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Cynic01

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  1. Name: Hesperos Nature: Idealist Demeanor: Idealist Path/Road: Humanity Attributes Physical - StrengthReserves of Strength ●●●●, DexterityPrecise ●●●●, Stamina ●●● Social - Charisma ●●, Manipulation ●●, Appearance ●●● Mental - Perception ●●, Intelligence ●●, Wits ●● Abilities Talents - Alertness ●●, Athletics ●●●, Awareness ●, Brawl ●●, Empathy ●●, Expression , Intimidation , Leadership , Subterfuge ● Skills - Animal Ken , Archery , Commerce , Crafts , Etiquette ●, Melee ●●, PerformanceField of Expertise - Acting ●, Ride ●, Stealth ●, Survival ● Knowledges - Academics ●, Enigmas , Hearth Wisdom ●, Investigation , Law , Medicine ●●, Occult ●, Politics , Seneschal , Theology ●● Advantages Disciplines - Potence ●, Daimonion(IC) , Obfuscate(IC) , Presence(IC) ● Backgrounds - Contacts ●●●, Resources ●● Virtues - Conscience ●●●, Self-Control ●●●, Courage ●●●● Everything Else Merits - Literacy (1pt), Lingua Franca (1pt), Ambidextrous (1pt) Flaws - Road - Humanity ●●●●● ● Willpower - ●●●●● Languages - Phoenician, Lingua Franca Color Legend ● = Starting Dots ● = Freebies ● = XP Freebie Log Cost/Total Spent - Strength +1 (5/5) - Dexterity +1 (5/10) - Melee +2 (4/14) - Willpower +1 (1/15) - Merit Literacy (1/16) - Merit Lingua Franca (1/18) - Merit Ambidextrous (1/19) - Performance +2 (2/21) XP Earned - January XP (3/3) - Bonus xp from healing all men under/in 1 hour (2/5) - April XP (2/7) - February XP (2/9) - March XP (2/11) - Easter XP (3/14) - Ascension Thursday (3/17) - May XP (2/19) - June XP (2/21) - July XP (2/23) - August XP (2/25) - September XP 2 (27) - Oktober XP 2 (2/29) - November XP 2 (2/31) - December Holidays Bonus XP 6 (6/37) - January XP 2 (2/39) - February XP 2 (2/41) - March XP 2 (2/43) - Easter Bonus XP 3 (3/46) - April XP 2 (2/48) - May June XP 4 (4/52) - Juli XP 2 (2/54) - August XP 2 (2/56) - September XP 2 (2/58) - October XP 2 (2/60) - November XP 2 (2/62) - December XP 6 (6/68) - January + February XP (4/72) - March XP (2/74) - Easter Bonus XP (3/77) - April + May XP (4/81) - June XP (2/83) - July XP (2/85) - August XP (2/87) XP Expenditures Cost/Total Spent
  2. Name: Thais Nature: Conniver Demeanor: Caregiver Path/Road: Humanity Attributes Physical - Strength ●, Dexterity ●●●, Stamina ●● Social - Charisma ●●●, Manipulation ●●●, AppearanceRegal ●●●● Mental - Perception ●●●, Intelligence ●●, Wits ●● Abilities Talents - Alertness ●, Athletics , Awareness ●, Brawl , Empathy ●●, Expression ●, Intimidation , Leadership ●, Legerdemain , Subterfuge ●● Skills - Animal Ken , Archery , Commerce ●, Crafts , Etiquette ●●, Melee ●, PerformanceField of Expertise - Acting ●●●, Ride , Stealth , Survival Knowledges - Academics ●, Enigmas , Hearth Wisdom ●●, Investigation , Law ●, Medicine ●●, Occult ●, Politics ●, Seneschal ●●●, Theology Advantages Disciplines - Potence ●, Daimonion(IC) , Obfuscate(IC) , Presence(IC) ● Backgrounds - Allies ●, Contacts ●●, Resources ●●, Alternate Identity ● Virtues - Conscience ●●, Self-Control ●●●●, Courage ●●●● Everything Else Merits - Literate (1pt), Multi-Lingual (2pt) Flaws - Road - Humanity ●●●●● ● Willpower - ●●●●● ● Languages - Phoenician, Ancient Greek, Mauri Color Legend ● = Starting Dots ● = Freebies ● = XP Freebie Log Cost/Total Spent - Manipulation +1 (5/5) - Expression +1 (2/7) - Melee +1 (2/9) - Performance +2 (4/13) - Willpower +2 (2/15) - Merit Literate (1/16) - Merit Multi-Lingual (2/18) - Stealth +1 (2/20) - Alternate Identity +1 (1/21) XP Earned Reward/Total Earned - January XP (3/3) - Bonus xp from healing all men