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Sapphic Reiver

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Everything posted by Sapphic Reiver

  1. UK government approval has gone through. It's been the most popular voted poll in the past 24 hours.
  2. Honestly? I started running games on a different PbP site and after leaving it, my desire to DM/GM has really died down. I like running systems that are niche or aren't really getting that much attention, it was my main motivator for running systems like The Witcher TTRPG, Cyberpunk RED or Mutant Year Zero. They were interesting, they stood out amongst a sea of D&D 5E games. Mythweavers doesn't really have that problem of being overrun with 5E games. There's a healthy ecosystem with a variety of different systems, I don't really feel that push to run a game system that isn't really represented because there's no need for it here. It's a silly reason, I know. There's also a lack of / low motivation on my end and a general hard time finding maps that work for what I like to run. Most Battlemaps in the TTRPG hobby are tailored very specifically towards Fantasy and not so much for modern/sci-fi, which makes it extra difficult to work with.
  3. Hopefully it was the good kind of "away" and not a bad one!
  4. Unfortunately I was pretty busy during the start of February & then my birthday happened and I might have gotten absolutely smahed, didn't have time to sit down and focus on the app so it's mostly unfinished! I'm definitely still interested though. I've been preoccupied even still today, so apologies for taking an entire day to get back to you. 1. The idea I had was more that she could literally smell the sins of a person, so for example: If someone had committed arson and cost someone their life, she'd be able to smell ashes or gasoline or... Something along those lines. Some sort of associated smell that ties the sin to the person, if that makes sense? I kind of figured burning sage made more sense to cover up the smell as a combination of common supernatural/spiritual/cultural beliefs and the quite poignant smell of sage when it's burned. In hindsight really you could replace 'Burning Sage' with 'Copious amounts of Perfume/Aftershave/Deoderant', really. 2. As mentioned above, I'd say it's more akin to a physical smell than just a supernatural/divine sense. (C) was meant to be a form of lowlight/dark vision to double down on the predatory animal theme. 3. Alright, fair enough! Best in Show was the one I had the most doubts about, honestly. As for her questions, I already have some things in mind, but I just need to write them out.
  5. I'd also take some feedback, though I'm still debating on whether or not to change the "Best in Show" Logo...
  6. Name and describe a place of interest in the City. Give me the name and description of a local Contact. It could be someone in your circle, or someone from your old life who you can still go to for help. Where do you go to unwind? What does this sprawling metropolis have in abundance? What does it lack, or need more of? What do you fear most about the world today? What is a recent rumour that you've heard?
  7. Maple Corbett Cerberus the Hound of Hades Name: Maple Corbett Age: Early Twenties Gender: Female, She/Her, They/Them Occupation: Seamstress Height: 5'2 / 157 cm Build: Small, Soft, Exceptionally Feminine. Demeanour: Reserved & polite, hardworking and quiet. Logos concept: A social recluse cursed with a gorgeous appearance, who retreated into the world of sewing and tailoring to escape the eyes and desires of those around her. Maple wants to live a quiet life away from other people. Yet somehow she always finds herself amongst the crowd. Or the subject of admiration from the crowd. Mythos concept: One of the three heads of Cerberus, unfortunately Maple is the most reserved head of Cerberus and the only one to have actually awoken. After identifying and deciding she would guard the sleepers of the other two heads, she discovered one day, that they had vanished. Maple struggles with being tied to the Mythos of Cerberus, her enhanced senses making sensory overload a very real issue and her compulsion to hunt down the souls who escaped Hades have proven to be counterintuitive to her dream of hermitage. Logos Logos A description of your character's mundane persona, including their occupation (if any), demeanor, appearance, and personality. You can develop your concept by speculating about: (1) Why did this Mythos manifest through your character? (2) What is your character's Secret Pain? Mythos Mythos A name and description of the legend awakened within your character. It can be a person, being, item, prophecy, or location from any story, mythology, legend, folklore, fairytale, literary work, urban legend, religious tale, concept, or real-world event. Theme Cards Divination Custodian of the Damned Mystery:Every Mythos theme has a question, called a Mystery, which defines what your character wishes to discover about their