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TheGameChanger

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  1. Excited to see how they work out and if I either horribly underspent or overspent.
  2. The Arcane Real Name: Aaron Abbot Aliases: The Arcane, Witch, AA Race: Human Place of Birth: Washington DC Group Affiliations: N/A Origin: Accident Power Points Spent: 133/200 Height: 5' 7" Weight: 141 lbs Hair: Brown Eyes: Green Apparent Age: 22 Apparent Gender: Male Unusual Features: N/A Motivations: Defeating the Sentinels, Mastering his powers, Rescuing his friend Complications: Fear of Sentinels, Overuse of Power, Loyalty to Friend Hero Points: 1 Fighting: 12 Agility: 12 Dexterity: 0 Strength: 0 Stamina: 12 Intellect: 0 Willpower: 12 Presence: 5 Powers: Magical Barrier: Enhanced Ability Fighting and Agility and Willpower 12, Limited (Defensively) [36 pp] Magical Fortitude: Enhanced Ability Stamina 12 [24] Mana Bolt: Affliction (Impaired/Vulnerable, Stunned/Defenseless, Incapacitated/Transformed) targeting stamina 5, Ranged, Progressive, Extra condition, Accurate 25 [40 pp] Compel (AE): Affliction (Entranced, Compelled, Controlled) targeting willpower 8, Ranged, Progressive, Secondary effect, Accurate 13 [1pp] Soar (AE): Flight 10, Continuous, Affects others [1pp] Improvisation (AE): Variable 5, Free action, Tiring [1pp] Skills: Persuasion 2 (7) Intimidation 1 (6) Deception 0 (5) Athletics 4 (4) Advantages: Luck 20, Improved initiative 3 Initiative: +12 Movement: 30ft/per round (4 miles/per round with Soar) Condition: Normal Close Attacks: +0, DC 0 Grab: +0, DC 0 Throw: +0 (range = Strength - weight) Ranged Attacks: +50/26, DC 20/23, (range) Tactics: The Arcane uses Soar to reposition himself above his enemies then uses Manabolt to destroy them one by one. If there are a large group of Sentinels he sometimes uses multiattack to hit all of them and hope some fall victim. When the Arcane is fighting non-sentinel foes or trying to non-lethally get around a guard he may use Compel.
  3. Also, the improved critical advantage is banned. Is it the same for the modifier?
  4. With the no PL rule are there any limits at all preventing a character from having such high defenses they can't be hurt?
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