under/in 1 hour (2/5) - April XP (2/7) - February XP (2/9) - March XP (2/11) - Easter XP (3/14) - Ascension Thursday (3/17) - May XP (2/19) - June XP (2/21) - July XP (2/23) - August XP (2/25) - September XP 2 (2/27) - Oktober XP 2 (2/29) - November XP 2 (2/31) - December Holidays Bonus XP 6 (6/37) - January XP 2 (2/39) - February XP 2 (2/41) - March XP 2 (2/43) - Easter Bonus XP 3 (3/46) - April XP 2 (2/48) - May June XP 4 (4/52) - Juli XP 2 (2/54) - August XP 2 (2/56) - September XP 2 (2/58) - October XP 2 (2/60) - November XP 2 (2/62) - December XP 6 (6/68) - January + February XP (4/72) - March XP (2/74) - Easter Bonus XP (3/77) - April + May XP (4/81) - June XP (2/83) - July XP (2/85) - August XP (2/87) XP Expenditures Cost/Total Spent
  3. Current Study Times Daimonion 5-6 - 12 hours remaining
  4. History Born as the fourth son of a farmer Kroisos' childhood was uneventful. At least as far as others were concerned. The truth is he always had a knack for getting away with whatever mischief he might pull. Either he could pawn blame off on one of his brothers (though often enough he was able to get them involved as well) or the adults simply couldn't believe he was responsible. He also became skilled at patching up his brothers when their adventures or fights left nicks, bruises, and other minor injuries and his mother was more than happy to not have to be bothered with it. As he matured it became clear that he would inherit little, if anything, as his brothers were all healthy and hale. Impeccable as his reputation was and blessed of soft words and features he was soon drawn to the priesthood. As their island had been exposed to both Phoenician and Greek influence there were any number of gods to worship. Despite his lack of proper training his knack for healing had stuck with him and he eventually fell in with Apollo's followers as a popular god of healing (that he was popular played an unconscious part in the choice as well). He learned much from the more experienced priests of Apollo. The speed at which his skill grew started to spread among some of the locals who believed he had been blessed by the gods which often made him the center of attention, something he grew to love. It also gave him a roundabout sort of authority. Few people are willing to question a healer when they're at work, and once their ward is healed there is plenty of goodwill and favor that follows. However it wasn't just the body that a priest would heal but also the soul. He was as much an exorcist as a doctor, expelling the foul spirits that would trouble some and bring about misfortune and illness. It was this proficiency that attracted the attention of his sire, a Molochim Baali who had followed the initial Phoenician founders to the island. Apparently Kroisos' ability wasn't merely a skill at theater and luck, but something else as well. Such a gift could be well used in the battle against the infernal and following some time of observing the Molochim embraced the priest. It was simple enough to cover for his new state. Clearly one such as he who fought foul spirits would eventually draw their ire. So it was that they cursed him to never see the gaze of Apollo. Rather than worry about himself Kroisos would remain devoted to the people he tended to. It was a story that well suited his nocturnal state and was easily bolstered by the gifts of the blood. For a brief period it made him all the more popular. It was a double edged sword; on one hand few would question his word or devotion but on the other the infernal things would know to be wary of him. More than anything he enjoyed the attention and adulation it