Jump to content

jkason

Members
  • Posts

    107
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. (He/They) Evasion: 10 | Armor Score: 2 | Armor Slots ☐ ☐ ☐ ☐ ☐ ☐ | HP ☐ ☐ ☐ ☐ ☐ ☐ | Stress β–£ ☐ ☐ ☐ ☐ ☐ | Hope β–£ β–£ ☐ ☐ ☐ ☐ Passive: Arcane Sense (class)You can sense the presence of magical people and objects when you’re close to them., Lightfoot (community)Advantage on rolls to move silently. Reactions: Luckbender (per session)Once per session, after you or an ally in close range makes an Action Roll, you can mark a Stress to allow a reroll of the Duality Dice. If you do, take the new result. Token actions this combat: 0 Ellu's mood droops. "Always a turn in the con, isn't there?" they mutter under their breath. Technically the job was done. They could cut and run here. But Ellu figures having an entire capital city overrun by dark evil nasties probably wouldn't be great for future business. Sometimes sunk cost wasn't entirely a fallacy. Brave face, kiddo. Ellu plasters on a smile. "Well, we'll just have to move fast and quiet and hope there's plenty of traffic between the darkest parts of the wood and wherever the ward is, yes?" ((OOC: Is Marlowe with us, or did he just send us with instructions?))
  2. (He/They) Evasion: 10 | Armor Score: 2 | Armor Slots ☐ ☐ ☐ ☐ ☐ ☐ | HP ☐ ☐ ☐ ☐ ☐ ☐ | Stress β–£ ☐ ☐ ☐ ☐ ☐ | Hope β–£ β–£ ☐ ☐ ☐ ☐ Passive: Arcane Sense (class)You can sense the presence of magical people and objects when you’re close to them., Lightfoot (community)Advantage on rolls to move silently. Reactions: Luckbender (per session)Once per session, after you or an ally in close range makes an Action Roll, you can mark a Stress to allow a reroll of the Duality Dice. If you do, take the new result. Token actions this combat: 0 "Oh, these scones are lovely," Ellu says around a mouthful. You'd think they hadn't eaten in a month. Whether it's the taste of something other than tavern fare and road rations, the charms of the tree, or something else entirely, the stout faerie seems to have thoroughly loosened their tongue. "It was mostly a quiet journey. Mostly. Ran into a Strix wolf and her cubs, but luckily she scampered off when she ... uh, saw an unfriendly relative, as it were. Turns out she was actually just there picking up the pieces for some road bandits. Distasteful incident, but we all came out mostly with just a scrape here or there." "Mostly just found you by asking around. Folks in town seem nice enough, but after the nonsense on the road, I'm happy to get Marlowe's package offloaded. One less thing to worry about, you know?"
  3. D’oh! Yes, sorry. I thought we were waiting to hear from Arcanist since Ivy had explained why we were late. Sorry for the confusion!
  4. Sweet, thanks. And done. Mechanically it drops an armor point and adds an evasion point. I'll have his mini-stats block reflect it on the next IC post, as well. I debated using leather for a closer match to the 1.2 stats, but figure it's better from a playtest perspective to stick to the 'suggested' and see how well it plays.
  5. Ooh! I don't know if this is new in Demiplane or if I just now noticed it, but I just saw there's a "cumulative damage" button on the header for Hit Points and Stress. If you click it, you can enter a damage amount, then tick off armor to have the sheet tell you what the damage / hit point outcome of each slot would be. As a mildly math-allergic person, that's a neat little QOL feature. :)
  6. Evasion: 9 | Armor Score: 3 | Armor Slots ☐ ☐ ☐ ☐ ☐ ☐ | HP ☐ ☐ ☐ ☐ ☐ ☐ | Stress β–£ ☐ ☐ ☐ ☐ ☐ | Hope β–£ β–£ ☐ ☐ ☐ ☐ Passive: Arcane Sense (class)You can sense the presence of magical people and objects when you’re close to them., Lightfoot (community)Advantage on rolls to move silently. Reactions: Luckbender (per session)Once per session, after you or an ally in close range makes an Action Roll, you can mark a Stress to allow a reroll of the Duality Dice. If you do, take the new result. Token actions this combat: 0 Ellu's eyes rippled with electricity as he took a look at the runes. "Probably something with the rock gets a body up and down, I'd imagine. Do you recognize the language, Yhen?" ((OOC: Arcane Sense)) So drawn to the stone was he that it took a second to realize Ivy was already zipping upwards. "Be careful!" he shot out at a stage whisper. His own moth-wings floomphed out. He fluttered upward at a distance; didn't want to crowd Ivy when she was scouting. ((OOC: Trying to give Ivy room but stay close enough she's not alone. If he needs to make any stealth-style checks, he makes those at advantage, which should reduce the risk from his crap Agility score))
  7. I don't think the pace is problematic. It's been pretty quick from what I can tell, and I'm not in a rush. I was just personally struggling with feeling like my posts were stalling us / crowding out others, so figured it was better not to clog IC when I could just post here and step back so others could interact as they wanted to. Quick question: it looks like Breastplate armor has been removed with the 1.4 rules, though Demiplane hasn't fully removed it. The current Sorcerer sheet changes the suggested armor from Breastplate (3 Armor, -1 Agility) to Gambeson (2 Armor, +1 Evasion). Would it be okay for me to manually make that armor change on Ellu? I don't want to make changes that impact stats without checking. I just figured it would put Ellu in line with the current rules doc for testing purposes. Not a big deal if you want to keep him as-is.
