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TheYell

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  1. The man eats the first bowl of ramen, the first bowl eats the second helping, the third bowl eats the man  😄    
  2. Ouch.  I failed to realize that dumping CON and CHA down to 10 would mean I was using (abusing) extra points.  So I have kept +2 CON +2 CHA for race, and reduced STR from 14 to 13, and DEX from 14 to 12.  That should 0 out for 20 points now.   Max HP from level 1 is 8 +3 from Toughness for 11 HP.   FCB went to skill points for a total of 8 adventuring points and 2 background skill points, as you calculated.  I put 2 background skill points in Handle Animal and Profession at the bottom of the list.  I then picked 7 adventuring skills at 1 point each, at the top of the page, and put the 8th adventuring skill point into Linguistics, a third background skill (and not a class skill).  Biff gets to cast Summon Nature's Ally II as a spell-like ability, enabling him to summon small elementals.  It does not say he can talk to them.  I'm gonna spend skill points in Linguistics to address that.  I HAD been taking Cosmopolitan at Level 1 for a feat, but that is totally incompatible with the local origins backstory so I am just going to pay for Elemental languages as we go. So Biff has Common + Celestial (birth), Sylvan (INT bonus), and Terran (Linguistics).   I see, now, where to employ the dice tower.  I got a visible total of 11 or 110 gold.  I had rolled offscreen and got 5, 1, 1, 2, for 90 gold, and I have built for 90 gold and with your permission to avoid benefiting from incompetence I will stick with 90 gold, which in any case, I have publicly rolled high enough to claim.  
  3. Rewrote a simpler and localized backstory for my feral Hunter.
  4. Background:   Biff Butler was born in Sandpoint to Ham Butler, a half-elf cleric of Erastil, and Dorcas Butler, a half-orc bard, on 3 Pharast 4688.  The parents were surprised to have an aasimar for a son, and Ham dedicated the infant boy to Erastil’s service.    When he was 11 and playing tag, Biff learned he could make himself run faster by thinking like a stag, or see in the dark by thinking like a bat, or do other tricks by thinking like an animal.  But the other children screamed that his face would change when he did these things.  They accused him of being switched by a fey and cheating, and they stopped playing with him.  His tutor Elias the gnome decided he needed to learn Sylvan and started teaching it to him.  So in addition to speaking Celestial since birth somehow, and Common in the home, Biff had extra homework and no playmates.  His father told him clerics need to study hard, and his mother felt put out but didn’t know what to do.   When he was 12, Biff’s parents died of typhoid, and the orphan boy’s relatives indentured him to a merchant in town named Cleon.  Cleon made Biff sleep in a barrel and eat scraps and work twelve hours a day in the docks as a stevedore hauling cargo.     Biff hated his life and decided to run away on his fourteenth birthday.  He was caught, or rather, rescued, by Shalelu Andosana.  She found Biff trying to stay dry under a lonely tree in a meadow in a thunderstorm, and jokingly called in Sylvan that Gates to the First World aren’t opened by lightning strikes.  Biff responded, in Sylvan, that he didn’t care either way.  Shalelu was surprised to find her quarry was a 14-year-old runaway and not a hardened thief like Cleon had misled her to believe.  She brought him back to the docks, but every summer she paid Cleon to “rent” the boy for a month.  She taught Biff more Sylvan, how to live off the land like a ranger, and how to call on Erastil for spellpower, rightly concluding he was a divine conduit.     In the Late Unpleasantness Cleon was found murdered, by the instigators of that general violence or on his own account was not clear and not investigated very hard.  Biff at 17 was the master of his own fate.  He signed on to the first caravan leaving town, an amateur twenty wagon operation bound for Magnimar by land.   This caravan of greenhorns came to a bad end at the hand of goblins led by hobgoblin samurai.  Biff managed to escape into the forest and survive on his own for a month as he’d been trained.  He was found by Shalelu when she came to investigate the carnage several weeks after the massacre.  Shalelu led him north past Sandpoint to a caravan led by Sandru Vhiski, where she obtained him a job as a caravan guard.     After two years of safe travels with Sandru’s caravan, Biff is ready for a longer trek and a chance to really get away from the small town of Sandpoint.  He hears rumors the boss is planning something big, and he’d like to be a part of it.
  5. Well, I wouldn't get to a Large animal form til level 6, and Huge comes at level 8, so we can leave it blank til I meet something that fits.  I meant to limit the list to one per size category, instead of having say 5. If its too much for a level 1 character I'll rewrite him younger and less well-traveled.
  6. Huh.  According to Archives of Nethys there was a campaign trait called Foriegn Tongue, which gave a bonus language for knowing an NPC.  Paizo just let me log in so I can download the Players Guide, and I see no trace of it...I've amended to choose Caravan Guard.   Also looking to Level 4 and beyond, I can wild shape into animal forms I am familiar with.  Which raises the question of what Biff is familiar with. I propose the following list: Diminutive  Bat Tiny   Rat Small  Dog Medium  Eagle Large  Polar Bear Huge  Mastodon Elephant
  7. Hi! Would you consider an Agathion Aasimar who's a Feral Hunter?  Feral Hunter doesn't get the animal companion, and gets limited use of Druid's Wild Shape at level 4.
  8.   Biff Butler Race: Agathion Aasimar Class: Hunter (Feral Hunter) Deity: Erastil Alignment: NG Age: 19 Height: 6'5" Weight: 283 lbs Strength 13 Dexterity 14 Constitution 12 Intelligence 12 Wisdom 16 Charisma 12 Character Sheet   Personality: Gruff but good-hearted.  Intolerant of cruelty.  Just.   Description:  Tall and broad, with a fiery red beard and long hair braided Dwarven fashion.  Wears traveler's clothes under hide armor.   Background:TBD   Gear: Rolled 110 gold Gladius Light Flail Hide armor Buckler Wooden Symbol of Erastil Ranger's Kit Explorer's Outfit Acid Flask Spell Component Pouch Comes to 87 gold and 77 pounds of gear   Party Role:  Scout, melee combatant, light healer
  9. Good gaming folks! It was fun drafting a submission for this one
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