brought him. However it could not last. He never developed a proficiency for the arts of mystical stealth like others of his kin. His unaging features would eventually draw more question than his sire would allow. So he faked his death, appearing to sacrifice his own life to exorcise a spirit from a minor noble (in truth a ghoul of his sire in on the trick). Eventually his tale would fade and he'd be a local hero. More importantly to his sire it freed him to study the deeper, and more dark, parts of the duties of their line. For decades he was a pupil, servant, and protege of his sire. However in the back of his mind he still craved the praise and influence that his deeds once brought him. When his service was done he bid his sire farewell, wanting to establish himself elsewhere. His sire had mentioned Carthage at one point and the center of power intrigued him. With those who once knew him since dead he was able to return to the mortals of Oea. He claimed to be a wandering mystic who came to the island after hearing a tale of healer they once boasted. Of course as he had firsthand knowledge of the events it was easy to claim to have received vision and blessing of this healer. Thus did he rebuild some of the fame and he had hoped some word would proceed him to Carthage and thus make ingratiating himself among the priests of the city easier. Whether he was lucky or his sire had secretly aided in the spread of the tale his name was not entirely unknown in the city when he arrived. He spend the next couple of years establishing himself in the city and working to curry favor among the priests. The latter he knew would be slow going but he had little problem with that, time was on his side after all. Specialties Charisma (Graceful) - Kroisos has a way of avoiding embarrassing himself or who he speaks with regardless of the topic. This allows him to more easily discuss things that might otherwise give listeners pause. Subterfuge (Finding Weaknesses) - Helping and converting people as well as rooting out demons requires understanding what they might want or need. Finding that often requires rooting out things people might not want others to know. Being able to determine these weaknesses, and thus utilize them, is a valuable tool. Performance (Reading a Crowd) - As someone who seeks to convert people it pays to be able to tell who in a crowd is receptive. It is equally important to be able to tell who might be a problem or a threat. Medicine (Pain Relief) - Demons rely on pain as a motivator and in some cases thrive on it themselves. Being able to alleviate such pain removes one of the key tools at a demons disposal. Theology (Proselytization) - Kroisos wants to spread his faith (with himself as the key leader of course). Being able to speak about such things to a crowd in a way that gets them excited and interested is key. Whether it is telling a rousing tale or determining which god might best appeal to the needs of those he's addressing is a vital skill. Backgrounds Generation ●●●● - Kroisos' sire is one of those embraced in the more recent centuries. Not as antiquated as some he still moves about mortal society with ease. At the cusp between Ancillae and Elder his sire is one of those poised to rise to prominence if Moloch's efforts in Carthage bear fruit for their line. Resources ●● - As a healer he's earned some coin from those nobles who are willing to pay for their loved ones to be seen to quicker than what the gods might otherwise plan. Fame ● - Stories of the pure healer have started to spread from his home city. Though currently limited to those attentive to priestly matters, Kroisos