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farothel

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Posts posted by farothel

  1. images?q=tbn:ANd9GcRTTVXiYKKui7-Okf1gE_w

    Emma Henderson, FBI agent

     

    "Not really," Emma asked, "I think the one that owned that van that hit me is also on the list, but everything else was - if not clean, at least clean in this regard. The only one that might be more tricky is the one that Aiyana told about, the one that was leaning on the professor. But we'll need to find that one from the professor's telephone contacts. All the othes probably have a few skeletons in their closet, but there's a difference between a few shady deals and murder."

     

    OOC

    from a previous post (and she had asked to get a team to his house):

    Aiyana took the card mutely, but nodded in understanding. Emma was more than half-way back to her car, when a hand caught her elbow. Turning she sees Aiyana there, breathing rapidly as she was obviously moving quickly to catch up to the taller and longer-legged agent. "I don't know who, because he always referred to them as just sponsors, but he mentioned that a sponsor had been going to extreme lengths to try to arrange a meeting or something about buying some of the Matinecock artifacts. We had dinner the other night and it must have been a lot for him to bring it up them."

     

  2.  

     

    image.jpeg.ee455f4cccbfc0425229b5aa298f767f.jpeg

    Statblock

    Lummobella Ironback
    Female Chaotic Good Bard (Dwarven Scholar)

    Level 1, Init 1, HP 12/12, Speed 30'
    AC 14, Touch 11, Flat-footed 13, CMD 12, Fort 4, Ref 4, Will 5, CMB +1, BAB 0   
    Silversheen MC Dwarven Dorn-dergar  +2 (1d10+1, x2) Reach Weapon (variable), Bludgeon
    Shortbow +1 (1d6 x3), 60' (Pierce)
    Whip +1 (1d3+1, x2) 30' range (Slash), disarm, nonlethal, reach (15'), trip
    Studded leather (+3 Armor, +5 max Dex)
    Abilities Str 13, Dex 12, Con 12, Int 14, Wis 16, Cha 12
    Condition Darkvision 60' 
     

    Bella switched to her bow and moving beside Rawanne and started shooting at the ghoul.

     

    OOC

    move next to Rawanne

    shoot at ghoul 2

  3. Nera of the Screaming Arrow
    Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
    AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
    longbow (40 arrows) +5 (1d8, x3)
    handaxe +2 (1d6+1, x3)
    silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
    studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
    Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
    Condition: None 
    image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

     

    "Just great," Nera said. She was carrying her bow, maybe not the best choice in this environment, but she simply would have had to make the best of it. So she dropped her bow, drew her axe and started chopping at the first guy that came out of the door.

     

    OOC actions

    free: drop bow

    move: draw axe

    standard: attack 5 (with flanking)

     

  4. image.jpeg.a7481a41d1d5d3c341abb56a5a4796ed.jpeg

    Chalia Gremaris Elven Fighter 3

    HP: 42/42 | AC: 20 (21 with shield) | speed: 30 | hero: 3/3

    Perception: +8 | Fort: +8 | Ref: +8 | Will: +8

    conditions: none

     

    "You have a point," Chalia said to Khaine, "I'm more in favour of the missing expedition. The longer that waits, the harder it is to find them back and those scholars can wait a few weeks before starting their expedition in the ruins. And I've worked with guys like that. Hell, my parents were explorers like that. And sometimes it's really like herding cats."

     

    OOC

    exploration activity: scouting (gives a +2 to initiative)

  5. Halgana Kragminerimage.jpeg.aa786f9590e7f358cc58d347f44ab2d1.jpeg

    HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9);

    Greataxe +2: +15/+10, 1d12+8, warhammer: +12/+7, 1d8+4

    Composite Shortbow (+3Str, MC): +10/+5, 1d6+3

    Dagger (silver, cold iron): +14/+9, 1d4+4

    Breastplate +2 (Mithral)

     

     

    "You do that out here," Darhana asked, "aren't you worried people will accidentally come around and set the guards on you for indecency or something like that? I'd rather not spend the night in the cells if that's okay with you."

     

    OOC

    I have for the coming 5 hours 2 weapons in my arm (warhammer right, battleaxe left).

