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Trish_the_Nugg_Queen

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Posts posted by Trish_the_Nugg_Queen

  1. On 5/12/2024 at 12:21 PM, Ayeba said:

    1. How many missiles do I get with the requisition?

    For simplicity's sake I'll say that missile clips function basically the same as any other firearm. You get a backpack rack of 8 missiles already attached to the launcher, then two spare racks, all included in the launcher's requisition. Each of the three missile racks the launcher comes with can be either frag or krak missiles, any other type of missile will require separate requisition

     

    On 5/12/2024 at 12:21 PM, Ayeba said:

    2. If I carry a mix of missiles, do I get to choose which type to load as the next one? Or is it a Full-round action to change clip (since it has Reload: Full)?

    Each rack of 8 missiles has to be all the same thing, i.e. you can't have 4 frag and 4 krak in the same clip. From what I read, the missile 'clip' is basically a backpack-mounted rack with an auto-loader arm that loads each missile for you, so the full turn to reload would be the time to swap from one backpack to the other. No idea how the other backpacks are transported around the battlefield, maybe a chapter serf or something, but I'm happy enough to handwave disappearing inventory, within reason.

     

    On 5/12/2024 at 12:21 PM, Ayeba said:

    3. If I requisition more missiles, do I get one "clip" for each time I pay the requisition cost?

    Yes, each requisition cost would be for another missile rack/clip of eight missiles

     

    On 5/12/2024 at 12:21 PM, Ayeba said:

    4. Do I need to brace the missile launcher before firing?

    That does seem to be the case RAW, but it doesn't make sense. Bulging Biceps should negate the bracing penalty for heavy weapons regardless of fire mode. So I'm going to ignore that rule and say that it doesn't need bracing for standard shots

     

    On 5/15/2024 at 2:48 PM, Ayeba said:

    I apologize for the extra work I'm heaping on you.

    No problem! Feel free to keep asking questions, and that goes for everyone. I'm still around, May is just a busy family month for me

  2. On 5/12/2024 at 7:03 AM, luctius said:

    As each liquid-crystal wafers came into view, their intricate designs seemed to dance with life, the images shifting and morphing with an otherworldly grace. Each card held its own story, a glimpse into the tapestry of fate.

    The web of fate proves unfortunately difficult to read; in such a climactic war as this, there are far too many variables at play to mentally sort between them. The Ullanor Crusade is heavy with fate, perhaps too heavy, clouding out attempts at analysis.

     

    On 5/13/2024 at 12:42 AM, IndyKophen said:

    "By the way, Meuler," Morrigan, now with chainsword in hand, eyed the human suspiciously, "where exactly were you born?"

    While he works diligently, Meuler also stands in awe at the superhuman astartes, too stunned to speak except when spoken to. Even for the men and women of the Imperial Army, the Emperor's Sons were a rare enough sight. "Me? Uh, Jermani, my lord. Back on Terra." He cleared his throat quietly. "I remember my great-grandfather telling me about the Thunder Warriors, marching through and sweeping aside our best warriors. The Emperor brought so much with him - roads, plumbing, hospitals. I would never have had the opportunities I did, otherwise."

  3. On 5/9/2024 at 5:46 PM, luctius said:

    Edit2: IndyKophen, I just noticed your incredibly cool drawing!

    Seconding this, so cool that we're getting art already 😄

     

    20 hours ago, IndyKophen said:

    I can easily write off any imperfections as, uh... battle damage.

    This is how I justify the paintjob on my 40k minis, honestly. It helps that I play Death Guard lol

  4. My bad! While I think it makes narrative sense for the phosphex incinerator cannon to be really great against hordes (it's basically a gun that shoots white phosphorus) I'll probably reduce the range on the phosphex weapons down to 25m for the rifle and 40m for the incinerator cannon, with no change to requisition @Ayeba

  5. On 5/8/2024 at 1:59 AM, Ayeba said:

    I think you're misunderstanding the question. The chances to hit are almost negligible in the first place. I'm asking how far out the suppression effect reaches -- that is, how far does an enemy have to be to avoid making a pinning check?