hopes to grow this legend sooner rather than later. Herd ●●● - A group of folk who he has either healed personally or has saved a loved one of theirs from immediate peril. It's not hard to convince them of the sparks of divinity when the euphoria of the kiss is used. Contacts ●● - Ariston, a Greek born merchant who sells herbs, spices, and other sorts of wares that an apothecary might find of use. Batnoam, a Punic brewer whose easy demeanor and libations make for a steady flow of rumor, though given the level of inebriation sometimes subject to exaggeration. Retainers ●● - Kroisos has a pair of devoted (that they are blood bound is clearly secondary to the devotion he engendered in the beginning) acolytes that have come into his service. Thais, an attractive woman in her mid twenties who masquerades as Kroisos' wife. She tends to deal with most of the daytime activities that are required. Hesperos, a man just barely out of his teens who serves as Kroisos aid and assistant for his work. Though not nearly as skilled as his mentor he has an idealistic perseverance that's endearing if sometimes annoying. Domain ●● (Size ● Security ●) - Kroisos has a small home that also serves as his 'doctor's office'. He has a hidden chamber beneath the building that serves as both a shrine and sleeping chamber. Allies ● - Itthobaal, a Carthaginian noble whose only son Kroisos managed to save shortly after arriving in the city. Alternate Identity ●● - He masquerades as a Toreador. His knowledge of feigning the subtleties of humanity combined with the blessed like quality he posses makes an easy fit among the mortal inclined clan. As well their weakness is somewhat easy to feign. Merits Literate (Free) - It would be unbecoming for a proper Greek to not know how to read. Sanctity (2pt) - Even from a young age Kroisos always had a sort of charm/halo about him. Any mischief he might commit would either be downplayed, redirected, or ignored. His seeming desire to help those who need it has certainly added to this saintly quality he holds. Celestial Attunement (1pt) - Many sacred rites involve specific times of the day and night. Learning how to use the position of the stars, moon, the light and color of the sky, even the sounds of the particular sorts of insects and creatures are all incredibly useful. That it might save him from destruction has only added to the habit of keeping careful track of time. Blush of Health (2pt) - Having studied the human body, and looked for signs of illness, he's learned how to mimic the minutia of appearing alive with ease. Multi-lingual (2pt) - A combination of growing up in a city that's known Carthage and Greek rule as well as a desire to study various medical techniques have led Kroisos to develop an odd array of tongues. Flaws Dark Secret (1pt) - Baali Restricted Diet (2pt) - During his medical efforts he has spent far to much time around quantities of the blood of mortals. As such the blood of animals is no longer palatable to him.
  5. "Come and let me see what ails you." Theme Songs Name: Kroisos Clan: Baali (Molochim) Gender: Male Race: Greek/Phoenician Height: 5' 10" Weight: 135 lbs Apparent Age: Mid 20s Actual Age: 130 Date of Birth: 543 Place of Birth: Oea Date of Death: 518 Place of Death: Oea Personality Outwardly he is pleasant with an easy smile. Purposeful but not to the point of appearing driven, he might almost be seen as laid back were it not for gaze which seems to hold an intensity that his manner belies. Ever helpful he's more than willing to listen to someone's troubles and offer advice to them. Inwardly he enjoys the adulation he receives from his throng. To