Mythos. How many of the damned have escaped hades in my absence? Searching for the escaped damned and those yet to be damned, to send them to Hades. Allowing Cerberus to detect the souls of the guilty. Maple can track the sins of a damned soul, allowing her to determine who will arrive - or have escaped from - Hades. Attention: {_} {_} {_} Fade:When your character's Mystery calls to them, but they ignore it, mark one Fade. If your character continues to ignore their Mythos and marks the third Fade box, you replace the theme with a new Logos theme. {_} {_} {_} POWER TAGSWhen you take action using one of the Core Moves, each power tag you have (and that is relevant to your action) adds one point of Power to your move. This improves your chances of succeeding and increases the effectiveness of your action. Each theme starts with 3 power tags. You must answer the first power tag question in your Themebook. Then answer two more of your choice. For each theme, you can only have one broad power tag. A broad power tag is one that would be useful in many different situations. Power Tag Questions Answer the first question (A) from your chosen Themebook, and then choose two more questions from the following list to answer. Your answer should be a short description no more than a few words long. Each answer becomes a power tag. A) What allows you to uncannily know things you wouldn't normally know? - I hear your beating hearts B) What subject is the easiest for you to learn about? - I can smell your sins C) What quality of your divination makes it especially effective? - I see through the darkness WEAKNESS TAGSWeakness Tags depower your moves but earn you Attention. They always describe something limiting (ask yourself: what actions would this weakness tag impede?). Each theme starts with 1 weakness tag. You can answer any weakness tag question in your Themebook. Extra tags! In one theme of your choice, you may add one additional power tag and one additional weakness tag. A) What can hinder or block your divination? - Burning Sage Expression Hound of Hell Mystery:Every Mythos theme has a question, called a Mystery, which defines what your character wishes to discover about their Mythos. Why do I yearn so strongly to wound and maim? Sinners are to be punished, this is true for many if not all religions. Yet even as the most timid of the three heads of Cerberus, Maple feels the need to deliver suffering to the guilty. Despite it not being in her nature, Maple has intense and increasingly violent urges to physically assault the guilty around her. The call for violence is almost undeniable when around an escaped soul. Attention: {_} {_} {_} Fade:When your character's Mystery calls to them, but they ignore it, mark one Fade. If your character continues to ignore their Mythos and marks the third Fade box, you replace the theme with a new Logos theme. {_} {_} {_} POWER TAGSWhen you take action using one of the Core Moves, each power tag you have (and that is relevant to your action) adds one point of Power to your move. This improves your chances of succeeding and increases the effectiveness of your action. Each theme starts with 3 power tags. You must answer the first power tag question in your Themebook. Then answer two more of your choice. For each theme, you can only have one broad power tag. A broad power tag is one that would be useful in many different situations. Power Tag Questions Answer the first question (A) from your chosen Themebook, and then choose two more questions from the following list to answer. Your answer should be a short description no more than a few words long. Each answer becomes a power tag. A) What is the most common way you use your mythos to affect the world? - Strength which tears flesh from bone D) What conditions or situation enhance your Mythos' expression? - In the presence of a sinner C) What useful quality does your main effect have? - Nothing stands between us G) What expression, not necessarily related to the main one, does your mythos have? - A howl that haunts the heavens WEAKNESS TAGSWeakness Tags depower your moves but earn you Attention. They always describe something limiting (ask yourself: what actions would this weakness tag impede?). Each theme starts with 1 weakness tag. You can answer any weakness tag question in your Themebook. Extra tags! In one theme of your choice, you may add one additional power tag and one additional weakness tag. C) What happens when you loose control over your mythos' expression? - I. NEED. MORE. D) What are the repercussions of bringing your mythos into the world? - Senseless Destruction Personality Best in Show Identity:Every Logos theme has a statement, called an Identity, which describes some aspect of your character that they believe about themselves. Thank you, but I'm really not looking for suitors right now... Beauty is a thing many seek: for marriage, to sate carnal desire, a muse for their art. Other people may take a look at Maple and see nothing more than an object