  6. image.jpeg.a7481a41d1d5d3c341abb56a5a4796ed.jpeg

    Chalia Gremaris Elven Fighter 3

    HP: 42/42 | AC: 20 (21 with shield) | speed: 30 | hero: 3/3

    Perception: +8 | Fort: +8 | Ref: +8 | Will: +8

    conditions: none

     

    "No, it's a slightly different direction," Chalia said, "but a missing person's quest is okay for me. Maybe we find they're turned into undead by that Pale Janice. And just to know, what's licenced necromancy? Is that allowed over here?"

     

    OOC

    exploration activity: scouting (gives a +2 to initiative)

  7. Halgana Kragminerimage.jpeg.aa786f9590e7f358cc58d347f44ab2d1.jpeg

    HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9);

    Greataxe +2: +15/+10, 1d12+8, warhammer: +12/+7, 1d8+4

    Composite Shortbow (+3Str, MC): +10/+5, 1d6+3

    Dagger (silver, cold iron): +14/+9, 1d4+4

    Breastplate +2 (Mithral)

     

     

    Darhana smiles at both Vergren's attempt and Ilyrana's grin. She moves a bit to try and use her darkvision to see what the two guys look like under their hoods.

     

    OOC

    I have for the coming 5 hours 2 weapons in my arm (warhammer right, battleaxe left).

  8. image.jpeg.3f95306a23dfeb7a6f315970d6687d0e.jpeg

     

    Staktblock

    Vrilundass ‘Vri’ Arund
    Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft
    AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2
    silversheen, MC rapier +6 (1d6+1, 18-20/x2)
    cold iron dagger +5 (1d4+1, 19-20/x2)
    shortbow (20) +5 (1d6, x3)
    Studded Leather (+3 Armor, +3 Dex)
    Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15
    Condition None
    hero points: 0/1

    panache: 1/2

     

    "Will do," Vri called back. After the next zap sounded, she rushed through towards T'Sarra.

     

    OOC

     

  9. Halgana Kragminerimage.jpeg.aa786f9590e7f358cc58d347f44ab2d1.jpeg

    HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9);

    Greataxe +2: +15/+10, 1d12+8, warhammer: +12/+7, 1d8+4

    Composite Shortbow (+3Str, MC): +10/+5, 1d6+3

    Dagger (silver, cold iron): +14/+9, 1d4+4

    Breastplate +2 (Mithral)

     

     

    Right before they arrive at the location, Halgana will quickly move in an alley or a bush or something, take out the warhammer and Ulrica's battleaxe and cast two spells to meld the weapons in her arms. The sucking noise as they disappear in her amrs is quite disguisting, but it does mean they will have weapons even if they have to leave the ones openly carried behind. Then she moves back with the group as if nothing happened.

     

    OOC

    I have for the coming 5 hours 2 weapons in my arm (warhammer right, battleaxe left).

  10. image.jpeg.eae06d0ad6a715deb0d7a4c603797777.jpeg

    Olis Saren

    Elf (Tiefling), Field medic, Champion of Sarenrae (1)

    Magaambya Branch: TBD (Primary) TBD (Secondary)


     

    HP: 17/17 AC: 18 (20 shield) | Speed: 30' | Low-Light Vision | Darkvision

    | Lang: Common (Mwangi), Taldane; elven|

    Perception (T): +4  Init: +4 | Fort (E): +6 | Ref (T): +4| Will (E): +6 |

    | Skills | Attributes | Attacks | Reactions
    | Divine DC (ATK):
    14 (+4) | Spells

    |Hero Pts: 1 | Focus Pool: 1/1


     

    After her morning prayers, Olis had put on her fullplate armour that morning, just to get used to the weight as quickly as possible. When the two students started to explain, at first she's optimistic. Exploring seemed to her something interesting to do. Then came the second part of the explanation and she didn't even try to hide the dissapointment.

    "Chickens, are you for real," she asked, "This is not some sort of prank on the newbies, like sending them out for some elbow grease or something similar."

    She has been send on strange errands for the church before and she's been drilled to obey commands, but this has to be at the top of strange things. So she just double checks.

     

    OOC

     

     

    ACTIONS

     

  11. Nera of the Screaming Arrow
    Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
    AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
    longbow (40 arrows) +5 (1d8, x3)
    handaxe +2 (1d6+1, x3)
    silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
    studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
    Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
    Condition: None 
    image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

     

    "Concealed door over here," Nera said as she started looking for a mechanism to unlock. Then she noticed that one of the others is chanting something and drawing a weapon, so she looked around to see where the danger was coming from.

