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ThatGuyMike

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  1. Finally time to roll for Stats I spose! Edit: Well, that is quite average stats, but Ima stick with it I believe. Average stats sounds fun to play around with Edit Edit: Nyxborn, 'I was born from Nyx by one of the gods to serve as a divine Emissary', 'My Anger smells like Autumn Leaves'. Certainly will be interesting to work with this... Hmmmm, I got myself some ideas.
  2. Ty for the kind words, I certainly hope you at least enjoy the entry even if im not picked
  3. @bwatfordIts ready for your look over. I kept the circumstances of what exactly happened at the end there vague on purpose for possible plotting/tie ins to the story in case you wanted those. Can edit as requested.
  4. Bhalmus Brokenhead - Duergar Wizard AC: 11 | HP: 8/8 | Initiative: +1 | Passive Perception: 9 Post goes here. "Speech" thoughts in italics   (Picture should link to your character thread or character sheet, whichever you are keeping updated.) Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.      
  5. Bhalmus Brokenhead Exile of Hagegraf     "A scroll is worth a million paintings."   Wizard 1 Medium humanoid Male (Dueragar), Lawful Neutral  Armor Class 11  Hit Points 8 ( 1d6+2 ) Speed 25' ft. Senses Darkvision (120ft), passive perception 9. Languages Common, Dwarvish, Undercommon, Elvish Proficiency Bonus +2   ABILITIES & SKILLS  Proficiency Bonus: +2 Strength 13 (+1) Save +1 Athletics +1 Dexterity 13 (+1)  Save +1  Acrobatics +1 | Sleight of Hand +1 | Stealth +1 Constitution 15 (+2) Save +2  No skills associated. Intelligence 16 (+3) Save +5  Arcana +5 | History +5 | Investigation +3 | Nature +3 | Religion +5 Wisdom 8(-1) Save +1  Animal Handling -1 | Insight +1 | Medicine -1 | Perception -1 | Survival -1 Charisma 11(+0)  Save +0  Deception +0 | Intimidation +0 | Performance +0 | Persuasion +0  Bold denotes proficiency.   PROFICIENCIES & ABILITIES  PROFICIENCIES Tools None Instruments None  Weapons Daggers, darts, light crossbows, quarterstaffs, slings Armors None WIZARD CLASS ABILITIES Arcane RecoveryYou have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots. | Ritual CastingYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared. RACIAL TRAITS DarkvisionYou can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. | Duergar Magic (INT)Starting at 3rd level, you can cast the Enlarge/Reduce spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the Invisibility spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). | Dwarven ResilienceYou have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage. | Psionic FortitudeYou have advantage on saving throws you make to avoid or end the charmed or stunned condition on yourself. | Ability Score Increases+2 to CON, +1 to INT FEATS PlaceholderN/A   WEAPONS WEAPONS Dagger +3 to hit for (1d4+1) piercing damage. | Finesse, light, thrown (20/60)   SPELLS SPELL SLOTS 2/2 (1st) Wizard - Spell Save DC: 13 | Spell Attack Mod: +3 | Spells Prepared: 4 CANTRIPS (Wizard) Mending | Prestidigitation | Toll the Dead  FIRST LEVEL (Wizard) Chromatic Orb | Comprehend Languages | Disguise Self | Unseen Servant | (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.   WIZARD'S SPELLBOOK These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.) FIRST LEVEL Chromatic Orb | Comprehend Languages | Detect Magic (C) | Disguise Self | Illusory Script | Unseen Servant | (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.   EQUIPMENT & ENCUMBERANCE TOTAL ENCUMBERANCE (21 lbs.) Weight: 21 lbs. / 195 lbs. max. (15 x STR Score) Status: Unencumbered Penalty: None MONEY POUCH (0 lbs.) Copper: 0 | Silver: 0 | Gold: 0 (Took Average (2d4 Avg = 4) + 10 from Background = 50) | Obsidian: 0 | Platinum: 0 (0 Coins x .02 lbs. = 0 lbs. Total Weight) EQUIPEMENT READIED (7lbs.) Equipped items can be retrieved with a manipulate item interaction. Armor (3 lbs.) Common Clothes - 3 lbs. Weapons (1 lbs.) Dagger - 1 lb.   Readied Items (3 lbs.) Arcane Focus (Orb) - 3 lbs. | Diamond (50gp)(Bought with Pregame Gold) | EQUIPMENT STORED (14 lbs.) Stored items can be retrieved with an action. In Backpack (14 lbs.) Backpack - 5 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Bottle of Ink | Ink Pen | (2) Small Knife | Letter from Master (Colleague) | Quill | Book of Lore - 5lb | Little Bag of Sand - 1lb Strapped to Backpack (0 lbs.)  EQUIPMENT NOT CARRIED (--) At Home N/A * Denotes magic item (see below)   MAGIC ITEMS NON-ATTUNED   ATTUNED (0/3)  PlaceholderSource: Tasha's Cauldron of Everything (Arcane Grimoire)                                                          Wondrous item, uncommon (requires attunement by a wizard)                                                          While you are holding this spell cube, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the cube's rarity.                                                          