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Djacob91

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  1. Darvin tried to peer into the darkness as the doors opened. He saw one of the two become wreathed in light and added his own. With a word of power, he held the orb he had carried from Neverwinter up. A light erupted from within, shining out as the eyes gazed out into the darkness and dispelled it. "I do believe that someone asked for light." He added with a smirk as he held the light aloft to fill the room beyond. Actions/OOC Standard Action: Cast Daylight upon my crystal arcane focus. That will be a 60ft bright, 60ft dim sphere centered on Darvin. Move Action: Concentration: Daylight; Duration 1hr Conditions: Statblock Str 8 (-1) Dex 14 (2) Con 12 (1) Int 14 (2) Wis 10 (0) Cha 16 (3) Proficiency Bonus: +3 INIT: +2 AC: 13 HD: 5/5d8 HP: 32/32; TEMP: 0 Speed: 30 ft Passive Perception: 12 Gifts: Charm of Bounty: Create Food and Water 3/3 Human: Bonus Skill/Feat Cloistered Scholar: Library Access Warlock: Otherworldly Patron: Celestial (Savras) Pact Magic Healing Light: 6/6 Eldritch Invocations: -Agonizing Blast -Beguiling Influence -Book of Ancient Secrets -Repelling Blast Pact of the Tome (Detect Magic; Identify) Rod of the Packeeper: 1/1 (1 per day, regain a spell slot) ASI: Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex lvl 4: Eldritch Adept Attacks Eldritch Blast +7 1d10+3 Club +2 1d6-1 Dagger +5 1d4+2 Spell Slots Pact Magic: LVL 3: 1/2 Magic Initiate: Hex: 1/1 Spells Known Spells Known LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify LVL 2: Lesser Restoration; Suggestion LVL 3: Daylight; Hypnotic Pattern
  2. Welcome back. Hope your vacation was nice. I'll have a post up later today, but I'm planning on a daylight spell for all the light.
  3. Theren looked over the fight for a moment. Most were focused on the demon and the invisible dwarves. Even his fey friend continued to jump into that fight, sparing only a passing swipe at the slaad as it ambled past. Theren left them to it, instead turning his focus towards the slaad and Duncan. With the need to keep the fey bound to this place, he was left with simple spells, but he did enjoy some of them. With one such spell, he called out towards the slaad, "You know, I'd be lying if I said you were surprising. In fact, you have been predictable to the point of banality, the most surprising part of you being that you bother to show up to this little treasure hunt." Actions/OOC Standard: I'll toss a Vicious Mockery at the Slaad, hoping it fails hoping it fails again for that Disadv to attack. Move Action: Concentration: Summon Fey; Duration: 1hr Conditions: Mirthful Fey: Spell LVL 4; AC: 16; HP: 40/40 Mirthful Fey Actions: Reaction: AoO Slaad Move: Move to Glabby Standard: Multiattack Glabby Bonus Action: Fey Step 30ft North East of Gabby, trying to give the Slaad a little room. Oh, and if Gabby is already dead, then he'd target one of the invisible guys instead. I'll throw some Adv/Disadv rolls for the attacks down just in case. Statblock Str 8 (-1) Dex 16 (3) Con 12 (1) Int 19 (4)Base: 10 (0) Wis 14 (2) Cha 18 (4) Proficiency Bonus: +4 Jack of all Trades Bonus: +2 INIT: +5 AC: 15 HD: 11/11d8 HP: 16/67; TEMP: 0 Speed: 30 ft Passive Perception: 20 Darkvision (60ft) By Popular Demand Fey Ancestry Bardic Inspiration d10 4/4 Jack of All Trades Song of Rest: d10 Cutting Words Expertise Countercharm Magical Secrets Lucky: 1/3 DM Inspiration: 1/only Hartkiller's Lucky: 3/only Rapier Piercing, Finesse +7 1d8+3 Dagger Piercing, Finesse, Thrown(20/60) +7 d4+3 Wand of Web: 5/7 charges; DC15 Seer's Scroll of Teleportation: 1/1 Spell Slots LVL 1: 3/4 LVL 2: 3/3 LVL 3: 2/3 LVL 4: 2/3 LVL 5: 1/2 LVL 6: 1/1 LVL 7: 0/0 LVL 8: 0/0 LVL 9: 0/0 Spells Known LVL 0: Vicious Mockery, Minor Illusion, Prestidigitation, Mending LVL 1: Bane, Cure Wounds, Dissonant Whispers, Healing Word LVL 2: Heat Metal, Invisibility, Lesser Restoration LVL 3: Aura of Vitality, Counterspell, Major Image, Slow, Summon Fey, Tongues LVL 4: Dimension Door LVL 5: Circle of Power, Synaptic Static LVL 6: Mass Suggestion
  4. Darvin turned toward the source of the sound, not that he could see it regardless of the door in the way. "I think that's our cue." Actions/OOC Standard Action: Move Action: Concentration: Conditions: Light Statblock Str 8 (-1) Dex 14 (2) Con 12 (1) Int 14 (2) Wis 10 (0) Cha 16 (3) Proficiency Bonus: +3 INIT: +2 AC: 13 HD: 5/5d8 HP: 32/32; TEMP: 0 Speed: 30 ft Passive Perception: 12 Gifts: Charm of Bounty: Create Food and Water 3/3 Human: Bonus Skill/Feat Cloistered Scholar: Library Access Warlock: Otherworldly Patron: Celestial (Savras) Pact Magic Healing Light: 6/6 Eldritch Invocations: -Agonizing Blast -Beguiling Influence -Book of Ancient Secrets -Repelling Blast Pact of the Tome (Detect Magic; Identify) Rod of the Packeeper: 1/1 (1 per day, regain a spell slot) ASI: Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex lvl 4: Eldritch Adept Attacks Eldritch Blast +7 1d10+3 Club +2 1d6-1 Dagger +5 1d4+2 Spell Slots Pact Magic: LVL 3: 2/2 Magic Initiate: Hex: 1/1 Spells Known Spells Known LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify LVL 2: Lesser Restoration; Suggestion LVL 3: Daylight; Hypnotic Pattern
  5. Trying to weasel your way out of a dangerous spot there?
  6. Your hidden text blocks worked as intended. Or atleast I presume so based on the one I can see.
  7. Darvin nodded his agreement, his light fading out until only darkness remained. Once Vithka had closed the door, he whispered to the others, "If fighting starts, we need to get in there quick. I'll provide light, you guys just rush in." Actions/OOC Standard Action: Move Action: Concentration: Conditions: Light Statblock Str 8 (-1) Dex 14 (2) Con 12 (1) Int 14 (2) Wis 10 (0) Cha 16 (3) Proficiency Bonus: +3 INIT: +2 AC: 13 HD: 5/5d8 HP: 32/32; TEMP: 0 Speed: 30 ft Passive Perception: 12 Gifts: Charm of Bounty: Create Food and Water 3/3 Human: Bonus Skill/Feat Cloistered Scholar: Library Access Warlock: Otherworldly Patron: Celestial (Savras) Pact Magic Healing Light: 6/6 Eldritch Invocations: -Agonizing Blast -Beguiling Influence -Book of Ancient Secrets -Repelling Blast Pact of the Tome (Detect Magic; Identify) Rod of the Packeeper: 1/1 (1 per day, regain a spell slot) ASI: Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex lvl 4: Eldritch Adept Attacks Eldritch Blast +7 1d10+3 Club +2 1d6-1 Dagger +5 1d4+2 Spell Slots Pact Magic: LVL 3: 2/2 Magic Initiate: Hex: 1/1 Spells Known Spells Known LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify LVL 2: Lesser Restoration; Suggestion LVL 3: Daylight; Hypnotic Pattern
  8. Darvin can/will turn off his light spell. I'll have a post to that effect after work when I can do so on a computer and not my phone.
