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evedgebah

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  • Closed Game 聽路聽 5 members 聽路聽 Last active

    The ship's mission, you travel to various Galaxies of the Universe to different Earths to collect a billion year old artifact that will lead to human's creator race. Each Earth will be a different setting, places like Star Wars, Star Gate, Traveller, Star Trek. The base system we will be using is d20, so everything has to be converted to that. So the new crew can be from any setting you want, depending on when we can find and visit it, we will pick you up. You need to have a good reason to flee your galaxy and join our crew, then you need to get the crew allow you to join :)

  • Closed Game 聽路聽 4 members 聽路聽 Last active

    The game starts in Dementlieu in Ravenloft. Hans Modenheim is Victor's 3rd cousin and has lived in Dementlieu all his life and is nothing like his famous cousin, being far more humane. He is also a wizard of no little power seeing magic as just another kind of science. He had started a detective agency 6 years ago and employs a decent number of detectives to hire out. He specializes in cases dealing with the supernatural. Hans acknowledges supernatural agents buts thinks of them as part of the natural world as he does magic. Your characters are among the detectives he hires out. This is less dangerous as it might sound since most Dark Lords don't care too much if you kill anyone outside their direct control . The characters should be ECL 10. They will be built on 32 points and 49,000 GP . The maximum you can spend on any one items is 25,000 GP. Outside domains that require them to maintain the atmospehre such as Falkovnia and Tempest the OR of all races is 0. For example an elf will likely be shot on sight as a witch in Tempest but treated like anyone else in Mordent. Any non-evil class under books used can be used. Companions and familiars are not dread companions or familiars in this game, they are regular companions and familiars as I don't like the rule.

  • Read Only Game 聽路聽 6 members 聽路聽 Last active

    (As one of the players put it, now better described as "Over the river, through the woods, across the frozen tundra, into the desert and delving the dungeon deep." But I like the name as an artifact title, so we're keeping it.) In the past, a large tribe of orcs was forced from their home by a seaborne invasion of giants. They were pushed into a resource-rich upper valley that humans, dwarves, and goblins had already scuffled over for ages. Last summer's war was just the latest among these cyclical conflicts. The party was tasked to escape the siege and bring reinforcements from the kingdom at large. They were successful, and this forced the orc warlord Grum to negotiate. His coalition was tenuous, and liable to shatter into factions without careful supervision. The group considered directing this sizable force at the giants instead, along with assistance from the human kingdom. The goal would be to drive the giants back to sea and reclaim Grum's original land for him. However, the other factions were unlikely to spill their own blood for this plan, so it was shelved. Instead, the group traveled down the river into the long-desolate lower valley. There used to be a bustling network of halfling communities here, along with a budding arcane university. That changed when the mages offered to work spells on the ley lines in the area, trying to form a weather control system over the valley. They succeeded, but it had dangerous side effects. The ley lines did not allow spirits to pass beyond them. This prevented the dead from resting, and kept generations of fey trapped inside their own sector of the criss-crossing ley lines. The halfling civilization rapidly collapsed in the face of this, and the university went defunct soon after without anything nearby to support it. The blight compounded, and the land here was dormant. Many trees were dead and petrified. Restless spirits walked the night. The group managed to undo this strangeness and return the valley to normalcy. This opened up lots of living space for the displaced tribes to share, relieving population pressure in the region. In the process, the group learned that one of the former faculty of the university, a necromancer named Hargreave, was still on the loose and plotting to become a lich--to what end, other than longevity, they are still not sure. They tracked him across the desert to a tomb complex called Shemura where he was fortifying a lair for himself. There, the group forced him to flee, acquiring much of his wealth and freeing unwilling minions of his in the process. Now, they are preparing to track him down again and put a permanent stop to his wicked ways. But a complication arose. From the notes and items they recovered, they found hints that their quarry may not be working alone...

  • Public Game 聽路聽 Last active

    A game of gods and men, inspired by Ancient Greece.

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