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snugglepooh

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  1. Sarai, Enchantress of the Veil Female Gray Elf Enchanter 2 Init 6 | HP 9/9 | AC 11, Touch 11, FF 9 | Fort 2, Ref 2, Will 1 As Sarai completes her spell and the magic takes over, so too does her tiny charge fly directly to the captain's feet, circling there several times in an excited manner. The Enchantress' concentration seems to waver and she instead follows her familiar's focus. Alright little one, I'm looking, she smiles without changing expression, examining the captain's boots for a moment. Captain, there is a strange smell coming from your boots. Do you smell it? She looks around the room. Does anyone else smell it? Shade? I can't quite place it. Show Stats Sarai Init 6 | HP 9/9 | BAB 1 | Speed 30' AC 11, Touch 11, Flat-footed 9 Fortitude 2, Reflex 2, Will 1 Str 6, Dex 14, Con 12, Int 20, Wis 10, Cha 14 Condition Healthy Shortbow (18/20 arrows) +2 (1d6-2, x3) Dagger -2 (1d4-2, 19-20 x2) Resources Potions: CLW (2), Parchment (4), Ink (1 vial), Sealing Wax (1 lb), Candles (10), Chalk (10), Twine (50'), Sparker (10), Trail Rations (8) Money 51 g, 61 s, 13 c Prepared Spells 0 Level: Daze, Mage Hand 1st Level: Charm Person, Hypnotism, Mage Armor, Obscuring Mist Zila Hummingbird Familiar Init 2 | HP 2/2 | Speed 10'/40' Fly (Average) AC 17, Touch 16, Flat-footed 15 Fortitude 2, Reflex 4 Will 2 Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 Condition Healthy Show Mechanics Actions Free Action: Swift Action: Move Action: Move to line up the captain with the door before casting Standard Action: Cast Detect MagicDetect Magic Divination Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0 Components: V, S Casting Time: 1 standard action Range: 60 ft. Area: Cone-shaped emanation Duration: Concentration, up to 1 min./level (D) Saving Throw: None Spell Resistance: No You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject. 1st Round Presence or absence of magical auras. 2nd Round Number of different magical auras and the power of the most potent aura. 3rd Round The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.) Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras. Aura Strength An aura’s power depends on a spell’s functioning spell level or an item’s caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two. Lingering Aura A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power: Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. facing the door and moving in a sweeping arc to scan the whole room Skill Checks Continuing Effects: None
  2. Ce'luna, Vaathwood Guardian Female High Elf Druid 1 Init 4 | HP 8/8 | AC 12, Touch 11, FF 10 | Fort 2, Ref 2, Will 4 Ce'luna would move into the larger chamber to the north, gathering up the arrows she fired during the battle while keeping her keen elven senses alert for any danger. Blakesley would follow close by, exploring the northeastern area of the chamber. Let's gather what spices we have so far back to that watch room then. Probably a good idea, she added silently and gave Camlann a goofy smile. She still had reserves, but some of the party seemed more fatigued. It would be easier to defend and we'd have a quicker escape route. Show Mechanics Actions Free Action: Swift Action: Full Round Action: Skill Checks Listen, Spot, Search Continuing Effects: +1 Listen, Spot, Initiative when within 30' of Camlann
  3. Sugrin Velicent, Illusionist Extraordinaire Male Gnome Illusionist 3 Init 1 | HP 14/14 | AC 12, Touch 12, FF 11 | Fort 4, Ref 2, Will 4 Peering into the dark chamber, Sugrin would scratch his head. What do you see? he asks of no one in particular. When Christo lights his feather, Sugrin lets out a long, low whistle at the construction of the cavern. Impressive! He would wait for the others to proceed and follow along a step behind his elven friend, making his way carefully while using his Earth Sense continually as they go. Show Mechanics Actions Free Action: Swift Action: Move Action: Earth Sense Standard Action: Skill Checks Continuing Effects: Protection Devotion: +2 AC [sacred]