    Gotcha, I’m gonna say only up to the weapons normal range. It’s fairly difficult to pin orks regardless

     

    6 hours ago, luctius said:

    Edit: Trish: Do you agree with a trophy for my Chieftain Trophy RackFF.104

    Like the great khans of old, the White Scars of the Achilus Crusade have taken to wearing trophy racks to display their triumphs and prowess in battle. Like the more common back banners used by Astartes commanders, a trophy rack identifies a Battle-Brother as a leader and captain of the Chapter. . It also inspires fear in those the Battle-Brother has already bested, by displaying the heads and other trophies of his victories over them. Before each mission, the Battle-Brother can choose a single type of enemy to be displayed on the rack. This could be a specific race (i.e. Orks), organisation (i.e. the Stigmartus), or foe (i.e. the chamberlain of a treacherous planetary governor).

    A Chieftain Trophy Rack counts as a Back Banner.

    When fighting members of this race, organisation, or foe, the Battle-Brother counts as having a Fear Rating of 1. At the GM’s discretion, Battle-Brothers may have to defeat a specific foe before they may place a trophy from it on their rack.
    against the race Orks?

    Yep, that’s fine! I’m assuming most/all of your characters have prior experience fighting orks, they’d be the most common alien to face in the Great Crusade even prior to Ullanor

  6. So I’ve made a formal decision regarding renown, I’ll allow anyone who would like to the option of taking items which require Respected renown. I just think there’s too many iconic weapons (flamers, meltas, power swords, etc) locked behind that level of renown.

    Also, if I could get everyone to make one post each in the Mission Briefings thread listing their requisitions, keeping it all in the one place would help everyone to refer back to and would help me to see who hasn’t finalised their requisition yet. Just make the one post, and then edit it with any changes you make later on.

    Have we settled on an oath of moment & squad leader? Also if there’s any questions I’ve missed that you’re still waiting for an answer on, don’t be afraid to pester me! It’s probably just gotten lost somewhere. I’m starting a new job soon and been a little overwhelmed

    On 5/5/2024 at 6:45 AM, DarthAnthrax said:

    would I be correct in assuming these are powered by some kind of charge packs?

    Yes, I think lorewise they’re supposed to be older, more advanced versions of plasma weapons, so presumably they take some sort of more stable plasma cartridge

     

    On 5/4/2024 at 3:36 PM, Ayeba said:

    I'm reading the suppression fire action (p243), and it doesn't specify how far out it reaches. @Trish_the_Nugg_Queen Can you make a ruling how far out the suppression effect reaches? Weapon range? Double weapon range?

    Good question… Since it doesn’t specify a range, and it involves rolling a Ballistic Skill test, I’ll say it’s resolved as a normal BS attack except where otherwise specified, so the normal bonuses/penalties to hit (such as weapons range) still apply (on top of the -20 to hit from suppressive fire)

  7. So many questions 😵 I'll try to catch up and get back to everyone haha

     

    18 hours ago, Maester1216 said:

    Remind me, can a Kill-Team try and persuade their higher-ups for more Requisition on a mission?

    You can try, but unless there's something in particular you want to take that the squad doesn't have the necessary requisition for, it's probably not a good idea to push your luck too hard on this

     

    18 hours ago, Maester1216 said:

    Also what would be the difficulty of a Tactics (Orbital Drop Procedures) roll ahead of the Mission?

    I'll say just a regular +0 difficulty, dropping from orbit into a mass of orks is gonna be pretty standard procedure for a Luna Wolf and the facility doesn't necessarily need to be recovered so there's little added complication in trying to avoid landing in the middle of a vital structure or something. Success here will get the squad to land more accurately to the position you choose (I'm in the process of drawing up a map), and/or take the orks by surprise when you land.

     

    18 hours ago, Ayeba said:

     There's an item in Rites of Battle I'm curious about, the Crozius Arcanum (description on p140, table on p147). It's "only ever issued to Space Marine Chaplains". Does a Sanguinary Priest count in that regard?

    I'll be honest -- if I was the GM I probably wouldn't allow it, because the stats on that thing is pretty insane. Still, I figure it can't hurt to ask.