  8. Posting here since I feel like I keep doing the PBP equivalent of "no, you hang up first" in the IC thread. I think I'm good to try and move onto finding the Arcanist unless others wanted to spend more time in the tavern. I'm totally charmed by the odd Brownie-esque activity which seems to be going on there, but I think the fight on the road has Ellu nervous and wanting to get the package delivered so they can call the job done.
  9. One of the problems with LLMs like Chat-GPT is that their programming is focused on making things that look correct over any kind of fact-checking. So its responses are built on "what does a correct string of responses LOOK like" rather than "what's the actual information." If you're after a rules reference, you're going to always be better off looking it up with an actual search on an actual rules doc than asking an LLM. If all you want is a "sounds about right" template it may prove useful, but in that case you can probably common-sense out a similar list from years of play experience which is as or more accurate.
  10. Rules drop is out. Change log here: Haven’t dug all the way through, but looks like fewer changes overall. Advantage / Dis is back to being a d6. Threshold adjustments. Proficiency auto-scales instead of being a must-take level up option. For our fairies, it looks like flight as a movement mode is now free, and the stress mechanic is a per-attack +2 on evasion. So no more having to worry about how flight β€œends.” Which is nice, tbh. It’s narratively weird to have a winged species with universally limited flight.
  11. Evasion: 9 | Armor Score: 3 | Armor Slots ☐ ☐ ☐ ☐ ☐ ☐ | HP ☐ ☐ ☐ ☐ ☐ ☐ | Stress β–£ ☐ ☐ ☐ ☐ ☐ | Hope β–£ β–£ ☐ ☐ ☐ ☐ Passive: Arcane Sense (class)You can sense the presence of magical people and objects when you’re close to them. Reactions: Luckbender (per session)Once per session, after you or an ally in close range makes an Action Roll, you can mark a Stress to allow a reroll of the Duality Dice. If you do, take the new result. Token actions this combat: 0 Ellu gave a bemused shrug at Ivy's look. "I had an aunt who liked to leave trinkets for mortals when they weren't looking. Never quite made sense to me, but when in Hush, I suppose." He gave his own polite nod back to the clank. "Thanks much for the help." He gestures to the others, hoping they'll follow the faeries out the door so this odd delivery job can be settled before some less benign surprise manifests.
  12. Ellu’s past taught him the usefulness of being flashy as a means of influencing a mark, but that means he also understands that it’s better not to draw attention unless it serves a purpose. There’s a slight tilt to his head that his companions would find familiar, and if they happened to be looking directly at his multi-faceted eyes, the slightest, rippling spark of something electric crosses their compound surface. To strangers, it’s a brief moment of the husky faerie cracking his neck. A common gesture from a common wanderer.
  13. Evasion: 9 | Armor Score: 3 | Armor Slots ☐ ☐ ☐ ☐ ☐ ☐ | HP ☐ ☐ ☐ ☐ ☐ ☐ | Stress β–£ ☐ ☐ ☐ ☐ ☐ | Hope β–£ β–£ ☐ ☐ ☐ ☐ Passive: Arcane Sense (class)You can sense the presence of magical people and objects when you’re close to them. Reactions: Luckbender (per session)Once per session, after you or an ally in close range makes an Action Roll, you can mark a Stress to allow a reroll of the Duality Dice. If you do, take the new result. Token actions this combat: 0 "Oh, thank goodness," Ellu muttered under their breath. Ivy going for the shoes meant he could go for his own. Having the bent of his feet exposed made his ankles itch. At the sight of the candy and figurines, he pauses and squints. Something crackles behind his eyes as he assesses the new objects. ((OOC: Ellu's just going to make sure they aren't radiating any magic before touching them.))
  14. Heads up it looks like another rules update will be dropping next week. If it’s like last time, Demiplane sheets will auto-update with newest rules / text at that time. I need to remember to try and do screen caps this time so I can better compare sheet updates (my memory is awful about noticing things like that :) )
  15. Evasion: 9 | Armor Score: 3 | Armor Slots ☐ ☐ ☐ ☐ ☐ ☐ | HP ☐ ☐ ☐ ☐ ☐ ☐ | Stress β–£ ☐ ☐ ☐ ☐ ☐ | Hope β–£ β–£ ☐ ☐ ☐ ☐ Passive: Arcane Sense (class)You can sense the presence of magical people and objects when you’re close to them. Reactions: Luckbender (per session)Once per session, after you or an ally in close range makes an Action Roll, you can mark a Stress to allow a reroll of the Duality Dice. If you do, take the new result. Token actions this combat: 0 Ellu sighed. So much for his ability to leverage useful information from locals. "Ah, so she's not imbibing at the moment? Fair enough, and our thanks." They turned to the others. "Not that I'm opposed to painting a pretty rock, but given our fun on the way here, I'd rather get our package handed off first, then we can talk about wrestling people's arms, yes?"
Γ—
Γ—
  • Create New...