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Dnd4life

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  1. Apologies I haven't been around. IRL has been keeping me very busy and I had thought that some time might be getting freed up.. It turns out that isn't the case. Due to not knowing how things are going to be looking for the next little bit I'm going to pull myself out of the games here at the tavern for the time being. Sorry. Things are all good just too busy that with the few moments of quiet time I have I find myself not wanting to do anything. I have enjoyed all my games up to this point and once again sorry it took so long.
  2. Apologies I haven't been around. IRL has been keeping me very busy and I had thought that some time might be getting freed up.. It turns out that isn't the case. Due to not knowing how things are going to be looking for the next little bit I'm going to pull myself out of the games here at the tavern for the time being. Sorry. Things are all good just too busy that with the few moments of quiet time I have I find myself not wanting to do anything. I have enjoyed all my games up to this point and once again sorry it took so long.
  3. Apologies I haven't been around. IRL has been keeping me very busy and I had thought that some time might be getting freed up.. It turns out that isn't the case. Due to not knowing how things are going to be looking for the next little bit I'm going to pull myself out of the games here at the tavern for the time being. Sorry. Things are all good just too busy that with the few moments of quiet time I have I find myself not wanting to do anything. I have enjoyed all my games up to this point and once again sorry it took so long.
  4. Apologies I haven't been around. IRL has been keeping me very busy and I had thought that some time might be getting freed up.. It turns out that isn't the case. Due to not knowing how things are going to be looking for the next little bit I'm going to pull myself out of the games here at the tavern for the time being. Sorry. Things are all good just too busy that with the few moments of quiet time I have I find myself not wanting to do anything. I have enjoyed all my games up to this point and once again sorry it took so long.
  5. Damien Oathsworn HP: 33/33 "While my magic is no where near as potent as Daitan I have the minor ability to create water at about 30-feet of distance.. If there are some torches along the walls and such if we can get just within range I can extinguish them before we get closer. Besides that I have a few of the basic empowering abilities to assist our allies. Besides that... A Bow which I don't put much faith in. If you need someone to protect you while channel your magics Daitan I can assist with that."
  6. Yasei It was a curious thing that such a creature could vanish without a moments notice. A little perplexed at how adept it was in the shadows Yasei did remember that there were many such creatures with the same abilities in the wilds of her home. Sniffing at the air in an attempt to track the creature Yasei holds her ground. Standard: Sniff (Scent) Statblock [URL=/sheets/?id=2836334][B][SIZE=+1]Yasei Shizen[/SIZE][/B][/URL] Female Neutral Evil Half-Troll Shifter Barbarian, [B]Level[/B] 3, [B]Init[/B] 5, [B]HP[/B] 54/54, [B]Speed[/B] 30 [B]AC[/B] 21, [B]Touch[/B] 13, [B]Flat-footed[/B] 18, [B]Fort[/B] 8, [B]Ref[/B] 4, [B]Will[/B] -2, [B]Base Attack Bonus[/B] 3 [B]Rend 2d4+7 (If two claws hit) Claw x2 [/B] +8 (1d4+5, x2) [B] Bite [/B] +8 (1d6+5, x2) [B] Unarmed strike [/B] +9 (1d4+5, x2) [B] Mithral Chain Shirt[/B] (+4 Armor, +3 Dex, +4 Natural) [B]Abilities[/B] Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 [B]Condition[/B] Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will Female Neutral Evil Half-Troll Shifter Barbarian, Level 3, Init 5, HP 54/54, Speed 30 AC 21, Touch 13, Flat-footed 18, Fort 8, Ref 4, Will -2, Base Attack Bonus 3 Rend 2d4+7 (If two claws hit) Claw x2 +8 (1d4+5, x2) Bite +8 (1d6+5, x2) Unarmed strike +9 (1d4+5, x2) Mithral Chain Shirt (+4 Armor, +3 Dex, +4 Natural) Abilities Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 Condition Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will