    I'm gonna say no - chaplains are sort of a thing in 30k, so I've left the Deathwatch chaplain specialty open to anyone who wants to take it. At this stage only really the Word Bearers make widespread use of chaplains, but at the Council of Nikea (which took place very shortly after the Ullanor Crusade) the Emperor decreed that chaplains would be adopted & standardised across the legions. Didn't end up helping much with avoiding the Heresy though, in fact most things decided on at Nikea probably just worsened the Heresy.

     

    19 hours ago, Ayeba said:

    The problem with both suppressive fire and spray weapons are that they hit indiscriminately. If some in our group intend to go into melee at first opportunity, I don't want to hit them.

    This does seem to be a pretty melee-focused party. Also, I feel I should mention the 30k weapons are 100% my own homebrew and I have no clue how balanced they are, use at your own risk 🙃 I'm pretty happy with the radguns in particular though, looking at the 30k tabletop rules they seem to function in much the same way there, where they're not really viable for killing anything but they do inflict awful debuffs on tough enemies. Destroyer weapons tend to see varying use between the legions, I think the Death Guard and Iron Warriors use them the most frequently, while the Ultramarines are the most vocally against them (to the point that they were later banned by the Codex Astartes).

     

    4 hours ago, Harding said:

    Hey! Thanks for the help there. I have only one concern about the suggested weapon: Hellfire flamer come from the Omega Vault of the Deathwatch in the Jerico sector, which like many things that come from there, have unknown (or cryptic at best) origins. We practically have no data if it is lore friendly with the time of the Crusades, so I would need the DM ruling to know if it is okay to get one. Otherwise, I'm also eyeing phosphex weapons as a possible choices...

    I'll allow it 😁 I don't wanna ban too many things on the basis of the 30k time period, unless it's explicitly stated in canon that they didn't exist yet

     

    On 5/2/2024 at 9:03 AM, DarthAnthrax said:

    Thanks for trying to have it make sense to me, but it starts to feel like I just have to settle for this being an extremely poorly written item (IMO) that I´m just supposed to requisition without thinking too much about it.

    Yeah I'm not sure I can help here unfortunately 😅 I love the FFG games, but they do tend to be poorly designed in a few places. Probably a good idea to take the webbing for now, it's fairly cheap at least

     

    Also, for everyone, I'm considering boosting everyone's renown to 20 (Respected) to give some more options on requisition, I've noticed a few people struggling on what to choose and while I like the concept of renown tracking individual reputation & giving access to better equipment as a reward for character progress, I also don't want to lock fun equipment away.

  8. Yep everyone has 80 requisition each, and you can optionally give a few points to contribute towards something the whole group or a specific member can use instead, or outright get a piece of equipment and give it to someone else. Those 80 points are yours to choose what you do with though, whether you spend them on yourself or others

  9. For anyone who hasn't seen it, I've put up a new thread listing the mission objectives, and requisition for this mission will be set at 80

  10. Chapter One - Starfall

    Primary Objective - Retrieve Magos' Datacore: The Magos' distress call claimed the existence of a datacore containing information on the whereabouts and/or nature of the artefact that has taken Thogzulk's attention. This datacore must be retrieved intact, at all costs.

    Secondary Objective - Rescue Magos Valenthius: The Magos is an important asset to the ongoing war effort in Ullanor, and a highly-respected figure among the Mechanicum of Mars. Allowing his demise in the mission proceedings would harm both the Crusade, and the Imperium's relations with Mars.

    Secondary Objective - Eliminate Ork Air Superiority: Presently, the orks have dominance over the skies. Their jet fightaz must be neutralised or forced to ground, to significantly reduce the risks involved in extraction.

    Tertiary Objective - Eliminate Big Mek Krakkadakka: Krakkadakka is one of the most lethal orks under Thogzulk's command, and the deranged mastermind behind the Unda-Boss' mechanised forces, including the ramshackle planes swarming the skies. While he is not the purpose of this mission and should not be explicitly sought out, the Big Mek's death would be a great boon to the war effort.

    Tertiary Objective - Deny the Enemy: While the compound should ideally be recovered, if ork numbers prove overwhelming, it is better to destroy the facility than to allow Krakkadakka to plunder it for more scrap to build with.

    Tertiary Objective - Pride of Arms: Kill a nob (or stronger ork) in hand-to-hand combat.

    Unfortunately, beyond Magos Valenthius, any surviving humans planetside are classed mission-irrelevant. Their sacrifice shall be remembered in the annals of history.

     

    Available Requisition: 80

  11. Ok, I believe I've responded to everyone's questions, if I've missed one please let me know, and also feel free to ask more questions! I'll write up a proper list of objectives & requisition points soon.

    Also, to clarify OOC, the Imperator Somnium isn't intended to be a long-term thing or provide any specific mechanical benefit. Much like Horus showing up for the mission brief, it's more intended just for the '30k spectacle' of including it than anything else.

    Also I think my favourite thing about this setting is seeing Imperial authorities using ork names/terms. Horus saying things like 'Big Mek Krakkadakka' or 'Unda-Boss Thogzulk Skullrippa' with a straight face is just very amusing to me 😂

  12. On 4/26/2024 at 12:57 AM, Harding said:

    "What are the details of our insertion? And what opposition should we anticipate encountering on the moon's surface?"

    "You are to make planetfall via drop pod. Preliminary surface scans show the orks bear a significant aerial superiority over the Magos' compound; drop pod insertion will be the safest method, as well as allowing us to take the orks by surprise. As a secondary objective, you should find a way to clear the skies to make extraction safer. This section of the moon is reported to be the territory of one of Thogzulk's officers, by the name of Big Mek Krakkadakka."

    On 4/26/2024 at 3:31 AM, Ayeba said:

    "I understand the mission is time critical and will not waste our time. If I may just pose one question: Does the Emperor desire the artifact retrieved or destroyed?"

    "Retrieved, if possible. If not, it is preferable to deny the device to our foe."

    On 4/26/2024 at 5:15 AM, luctius said:

    "Am I correct in assuming that this is a single mission, or are we expected to perform several missions before extraction to the Imperator Somnium?"

    "This will be a single mission; recover the data, and potentially the Magos, and return to base. From whence future missions for your squad will depart, I cannot say with any certainty, but the Imperator Somnium will likely be needed elsewhere."

    On 4/26/2024 at 5:15 AM, luctius said:

    "Additionally, if we uncover actionable information regarding the artifact, are we to prioritize its retrieval over the safety of the Magos?"

    "Absolutely. Your primary objective is recovering any data on the artefact. Anything else is a lesser priority."

    On 4/26/2024 at 5:15 AM, luctius said:

    "Second, what are the resupply or extraction options?"

    "Resupply will be difficult, but not impossible. That said, be aware of your remaining supplies, try to conserve ammo and use the environment to your advantage. Extraction will depend on the developing ground situation, but if your squad can eliminate the enemy's air superiority, extraction will be carried out via Stormbird."

    On 4/26/2024 at 5:15 AM, luctius said:

    "Finally, what is the expectation on enemy voidship activity around the moon? Is the Imperator Somnium expected to stay on station continuously during the length of the mission?"

    "The Imperator Somnium will need to move on roughly five hours post-drop. Enemy orbital presence is negligible compared to our own firepower, though the ground and atmosphere are crawling with greenskins."

  13. On 4/27/2024 at 5:41 AM, luctius said:

    Question mainly for our DM, but partially for everyone.

    Degei is able to use Augury via the Emperor's Tarot, to gain insights into the near future. I am however struggling slightly how to use this in a PbP setting. Ideally, Degei would like to ask everyone if they would sit with him for a Tarot session before the mission. Now, not every marine might not be eager to participate, but if we play it like that it could still disrupt the flow if we play it like that.

    So a few questions:

    • Triss: Do you mind the use of Divination powers?
    • How do you handle things like Augury?
    • Would you like this to be role-played, or just be an off the screen roll.
    • Do you mind if Degei invites the rest for such sessions, or would you prefer that Degei keeps this to himself?
    • If you do like to roleplay this out, what form do you suggest this takes?
    • Everyone: Would your marine like to participate in such a session, given your attitude towards psykers/librarians in general and Degei in particular?