You can use this cube as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. | PlaceholderSource: Tasha's Cauldron of Everything                                                          Wondrous item, uncommon (requires attunement by a bard)                                                          While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.                                                          As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. | PlaceholderSource: Dungeon Master's Guide                                                          Wondrous item, uncommon (requires attunement)                                                          While this polished agate is on your person, you gain a + 1 bonus to ability checks and saving throws.    APPEARANCE Age 89 | Height 4' 6" | Weight 166 lbs. | Hair Snow White| Eyes Milky White | Complexion Tan (For Duergar) The lake, oh the oh so terrible lake, situated above the grounds from below he plumbed the depths of magic now mocked him. He, the Great Bhalmus, forced to now gain succor from nature... The gall of it all... His hands shook, they shook mightily from hunger and starvation and thirst, as he scooped up handfuls of water that landed amongst the grass and lake, but morsels, oh so beautiful morsels,  made it down his parched tongue and throat. He felt it as it went down his gullet into his stomach, and from his stomach he felt it fill his bones and skin and spread across his body. Euphoria unmatched in this world, nae, unmatched by the Gods! His hands, still shaking oh so mightily, brought more and more to his lips, to continue spreading the essence of life into his body, filling him with yet more energy to yet continue surviving. Then he saw him. That terribly terribly pitiful thing. His face was gaunt, bone thin, a disgusting mutant of a Dueragar, and his eyes sunken into his skull with red rims. Water fell from his lips like saliva from a beast, a mongrel by any margin. Perhaps once his hair had been majestic and mighty, yet now it was but wisps atop his head. Even as he watched, yet another piece fell out and was caught by the wind and whisked away. Even through the once obviously quite lavish clothing he wore, it was now a dirty thing barely worth the mention of being a robe. The things  shoulders were hunched and wicked, while the rob obviously was far and away from the once barrel chested creature. The stick thin arms which were revealed from the robe had no meat on their small frames, instead veiny growths spread across and it took Bhalmus a few seconds to realize they WERE veins! Bhalmus reached forward into the water, to try and grasp at that thing that was on the other side, only to disturb the water's surface. A reflection...? He raised his hand, and turned it back and forth, marveling at the stick thin it had become. It was...Alien... No, surely it couldn't be his hand...! Surely... This was some sort of... Trick, or illusion, or ploy by his enemies... Then he touched it, and no illusion was present. It was his hand, his and no one elses, his own bone and blood...  He felt it then, as he marveled at his once ink stained callous hands which had transcribed thousands of notes and books and promissory note, that anger. That wicked need for vengeance and revenge, as his hands turned to fists. He had been robbed his due, his discovery was HIS. The fame was HIS! the renown was HIS!  He stood, a cantrip cleaning the much and grime from his once prideful now bent humble robe. No amount of cantrips would redeem the worn and thin purple robes of his apprenticeship. No, now it was all he could do to maintain the dingy thing of patches and obvious work of the mending spell once used only for papers. Prestidigitation, once used for ink spills, now kept it only somewhat clean. No, he would be forced to throw it out eventually. At the very least, his shoes had maintained themselves, brown and black with only the barest fit inside as was needed. They were practically made for his feet. The pack on his back carried all his worldly possessions, while the thin leather strip he called a belt held his dagger and Orb... How far he had fallen... How far... He now could rise...! His smile was wicked as it was sharp, dehydration may of momentarily taken his sanity, but he was determined above all else... Yes, Brevory... "A scroll, a scroll, my Kingdom for a scroll! Hehahhahaha!"  His laugh accompanied him ever onwards.     BACKGROUND SAGE Source PHB Personality Traits: I’m convinced that people are always trying to steal my secrets. Ideals: Knowledge. The fundamental laws of this world and the outer planes lie within our understanding. (Lawful) Bonds: I have an ancient text that holds terrible secrets that must not fall into the others hands... Shame I can't remember what it was. Flaws: Unlocking an ancient mystery is worth the price of a civilization. Flaws: I may not remember much of the end of my time as an apprentice and member of Hagegraf, not even the trail really, but what I remember drives me into rage unmatched in this world!  