  12. Nera of the Screaming Arrow
    Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
    AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
    longbow (40 arrows) +5 (1d8, x3)
    handaxe +2 (1d6+1, x3)
    silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
    studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
    Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
    Condition: None 
    image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

     

    "Be careful, there's something strange with that wall," Nera warned Daergrim (and the others). She moved so she could investigate while trying to stay out of direct sight from the holes, just in case. She went to stand next to one and carefully heard and if no sound, looked inside.

  13.  

     

    image.jpeg.ee455f4cccbfc0425229b5aa298f767f.jpeg

    Statblock

    Lummobella Ironback
    Female Chaotic Good Bard (Dwarven Scholar)

    Level 1, Init 1, HP 12/12, Speed 30'
    AC 14, Touch 11, Flat-footed 13, CMD 12, Fort 4, Ref 4, Will 5, CMB +1, BAB 0   
    Silversheen MC Dwarven Dorn-dergar  +2 (1d10+1, x2) Reach Weapon (variable), Bludgeon
    Shortbow +1 (1d6 x3), 60' (Pierce)
    Whip +1 (1d3+1, x2) 30' range (Slash), disarm, nonlethal, reach (15'), trip
    Studded leather (+3 Armor, +5 max Dex)
    Abilities Str 13, Dex 12, Con 12, Int 14, Wis 16, Cha 12
    Condition Darkvision 60' 
     

    "Yes, we have to," Bella said as she readied her weapon, "But we have allies and as long as they are distracted by getting into that shack, we might try to sneak up on them. And there's already a nice fire going to burn them in when we're done."

    She would wait until everybody was ready and then try to sneak towards the ghouls, hiding behind bushes and the trees to get as close as possible so they could charge in.

     

    OOC

     

  14. Themis Space Station Write-up

    Layout

    The base started as a ring with six drydocks for building battleships, connected by a ring.  Now some of the drydocks were expanded to build fortress ships up to 5km in length and two of the six have been converted to Activated DarkMatter production facilities as these can be more easily seperated from the main base.  While the ring is mostly manufacturing and laboratories, inside the ring they build a giant sphere to house people.  When finished, it can hold about about 80 million people, but nowhere near that number live here yet.

    People

    Themis is colonised by Volethans.  Most are construction workers, finishing up the construction of the base as well as spaceyard workers, administrators and military staff.  Some families already live there, mostly from military personal and spaceyard workers stationed there.  As soon as more production will be started up (some products are easier constructed in zero-G, more workers and their families will move to the station. The maximum population is 80 million, but it will take years to get to this number.

    Government

    Currently the station is under military governance, although in a few years a civilian governor is slated to take over.  The base will have a local council to handle local affairs, and will send representatives to the ducal council as well as the parliament. It will also have local communities and they will handle local affairs, just like towns and cities in Bafatis.

    Religion

    The Mind is considered the most important thing, as for everything else the Mind can create a machine to do the work for it.  Some priests are on the base, mostly in the military, although a larger presence still has to be established.

    Resource

    Activated Dark Matter: While the base will build most ships for the Bafatis Space Navy as well as civilian ships, in its labs Bafatis scientists have created Activated DarkMatter, a form of matter that decays into regular matter releasing tremendous amounts of energy.  While its properties are not yet fully understood, it needs zero-G production facilities protected by the best armour and shields.  Two of the orginal six drydocks have been rebuild to produce this resource while scientists keep studying it.
    categories: exotic matter, fuel

    Desired Import

    Ores and Alloys: With all the construction that is going on in the base, they always need more material to build with.  Also the creation of the activated Dark Matter requires materials to begin with.

    picture

    image.jpeg.40890d8925ad673bd2387c85b1cc9fbc.jpeg

     

  15. The Bafatis Dynasty (BAF)

    Round 7

    image.jpeg.c32df8b13de5202bb089870f083febaf.jpeg
     71 in Veehra
    Duke Cinra Bafatis
    Diplomacy: 10
    Military: 5
    Economy: 9
    Faith:2
    Intrigue: 2

    Actions:

    1: [Diplomacy] encourage colonisation in Themis (TN12) 13, success

    2: [Economy] prospect colony in Themis (resource: Activated Dark Matter) (TN12, use 1 treasure) 18, success

    3: [Economy] Donate treasure to EMP for Extraordinary Research Grants Approval: 2 treasure

    4: [Military] build Coronal Catalogue of Duelists

    5: [Military] build Coronal Catalogue of Duelists

    Non-Actions:

    -contest all buyouts or takeovers unless otherwise specified

    -add fluff piece for Coronal Catalogue of Duelists (see below in spoiler)

    -add fluff piece for Status and Extravagance (see below in spoiler, gain 1 renown)

     

    Bookkeeping

    Military

    Units (cap 6): 4 Land, 2 Space

     

    1st mechanised infantry division
    3rd mechanised infantry division
    2nd armoured division
    1st colonial marines division
    1st Space Battle Group
    2nd Space Battle Group

    Economic

    Treasure: 4/5

    Trade Posts Owned:

    66 TP1: Spellbooks

    69 TP3: Hematite

    93 TP1: Well-Fed Animals
    71 TP1: Industrial Machines

    71 TP2: Industrial Machines

    84 TP1: Lepkashramov Ikons

    107 TP1: Sheet Polymer

    Technology

    Xenolinguistic catalogue
    Dust hardening
    Wet Navy Ships
    Nuclear Fusion
    Bedalian Megadirigibles
    Arcane Amplification
    Algorithmic Imagination
    In Vivo Modification
    Aclaustrophobic Psychiatry

    Pseudogravity Engineering

    new stats

    stat increase: economy +1, military +1
    Diplomacy: 10
    Military: 6
    Economy: 10
    Faith: 2
    Intrigue: 2

     

    Fluff:

    Economy:

    Now that the space station Themis was build, it had to be developed. Labs had to be build and after the labs came the factories that would build those things developed in the lab.

    As the Bafatis are thinkers and always in favour of developing the mind, they decide to donate both money and resources to the Imperial efforts to develop techs

     

    diplomacy:

    More people are encouraged to go live on Themis. With the production lines coming online one after the other, more jobs were offered on the base and people were recruited to fill them. Their families also moved up and a whole economy started developing on the base.

     

    Military:

    Some Bafatis military resources are being send to the Imperial embassy to instruct them in the Bafatis way of dueling. The Duke, himself a good duelist in both mundane methods, has consented to give a demonstration with his army Chief of Staff.

     

    Org actions:

    Coronal Catalogue of Duelists

    dueling in the Bafatis Dynasty is allowed in certain circumstances and with non-lethal methods only but have no value in the judicial system.  Both duelists also need to bring one witness to the duel.  The most common method is using stunguns.  The duelists stand either back to back and walk a pre-arranged number of paces (checked by the witnesses) and then turn around to fire as quickly as possible.  Another method is to stand a certain number of paces away from each other and then fire at a certain command (often a hankerchief dropped on the floor is used, although methods vary across the Dynasty).  This method is quick and quite safe.

    An older method used wooden sticks and wicker shields.  The idea was to score touches on the opponent (often three, but it might vary).  While this method is still used, especially in the north of the Dynasty, it's now done with a special vest and 'stick' so that touches are recorded by a computer which makes the system a lot more fair and brings down the amount of discussion on what as a touch and what was not.  The old wooden sticks and wicker shields are sometimes used for training and in historical displays.

    The Psions, if they duel, use their mind and have a whole system of their own.  The most common method is to use their mind to make the opponent do something, for instance stretch a leg or an arm, and the opponent has to prevent this.  This is quite difficult as you have to block at the same time as you have to attack, requiring multiple disciplines.  It has to be said the psions not often duel and if they do, it's mostly apprentices and journeymen.  Masters almost only do this for display purposes, to demonstrate the techniques to students or during an exhibition.

    Status and Extravagance

    As Psions are a very important part of Bafatis society, they have a distinct set of badges, to be worn on all clothes.  These badges have as their basis a cross with in each quadrant then space to place a symbol of a discipline this psion is an expert in.  Not all symbols are well known by the common people as some fields can be quite small and the chance of meeting someone with that symbol is quite low.  But the more common symbols are known throughout the Dynasty.  The symbols are always silver, except for the supreme grandmaster in that area, who wears a gold symbol.  

    The colour of the cross and the quadrants also shows expertise and rank.  For instance a beginning apprentice will have green quadrants and a black cross, without any symbols.  As soon as they become journeymen in their first discipline, they get the silver symbol of the discipline and the background behind that symbol becomes blue.  After journeyman there are 3 mastery levels and then grandmaster, each with a different colour in the quadrant.  The cross changes colour as soon as a journeyman gets his first mastery and again when they become grandmaster in a discipline or master 2 in two disciplines.  There are only four quadrants because mastering more than four disciplines is almost impossible, given the time required to master a discipline.