    I'm fine with using divination/augury, though as others have pointed out the answers can often be vague, cryptic, or too broad to be useful. In other games (not just in DW) I've found that similar powers can be good for giving the GM a way to nudge things in the right direction in-character, so it can still be useful. I think playing out a traditional ritual for some of these rolls would be a neat RP moment 😄

     

    On 4/27/2024 at 5:25 AM, Ayeba said:

    Am I silly for asking if they want the artifact destroyed? Is there an unspoken rule that all artifacts ought to be retrieved for research or something along those lines?

    By the way, is requesting aerial bombardment (or atmospheric bombardment) something you can do in 30k? I guess that's at least three questions in one:

    1. Can the people on the ground communicate with the people the voidships without having a psyker with the relevant powers?

    2. Does some sort of tactical bombardment -- that is, not blowing up the entire planet, but hitting a moderately small area -- exist?

    3. How good/bad is the accuracy? Are we talking meters/yards away from the target area, or kilometers/miles?

    Totally fine to ask! I'll respond IC in a sec since it is something important to mention. Generally speaking though, in 30k the Mechanicum are more open-minded than the Adeptus Mechanicus of 40k. In fact the majority of the Mechanicum actually sided with Horus and became the Dark Mechanicum (who are rarely represented in lore despite being a very cool concept) and the more conservative elements of their faction were too weak for the Imperium to still treat them as an equal, so they basically bought their way into the Imperium at gunpoint, by holding the High Lords hostage with an Emperor-class titan and demanding their own vassalisation (if I have the lore correct). Anyway my point, before I went on a tangent, is that xenotech and innovation and the like aren't as inherently feared as in 40k, but still treated with some caution.

    As for calling down aerial/orbital bombardment, I'll admit I haven't read the rules on that, but it might be something that comes up if folks would find it interesting. It would certainly give this upcoming mission even stronger Helldivers vibes lol

  14. The primarch chuckles lightly, seeing right through Vorticar’s attempts to secure more prestige for their legion by way of having their own vessels involved in the operation. “The Imperator Somnium features a fully-stocked armoury, and drop pod capabilities, which is all your impromptu squad is expected to require.”

    Taking a step towards a nearby console, he brings up a holographic display of an enormous ork in mega-armour, the scrap metal from several Imperial tanks bolted or welded directly onto his body in a messy patchwork of reinforced plating. “The ork known as ‘Thogzulk Skullrippa’ has been noted as one of the most dangerous orks of the Ullanor Empire. Previously a warboss of dread renown in his own right, he has since attached himself to Urlakk Urg’s empire, styling himself as ‘Unda-Boss’. He retains a considerable following of greenskins under his command, and a degree of autonomy, which he seems to have put towards trying to find a powerful xenos artefact. The Emperor has reason to believe this artefact would be unacceptably dangerous if it fell into the hands of the orks.”

    The holographic display changes to the image of a grey-green gas giant; orbiting around it are three large moons, but one features a visual ping to denote its importance. “The orks call this gas giant ‘Mork’s Eye’. Of the moons in its orbit, only one has previously featured human inhabitants, primarily a Mechanicum research station. We received a message from the techpriest in charge, a Magos Valenthius, claiming to have secured information on the location of this artefact. Around the same time, a distress call was sent from the facility. You will deploy via drop pod to the surface of this moon; your first priority should be to recover the information, and secondarily, to rescue the magos.”

  15. I’m still around! Just wanting to let you guys set the pace for the most part; we have a lot of players, and I want to give everyone the chance to respond as they want before moving forward with more plot stuff. Since Horus has been spoken to directly though, I’ll write up a reply in a bit

  16. A set of bulkhead auto-doors open, and through the doorway steps a figure that dwarfs even yourselves; in resplendent power armour of gleaming white, with gold trim in the shape of stylised lightning bolts, Horus Lupercal strides into the room, unhelmed and wearing a relaxed smile. "Honoured Astartes, I bid you, attend me. You have all waited patiently for long enough, it is time you learned the truth of your summons here today."

    He looks around to each of you in turn, his gaze lingering for a moment on Vorticar, giving his gene-son a respectful nod. "As you're already aware, the Empire of Ullanor is the largest Ork realm our Great Crusade has yet faced. As Ancient Rome was once tested in the forge of battle with Carthage, so too do we find ourselves now; Ullanor will either be the whetstone that sharpens the blade of humanity, or the force which breaks it once and for all. The Imperium - and, by extension, the human race - lives or dies by virtue of our actions in the coming offensive."