  7. Pymir, Master Magic Missile Mage "Oh, that does seem much better than my idea of tossing magical rocks at the creature. Glad to see you here!" Running over to Bozo and reaching forward to grab one of the flasks, Pymir looks at the rocks in his hand and only offers a small sigh before stuffing them in his pocket in hopes the magic might still remain on them should they prove usable. With flask in hand Pymir takes careful aim before throwing a flask at the troll. Level 1 spells: 5/6 used Infusions 1: 1/3 used Statblock [URL=/sheets/?id=2909425][B][SIZE=+1]Pymir, FrostClaw[/SIZE][/B][/URL] Male Chaotic Neutral Silverbrow Human Missile Sorcerer, [B]Level[/B] 3, [B]Init[/B] 2, [B]HP[/B] 26/26, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 12, [B]Flat-footed[/B] 15, [B]Fort[/B] 4, [B]Ref[/B] 4, [B]Will[/B] 11, [B]Base Attack Bonus[/B] 2 [B] Claws [/B] +2 (1d3, x2) [B] Mage Armor[/B] (+4 Armor, +2 Dex, +1 Natural) [B]Abilities[/B] Str 10, Dex 14, Con 14, Int 16, Wis 12, Cha 17 [B]Condition[/B] Low-Light Vision, Darkvision (60-feet), +4 Against Sleep/Paralysis, Feather Fall 1/day, Spell Levels: Level 0 - 0/6 Level 1 - 3/6 Male Chaotic Neutral Silverbrow Human Missile Sorcerer, Level 3, Init 2, HP 26/26, Speed 30 AC 17, Touch 12, Flat-footed 15, Fort 4, Ref 4, Will 11, Base Attack Bonus 2 Claws +2 (1d3, x2) Mage Armor (+4 Armor, +2 Dex, +1 Natural) Abilities Str 10, Dex 14, Con 14, Int 16, Wis 12, Cha 17 Condition Low-Light Vision, Darkvision (60-feet), +4 Against Sleep/Paralysis, Feather Fall 1/day, Spell Levels: Level 0 - 0/6 Level 1 - 3/6
  8. Sarah Tomb-Warden "I don't mind. I'd just like to make sure the heart is for me though. I find it the most tender and delicious part. Well, let's go and play!" Seeing the foes before her, Sarah tries to recall any small details she could to assist herself in fighting them. While doing so, she imbued herself with additional power while she rushes forward towards one of the dire weasel. Free - Knowledge Devotion (Religion?) +2 Bonus (Insight Attack/Damage) Swift - Law Devotion (10 rounds) +3 Profane to Attack Full Round - Charge (+2 attack / -2 AC) Character Sheet [URL=/sheets/?id=2907515][B][SIZE=+1]Sarah Tomb-Warden[/SIZE][/B][/URL] Female Lawful Evil Undead Fey Undead Holy Pixie Warrior, [B]Level[/B] 7, [B]Init[/B] 2, [B]HP[/B] 84/84, [B]DR[/B] 3 / Cold Iron || Spell Resistance: 18, [B]Speed[/B] 15 / 40 (Perfect Flying ) [B]AC[/B] 28, [B]Touch[/B] 17, [B]Flat-footed[/B] 26, [B]Fort[/B] 8, [B]Ref[/B] 9, [B]Will[/B] 15, [B]Base Attack Bonus[/B] +4 [B]+1 Executioner's Mithral Mace [/B] +9 (1d10+4, x3) [B] Bite Attack [/B] +8 (1d4+1, x2) [B]Paralysis - DC 17 - 1d4+1 rnds Claw Attack [/B] +8 (1d3+1, x2) [B]+1 Mithral Fullplate[/B] (+9 Armor, +2 Dex, +1 Size, +2 Natural, +4 Misc) [B]Abilities[/B] Str 16, Dex 14, Con -, Int 18, Wis 21, Cha 16 [B]Condition[/B] Low-Light Vision, Dark Vision 60, Turn Resistance +2, Diet Dependent - Flesh, Undead Traits, Trap Sense +1, Prescient Sense (Evasion in Armor), Rebuke Undead 0/12 Pixie Spell-like: Charm Monster 0/7 Day || Entangle 0/7 Day || Sleep 0/7 Day (Equal to HD+CHA for enemies HD) || Reduce/Englarge Self 0/7 Day || Confusion 1/7 Day || Detect Good/Evil/Law/Chaos/Thoughts 0/14 Day || Greater Invisibility 0/7 Day (2 uses = 24 hours. Self Only) || Dispel Magic 0/3 Day || Suggestions 0/7 Day }} Hold Person 0/7 Day Cleric Casting: Spell Zero 0/5 || Spell One 0/6 || Spell Two 0/5 || Spell Three 0/4 Female Lawful Evil Undead Fey Undead Holy Pixie Warrior, Level 7, Init 2, HP 84/84, DR 3 / Cold Iron || Spell Resistance: 18, Speed 15 / 40 (Perfect Flying ) AC 28, Touch 17, Flat-footed 26, Fort 8, Ref 9, Will 15, Base Attack Bonus +4 +1 Executioner's Mithral Mace +9 (1d10+4, x3) Bite Attack +8 (1d4+1, x2) Paralysis - DC 17 - 1d4+1 rnds Claw Attack +8 (1d3+1, x2) +1 Mithral Fullplate (+9 Armor, +2 Dex, +1 Size, +2 Natural, +4 Misc) Abilities