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Spacesong

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  1. Hey since my schedule is filling up I'll probably drop a heads up when I'm finally catching up in here. I'm going to try and get a post up sometime this weekend. On top of the stuff I shared earlier I'm doing lots of hours at work to boot. They're on call hours but it's been pretty busy this week in that regard. I'm good and doing alright. It's not much a stresser just an annoyance and hard to fit my hobbies and friends/family time in between. Friends diagnosis isn't great but isn't the worst. We're helping her field options on treatment. Everyone's character in this is great. I'm looking forward to interacting more. :)
  2. Thanks for the kind words, Zen. Got my first Nico post up. Looking forward to how the game develops and progresses.
  3. Rogue 1 HP 19 | AC 18 | Fort +6 | