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Dnd4life

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  1. Added in an edit to my past post up moving up towards Purple and standing to their right.
  2. I'm at work for the day due to time difference.. I don't think I can really push my way through. I'm fine conceding the first solo act that I have if it'll make things smoother/easier for everyone else. Edit; I also don't think melee can attack around corners like that either? So it's all good to me
  3. Yasei "Hmm... So perhaps something larger may be lurking here. Perhaps we should be ready for---" Just as she was responding on Rhigoxus she heard the sound of battle start again. Growling a bit at more of an annoyance since these thugs or such hadn't yet sported a fight Yasei flexes her claws ready to go at them again. Edit; Seeing as the fight started suddenly, Yasei made her way into the room past Rhigoxus and up towards the northern enemy (purple). Standing to his right and strikes at him with a solid punch. Statblock [URL=/sheets/?id=2836334][B][SIZE=+1]Yasei Shizen[/SIZE][/B][/URL] Female Neutral Evil Half-Troll Shifter Barbarian, [B]Level[/B] 3, [B]Init[/B] 5, [B]HP[/B] 54/54, [B]Speed[/B] 30 [B]AC[/B] 21, [B]Touch[/B] 13, [B]Flat-footed[/B] 18, [B]Fort[/B] 8, [B]Ref[/B] 4, [B]Will[/B] -2, [B]Base Attack Bonus[/B] 3 [B]Rend 2d4+7 (If two claws hit) Claw x2 [/B] +8 (1d4+5, x2) [B] Bite [/B] +8 (1d6+5, x2) [B] Unarmed strike [/B] +9 (1d4+5, x2) [B] Mithral Chain Shirt[/B] (+4 Armor, +3 Dex, +4 Natural) [B]Abilities[/B] Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 [B]Condition[/B] Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will Female Neutral Evil Half-Troll Shifter Barbarian, Level 3, Init 5, HP 54/54, Speed 30 AC 21, Touch 13, Flat-footed 18, Fort 8, Ref 4, Will -2, Base Attack Bonus 3 Rend 2d4+7 (If two claws hit) Claw x2 +8 (1d4+5, x2) Bite +8 (1d6+5, x2) Unarmed strike +9 (1d4+5, x2) Mithral Chain Shirt (+4 Armor, +3 Dex, +4 Natural) Abilities Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 Condition Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will
  4. Technically she's still waiting re-approval for the changes before she can go into a game. So if someone else wants to step up they can, no pressure at all. Sorcerer Castings with a few minor Artificer infusions. A lot of spell-like abilities that I'll use in moderation. Some invisibility at will and greater spells but I don't plan to use them fully each day. Main/only damage spell is Magic Missile with some metamagic fun on it. She can find traps and disarm them too. Little bubbly / reserved pixie with childish nature and causing some kind of shenanigans.
  5. OOC wise.. I think it's probably better to wait? Given the short time window of spending one day to outpost, a day of fighting, and a day to return we'd just be returning when they're scheduled to attack. They could attack earlier or later since we wiped out one of the cultist bands BUT by the same thought they may strike early since we escaped and they know there are several threats now within the village. Personally, I think it's a coin toss. Damned if we do, damned if we don't. Unless we do the unholy thing of splitting the party.. DUN DUN DUNN. (Not that I vote for that, lot of work for Rogueblade)