  9. Darvin looked at the pair of goodberries with a nod, eating them with a quick thanks to Markax. As they all stacked up at the door, he gave Vithka a firm nod. "Crack the door and lead the assault when you are ready. We've got your back." He whispered, holding his focus up and ready to fire off more bolts of magical energy. Actions/OOC Standard Action: Move Action: Concentration: Conditions: Light Statblock Str 8 (-1) Dex 14 (2) Con 12 (1) Int 14 (2) Wis 10 (0) Cha 16 (3) Proficiency Bonus: +3 INIT: +2 AC: 13 HD: 5/5d8 HP: 32/32; TEMP: 0 Speed: 30 ft Passive Perception: 12 Gifts: Charm of Bounty: Create Food and Water 3/3 Human: Bonus Skill/Feat Cloistered Scholar: Library Access Warlock: Otherworldly Patron: Celestial (Savras) Pact Magic Healing Light: 6/6 Eldritch Invocations: -Agonizing Blast -Beguiling Influence -Book of Ancient Secrets -Repelling Blast Pact of the Tome (Detect Magic; Identify) Rod of the Packeeper: 1/1 (1 per day, regain a spell slot) ASI: Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex lvl 4: Eldritch Adept Attacks Eldritch Blast +7 1d10+3 Club +2 1d6-1 Dagger +5 1d4+2 Spell Slots Pact Magic: LVL 3: 2/2 Magic Initiate: Hex: 1/1 Spells Known Spells Known LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify LVL 2: Lesser Restoration; Suggestion LVL 3: Daylight; Hypnotic Pattern
  10. Theren looked around for a moment as more creatures entered the fight, including a few more invisible creatures if the fighting around Bloodaxe was anything to go by. Waving towards Bloodaxe and his fight, he called out to the fey, "Do help him with those, I'll be there in but a moment." Leaving the fey to his own fight, he turned towards the slaad facing off against Eireann. Weaving together some magic, he laced his next words as he called out, "You should leave as you were not invited to this little party. Come on, hop to it." He let the magic fly to wrack against its mind as he tried to keep his distance from both fights. As he was doing that, the fey continued to slash against the demon near Bloodaxe. A pair of slashes against it and it stepped back, using its magic to fade away and fade back in a couple dozen feet away. Actions/OOC Standard: Dissonant Whisperes against the Slaad. It needs to roll a DC 17 Wis Save. On a failure, it takes Psy damage and uses its reaction to move its speed away, so towards the South Eastern corner, and provoaking AoOs. On a success, it does not move and takes half damage. Move Action: Move north west, south west, south west, south west. Should be just north of the central lift thing. Concentration: Summon Fey; Duration: 1hr Conditions: Mirthful Fey: Spell LVL 4; AC: 16; HP: 40/40 Mirthful Fey Actions: Standard: Multiattack Glabby Move: Bonus Action: Fey Step 30ft East of Gabby Oh, and if Gabby is already dead, then he'd target one of the invisible guys instead. I'll throw some Adv/Disadv rolls for the attacks down just in case. Statblock Str 8 (-1) Dex 16 (3) Con 12 (1) Int 19 (4)Base: 10 (0) Wis 14 (2) Cha 18 (4) Proficiency Bonus: +4 Jack of all Trades Bonus: +2 INIT: +5 AC: 15 HD: 11/11d8 HP: 16/67; TEMP: 0 Speed: 30 ft Passive Perception: 20 Darkvision (60ft) By Popular Demand Fey Ancestry Bardic Inspiration d10 4/4 Jack of All Trades Song of Rest: d10 Cutting Words Expertise Countercharm Magical Secrets Lucky: 1/3 DM Inspiration: 1/only Hartkiller's Lucky: 3/only Rapier Piercing, Finesse +7 1d8+3 Dagger Piercing, Finesse, Thrown(20/60) +7 d4+3 Wand of Web: 5/7 charges; DC15 Seer's Scroll of Teleportation: 1/1 Spell Slots LVL 1: 3/4 LVL 2: 3/3 LVL 3: 2/3 LVL 4: 2/3 LVL 5: 1/2 LVL 6: 1/1 LVL 7: 0/0 LVL 8: 0/0 LVL 9: 0/0 Spells Known LVL 0: Vicious Mockery, Minor Illusion, Prestidigitation, Mending LVL 1: Bane, Cure Wounds, Dissonant Whispers, Healing Word LVL 2: Heat Metal, Invisibility, Lesser Restoration LVL 3: Aura of Vitality, Counterspell, Major Image, Slow, Summon Fey, Tongues LVL 4: Dimension Door LVL 5: Circle of Power, Synaptic Static LVL 6: Mass Suggestion
  11. Darvin looked down at his wound. It was., not too bad at the moment, but something to keep an eye on. Looking up and around, he nodded towards the others. "Yes, let's keep moving, lest we be caught here and surrounded. And keep an eye out for another underground tunnel. If that bunker outside did not have a hidden door, then it would connect around here somewhere." He added, tossing a wave towards the bunker they had past outside. Actions/OOC Standard Action: Move Action: Concentration: Conditions: Light Statblock Str 8 (-1) Dex 14 (2) Con 12 (1) Int 14 (2) Wis 10 (0) Cha 16 (3) Proficiency Bonus: +3 INIT: +2 AC: 13 HD: 5/5d8 HP: 24/32; TEMP: 0 Speed: 30 ft Passive Perception: 12 Gifts: Charm of Bounty: Create Food and Water 3/3 Human: Bonus Skill/Feat Cloistered Scholar: Library Access Warlock: Otherworldly Patron: Celestial (Savras) Pact Magic Healing Light: 6/6 Eldritch Invocations: -Agonizing Blast -Beguiling Influence -Book of Ancient Secrets -Repelling Blast Pact of the Tome (Detect Magic; Identify) Rod of the Packeeper: 1/1 (1 per day, regain a spell slot) ASI: Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex lvl 4: Eldritch Adept Attacks Eldritch Blast +7 1d10+3 Club +2 1d6-1 Dagger +5 1d4+2 Spell Slots Pact Magic: LVL 3: 2/2 Magic Initiate: Hex: 1/1 Spells Known Spells Known LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify LVL 2: Lesser Restoration; Suggestion LVL 3: Daylight; Hypnotic Pattern
  12. Fair enough. I'll just make it a dodge action instead, keep things simple and basically the same. And, yea, the Fey would attack the other demon thing, Glabby it looks like next to Bloodaxe on the map.