of desire. Many a man and woman have bent over backwards trying to impress Maple enough for a date. Many a man and woman have been rejected. Attention: {_} {_} {_} Crack:You mark Crack when your character's Identity demands something of them, but they fail to deliver. If your character continues to ignore their Identity and marks the third Crack box, you replace the theme with a new Mythos theme instead. {_} {_} {_} POWER TAGSWhen you take action using one of the Core Moves, each power tag you have (and that is relevant to your action) adds one point of Power to your move. This improves your chances of succeeding and increases the effectiveness of your action. Each theme starts with 3 power tags. You must answer the first power tag question in your Themebook. Then answer two more of your choice. For each theme, you can only have one broad power tag. A broad power tag is one that would be useful in many different situations. Power Tag Questions Answer the first question (A) from your chosen Themebook, and then choose two more questions from the following list to answer. Your answer should be a short description no more than a few words long. Each answer becomes a power tag. A) What lies at the core of your personality? - Seeking Solitude D) When you want, you can also come across as... - The most gorgeous guest on the list E) What special skill or status did you pursue because of your personality? - Do you like these clothes? I made them myself! WEAKNESS TAGSWeakness Tags depower your moves but earn you Attention. They always describe something limiting (ask yourself: what actions would this weakness tag impede?). Each theme starts with 1 weakness tag. You can answer any weakness tag question in your Themebook. Extra tags! In one theme of your choice, you may add one additional power tag and one additional weakness tag. X) What happens when you let yourself go too far? - No I don't want your number! Mission All Heads, No Tails Identity:Every Logos theme has a statement, called an Identity, which describes some aspect of your character that they believe about themselves. I was the first to awaken, so it is my watch that comes first. Maple had identified the sleepers who held the other two heads of Cerberus within their heart of hearts. So, she swore to protect the sleeping heads of Cerberus. Yet all of a sudden they're nowhere to be seen. Attention: {_} {_} {_} Crack:You mark Crack when your character's Identity demands something of them, but they fail to deliver. If your character continues to ignore their Identity and marks the third Crack box, you replace the theme with a new Mythos theme instead. {_} {_} {_} POWER TAGSWhen you take action using one of the Core Moves, each power tag you have (and that is relevant to your action) adds one point of Power to your move. This improves your chances of succeeding and increases the effectiveness of your action. Each theme starts with 3 power tags. You must answer the first power tag question in your Themebook. Then answer two more of your choice. For each theme, you can only have one broad power tag. A broad power tag is one that would be useful in many different situations. Power Tag Questions Answer the first question (A) from your chosen Themebook, and then choose two more questions from the following list to answer. Your answer should be a short description no more than a few words long. Each answer becomes a power tag. A) What do you need most in order to carry out your mission? - To leave my comfort zone H) What do you have that might help with your mission? - A temper that could scare a devil G) What is the root of your commitment to the task at hand? - Alone I am myth, together we are legend. WEAKNESS TAGSWeakness Tags depower your moves but earn you Attention. They always describe something limiting (ask yourself: what actions would this weakness tag impede?). Each theme starts with 1 weakness tag. You can answer any weakness tag question in your Themebook. Extra tags! In one theme of your choice, you may add one additional power tag and one additional weakness tag. X) Why have you not succeeded so far? - I'm too shy! Crew Crew A list of your crew members, and the Hurt and Help points you have for each. Name Help Hurt Rift - - Rift - - Rift - - Rift - - Story Tags & Nemeses Story Tags A space for other permanent tags you might acquire during the game. Nemeses A list of the Nemeses you gained by replacing themes. Character Progression Development A track of your overall character growth. When it's full, you reset it and choose a Moment of Evolution. {_} {_} {_} {_} {_} Moments of Evolution to choose from: {_} Choose another broad power tag {_} Gain an extra theme: Ally {_} Gain an extra theme: Base of Operations {_} Gain an extra theme: Ride {_} Get closure from your Nemeses {_} Go through a transformation {_} Leave the City {_} Make one Core Move permanently Dynamite! {_} Make one Core Move permanently Dynamite! {_} Make one Core Move permanently Dynamite! {_} See through the Mist