    His smile fades to a more serious expression. "While the largest force of Astartes ever assembled marches for Ullanor Prime, we require a squad of our most elite troops, to operate deep behind enemy lines with little to no assistance, and certainly no chances for reinforcement, conducting surgical strikes to cripple the enemy's war effort at the most critical junctures. Each of you has been selected for your skill, your courage and valour; many of you have shamed your reputations in the past, yet have proven worthy of a second chance. Perhaps most importantly, you have been selected on the belief that you will cooperate most closely across legionary lines. We are all crafted from the Emperor's genetic code, brothers united in our cause. Now, more than ever, we need proof that the Legiones Astartes can work together effectively."

  17. On 4/17/2024 at 5:23 AM, Ayeba said:

    I'd like to suggest that we all use the same tense; present or past. I prefer past, but it is not a hill I want to die on. In other words, I can do either. It's just a lot easier to read sequential posts if they all stick to the same tense.

    I'm happy to have everyone write in past tense if that's what we're deciding on 😄

     

    On 4/18/2024 at 6:45 AM, DarthAnthrax said:

    Next, a mechanical question that I was waiting to ask until we saw what the team would look like. I selected the Bolter Mastery special ability to make Elyas more powerful as an individual soldier, but after reading up a little on Squad Mode and how that works, I´m thinking maybe it would be more beneficial for the team if I switched that to the ability where I can share my chapter tactics with others, what do you think?

    You're welcome to change your mind on this as long as the sheet is updated before the squad drops planetside; that goes for any changes anyone would like to make, just let me know first

     

    On 4/18/2024 at 8:20 AM, 8bitWizard said:

    I had to read up on what Solo mode and Squad mode is about, and if I understand what the rulebook explained to me, we're all going to be in Solo mode at least for a couple of missions. It represents us as individuals operating as a unit, not used to working with marines outside our chapter (or legion, in this case) without the trust and cohesion of a well-trained unit of warriors. Whereas Squad mode represents us as we've grown accustomed to fighting alongside marines of a different chapter, and our squad of warriors is stronger together as a result.

    What I don't know is if Solo mode skills resume if we're acting alone on the battlefield for any reason, or when Squad mode effectively kicks in. For the latter, I presume it is at the GM's discretion.

    I think it'd be interesting from a narrative perspective to have squad mode kick in for the first time at an appropriately cinematic moment - the odds are stacked against the squad, and regardless of cultural differences or disagreements on tactics, everyone knows the only way any of them are surviving is by trusting each other. This doesn't mean you'll all get along ever after from that point; half the fun of Deathwatch is having these larger-than-life characters butting heads but still saving the day in the end. I'm certainly not going to be restricting the group from initiating squad mode for story reasons, i.e. "You're not getting along well enough so no squad mode for you", but I do like to have a synergy between roleplay and rollplay.

    As for when it'd switch back to solo mode, my knowledge on the mechanics is a little rusty but I'm pretty sure there's a sort of 'cohesion area' radius around the squad leader(?) and while squad mode is active their benefits only apply to PCs within this radius

  18. 54 minutes ago, Ayeba said:

    Useful to know. Since drinking is not a thing, are there other activities that space marines can bond over? Physical activities like grappling? Games of chance? Attend sermons?

    Again, sorry for the noob questions.

    Totally fine! I'm glad you're invested enough to ask questions, actually. I think they mostly see other legions as cousins, not as closely related as battle-brothers of their own legion but still family.

