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farothel

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  1. Statblock Female CG Half-elf Ranger (Guide), Level 1, Init 3, HP 10/12, Speed 40ft AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1 2-handed composite longbow (55) +5 (1d8, x3) Longsword +2 (1d8+1, 19-20/x2) dagger (cold iron) +2 (1d4+1, 19-20/x2) Studded Leather , light wooden shield (+3 Armor, +1 Shield, +3 Dex) Abilities Str 13, Dex 17, Con 12, Int 14, Wis 13, Cha 10 Condition None Darhana saw Neskas go down and didn't hesitate. She switched her weapons to sword and shield and stepped forward, standing over Neskas' body to protect him while trying to take the skellie down. "MAN DOWN, HELP NOW," she shouted to the others who were still behind. OOC move: 5ft step and switch weapons as free action attack: skellie in front
  2. Staktblock Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 Vri moved in carefully, looking for danger and interesting things they could use or sell. While they were on a mission, it couldn't hurt to look out for other opportunities. OOC
  3. Emma Henderson, FBI agent "Those two," Emma said, pointing at the phone calls from Kingdom Acquisitions and Scepter Mutual Management, "those might be the sponsors that his daughter was talking about. Let's visit them to ask a few questions. Garrison, you're with me. Spencer, text me the addresses for those two, will you? The rest keep up the good work." She tossed Garrison the keys for the official car and then headed towards the first of the two firms to ask around. OOC
  4. Elven Fighter 3 HP: 42/42 | AC: 20 (21 with shield) | speed: 25 (30) | hero: 3/3 Perception: +8 | Fort: +8 | Ref: +8 (+10) | Will: +8 conditions: none "We can ambush the ambushers," Chalia said, "Let one of us see them and if they rush out, run them into an ambush of our own. Or give them what they planned on doing to us. We shoot some flaming arrows into the barn and pick them off when they come outside." OOC exploration activity: scouting (gives a +2 to initiative)
  5. Elf (Tiefling), Field medic, Champion of Sarenrae (1) Magaambya Branch: TBD (Primary) TBD (Secondary) HP: 17/17 | AC: 18 (20 shield) | Speed: 30' | Low-Light VisionA creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. | DarkvisionYou can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. | Lang: Common (Mwangi), Taldane; elven| Perception (T): +4 ▪ Init: +4 | Fort (E): +6 | Ref (T): +4| Will (E): +6 | | SkillsTrained: Arcana (+3); Athletics (+7); Diplomacy (+4); Intimidation (+4); Lore/Warfare (+4); Medicine (+4); Religion (+4); Untrained: Acrobatics (+1); Crafting (+1); Deception (+1); Nature (+1); Occultism (+1); Performance (+1); Society (+1); Survival (+1); Stealth (+1); Thievery (+1) | AttributesSTR +4 DEX +1 CON +1 INT +1 WIS +1 CHA +1 | AttacksUnarmed: Unarmed +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse;non-lethal Melee: Longsword +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d8+4 S • Versatile P Dagger +7/+3/-2 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 S • Versatile P; Agile; Finesse; Thrown 10ft Ranged: Sling +4/-1/-6 • Trained +3 • Dex +1 • Item 0 • Damage 1d6+4 B • Propulsive | Reactionsshield block Glimpse of Redemption | Divine DC (ATK): 14 (+4) | SpellsDetect Magic (innate) Lay on Hands (Focus) Weapon Surge (Focus) |Hero Pts: 1 | Focus Pool: 1/1 As Olis knew next to nothing about chickens, except how to grill them (from her time in the temple's kitchen), she was content to lend a strong back to carry the cages with the birds back to where they had to go. But clearly Annah knew how to handle them, so that was good enough for her. OOC ACTIONS
  6. Staktblock Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 As most people stayed at the first door, Vri ran her card where she had come to expect the thingy ma bob that opened the doors. She didn't know how it worked but she didn't have to. As long as she knew that it worked and how to make it work, that was enough. OOC
  7. HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9); Greataxe +2: +15/+10, 1d12+8, warhammer: +12/+7, 1d8+4 Composite Shortbow (+3Str, MC): +10/+5, 1d6+3 Dagger (silver, cold iron): +14/+9, 1d4+4 Breastplate +2 (Mithral) "Will we be able to witness what will happen to these people," Halgana asked. OOC I have for the coming 5 hours 2 weapons in my arm (warhammer right, battleaxe left).