him Dominate is the tool of thugs, for those without the finesse to sway people without blunt force. He's convinced that he has their best interests in mind so of course they would be best served listening to him. Despite his outward softness he has a steadfast core born of seeing people at their worst as well as the other things which the Molochim seek to remove. Appearance Thin and soft with pleasing features. He keeps some his shoulder length wavy blonde hair tied back but leaves enough loose to avoid appearing overly harsh. Standing out in contrast to his light tan skin are bright blue eyes. He favors light colors with many accents of jewelry. Overall he has a non-threatening appearance that yet remains compelling, with an approachability that some with more severe beauty lack. Goals Grow his group of followers Gain power among the priests of the city DARK AGES: VAMPIRE Name: Kroisis Nature: Autocrat Clan: Baali (Molochim) Affiliation: Affiliation Demeanor: Gallant Generation: 7th Concept: "John Constantine" Road: Road of the Hive Sire: Aderbaal ATTRIBUTES PHYSICAL SOCIAL MENTAL Strength ●●○○○ β—‹β—‹ CharismaGraceful ●●●●● β—‹β—‹ Perception ●●●○○ β—‹β—‹ Dexterity ●●○○○ β—‹β—‹ Manipulation ●●●○○ β—‹β—‹ Intelligence ●●●○○ β—‹β—‹ Stamina ●●●○○ β—‹β—‹ Appearance ●●●○○ β—‹β—‹ Wits ●●●○○ β—‹β—‹ ABILITIES TALENTS SKILLS KNOWLEDGES Alertness ●○○○○ β—‹β—‹ Animal Ken β—‹β—‹β—‹β—‹β—‹ β—‹β—‹ Academics ●●●○○ β—‹β—‹ Athletics β—‹β—‹β—‹β—‹β—‹ β—‹β—‹ Archery β—‹β—‹β—‹β—‹β—‹ β—‹β—‹ Enigmas ●○○○○ β—‹β—‹ Awareness ●●○○○ β—‹β—‹ Commerce β—‹β—‹β—‹β—‹β—‹ β—‹β—‹ Hearth Wisdom ●●○○○ β—‹β—‹ Brawl ●○○○○ β—‹β—‹ Crafts β—‹β—‹β—‹β—‹β—‹ β—‹β—‹ Investigation β—‹β—‹β—‹β—‹β—‹ β—‹β—‹ Empathy ●●●○○ β—‹β—‹ Etiquette ●●○○○ β—‹β—‹ Law β—‹β—‹β—‹β—‹β—‹ β—‹β—‹ Expression ●○○○○ β—‹β—‹ Melee β—‹β—‹β—‹β—‹β—‹ β—‹β—‹ MedicinePain relief ●●●●● β—‹β—‹ Intimidation ●○○○○ β—‹β—‹ PerformanceField of Expertise - Acting Specialty - Reading a crowd ●●●●○ β—‹β—‹ Occult ●●○○○ β—‹β—‹ Leadership ●●●○○ β—‹β—‹ Ride β—‹β—‹β—‹β—‹β—‹ β—‹β—‹ Politics ●○○○○ β—‹β—‹ Legerdemain ●○○○○ β—‹β—‹ Stealth β—‹β—‹β—‹β—‹β—‹ β—‹β—‹ Seneschal β—‹β—‹β—‹β—‹β—‹ β—‹β—‹ SubterfugeFinding Weaknesses ●●●●○ β—‹β—‹ Survival β—‹β—‹β—‹β—‹β—‹ β—‹β—‹ Theology ●●●●○ β—‹β—‹ ADVANTAGES DISCIPLINES BACKGROUNDS VIRTUES Daimonion (IC) ●●●●● β—‹β—‹ Generation ●●●●○ β—‹β—‹ Conscience/Conviction ●●●○○ Obfuscate (IC) β—‹β—‹β—‹β—‹β—‹ β—‹β—‹ Resources ●●○○○ β—‹β—‹ Self-Control/Instinct ●●●○○ Presence (IC) ●●●○○ β—‹β—‹ Fame ●○○○○ β—‹β—‹ Courage ●●●●○ Auspex ●●○○○ β—‹β—‹ Herd ●●●○○ β—‹β—‹ Contacts ●●○○○ β—‹β—‹ Retainers ●●○○○ β—‹β—‹ DomainSize ● Security ● ●●○○○ β—‹β—‹ Allies ●○○○○ β—‹β—‹ Alternate Identity ●●○○○ β—‹β—‹ AND EVERYTHING ELSE COMBO DISCIPLINES MERITS RITUALS ComboText Literate (Free)DAV20 pg 422 Ritual 1text Sanctity (2pt)V20 pg 488 This Merit is sometimes called the halo effect; everyone considers you pure and innocent, though not necessarily naΓ―ve. You have a saint-like quality that is hard to pinpoint but cannot be denied. You are trusted, even if you are not trustworthy. At the Storyteller’s discretion, you tend to receive lesser punishments for wrongdoing, and you are liked by most. Ritual 2text Celestial Attunement (1pt)DAV20 pg 422 You innately know what time of day it is and are able to accurately guess the hour of sunrise and sunset within a few minutes. With a moment’s concentration, you may also estimate the position of the stars, even without the aid of a star chart. Blush of Health (2pt)DAV20 pg 420 The Embrace that claimed you did not entirely leach away the tells of your former life. Your skin is cool to the touch rather than cold, retaining a healthy