  8. Thanks for the heads-up! The idea I have may be a little out-there, but I'm interested in seeing your take on it. :)
  9. Are you allowing the use of Shadows & Showdown playbooks? Nevermind, Oce asked before I did!
  10. Alright, just have to answer the questions and that should be both the characters I've listed finished. I'd still quite like to put a mundane one out there, but I'm honestly struggling to produce a concept and I've not got the brain power for Deckers. :')
  11. Aeon Aspected Tarot Spellslinger, The Little 'Cuz of Orks & Trolls, Magical Manipulating Mistress. Every so often people end up in peculiar places due to tragic or just as unusual circumstances. Aeon was just a runt who somehow happened to end up living among the Orks and Trolls of Denver. The going theory was she ran away from either home or an orphanage, a few people even saying she was simply dumped on the streets as a young kid, but something about the urchin captivated the hearts of those around her. It didn't take long before she was 'adopted' by a family of Orks. There was a group of Trolls who were just as interested in looking after Aeon, but the deciding factor was that hand-me-down clothes from an Ork could be worn with a belt to keep them around her waist and there was no such luck with troll clothing. So that was how she grew up, rolling with street rabble, being the lookout for a variety of minor crimes and carrying the alias of "Little 'Cuz", because she was the littlest "Ork" going and she was everyone's cousin. This wasn't to be confused with any Ork Posers-movement, Aeon couldn't just rock up into any tusked community and find herself a place to crash, but she was considered to be part of the family from her home streets. There's a lot of violence when growing up among the Orks and Trolls: Gang wars, policlubs, poverty, drugs, the whole menu of systematic and societal oppression is ordered for the table. Aeon has seen plenty of people die, leaving a permanent desensitization to the end of life. This problem was clear to a Con-Man known to Aeon's community as Cousin Hawk, often pretending to be a Tarot mage in order to con Nuyen out of gullible Breeders and Elves. Cousin Hawk was the first Troll to take Aeon under his wing and the last person to do so after her magical awakening. Hawk became something of a Sensei for Aeon, learning how to read tarot cards, perform spreads, even a lesson here or there about hooking up. The seedier and shadier side of Aeon's life was fuelled by Cousin Hawk's lessons in mysticism and love. Aeon's magical awakening caused a real mess in the store one day, knocking over several shelves and almost starting a fire with an incense burner when the deck of Tarot cards slipped from Aeon's hands and conjured up a physical barrier of tarot cards. Cousin Hawk had suspected Aeon of being at-least a Seer with how accurate her tarot readings had become, but this was a very different field. It wasn't as though Aeon was a naturally powerful magician, she was incapable of summoning spirits or enchanting, only being able to cast spells. Manipulation spells had proven to be her favourite, conjuring up physical barriers, moving and manipulating objects, protecting herself and changing her looks and wardrobe through the application of magic. The deck she'd learned to use from Cousin Hawk became her first focus, a deck of tarot cards she keeps on hand at all times... Though this led to a rather bothersome issue. Aeon had developed a compulsive urge to shuffle her deck and pull three cards. It had become ingrained in her daily behaviours and never ceased. Soon though it was time for Aeon to move out of Hawk's guest room, since awakening to her magic Aeon had felt a strange and intense feeling of discomfort living static was... Uncomfortable. Things felt wrong. That was where Cousin Annie came into the mix, Aeon putting a lot of money - and trust - into Annie's mechanical skill, buying and doing up a GMC 442 Chameleon, which would quickly become her new, mobile home. A new home, and with very little money, Aeon turned to Shadowrunning, pawning off what she could from her runs to an old Troll called Uncle Marcus, proprietor of the Tusk Alley Pawnshop.
  12. There are alternatives out there though, the issue is that they're mostly lacking an identity or just don't have the mechanics SR players look for. They're more akin to alternatives for people who don't have the time or don't want to play Shadowrun. Both of which are valid decisions, tbh. The two main ones I can think of are Runners in the Shadows, The Sprawl, Lowlife 2090, technically you could run Cities Without Numbers like a SR game... But ultimately it feels a lot like there's just no competition, so there's really no incentive for CGL to improve their product. In fairness it's hard to compete with a franchise that has been around since the 90s. I've toyed with the idea of doing a system myself one day, taking the stuff I like from SR, but my experience is in the vidja scene, not TTRPGs. And I tend to like the niche parts of SR tbf.