  13. Darvin grunted in pain with the strike, glaring back at the duegar. He conjured another pair of magic bolts, trying to weave the bolts into the warrior's chest to create some space. Actions/OOC Standard Action: Cast Eldritch Blast at Kathnis. As a ranged attack in melee, I'll have disadvantage. But if it hits, she will be knocked back 10ft, negating any following disadvantage. Move Action: If either blast hits, I'll move back behind where Johnny is currently on the map. Concentration: Conditions: Light HP: 24/32 Statblock Str 8 (-1) Dex 14 (2) Con 12 (1) Int 14 (2) Wis 10 (0) Cha 16 (3) Proficiency Bonus: +3 INIT: +2 AC: 13 HD: 5/5d8 HP: 32/32; TEMP: 0 Speed: 30 ft Passive Perception: 12 Gifts: Charm of Bounty: Create Food and Water 3/3 Human: Bonus Skill/Feat Cloistered Scholar: Library Access Warlock: Otherworldly Patron: Celestial (Savras) Pact Magic Healing Light: 6/6 Eldritch Invocations: -Agonizing Blast -Beguiling Influence -Book of Ancient Secrets -Repelling Blast Pact of the Tome (Detect Magic; Identify) Rod of the Packeeper: 1/1 (1 per day, regain a spell slot) ASI: Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex lvl 4: Eldritch Adept Attacks Eldritch Blast +7 1d10+3 Club +2 1d6-1 Dagger +5 1d4+2 Spell Slots Pact Magic: LVL 3: 2/2 Magic Initiate: Hex: 1/1 Spells Known Spells Known LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify LVL 2: Lesser Restoration; Suggestion LVL 3: Daylight; Hypnotic Pattern
  14. Just the options that the dice icon gives you, I prefer the table entry option. But nothing in post for it like the old system that I know of.
  15. Darvin clambered up to the top. It was not exactly a quiet trip, but hopefully they were at least past the worst of the fortifications. He tried to peer into the darkness for a moment before giving up and calling up a simple light spell, the soft light pouring out of the spellcasting orb he held aloft. "Well, that is unfortunate." He said, as their climb and presence roused the zombie ogre. As it slowly got up to attack them, he pointed his rod towards the creature, a lance of arcane energy blasting towards it. Actions/OOC Yea, some of us need Light, so I'll hold a light spell for now. Standard Action: Eldritch Blast at the ogre Move Action: Concentration: Conditions: Light HP: 32/32 Statblock Str 8 (-1) Dex 14 (2) Con 12 (1) Int 14 (2) Wis 10 (0) Cha 16 (3) Proficiency Bonus: +3 INIT: +2 AC: 13 HD: 5/5d8 HP: 32/32; TEMP: 0 Speed: 30 ft Passive Perception: 12 Gifts: Charm of Bounty: Create Food and Water 3/3 Human: Bonus Skill/Feat Cloistered Scholar: Library Access Warlock: Otherworldly Patron: Celestial (Savras) Pact Magic Healing Light: 6/6 Eldritch Invocations: -Agonizing Blast -Beguiling Influence -Book of Ancient Secrets -Repelling Blast Pact of the Tome (Detect Magic; Identify) Rod of the Packeeper: 1/1 (1 per day, regain a spell slot) ASI: Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex lvl 4: Eldritch Adept Attacks Eldritch Blast +7 1d10+3 Club +2 1d6-1 Dagger +5 1d4+2 Spell Slots Pact Magic: LVL 3: 2/2 Magic Initiate: Hex: 1/1 Spells Known Spells Known LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify LVL 2: Lesser Restoration; Suggestion LVL 3: Daylight; Hypnotic Pattern
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