  6. Damien Oathsworn "I'm not sure waiting for the next three days would be the best decision.. I feel they'd likely be aware of our presence considering we've escape the cultist's clutches. Not to mention, we were likely the next set of sacrifices for whatever they were planning on doing." "Perhaps as Zeff mentioned it might be best to strike while the iron is hot and make for the outpost. They may be aware of has transpired but would not expect us to attack them. If we're able to move quickly, we may be able to reach the outpost, clear it of bandits, and then return before the usual raid comes. Granted it is a risk... And I don't think splitting our forces is ideal. If we wait though and are guided to the main base, there's no guarantee that the outpost won't attack here while we're gone, or pincer us." "Worry not Mayor, some of us have a personal grievance to settle with the cultists. Your gold is appreciated but let's wait until after we've finished off the cultists and brought peace back to your area. I think as a group though we need to make a decision soon and stick to it." Statblock [URL=/sheets/?id=2842257][B][SIZE=+1]Damien Oathsworn[/SIZE][/B][/URL] Male Chaotic Good Lesser Aasimar Cleric / Paladin, [B]Level[/B] 3, [B]Init[/B] 0, [B]HP[/B] 33/33, [B]Speed[/B] 40 [B]AC[/B] 14, [B]Touch[/B] 10, [B]Flat-footed[/B] 14, [B]Fort[/B] 8, [B]Ref[/B] 5, [B]Will[/B] 11, [B]Base Attack Bonus[/B] +3 [B]Masterwork Greatsword [/B] +6 (2d6+3, 19-20 / x2) [B]Masterwork Composite Longbow (Arrows) [/B] +4 (1d8+2, x3) [B] Chain Shirt[/B] (+4 Armor) [B]Abilities[/B] Str 14, Dex 10, Con 12, Int 14, Wis 18, Cha 14 [B]Condition[/B] Dark Vision 60, Aura of Good (3), Smith Evil 1/day, Lay of Hands 12/12, Aura of Resolve (Compulsion) +4 to allies, Immune to Diseases, Detect Undead, Travel & Chaos & Knowledge Devotion, Destroy Undead Attempts 9/9, Male Chaotic Good Lesser Aasimar Cleric / Paladin, Level 3, Init 0, HP 33/33, Speed 40 AC 14, Touch 10, Flat-footed 14, Fort 8, Ref 5, Will 11, Base Attack Bonus +3 Masterwork Greatsword +6 (2d6+3, 19-20 / x2) Masterwork Composite Longbow (Arrows) +4 (1d8+2, x3) Chain Shirt (+4 Armor) Abilities Str 14, Dex 10, Con 12, Int 14, Wis 18, Cha 14 Condition Dark Vision 60, Aura of Good (3), Smith Evil 1/day, Lay of Hands 12/12, Aura of Resolve (Compulsion) +4 to allies, Immune to Diseases, Detect Undead, Travel & Chaos & Knowledge Devotion, Destroy Undead Attempts 9/9,
  7. Yasei Watching as her allies were able to finish off the final skeletons Yasei brushes away the dust and bone fragments from herself. Looking around the room, "I do not believe the bandits may have used this room... The dust was thick and heavy. I think this might have been ancient or old magic leftover. There may be other such caskets within this ruin.. Perhaps it be better to break each skeleton we find now. What do you see in the other room Rhigoxus? Anything of importance?" Stepping away from the bodies, Yasei takes a side glance inside the casket to see if there was anything buried with the skeletons. She had remembered that sometimes the dead are buried with items.. Not sure why as once dead your body returned to the soil. All items should be left for the betterment of the tribe to ensure that strong items are still used properly. Statblock [URL=/sheets/?id=2836334][B][SIZE=+1]Yasei Shizen[/SIZE][/B][/URL] Female Neutral Evil Half-Troll Shifter Barbarian, [B]Level[/B] 3, [B]Init[/B] 5, [B]HP[/B] 54/54, [B]Speed[/B] 30 [B]AC[/B] 21, [B]Touch[/B] 13, [B]Flat-footed[/B] 18, [B]Fort[/B] 8, [B]Ref[/B] 4, [B]Will[/B] -2, [B]Base Attack Bonus[/B] 3 [B]Rend 2d4+7 (If two claws hit) Claw x2 [/B] +8 (1d4+5, x2) [B] Bite [/B] +8 (1d6+5, x2) [B] Unarmed strike [/B] +9 (1d4+5, x2) [B] Mithral Chain Shirt[/B] (+4 Armor, +3 Dex, +4 Natural) [B]Abilities[/B] Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 [B]Condition[/B] Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will Female Neutral Evil Half-Troll Shifter Barbarian, Level 3, Init 5, HP 54/54, Speed 30 AC 21, Touch 13, Flat-footed 18, Fort 8, Ref 4, Will -2, Base Attack Bonus 3 Rend 2d4+7 (If two claws hit) Claw x2 +8 (1d4+5, x2) Bite +8 (1d6+5, x2) Unarmed strike +9 (1d4+5, x2) Mithral Chain Shirt (+4 Armor, +3 Dex, +4 Natural) Abilities Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 Condition Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will