Background Feature: ResearcherWhen you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. BACKSTORY The day of his birth was not a happy day. He was born weeks later than he was meant too, causing undue pain to his mother and the family as a whole. The priests and healers were not there initially when he was being birthed, resulting in his head cracking open on the stone floor. His family had decided to rid themselves of him from the moment he cracked so fragilly. A wizard by the name of Corlig Shadowsitter, however, came to them with an offer. If the wizard healed the child, he was his to keep. Seeing no reason to disagree, they gave the boy to the wizard who immediately set off back to their sanctum. It was naught a day laughter when the Wizard came out with a perfectly healthy child.   From there, his childhood, for all he can ever remember, was an endless monotony of ink, quills, parchment and leather bound books his Master inflicted unto him. His earliest memories are him transcribing some half completed alchemical formula into a book alongside other ramblings and mumblings his master Corlig inflicted upon his researchees. Suffice to say Master Shadowsitter had a great many passions, and a great many slaves to use them on. Himself, Bhalmus he had been named, was never subject to them, however, No he was purely some sort of servant, better than a slave but lower than any other Duergar he had met.   Yet it was as he reached his fiftieth year of life that he began his real training, for so much as it could be called such. He was made to take part in the experiments, vivisection, dissection, autopsy, and plumbing of the arcane arts. Many a prisoner died beneath his and his master's fingers as they worked their magics upon their bodies. Many a times he was force to write while taking part, but he preformed admirably. Though he was not aware at the time, his master was coming ever closer to some sort of climatic conclusion of his craft. His Master had the quest to not only truly understand magic, but to know and understand every single spell and place them within a single incredible spellscroll that would hold the entirety of his knowledge. Whether or not he could succeed, was not Bhalmus' place, but what was certain was a single decade after coming of age, his Master disappeared.            The first Rhalmus himself learned of this fact, was when a squad of armored dwarves accompanied by a great many dwarves in robes akin to his own came demanding questions he knew not the answer too. Where Corlig Shadowsitter was, where was the Master's scrolls and spells and notes, where is the vault from which his wealth was held, all things Rhalmus knew not of. Rhalmus  was almost killed that day for his ignorance, courtesy of a violent wizard, but he was spared to direct them around his Master's abode like the servant he was. The Scriptorium, laboratory, the Master's Chamber and Refectory all show no signs of his master, it was not until they entered into the Library that Rhalmus was given a more complex task. For six days and nights he was forced to slave across the library to bring them every scrap of arcane and magical knowledge his master had acquired, which was a great deal mind you, for their purview. He wasn't sure what they found, but when he was allowed sleep, he was no longer in the tower and instead slotted in amongst the Wizard apprentices within the city of Hagegraf.   Compared to the endless monotony of Rhalmus' former Master, his new one which he learned was called Jarda Fireaxe, a wizard of renown in Hagegraf by all metrics was cruel and capricious, in his teaching of student, punishing any failure and rewarding those who were ruthless in the master of arcane magic. Rhalmus himself was on the greater side when it came to the practical applications of magic, yet sorely lacking amongst his kindred lot that he felt Jarda wrath more than most others. But, he was not without those who too resented their Master's wrath. A cabal of punished apprentices had come together long before the raid on Rhalmus' master's sanctum and to them Rhalmus was just yet another to draw within their ranks. Yet, they found no succor from Rhalmus' bones, for all that he was building a hard hatred and seething rage at his master, he was a loyal soul beyond that of the apprentices, so he rejected them to continue on his own. Little was Rhalmus aware of what they had planned.   