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Tecmes

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  1. Diana There are two things Diana hates: celery, and bullies. Also stomping on one's ink: that crosses a line. As Thomasina is concentrating on her device, Diana reaches to the side of the wall and picks up a couple of the disc thingies and leverages one of her most under-rated skills: ultimate frisbee championship. That was on computer, but still, ballistics you don't forget. Her trajectory goal is straight to knock the device out of Thomasina's robot hands and interrupt the second portal.
  2. Diana This is not the first time Diana has attempted to quell violence through speech. This is the not the first time violence was against people. This is the first time, though, she's trying to convince animals; non-human ones. "No, Thomasina, you're mistaken about us. Though not about them. Them chicken-killers, these, ah, butchers, have no sense for the value of your life. *We*, though, understand you have goals and wants and the rights to pursue them. Also beautiful feathers. But murder, there, is no answer to murder. Would you forfeit your higher ground for revenge? Surely you have proven your point and we can help you so. Buy you wouldn't unleash more destruction and find yourself called a butcher yourself? A murderous fowl? A turkey bent on destruction, with whom the only argument comes out of rifles and knives?" OOCAs I don't need to approach, I'm assumingI don't need to defend against the field? Trying to create a "Distracted/hesitant Thomasina" advantage.
  3. Diana Her trust in poultry having been previously shaken, Diana lets Inkwell conduct negotiation, though she harbours little hope. Instead, she stands ready to interpose herself in the path of any sudden mechafowl attack, hoping that the more cunning Purple & Blue may sniff out something while the chicken-brained mastermind is distracted.
  4. Diana As she steps into the cave mouth, Diana is trying to remember whether she's claustrophobic, and whether she's confusing it with acrophobia, which helps her keep focussed away from the dangers and giant intelligent turkeys that may lurk inside. She does have type to take a picture of an interesting rock, though.
  5. (Waiting for Blue to complete her interrogation of the farm before we enter the cave with her and Inkwell)
  6. And so I DID follow through on this pledge and played 4 sessions of WO with 3 players. We're due for a fifth session but as I'm leaving MW I post now. I won't be WoTing because I realized it's basically some form of generational divide on what "playing a RPG" means and my critical comments are pointless. If you're an 80s gamer and thinking of games in terms of challenge and bottom-up rules, it's not for you. It's a pretend game, in the sense that it's a framework affording grown-ups to do pretend-play and narrate stories without sounding like dorks. We had fun, to be sure, with the quest of our Bullywug Marauder for longjohns, or the utter incompetence of the monsters to achieve any goal. But if I want to have fun narrating the story of a dungeon, I'll do free-form on Mythweaver, thank you. (Well if MW was compatible with my browser, that is).
  7. Follow-up if anybody somehow encounters the same issue: support tells me they can't support something as old as FF72 with the framework they're using.
  8. Hey, Got the reply from support I dreaded: upgrade your browser to the very latest... to run a forum... So I'm sorry but I won't be playing in your upcoming game, and once my other game is over I'll bow out of MW. I'm not going to buy a new ugly PC or install Win10 to play on a forum.
  9. Got the reply from support I dreaded: upgrade your browser to the very latest... to run a forum... So I'm sorry but I won't be playing here anymore. Not dropping out of the game, though, that would be rude. But once it's over I'm not registering on another one.
  10. Diana Seeing has the poor man wouldn't be in a condition to answer questions, and her paramedic skill about as high as her lumberjack's, she suggests to entrust the farmer to the firemen - though Purple might have a better idea! Assuming Inkwell is forwarding her discovery, she would follow her after turning on the newly-acquired Dim Flashlight app on her phone, because those DELs are way too bright to convey the proper atmosphere.
  11. Btw the FF console reports a few errors when loading one of the problematic pages. Ugly copy paste SyntaxError: expected expression, got '.' root_framework.js.gz:97:17 SyntaxError: expected expression, got '.' global_global_core.js.gz:22:863 TypeError: ips.controller is undefined plugins_plugins.js.gz:1:40 TypeError: ips.controller is undefined root_front.js.gz:1:40 SyntaxError: expected expression, got '.' front_front_core.js.gz:38:29 TypeError: ips.controller is undefined front_front_clubs.js.gz:2:40 TypeError: ips.model is undefined front_app.js.gz:1:40
  12. I cleaned the cache, didn't work. Also it can't be a FF update issue (I meant not MY issue!) because I just don't update FF on that computer. Another issue I observe is the top menu bar's mouseover sub-menu overlays the existing one rather than replacing. All of these behaviours are new, it worked perfectly well a few days back. Looks like JS issues, but then that's not fancy JS so I don't see what could go wrong there...
  13. Just a heads up: MW has changed something in their JS config and I can't post anymore at all (with my home PC - using alternate now). Waiting to see if there'll be some resolution, but in the meantime playing will be harder.
  14. Create advantage My plan was to create the distracted aspect so that the others could tag it during this action (the one they used to get in just now). Not sure this went as planned, because obviously you replied after them. I didn't think of that... Coalfire Diana has heard her fair share of obnoxious and repetitive arguments from execs and talking heads in the past, but that one tops it. She frowns a bit then goes full death-by-logic. After a dramatic pause, she keeps talking in defiance of what the farmer just said. "Dear friends, salt of the earth, I couldn't agree more. You touch my heart strings. Feels so good to hear a kindred spirit". She tries to hug the man. Secondary goal is to unset his ridiculous hat a bit and peek under to see if there could be some gizmo on his head. But also to actually elicit a contradictory reaction. "Know that you're not alone. We are powerful. We are... two-erful. We can change things. [shakes the man and look him in the eyes] Now tell me: where do you stand?? How are you going to fix this?? Why are you stuck inside??" Two actionsIf that makes more sense, I can keep the hat-tipping for a follow-up action.
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