    To gain a new colour, or a new symbol, the psion has to pass tests set by masters (or grandmasters) at least two levels higher than the desired level (except for grandmasters, but then the supreme grandmaster always sits in on the test).

  16. image.jpeg.a7481a41d1d5d3c341abb56a5a4796ed.jpeg

    Chalia Gremaris Elven Fighter 3

    HP: 42/42 | AC: 20 (21 with shield) | speed: 30 | hero: 3/3

    Perception: +8 | Fort: +8 | Ref: +8 | Will: +8

    conditions: none

     

    With so much coin in her purse, Chalia decided to splurge and took a private room and a good meal with some nice wine. She suggest the next morning to head out to the town hall to see what options they have on exploration contracts. She will also mention to the others that Captain Forns of Merrow is interested in information about more organised bandit attacks, so if anybody hears something, it might be worth something.

     

    OOC

    exploration activity: scouting (gives a +2 to initiative)

    used 10 sp to get a decent meal and a private room.

  17. image.jpeg.3f95306a23dfeb7a6f315970d6687d0e.jpeg

     

    Staktblock

    Vrilundass ‘Vri’ Arund
    Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft
    AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2
    silversheen, MC rapier +6 (1d6+1, 18-20/x2)
    cold iron dagger +5 (1d4+1, 19-20/x2)
    shortbow (20) +5 (1d6, x3)
    Studded Leather (+3 Armor, +3 Dex)
    Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15
    Condition None
    hero points: 0/1

    panache: 1/2

     

    Vri was about to suggest that she would go first as she considered herself the most nimble of the group, but T'Sarra had already moved in, so she waited for her return or signal that they could move through.

     

    OOC

     

  18. Nera of the Screaming Arrow
    Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
    AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
    longbow (40 arrows) +5 (1d8, x3)
    handaxe +2 (1d6+1, x3)
    silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
    studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
    Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
    Condition: None 
    image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

     

    Nera followed, bow ready. She looked down and noticed a slight change in the elf in front of her, although she couldn't see what from the back. While she could quite well in dim light, she couldn't see in total darkness. She noticed that one of the others put a light spell on her weapon, so she knew there would be able to see as soon as she followed. When the all clear came, she moved down as well.

  19.  

     image.png.5248c381aaecbcba9b8ca9f631612e8e.png

    Statblock

    Darhana
    Female CG Half-elf Ranger (Guide), Level 1, Init 3, HP 10/12, Speed 40ft
    AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1
    2-handed composite longbow (55) +5 (1d8, x3)
    Longsword +2 (1d8+1, 19-20/x2)
    dagger (cold iron) +2 (1d4+1, 19-20/x2)
    Studded Leather , light wooden shield (+3 Armor, +1 Shield, +3 Dex)
    Abilities Str 13, Dex 17, Con 12, Int 14, Wis 13, Cha 10
    Condition None

     

    Darhana looks around as well, including into the pit at the central location of the round room. She also has a look at the arrow shooting device.

     

    OOC

     

     

     

  20. Halgana Kragminerimage.jpeg.aa786f9590e7f358cc58d347f44ab2d1.jpeg

    HP: 97/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9);

    Greataxe +2: +15/+10, 1d12+8, warhammer: +12/+7, 1d8+4

    Composite Shortbow (+3Str, MC): +10/+5, 1d6+3

    Dagger (silver, cold iron): +14/+9, 1d4+4

    Breastplate +2 (Mithral)

     

     

    Halgana would head out to get the robes together with Ilyrina and she would also get a warhammer as well as other supplies needed that she could easily get.

     

    OOC

    I've removed 12gp for the warhammer and the 150 as my share of the wand. I'm not sure how much the robes will be.

    I've added a city list to my spell page, and those are the spells I'm taking. If Ulrica wants me to hide a weapon for her, it's 2x hide weapon, otherwise one will be a delay poison

  21. Nera of the Screaming Arrow
    Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
    AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
    longbow (40 arrows) +5 (1d8, x3)
    handaxe +2 (1d6+1, x3)
    silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
    studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
    Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
    Condition: None 
    image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

     

    "We have to get back here," she said as her sensitive nose picked up the scent of the wiskey. She followed carefully, looking around her for any trouble.

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