Master Jarda had acquired the corpse of a white dragon whelps' body, and was leading his apprentices in a ritual to draw the magic from the bones of the dragon to be used as raw magical material for spells and enchantments. While the various apprentices prepared themselves, the Cabal readied their spells and once the ritual commenced, as Master Jarda began drawing the magic from the dragon's body, the cabal struck. They unleashed their magics upon the control of the master, causing the ritual to go askew. Rhalmus alongside a second apprentice Kefron Dyarnorson, who also rejected the Cabal, immediately began as they were taunt and rapid cast Dispel Magic as much and as long as they could to dispel the spell, while Master Jarda turned his magical might upon the Cabal. Fire and lighting, alongside force and thunder shattered apprentice after apprentice, until the magic that fluctuated as the world explode into wild magic, sweeping across Master Jarda, Rhalmus, and Kefron alongside those Cabal still alive. Master Jarda exploded into flames, Kefron disappeared from the world, and Rhalmus... In truth he doesn't remember, but he was told later he was a giant bat hanging from the ceiling. Master Jarda survived his explosion, Kefron returned from the Astral, and Rhalmus became himself once again and fell from the ceiling. The Cabal and the rest of the apprentices, however, were all without exception stuck halfway or fully inside the walls, and their dying muffled screams filled the chamber. They still do, when high level magic is being channeled within the room. A sickening reminder to the failure of wielding magic.    For Kefron and Rhalmus' loyalty and handling of the situation, the two would become the only two apprentices Master Jarda would take until they both become Wizards. This was more of a curse than a blessing, for they recieved many more punishments for not meeting the higher standards set for them, but progress marched irregardless of their bloody and scared backs.    Rhalmus' study under Master Jarda lasted almost twenty years, during which time Jarda paid extra attention to the proper use, construction, formulaic understanding, and use of spell scrolls. Far beyond their ability to create or even begin to understand the formulaic understanding required of such a task, it served as the bedrock of the new few decades they would study... Would, have studied had Rhalmus not discovered something truly immeasurably. A letter, from Corlig Shadowsitter, his original master.    The letter was one Rhalmus hid from everyone, allowing it to not see the light of day nor the shine of a candle for fear of it being found. The letter was pure nonsense and gibberish to him, but Rhalmus understood that gibberish for what it truly way; a spell formula. It took him near two years to finally crack the letter, a great deal of effort that resulted in more scars and burns and falling behind Kefron in studies, but he succeeded none the less. Within, was the detail of how to access his Master hidden Sanctum, hidden behind more words and defenses than even Master Jarda's vaults.    Under the cover of self study and reflection, to develop their own personal retinue of spells and stylization, Rhalmus snuck off and used Jarda's teleportation circle to steal away to his old master's home. A desiccated and defiled ruin of greedy wizards and power hungry fools, the abandoned home gave him little pause as he remembered every twitch and turn on how to traverse its halls. Finally, in the Laboratory of his old master, he used his master's letter to unseal the hidden sanctum and.... and... He cannot remember what had happened to him after this.   What he next remembers is his sentencing for the slaying of Master Jarda Fireaxe, and the conspiracy of overthrowing the Hagegraf's ruling family. His punishment; Exile and the scrubbing of his name from all records so none may know of his deeds nor his plans. Alongside his punishment was the thanking of Archmage Kefron Dyarnorson for stopping The Exile and avenging the Master Wizard Jarda Fireaxe.   It was here Rhalmus understood what had happened, Kefron had discovered the letter but the ignorant fool could not solve it himself, so relied upon Rhalmus closeness and understanding of Corlig to break the formula, before following him to the tower and charming him, using what was inside to destroy Jarda and pen it all on him! Kefron had stolen everything from him!   Cast to the surface to die a mongrel's death, Rhalmus now wanders confused and disorientated, not fully understanding what to do with life, simply knowing he must punish Kefron for his actions. He has recreated his spellbook, and gotten a new arcane focus, he now wanders with the letter he... Is unsure how he retained, but now he hear tales of Brevory and the Stolen Lands. With a kingdom of a power base, he hopes to use it to reconfigure his master's spell, and once again claim all that Colig had left to HIM.    
  6. Well, I might as well finally throw my hat in just for the hell of it, quick question, it mentions in the Race thread under the Character Creation tab But under "What Rulebooks Should I Use?" in the same tab, it only lists  I just want to double check and confirm Volo's monstrous options are NOT available for this campaign since it caused me a bit of confusion.   EDIT: Apologies', for whatever reason I saw 'Mordenkainen Presents: Monsters of the Multiverse' and I just did not connect the dots in my head between the book and the name. I rescind my question and apologize for takin up space.
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