  4. How dark is dark? Can I see with LLV? Does anyone have a light source active?
  5. Sarai, Enchantress of the Veil Female Gray Elf Enchanter 2 Init 6 | HP 9/9 | AC 11, Touch 11, FF 9 | Fort 2, Ref 2, Will 1 The arrival of Captain Stormborn heralded a series of excited chirps and buzzes from Zila, who now hovered around her mistress in the background making quite the fuss over something. In response to this sudden reaction, the intrigued look that adorned a young wizard's curious face as she examined the architecture would swiftly change to one of alarm, as if the bearer of it were somehow certain of some imminent peril. A moment passes as debate over proper treatment of the wounded captain dominates the discussion. Something is about to break... Sister! She would call to her longtime friend in a tone the healer would recognize. Something is not right here. I'm going to cast a spell. She would double down on her implied request for backup with a look to Skold as she moved into position, then, without waiting for a response, would begin her incantation. Show Stats Sarai Init 6 | HP 9/9 | BAB 1 | Speed 30' AC 11, Touch 11, Flat-footed 9 Fortitude 2, Reflex 2, Will 1 Str 6, Dex 14, Con 12, Int 20, Wis 10, Cha 14 Condition Healthy Shortbow (18/20 arrows) +2 (1d6-2, x3) Dagger -2 (1d4-2, 19-20 x2) Resources Potions: CLW (2), Parchment (4), Ink (1 vial), Sealing Wax (1 lb), Candles (10), Chalk (10), Twine (50'), Sparker (10), Trail Rations (8) Money 51 g, 61 s, 13 c Prepared Spells 0 Level: Daze, Mage Hand 1st Level: Charm Person, Hypnotism, Mage Armor, Obscuring Mist Zila Hummingbird Familiar Init 2 | HP 2/2 | Speed 10'/40' Fly (Average) AC 17, Touch 16, Flat-footed 15 Fortitude 2, Reflex 4 Will 2 Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 Condition Healthy Show Mechanics Actions Free Action: Swift Action: Move Action: Move to line up the captain with the door before casting Standard Action: Cast Detect MagicDetect Magic Divination Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0 Components: V, S Casting Time: 1 standard action Range: 60 ft. Area: Cone-shaped emanation Duration: Concentration, up to 1 min./level (D) Saving Throw: None Spell Resistance: No You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject. 1st Round Presence or absence of magical auras. 2nd Round Number of different magical auras and the power of the most potent aura. 3rd Round The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.) Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras. Aura Strength An aura’s power depends on a spell’s functioning spell level or an item’s caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two. Lingering Aura A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power: Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. facing the door and moving in a sweeping arc to scan the whole room Skill Checks Knowledge, Spellcraft Continuing Effects: Detect Magic
  6. Sugrin Velicent, Illusionist Extraordinaire Male Gnome Illusionist 3 Init 1 | HP 14/14 | AC 12, Touch 12, FF 11 | Fort 4, Ref 2, Will 4 Sugrin brandishes his wand with a flourish, but before he so much as speaks the command word, the angry female takes a blast of magic energy that finishes her, while the other orcs lay unconscious, dying. As he relaxes with a gleeful laugh, Christo whispers something to him that compels him to refocus. He slowly works his way around the room while the others conduct a search, using his Earth Sense to detect any potential hidden foes. Show Mechanics Actions Free Action: Swift Action: Move Action: Earth Sense Standard Action: Skill Checks Continuing Effects: Protection Devotion: +2 AC [sacred]
  7. Ce'luna, Vaathwood Guardian Female High Elf Druid 1 Init 4 | HP 8/8 | AC 12, Touch 11, FF 10 | Fort 2, Ref 2, Will 4 Yeah! Get 'em, boys! Seeing that firing into a tight corridor is not really working, Ce'luna gives up on trying to shoot the zombies and instead resorts to cheering on their front line, nor seeming to notice or care that half of them are female. Could be worse. Could be me in there, she thinks to herself. Show Mechanics Actions Free Action: Swift Action: Full Round Action: Skill Checks Continuing Effects: Zombies take 2 points of acid damage on hit when within 30' of Camlann
  8. Sarai, Enchantress of the Veil Female Gray Elf Enchanter 2 Init 6 | HP 9/9 | AC 11, Touch 11, FF 9 | Fort 2, Ref 2, Will 1 Sarai had turned away from the discussion after contributing her bit. Others in their group were far better at tactical planning, so she would leave that part of the discussion to them while she took a moment to soak in some of the decor of the sitting room, sculptures and paintings and such, if there were any. She looked back at Racanna's episode, but there she was no healer, and there was not much else she could do, so she resumed her appraisal of the local art. Stop and smell the roses, Sarai. When an argument over the desired course of action popped up, she turned back to the group, sparing a gentle smile for Shade. That isn't how it works, dear. These are internal matters. Once our "official" business is concluded, we would no doubt be politely asked to leave. If we persisted, there would be big trouble for us. If we're going to help, we need to do it first. She flashes a crafty smile at him before adding, besides, the Lady might be grateful to us and give us a better price. Just then Zila floats over to land on the gnome's shoulder, letting out a sympathetic chirp. Show Stats Sarai Init 6 | HP 9/9 | BAB 1 | Speed 30' AC 11, Touch 11, Flat-footed 9 Fortitude 2, Reflex 2, Will 1 Str 6, Dex 14, Con 12, Int 20, Wis 10, Cha 14 Condition Healthy Shortbow (18/20 arrows) +2 (1d6-2, x3) Dagger -2 (1d4-2, 19-20 x2) Resources Potions: CLW (2), Parchment (4), Ink (1 vial), Sealing Wax (1 lb), Candles (10), Chalk (10), Twine (50'), Sparker (10), Trail Rations (8) Money 51 g, 61 s, 13 c Prepared Spells 0 Level: Detect Magic, Daze, Mage Hand 1st Level: Charm Person, Hypnotism, Mage Armor, Obscuring Mist Zila Hummingbird Familiar Init 2 | HP 2/2 | Speed 10'/40' Fly (Average) AC 17, Touch 16, Flat-footed 15 Fortitude 2, Reflex 4 Will 2 Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 Condition Healthy Show Mechanics Actions Free Action: Swift Action: Move Action: Standard Action: Skill Checks Knowledge: Arcana, The Planes Continuing Effects:
  9. Well, they're zombies, so we can always outrun them.
  10. Ce'luna, Vaathwood Guardian Female High Elf Druid 1 Init 4 | HP 8/8 | AC 12, Touch 11, FF 10 | Fort 2, Ref 2, Will 4 Stop complaining, she fires back at Gwen, not seeming to care for the warriors personal safety. It's good target practice. Doesn't take a god to know I need it, she adds silently to herself and lines up another shot. Show Mechanics Actions Free Action: Swift Action: Full Round Action: Fire bow at the next zombie she can see not already in melee Skill Checks Continuing Effects: Zombies take 2 points of acid damage on hit when within 30' of Camlann
  11. Sugrin Velicent, Illusionist Extraordinaire Male Gnome Illusionist 3 Init 1 | HP 14/14 | AC 12, Touch 12, FF 11 | Fort 4, Ref 2, Will 4 Sugrin moves to action quickly, slapping Daurant on the back as he skips past him. Time your charge on my spell; I have a special surprise for them. He moves into the chamber a few feet, close enough to line up a spell that will engulf all three orcs. Show Mechanics Actions Free Action: Speak Swift Action: Move Action: Move into the chamber Standard Action: Cast Color SprayColor Spray (Player's Handbook v.3.5, p. 210) Illusion (Pattern) [Mind-Affecting] Level: Sorcerer 1, Wizard 1, Beguiler 1, Duskblade 1, Sha'ir 1, Jester 1, Components: V, S, M, Casting Time: 1 standard action Range: 15 ft. Area: Cone-shaped burst Duration: Instantaneous; see text Saving Throw: Will negates (DC 15) Spell Resistance: Yes A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its Hit Dice. 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious). 3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round. 5 or more HD: The creature is stunned for 1 round. Sightless creatures are not affected by color spray. Material Component: A pinch each of powder or sand that is colored red, yellow, and blue. targeting all three orcs Skill Checks Continuing Effects: Protection Devotion: +2 AC [sacred]
  12. If you guys don't mind delaying your actions, I can get in and try to stun them before you engage.
  13. Sarai, Enchantress of the Veil Female Gray Elf Enchanter 2 Init 6 | HP 9/9 | AC 11, Touch 11, FF 9 | Fort 2, Ref 2, Will 1 The Eye is the Gate... Her eyes would lose focus for a moment as the phrase echoed in her mind, her face twisting into a sour expression. Thankfully, Varon stepped in to speak for the party in expressing their interests. While Sarai struggled to expel the thought from her head, Zila would flit into the room and land on her master's knee where she sat, the little hummingbird inching her way closer to dip her little tongue into the crab cocktail sauce. The presence of her familiar helped shake the young elf maiden from her reverie. She would smile and set her plate where it was more easily accessible to her faithful companion before turning back to the group. Your grandfather's research may have a lot to do with what's going on here. I think I have an idea of the meaning of his ramblings, she would pause then add, and I don't think he's mad, at least not in the classic sense. There may be ... well, let us not speak of it further for now lest we be overheard. With that she would stand, leaving the plate on the table to Zila's delight, and glance in Skold's direction before continuing. Our first order of business should be to speak with the Castellan or the Guard Captain. We will need the backing of someone high up, if the Evening Glory emissaries have already swayed the Lady of the House. Show Stats Sarai Init 6 | HP 9/9 | BAB 1 | Speed 30' AC 11, Touch 11, Flat-footed 9 Fortitude 2, Reflex 2, Will 1 Str 6, Dex 14, Con 12, Int 20, Wis 10, Cha 14 Condition Healthy Shortbow (18/20 arrows) +2 (1d6-2, x3) Dagger -2 (1d4-2, 19-20 x2) Resources Potions: CLW (2), Parchment (4), Ink (1 vial), Sealing Wax (1 lb), Candles (10), Chalk (10), Twine (50'), Sparker (10), Trail Rations (8) Money 51 g, 61 s, 13 c Prepared Spells 0 Level: Detect Magic, Daze, Mage Hand 1st Level: Charm Person, Hypnotism, Mage Armor, Obscuring Mist Zila Hummingbird Familiar Init 2 | HP 2/2 | Speed 10'/40' Fly (Average) AC 17, Touch 16, Flat-footed 15 Fortitude 2, Reflex 4 Will 2 Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 Condition Healthy Show Mechanics Actions Free Action: Swift Action: Move Action: Standard Action: Skill Checks Knowledge: Arcana, The Planes Continuing Effects:
  14. Yeah, get whoever is posting on an invisible thread to stop posting or make their thread visible.
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