fullness as if blood skill coursed through your veins. You easily pass as a mortal against all but the most thorough examination and the Storyteller may choose to lower the difficulty or reduce penalties to rolls to convince others of your mortality. Cappadocians and Nosferatu may not take this Merit. Multi-Lingual (2pt)Phoenician, Ancient Egyptian, Hebrew DAV20 pg 422 Through patience, study, and/or immersion, you are able to speak another language or languages with native fluency. This represents a full command over the language. For each dot of Intelligence your character possesses, you may know one other language. You may also use this Merit to reflect secret codes, cants, jargon, or sign language as well. Additional languages increase the cost of this Merit by one point per language. FLAWS Dark Secret (1pt)DAV20 pg 423 Baali Something from your past haunts you. If found out, it could destroy your reputation with your clan and coterie. When the truth rears its ugly head, you must quash it or suffer the consequences of your secret getting out. You live every day knowing that at some point, word will get out and you will be unable to stop it. Restricted Diet (2pt)Players Guide to the Low Clans pg 190 Unlike other Cainites, you derive no nourishment from the stale blood of animals. Only the blood of mortals and other vampires can sustain your unlife. This Flaw eventually manifests in most vampires as they age, a prelude to the cannibalistic Thirst of Caine. Flaw 3text Clan Weakness: ???? The Torment in the blood of Caine recoils from religious symbols, and the Baali are particularly vulnerable. Unless those religious symbols have lain abandoned for half a century, any individual brandishing a religious symbol at a Devil is considered to have a True Faith rating one higher than their actual rating. ROAD OF THE HIVE ●●●●● ●○○○○ Aura: Justice (No Modifier) WILLPOWER ●●●●● ●●●○○ β– β– β– β– β–  β– β– β– β– β–  BLOOD POOL β– β– β– β– β–  β– β– β– β– β–  β– β– β– β– β–  β– β– β– β– β–  β– β– β– β– β–  β– β– β– β– β–  Blood Per Turn: β– β– β– β– β–  β–  LANGUAGES Ancient GreekNative Language, Phoenician, Ancient Egyptian, Hebrew Freebie Expenditures - Empathy +1 (2/2) - Enigmas +1 (2/4) - Hearth Wisdom +2 (4/8) - Medicine +2 (4/12) - Politics +1 (2/14) - Theology +2 (4/18) - Willpower +4 (4/22) - Auspex +2 (14/36) - Contacts +2 (2/38) - Retainers +2 (2/40) - Domain +2 (2/42) - Merit Sanctity (2/44) - Merit Blush of Health (2/46) - Merit Multi-Lingual (2/48) - Merit Blush of Life (2/50) - Flaw Dark Secret (-1/49) - Allies +1 (1/50) - Flaw Restricted Diet (-2/48) - Alternate Identity +2 (2/50) XP Earned Award/Total Earned - XP for game start (5/5) - January XP (5/10) - Bonus xp from healing all men under/in 1 hour (4/14) - Festival Creation XP (14/28) - April XP (4/32) - February XP (4/36) - March XP (4/40) - Easter XP (5/45) - Ascension Thursday XP (5/50) - May XP 4 (4/54) - June XP 4 (4/58) - July XP 4 (4/62) - August XP (4/66) - September XP 4 (4/70) - Oktober XP 4 (4/74) - November XP 4 (4/78) - December Holidays Bonus XP 6 (6/84) - January XP 2 (3/87) - February XP 3 (3/90) - March XP 3 (3/93) - Easter Bonus XP 5 (5/98) - April XP 3 (3/101) - May June XP 6 (6/107) - Juli XP 3 (3/110) - August XP 3 (3/113) - September XP 3 (3/116) - October XP 3 (3/119) - November XP 3 (3/122) - December Holidays XP (6/128) - January + February XP (6/134) - March XP (3/137) - Easter Bonus XP (5/142) - April + May XP (6/148) - June XP 3 (3/151) - July XP 3 (3/154) - August XP 3 (3/157) XP Expenditures Hide this Color Legend ● = Starting Dots ● = Freebies ● = XP
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