  8. I was indeed also about to suggest we put them in different cages and thinking of getting some (at a different vendor in my case). I assume we will need to anyway, as nobody can handle a cage with 12 chickens in it. It's too large and too cumbersome to move by yourself.
  9. I'm sure negotiations will fail and combat will ensue. And we can claim bounty on this guy as well at that point.
  10. Elf (Tiefling), Field medic, Champion of Sarenrae (1) Magaambya Branch: TBD (Primary) TBD (Secondary) HP: 17/17 | AC: 18 (20 shield) | Speed: 30' | Low-Light VisionA creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. | DarkvisionYou can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. | Lang: Common (Mwangi), Taldane; elven| Perception (T): +4 ▪ Init: +4 | Fort (E): +6 | Ref (T): +4| Will (E): +6 | | SkillsTrained: Arcana (+3); Athletics (+7); Diplomacy (+4); Intimidation (+4); Lore/Warfare (+4); Medicine (+4); Religion (+4); Untrained: Acrobatics (+1); Crafting (+1); Deception (+1); Nature (+1); Occultism (+1); Performance (+1); Society (+1); Survival (+1); Stealth (+1); Thievery (+1) | AttributesSTR +4 DEX +1 CON +1 INT +1 WIS +1 CHA +1 | AttacksUnarmed: Unarmed +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse;non-lethal Melee: Longsword +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d8+4 S • Versatile P Dagger +7/+3/-2 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 S • Versatile P; Agile; Finesse; Thrown 10ft Ranged: Sling +4/-1/-6 • Trained +3 • Dex +1 • Item 0 • Damage 1d6+4 B • Propulsive | Reactionsshield block Glimpse of Redemption | Divine DC (ATK): 14 (+4) | SpellsDetect Magic (innate) Lay on Hands (Focus) Weapon Surge (Focus) |Hero Pts: 1 | Focus Pool: 1/1 "I have some extra money," she said to the others, before turning to the seller, "we'll take all eight if that's okay with you. We're a long way from Absalom and the more, the better, right? And if my friend here wants to get a few extras from other breeds, we're certain to have enough." OOC ACTIONS aid on the diplomacy
  11. I would take all 8, even if we have to pay for some of them ourselves. Olis is okay with adding the extra cost. If we come with 8 instead of the minimum of 4, we show we're good at what we do and there's a reserve, just in case some die (and as they are slow egg layers, having a few more is always good). If you want to buy a few extra from other races, be my guest. EDIT: okay, that roll didn't go as planned. Luckily even with my crit fail on the aid, you should still have enough to keep your success. I think we should leave the roll as is and just buy the 3gp per chick.