  13. Best case scenario is someone who knows the rules and system buys it out from CGL. Edit: All the concepts I've got right now are magic/non-rigger/non-decker... Bummer.
  14. There was an actual play show that only got three and a half episodes in before calling it on 6th ed, just couldn't hack it.
  15. Complex Action's a fantastic little channel, don't think I've seen him upload anything for a while though.. I think he played 6th then just tapped out.
  16. I have literally never understood how AI chars work, and I have so many questions right now. Namely: How the fuck did you even find coherent rules for them? 🤣
  17. 100% agree on the Van. I had a rigger girl based in Vienna for a few years and she was super fun to play, it was just kinda shit to be playing a "famous" character who couldn't even afford a basic drone set-up without being in debt to some shady loansharks. I was musing with the idea of a Red-Mage who was blind, but I might try and throw up a Rigger/Sam mix of sorts... Can a blind Rigger see through drones?
  18. Never played a Decker in my life and the last time I tried to gen a Rigger I almost went bald with financial stress. :')
  19. Okay, I believe that should be Cardinal finished. I'll work out a second character, just so that the option is there.
  20. OP can be used in reference to either Overpowered or Original Poster. I assume in this sense, they mean Over Powered.
  21. Melissa Theroux Callsign //: Cardinal t8PfNgo+AHYrDWCoNFQuwA== //: +gg3hsPO0+xhCMfJIsU2raJ+0oeBt3NmKpr+LY17h0Q= kemKspd14DXgtRTWdDsz7EQPFD1dsB4Io+WukdJ5B7g= //: 8 BAwp7jaA9G+SkH3GL38wtLZTWWHRKbftEvF4643CwYo= //: Aware /lSZoj/POqUExjJ+zyjJoXmS8mkdec8KvbX8bTcq/M0= // Field Medic HBnUX+TIJ0yhCSeyVTDFRGg3nft0nkgZoSFiwwt5VyA= //: Injured in the line of duty S33PvYv2YKo1+iH9oxeEASrCRyF+i8mXNaGoSd7Rue0= //: Unfit for continued operations qpFMyKB4RvKg/zg8EKGdCA== //: Pending Xn/miV7tLjGSvsOjKrrmrQ== //: Terminated 22:38. Melissa's commlink says it is 22:38, on the clock function she checked every ten minutes for the past hour. It was a Thursday, though soon to be a Friday. Melissa had found herself sitting in a bar, as she usually did after the weekly support group meeting. They would all sit around and talk about their week, their troubles, discuss solutions then roll up to the same Veteran bar: The Spent Case. A dingy little back-alley bar tucked away into the eastern side of the Aurora Warrens. The woman working the taps tonight was of particular interest to Melissa, who had debated with herself on whether or not to try her chances with the bartender. Yet before she'd even finished her internal debate, all it took was one look at the shoulder-length glove on her right hand and she knew immediately that a one night stand wasn't worth the risk. "Interesting fashion statement." came a voice from behind the counter, Melissa glancing up from her glove and meeting the blue eyes of the counter-working woman. "Lost the meat during an operation. Only got a cheap - and extensively ugly - prosthetic limb now. I like it better this way." lied the patron, ensuing the continuation of her habit and checking the time; She'd been staring at her own arm for five minutes and hadn't even realized. "You never thought about getting a pair?" "I think the one synthetic arm is ugly enough." "Of gloves. A pair of gloves." the Bartender added with a shake of what Melissa assumed to be disbelief. There was something in the way this woman looked at her that made the discharged mercenary feel somewhat... Familiar. The way this woman glanced at different parts of the patron's face, uncovered hand and neck. It made the old mercenary exhale a tired, ragged sigh. This happened every time a new, younger person started working at the Spent Case. Melissa shook her head in disbelief and cast a glance around the bar, it was 22:43 and the place was relatively quiet. Yet this was practically the start of her day. Melissa raised her left hand and held it out towards the bar woman, the limb, hand, and digit was covered in a snow-white coat of hair, save for the palm of her hand and undersides of her fingers. "Alright, you can feel it." she said with her hand being excitedly taken by the bartender, who ran their fingers through the hair on her hand without so much as a hint of shame. "You new hires are all the same aren't you? A missing or 'wared up limb and you don't care in the slightest, but the second I walk in you all want to touch my hand or cheek and play twenty questions." Melissa bemused with a little bit of laughter. "Just don't tell the others I let you do this, okay?" 00:43 the clock stated with Melissa adjusting the image link-capable glasses on her nose, looking up at the night sky with a cigarette in hand. Melissa had pulled her leather jacket tighter to herself in an attempt to shield herself from the