    As for what they do in their downtime, primarily physical/mental training, maintenance of their wargear, etc. but it also depends on the legion. The Blood Angels, for example, tend to engage with art (both creating & admiring it) when they have a spare moment between combat

  19. @8bitWizard@Ayeba@DarthAnthrax@Harding@IndyKophen@luctius@Maester1216

    Not sure if there's a better way to ping everyone, and I promise I won't overuse it, but the roleplay channel is officially live! I wanted to give everyone a bit of time to interact in-character before we jump into mission briefs and action and all the rest of it. I find, for myself at least, it can take a bit of time to actually get a feel for playing a character beyond just writing up the sheet, so I like giving these opportunities for RP rather than just starting things off with "you step out of the drop pod, there are orks, shoot them"

  20. War has come to the Ork Empire of Ullanor, in the single largest military campaign of the entire Great Crusade. Many legions have been called upon to raise their banners, with the Luna Wolves, White Scars, and Ultramarines, rallying nearly their entire host to the front. For thousands of years, the orks have been among the most dangerous and widespread of xenos threats to the supremacy of the human race, murdering, enslaving, and eating the populations of entire worlds, with Ullanor being the largest and most powerful gathering of their kind. As the Great Crusade reaches further across the numberless stars of the Milky Way, it has become increasingly clear that either Ullanor or the Imperium must die once and for all, for coexistence between the two empires is laughably impossible.

    Knowing this makes it all the harder to have been called away from the front, yet here you are, for you cannot forsake explicit orders, especially not those from the Emperor himself. While others among your battle-brothers fight and die for the cause on dozens of greenskin-infested worlds below, you stand in the Gothic halls of the Imperator Somnium, one of the Emperor's three shining golden flagships, waiting listlessly for further commands like a common infantryman. Around you, there are a half-dozen other astartes, all of different legions from yourself and each other; this varied group seems unusual, but you've been told nothing about your orders except to report to the Imperator Somnium.

    Around you, naval midship crew bustle about in carefully-decided paths to avoid getting too close to any of you, carrying documents in their arms or typing away at glowing consoles. Every so often, some of the more curious among them brave glances at you, before nervously looking away once more.

  21. Well I suppose I should do one of these myself, I'm Trish, or Nuggs, whichever you'd prefer. I'm in my late 20s, from Australia. I've been into TTRPGs since picking up D&D 4e in high school, back in 2012, and I've been into 40k since 2017 when the Games Workshop spruiker at my local comic-con convinced me into impulse buying a Death Guard army lmao

    I'll admit I'm no lore expert myself, particularly not on 30k, but I'd say I still know more of the 30k lore than the average of this group, so that should serve us fine.

    I tend to be a forever-GM, partly because I'm usually roping friends into games they've never played before so I default to running it since I'm the most knowledgeable on the system, and partly because I'm a control freak who gets a kick out of planning campaigns (many of which don't even see the light of day). In the past I've mostly played/run D&D 5e, Vampire the Masquerade 5e, Rogue Trader, Only War, and Deathwatch, and I've also played a little of Call of Cthulhu.

    I mostly run my games through play-by-post, partly because I play with a lot of international folks and Australia's timezones just line up really badly for being online at the same time as other people, and partly because I have some minor speech issues and just find it easier to type than to try to keep people's attention at a table while I'm mumbling & stuttering 🙃

  22. This thread is just for chatting OOC, once you’ve accepted the invite feel free to introduce yourselves here however you’d like!

  23. On 3/27/2024 at 1:18 AM, Harding said:

    @Trish_the_Nugg_Queen  Is the renown is taken in account for the requisition value?

    I haven’t made up my mind on this tbh, locking certain wargear behind renown makes it more rewarding to reach that point but it also means that if the game doesn’t go on long enough to reach those levels of renown then that’s just wargear you guys can’t get access to

     

    On 3/27/2024 at 11:36 PM, luctius said:

    Do the Volkite weapons work like normal flame weapons against hordes?

    Good question, so in terms of lore I’m pretty sure volkite weapons are like fancy archaeotech plasma guns, they don’t overheat/explode and they shoot a much more focused beam of plasma. They’re mostly meant as anti-tank weapons on lighter targets than melta weapons would usually be used for. Targets hit with a volkite charge cause an incendiary explosion around them though, represented by the blast effect.

     

    I’ve separated the flame quality into flame and spray, another thing I’ve taken from (I think) Only War. Flame sets things on fire, while spray auto-hits, so spray can represent things like homing missiles or the vasgotox cannon that fires corrosive liquid. The spray quality will take the effects on hordes that flame normally has. Without checking the rulebook, I’m fairly sure the blast quality has a similar effect on hordes, so the volkite weapons would affect hordes in that way.

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