  12. Elven Fighter 3 HP: 42/42 | AC: 20 (21 with shield) | speed: 25 (30) | hero: 3/3 Perception: +8 | Fort: +8 | Ref: +8 (+10) | Will: +8 conditions: none "Do as the lady says," Chalia simply said, putting her greatsword against his neck. It wouldn't cut him that way, but she made it clear that cutting was certainly an option she was considering. OOC exploration activity: scouting (gives a +2 to initiative) I'm not sure if I get a bonus for using props (to whit, a greatsword), but even then, I don't think I'll make the DC
  13. Elf (Tiefling), Field medic, Champion of Sarenrae (1) Magaambya Branch: TBD (Primary) TBD (Secondary) HP: 17/17 | AC: 18 (20 shield) | Speed: 30' | Low-Light VisionA creature with low-light vision can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light. | DarkvisionYou can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. | Lang: Common (Mwangi), Taldane; elven| Perception (T): +4 ▪ Init: +4 | Fort (E): +6 | Ref (T): +4| Will (E): +6 | | SkillsTrained: Arcana (+3); Athletics (+7); Diplomacy (+4); Intimidation (+4); Lore/Warfare (+4); Medicine (+4); Religion (+4); Untrained: Acrobatics (+1); Crafting (+1); Deception (+1); Nature (+1); Occultism (+1); Performance (+1); Society (+1); Survival (+1); Stealth (+1); Thievery (+1) | AttributesSTR +4 DEX +1 CON +1 INT +1 WIS +1 CHA +1 | AttacksUnarmed: Unarmed +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 B • Agile; Finesse;non-lethal Melee: Longsword +7/+2/-3 • Trained +3 • Str +4 • Item 0 • Damage 1d8+4 S • Versatile P Dagger +7/+3/-2 • Trained +3 • Str +4 • Item 0 • Damage 1d4+4 S • Versatile P; Agile; Finesse; Thrown 10ft Ranged: Sling +4/-1/-6 • Trained +3 • Dex +1 • Item 0 • Damage 1d6+4 B • Propulsive | Reactionsshield block Glimpse of Redemption | Divine DC (ATK): 14 (+4) | SpellsDetect Magic (innate) Lay on Hands (Focus) Weapon Surge (Focus) |Hero Pts: 1 | Focus Pool: 1/1 Olis was looking around to see if she could see the chickens there somewhere. "Good morning," she said, "My name is Olis, I'm from the church of Sarenrae in Absalom. I've heard that you have some Ojofiri chickens. We would like to purchase some, please. Live ones, of course." OOC she hasn't lied. She is indeed from the church of Sarenrea in Absalom. ACTIONS
  14. Themis Space Station (region 113) Layout The base started as a ring with six drydocks for building battleships, connected by a ring. Now some of the drydocks were expanded to build fortress ships up to 5km in length and two of the six have been converted to Activated DarkMatter production facilities as these can be more easily seperated from the main base. While the ring is mostly manufacturing and laboratories, inside the ring they build a giant sphere to house people. When finished, it can hold about about 80 million people, but nowhere near that number live here yet. People Themis is colonised by Volethans. Most are construction workers, finishing up the construction of the base as well as spaceyard workers, administrators and military staff. Some families already live there, mostly from military personal and spaceyard workers stationed there. As soon as more production will be started up (some products are easier constructed in zero-G, more workers and their families will move to the station. The maximum population is 80 million, but it will take years to get to this number. Government Currently the station is under military governance, although in a few years a civilian governor is slated to take over. The base will have a local council to handle local affairs, and will send representatives to the ducal council as well as the parliament. It will also have local communities and they will handle local affairs, just like towns and cities in Bafatis. Religion The Mind is considered the most important thing, as for everything else the Mind can create a machine to do the work for it. Some priests are on the base, mostly in the military, although a larger presence still has to be established. Resource Activated Dark Matter: While the base will build most ships for the Bafatis Space Navy as well as civilian ships, in its labs Bafatis scientists have created Activated DarkMatter, a form of matter that decays into regular matter releasing tremendous amounts of energy. While its properties are not yet fully understood, it needs zero-G production facilities protected by the best armour and shields. Two of the orginal six drydocks have been rebuild to produce this resource while scientists keep studying it. categories: exotic matter, fuel Desired Import Ores and Alloys: With all the construction that is going on in the base, they always need more material to build with. Also the creation of the activated Dark Matter requires materials to begin with. picture
  15. Elven Fighter 3 HP: 42/42 | AC: 20 (21 with shield) | speed: 25 (30) | hero: 3/3 Perception: +8 | Fort: +8 | Ref: +8 (+10) | Will: +8 conditions: none "Hold a moment," Chalia said as she dismounted and bound her mound to the wagon so it couldn't run off, "it's best to be prepared, just in case." She drew her big sword and then turned towards the guy. She was called many things, but subtle wasn't one of them. "Strange farmer who doesn't know the difference between a barn and a silo. Even I know that and I've never lived on a farm in my life. Care to elaborate on that?" She kept looking around for any ambushes, quite certain there would be one now. OOC exploration activity: scouting (gives a +2 to initiative)
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