endured so much, and she is the next generation. In return he shares their culture, survival tactics and some even hand to hand skills.
  20. Play by Post? You lie, I say!
  21. Bochs (BlackHammer) Shield Dwarf, Paladin "Or it could be just an annoying little twit..." added Bochs. "Either way we either bypass it or end it." OOC OOC stuff AppearanceMeet Bochs, the Shield dwarf with a name as strong as his spirit. Standing slightly taller than his peers, he commands attention with his well-muscled physique and meticulously maintained beard, armor, and equipment. A captivating detail that catches the eye is the small, glimmering adamantium medallion adorning his neck, proudly displaying the symbol of Moradin. This precious relic holds immense sentimental value, as it was one of the two items Bochs received after the tragic loss of his parents during a perilous trade mission fromthe Glen. The second item, a remarkable dwarven Warhammer, is a cherished family heirloom passed down from his father. Bochs carries these tokens with him, a testament to his resilience and unwavering determination.
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