  8. Ready for review. Notes: 1) Updated picture / name. Skill sheet is updated. No additional money has been spent. 2) I took Artificer for some crafting fun later. I just assumed that the EXP reserve would have been USED already throughout her adventure to this point thus I am sticking to 0 exp. (She's also 500 exp from a level up so I figure not using any until next level.. Err level 9? Won't really matter). 3) Arcane Thesis (Says -1 to any metamagic but cannot make a spell lower.. So does a +0 metamagic with a +2 metamagic = +0? (Invisible -1 + Empower +1) I assume no and work under the assumption that a metamagic cost cannot be negative but the wording of the feet implies you could somehow lower it? 4) Blue Jay mentioned possibly having the Pixie go full caster progression to keep it simpler instead of the 3/5 progression for 5 levels scaling into the 1:1 for the Pixie Noble. I made the character on the 3/5 but I can adjust if needed. Gives me 3rd level spells and I think a few extra ones to pick. 5) I have listed the Easy Metamagic for the -1 to a specific spell listed as a possible request.. Unsure if I can gain Dragon Subtype to get the one in Dragon magic but.. That's not for at least a few levels so... Not really a requirement / request atm. I believe that's it.. Any comments, concerns, questions, or such feel free to let me know. I do greatly appreciate allowing the rebuild. I took her more focused into one area (Magic Missile Mage) so going to see how it goes from there. Cheers.
  9. It's been a slow process for me time wise to rebuild my level 7. If I keep the history the same, I think I'm just a few feats away from finishing. Though that's still two, possibly three that would be ready. Edit; Finished off my character just waiting for the re-review. So maybe we'll have enough?
  10. Damien Oathsworn HP: 33/33 Letting out a low whistle at the shimmering wings that Dolly had in the morning, Damein wondered if some gods just weren't playing favourites more openly than others. Shaking away such thoughts from his head he stuck to the group following along at a decent pace. Unfortunately they weren't able to reach the Hollow on their first hike but being near enough to see it ensured that they would arrive in the early morning. Nodding at the right decision that the town's folk took in hiding away upon the appearance of another group that was not familiar to them Damien let the other members speak first. Hearing the village head speak of this Barrow King, Damien tried to recall what he could to share with the others. Statblock [URL=/sheets/?id=2842257][B][SIZE=+1]Damien Oathsworn[/SIZE][/B][/URL] Male Chaotic Good Lesser Aasimar Cleric / Paladin, [B]Level[/B] 3, [B]Init[/B] 0, [B]HP[/B] 33/33, [B]Speed[/B] 40 [B]AC[/B] 14, [B]Touch[/B] 10, [B]Flat-footed[/B] 14, [B]Fort[/B] 8, [B]Ref[/B] 5, [B]Will[/B] 11, [B]Base Attack Bonus[/B] +3 [B]Masterwork Greatsword [/B] +6 (2d6+3, 19-20 / x2) [B]Masterwork Composite Longbow (Arrows) [/B] +4 (1d8+2, x3) [B] Chain Shirt[/B] (+4 Armor) [B]Abilities[/B] Str 14, Dex 10, Con 12, Int 14, Wis 18, Cha 14 [B]Condition[/B] Dark Vision 60, Aura of Good (3), Smith Evil 1/day, Lay of Hands 12/12, Aura of Resolve (Compulsion) +4 to allies, Immune to Diseases, Detect Undead, Travel & Chaos & Knowledge Devotion, Destroy Undead Attempts 9/9, Male Chaotic Good Lesser Aasimar Cleric / Paladin, Level 3, Init 0, HP 33/33, Speed 40 AC 14, Touch 10, Flat-footed 14, Fort 8, Ref 5, Will 11, Base Attack Bonus +3 Masterwork Greatsword +6 (2d6+3, 19-20 / x2) Masterwork Composite Longbow (Arrows) +4 (1d8+2, x3) Chain Shirt (+4 Armor) Abilities Str 14, Dex 10, Con 12, Int 14, Wis 18, Cha 14 Condition Dark Vision 60, Aura of Good (3), Smith Evil 1/day, Lay of Hands 12/12, Aura of Resolve (Compulsion) +4 to allies, Immune to Diseases, Detect Undead, Travel & Chaos & Knowledge Devotion, Destroy Undead Attempts 9/9,