Str 16, Dex 14, Con -, Int 18, Wis 21, Cha 16 Condition Low-Light Vision, Dark Vision 60, Turn Resistance +2, Diet Dependent - Flesh, Undead Traits, Trap Sense +1, Prescient Sense (Evasion in Armor), Rebuke Undead 0/12 Pixie Spell-like: Charm Monster 0/7 Day || Entangle 0/7 Day || Sleep 0/7 Day (Equal to HD+CHA for enemies HD) || Reduce/Englarge Self 0/7 Day || Confusion 1/7 Day || Detect Good/Evil/Law/Chaos/Thoughts 0/14 Day || Greater Invisibility 0/7 Day (2 uses = 24 hours. Self Only) || Dispel Magic 0/3 Day || Suggestions 0/7 Day }} Hold Person 0/7 Day Cleric Casting: Spell Zero 0/5 || Spell One 0/6 || Spell Two 0/5 || Spell Three 0/4
  9. Damien Oathsworn HP: 33/33 With things settling down and some time to actually collect themselves was provided, Damien tended to his equipment as best he could. A slight polish here, perhaps a stitch there, a rock in a boot successfully removed, and that wasn't even the worst of it. Either way, time passed and it seemed a guide? A hunter that the other members were familiar with approached the group and Zeff was quick to briefly explain the situation for her. "More or less as Zeff said. There were some bandits that were seeking to attack the down and we dealt with them. Some of us were once prisoners of the cultists themselves so we offered our assistance in removing them. I believe we were just making plans on which of their two outposts we were wanting to attack first. I think the decision may be the smaller one? We likely only have so much time until they realize their scouting party is missing."
  10. Take care of yourself first. IRL has been beating be back too and my free time is small right now.. <<;;
  11. Sorry. I was a little unsure since I wanted to move back into the room during the initiative to actually see the foe. I edited the bottom of my post to be at G-11 (Just north of the pillar we believe the creature to be behind) With at least two rounds(?) I should be able to make it there. If I'm unable to ready an attack that's fine I'll hang out there for now.
  12. Sarah Tomb-Warden "Sounds good. Let's move on and see what we find. Hmmm Hmm Hmmm." Humming to herself as she flew along with the group, when they got to the large open area Sarah had a little bit of an urge to go and explore the large chasm though it was stopped by the feeling of something... evil... That wasn't her. Blinking a few times even though she didn't need to, once the black unicorn came into sight she couldn't help but gasp. "Oh! It's so lovely! Look at it! The majestic coat... The pure power of evil and darkness that radiates off of it! I want it! I want it! I want it! Oh.... It doesn't look like it wants to be taken though... Hehehe... I wanted to try a Unicorn heart and now I guess I can!" Character Sheet [URL=/sheets/?id=2907515][B][SIZE=+1]Sarah Tomb-Warden[/SIZE][/B][/URL] Female Lawful Evil Undead Fey Undead Holy Pixie Warrior, [B]Level[/B] 7, [B]Init[/B] 2, [B]HP[/B] 84/84, [B]DR[/B] 3 / Cold Iron || Spell Resistance: 18, [B]Speed[/B] 15 / 40 (Perfect Flying ) [B]AC[/B] 28, [B]Touch[/B] 17, [B]Flat-footed[/B] 26, [B]Fort[/B] 8, [B]Ref[/B] 9, [B]Will[/B] 15, [B]Base Attack Bonus[/B] +4 [B]+1 Executioner's Mithral Mace [/B] +9 (1d10+4, x3) [B] Bite Attack [/B] +8 (1d4+1, x2) [B]Paralysis - DC 17 - 1d4+1 rnds Claw Attack [/B] +8 (1d3+1, x2) [B]+1 Mithral Fullplate[/B] (+9 Armor, +2 Dex, +1 Size, +2 Natural, +4 Misc) [B]Abilities[/B] Str 16, Dex 14, Con -, Int 18, Wis 21, Cha 16 [B]Condition[/B] Low-Light Vision, Dark Vision 60, Turn Resistance +2, Diet Dependent - Flesh, Undead Traits, Trap Sense +1, Prescient Sense (Evasion in Armor), Rebuke Undead 0/12 Pixie Spell-like: Charm Monster 0/7 Day || Entangle 0/7 Day || Sleep 0/7 Day (Equal to HD+CHA for enemies HD) || Reduce/Englarge Self 0/7 Day || Confusion 1/7 Day || Detect Good/Evil/Law/Chaos/Thoughts 0/14 Day || Greater Invisibility 0/7 Day (2 uses = 24 hours. Self Only) || Dispel Magic 0/3 Day || Suggestions 0/7 Day }} Hold Person 0/7 Day Cleric Casting: Spell Zero 0/5 || Spell One 0/6 || Spell Two 0/5 || Spell Three 0/4 Female Lawful Evil Undead Fey Undead Holy Pixie Warrior, Level 7, Init 2, HP 84/84, DR 3 / Cold Iron || Spell Resistance: 18, Speed 15 / 40 (Perfect Flying ) AC 28, Touch 17, Flat-footed 26, Fort 8, Ref 9, Will 15, Base Attack Bonus +4 +1 Executioner's Mithral Mace +9 (1d10+4, x3) Bite Attack +8 (1d4+1, x2) Paralysis - DC 17 - 1d4+1 rnds Claw Attack +8 (1d3+1, x2) +1 Mithral Fullplate (+9 Armor, +2 Dex, +1 Size, +2 Natural, +4 Misc) Abilities Str 16, Dex 14, Con -, Int 18, Wis 21, Cha 16 Condition Low-Light Vision, Dark Vision 60, Turn Resistance +2, Diet Dependent - Flesh, Undead Traits, Trap Sense +1, Prescient Sense (Evasion in Armor), Rebuke Undead 0/12 Pixie Spell-like: Charm Monster 0/7 Day || Entangle 0/7 Day || Sleep 0/7 Day (Equal to HD+CHA for enemies HD) || Reduce/Englarge Self 0/7 Day || Confusion 1/7 Day || Detect Good/Evil/Law/Chaos/Thoughts 0/14 Day || Greater Invisibility 0/7 Day (2 uses = 24 hours. Self Only) || Dispel Magic 0/3 Day || Suggestions 0/7 Day }} Hold Person 0/7 Day Cleric Casting: Spell Zero 0/5 || Spell One 0/6 || Spell Two 0/5 || Spell Three 0/4
  13. Yasei Seeing as how the foe wasn't going to move from behind the rock as Tham and Faith both sought to see out either side of the rock. Readying herself, Yasei followed along behind Faith to assist her on that side of the rock. "It appears this creature may not just be all instinct. Only one of them was seen is that correct? Do we think there could be another one nearby?" Moved to G11 Statblock [URL=/sheets/?id=2836334][B][SIZE=+1]Yasei Shizen[/SIZE][/B][/URL] Female Neutral Evil Half-Troll Shifter Barbarian, [B]Level[/B] 3, [B]Init[/B] 5, [B]HP[/B] 54/54, [B]Speed[/B] 30 [B]AC[/B] 21, [B]Touch[/B] 13, [B]Flat-footed[/B] 18, [B]Fort[/B] 8, [B]Ref[/B] 4, [B]Will[/B] -2, [B]Base Attack Bonus[/B] 3 [B]Rend 2d4+7 (If two claws hit) Claw x2 [/B] +8 (1d4+5, x2) [B] Bite [/B] +8 (1d6+5, x2) [B] Unarmed strike [/B] +9 (1d4+5, x2) [B] Mithral Chain Shirt[/B] (+4 Armor, +3 Dex, +4 Natural) [B]Abilities[/B] Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 [B]Condition[/B] Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will Female Neutral Evil Half-Troll Shifter Barbarian, Level 3, Init 5, HP 54/54, Speed 30 AC 21, Touch 13, Flat-footed 18, Fort 8, Ref 4, Will -2, Base Attack Bonus 3 Rend 2d4+7 (If two claws hit) Claw x2 +8 (1d4+5, x2) Bite +8 (1d6+5, x2) Unarmed strike +9 (1d4+5, x2) Mithral Chain Shirt (+4 Armor, +3 Dex, +4 Natural) Abilities Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 Condition Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will
  14. I think this was asked before when I was building Yasei since I'm using the Unarmed Barbarian variant which gets TWF down the road. I'm also using claws so I need to add the, "Elbows, feet, knees, ect" to my attack fluff post to be allowed to use my claw attacks. Mind you.. That one Dragon feat that got approved of adding a Claw/Slam to your Unarmed attacks is looking tempting as I gain more hits. Granted Blue Jay ruled I can't rend with it since it is not a claw attack I think the added damage will eventually outscale it. Provided I get that far.
  15. Damien Oathsworn HP: 33/33 The fighting all finished and done with, Damien joins up with the group to keep an eye on the scout who quickly drops his weapons in a hope to stay alive. It seems that the intimidation of the rest of the group was enough to bring the young lad into line. Looking over towards Zeff who was now slowly counting out the pile of gold coins Damien decides to go over and join him. He takes a quick look over the small stacks of coins, "Everything looks good Zeff. Very impressive work keeping the piles all nice and neat. The good news is... If you're missing a finger but still have your feet you could count with your toes as well. If you like, while we're travelling and safe I wouldn't mind assisting you with some basic counting lessons. A grand Giant such as yourself should be well versed in numbers I'd say."
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