cold air. The nocturna's spare hand came to pat herself down, ensuring the concealed Ares Predator V was still in place. It wasn't the sort of weapon she'd take on a run, but it and the combat knife hidden in her boot were the only two weapons she owned legally, neither would be run-appropriate. A puff of smoke rings followed Melissa as she left the alleyway the Spent Case called home, stepping out into the crowd and simply following it for a while, trying to accustom herself to the streets once more. It had been two years since Melissa had been formally discharged, yet she still hadn't accustomed herself to civilian life. The wandering veteran had found herself a bench to sit down at, simply staring at the empty air in front of her, there were things to look at across the street, yet she simply sat here and opted to stare into the aether. It wasn't like she had problems with flashbacks or PTSD like some of the others at the support group, but there were moments like this where nothing was happening, everything was in relative stillness. And yet all she could do was recall the series of events that led to her sitting here in this moment. The whole operation itself was supposed to be something of a diplomatic one, a negotiation or another. The whole reason Melissa had been brought a long was for the only magical service she could provide. As an Aware person, her only magical ability was astral sight, watch the talks and report of any magical shenanigans from the other side of the table. Even without her ability it wasn't necessarily unusual for the mercenaries to be brought along as muscle-for-show, though the choice of arriving via aerial transports seemed rather strange. It was simply bad luck that the vehicle Melissa boarded was the first one to be shot down en route. Laughs and jokes one minute and the next moment there was a flash of light, deafening sounds from all angles and Melissa was hitting the ground with a crunch. Three weeks later she'd woken up in a hospital bed and was missing her right arm. As a Nocturna being left in the open and exposed to sunlight for so long had triggered an allergic reaction, which would normally be mild, but due to the amount of time she was left exposed, had become a serious condition; Leaving Melissa bed stricken, hopped up on a mix of pain killers and anti-allergen drugs with her right arm having been amputated due to irreparable damage caused by the blast. There wasn't a doubt in Melissa's mind that she'd have to get a synthetic arm to replace her now absent dominant hand, a thought that brought serious concern to her. There wasn't a lot of magic in the Aware, they couldn't summon spirits or cast spells, but they could still tap into some of the natural magic of the world. The thought having an even more restricted tap or being cut off entirely was a scary one. Luckily for her, one day she received a visitor. Melissa didn't know who, in truth she wasn't even sure she knew what they were either. During their initial interaction Melissa thought the stranger was an Orc or Troll of some kind, talking about crystals and having a new arm without the impact of cyberware on her already limited magical abilities. Yet now, sitting on a bench in the middle of Denver, she found herself entirely convinced the person was a Nocturna like herself, she could even recall the charcoal-black hair on the back of their hands and the strange colouration of their palms when showing her the crystals. In a drug-fuelled delirium she took the stranger up on their offering, though Melissa couldn't remember if there were terms to this deal, after all everything had a price... But what was the price? Melissa had practically given up everything for this arm: She couldn't enlist with another mercenary company - not that she'd be capable of doing that anyway - because they'd discover her crystalline arm upon the basic medical exam. Any employer who had a uniform would likely have a short-sleeved shirt and not accept her wearing a shoulder-length glove. Even intimate encounters had been removed from the question. All of this was no longer an option and yet somehow she had the nagging feeling that the price hadn't quite been paid just yet, all the while feeling as though this new arm was the biggest mistake of her life. Flicking the cigarette away Melissa rose to her feet and started to walk towards the nearest bus stop, the night was young and there was no doubt in her mind that all the street-scum she fixed up for no-questions asked and a credstick would start flooding her burner with calls. There was definitely a better way to make money than this and Melissa was right, in a sense. Shadowrunning was better money but 'better' than just patching up a couple of idiot gangers? That was a debatable conclusion...
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