  11. Yasei Not even feeling the slightest bit threatened by the Skeletons attacks Yasei watches as their swords swing wide of their mark. With just the two left, Yasei sees that Rhigoxus's slam attacks seem to be dealing significant damage.. Unfortunately Yasei wasn't yet that skilled so she needed to make do with what she had. Fuill Attack on Living (ha) Skeleton (Unsure if Faith kills one, if not I'll target weaker and then use any successful attacks after that on the remaining one) OOC - DMI'm really bad at this dice roller... I forgot the +2 for flanking on the Unarmed + Claw attacks again <<;; But it doesn't matter since I was greater enough and the second claw, which I wrote in Claw 1 would miss anyways. Sorry! Statblock [URL=/sheets/?id=2836334][B][SIZE=+1]Yasei Shizen[/SIZE][/B][/URL] Female Neutral Evil Half-Troll Shifter Barbarian, [B]Level[/B] 3, [B]Init[/B] 5, [B]HP[/B] 54/54, [B]Speed[/B] 30 [B]AC[/B] 21, [B]Touch[/B] 13, [B]Flat-footed[/B] 18, [B]Fort[/B] 8, [B]Ref[/B] 4, [B]Will[/B] -2, [B]Base Attack Bonus[/B] 3 [B]Rend 2d4+7 (If two claws hit) Claw x2 [/B] +8 (1d4+5, x2) [B] Bite [/B] +8 (1d6+5, x2) [B] Unarmed strike [/B] +9 (1d4+5, x2) [B] Mithral Chain Shirt[/B] (+4 Armor, +3 Dex, +4 Natural) [B]Abilities[/B] Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 [B]Condition[/B] Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will Female Neutral Evil Half-Troll Shifter Barbarian, Level 3, Init 5, HP 54/54, Speed 30 AC 21, Touch 13, Flat-footed 18, Fort 8, Ref 4, Will -2, Base Attack Bonus 3 Rend 2d4+7 (If two claws hit) Claw x2 +8 (1d4+5, x2) Bite +8 (1d6+5, x2) Unarmed strike +9 (1d4+5, x2) Mithral Chain Shirt (+4 Armor, +3 Dex, +4 Natural) Abilities Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 Condition Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will
  12. Yasei A little annoyed that her claws did less damage than anticipated, Yasei strikes with greater resolve against the nearest target that had already been wounded by her teammates. Seeing that her allies had already dispatched one of the skeletons it was likely these two would fall shortly. With their inability to strike her Yasei wasn't worried about any lasting wounds. Fuill Attack on Red Skeleton (I forgot Flanking on the Unarmed Strike (+15 to hit) and one of the claws. The claw would miss regardless. Sorry) Statblock [URL=/sheets/?id=2836334][B][SIZE=+1]Yasei Shizen[/SIZE][/B][/URL] Female Neutral Evil Half-Troll Shifter Barbarian, [B]Level[/B] 3, [B]Init[/B] 5, [B]HP[/B] 54/54, [B]Speed[/B] 30 [B]AC[/B] 21, [B]Touch[/B] 13, [B]Flat-footed[/B] 18, [B]Fort[/B] 8, [B]Ref[/B] 4, [B]Will[/B] -2, [B]Base Attack Bonus[/B] 3 [B]Rend 2d4+7 (If two claws hit) Claw x2 [/B] +8 (1d4+5, x2) [B] Bite [/B] +8 (1d6+5, x2) [B] Unarmed strike [/B] +9 (1d4+5, x2) [B] Mithral Chain Shirt[/B] (+4 Armor, +3 Dex, +4 Natural) [B]Abilities[/B] Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 [B]Condition[/B] Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will Female Neutral Evil Half-Troll Shifter Barbarian, Level 3, Init 5, HP 54/54, Speed 30 AC 21, Touch 13, Flat-footed 18, Fort 8, Ref 4, Will -2, Base Attack Bonus 3 Rend 2d4+7 (If two claws hit) Claw x2 +8 (1d4+5, x2) Bite +8 (1d6+5, x2) Unarmed strike +9 (1d4+5, x2) Mithral Chain Shirt (+4 Armor, +3 Dex, +4 Natural) Abilities Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 Condition Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will
  13. Coming out of captivity, anywhere aside the cultist sacrificial alter sounds good to Damien.
  14. 1) Do Spell-Like abilities gain the benefits of Spell Focus: X? I know there's that one feat form Book of Vile Darkness (Boost Spell-like) but that only applies to one. On the SRD of it mentions they function in all ways as spells so I would maybe lean yes? Though online from what I read there's some debate since some sources for 3.5 make them fully separate and having nothing to do, but then no way to improve them. I do know there's separate metamagic feats for them so I'm not looking into things like that. 2) Has anyone successfully used a Crusader on Post by Post? I can't think of a simple/smooth/good way to deal with their recovery method that's random in each post aside just rolling each round and changing the number for each maneuver. 3) Would I be able to request Sarah from the Approved Characters to be moved into the Submission? Would be easier to do the rework under that thread to make sure nothings mixed up or people think it's weird that it's a re-build under an already accepted character. 4) I remember seeing somewhere someone said that if you quality for the class at level 6 (with the PRC that you're going for) you could take it at 6th level. I believe that's not normally the case in games but thought I'd check here.
  15. Yasei Hearing movement from behind her that did not sound completely like the movement of her allies, Yasei turns to see a few skeletons getting to their feet. Seeing as two others have already gotten into the fight, Yasei moves a little better to position herself by two enemies. Bringing her claws to bear, Yasei digs into the most northern skeleton. 5-foot step into C-6 Fuill Attack on Grey Skeleton (Any carry over into Red?) Statblock [URL=/sheets/?id=2836334][B][SIZE=+1]Yasei Shizen[/SIZE][/B][/URL] Female Neutral Evil Half-Troll Shifter Barbarian, [B]Level[/B] 3, [B]Init[/B] 5, [B]HP[/B] 54/54, [B]Speed[/B] 30 [B]AC[/B] 21, [B]Touch[/B] 13, [B]Flat-footed[/B] 18, [B]Fort[/B] 8, [B]Ref[/B] 4, [B]Will[/B] -2, [B]Base Attack Bonus[/B] 3 [B]Rend 2d4+7 (If two claws hit) Claw x2 [/B] +8 (1d4+5, x2) [B] Bite [/B] +8 (1d6+5, x2) [B] Unarmed strike [/B] +9 (1d4+5, x2) [B] Mithral Chain Shirt[/B] (+4 Armor, +3 Dex, +4 Natural) [B]Abilities[/B] Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 [B]Condition[/B] Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will Female Neutral Evil Half-Troll Shifter Barbarian, Level 3, Init 5, HP 54/54, Speed 30 AC 21, Touch 13, Flat-footed 18, Fort 8, Ref 4, Will -2, Base Attack Bonus 3 Rend 2d4+7 (If two claws hit) Claw x2 +8 (1d4+5, x2) Bite +8 (1d6+5, x2) Unarmed strike +9 (1d4+5, x2) Mithral Chain Shirt (+4 Armor, +3 Dex, +4 Natural) Abilities Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 Condition Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will DM Note: The one in B4 is purple. 🙂
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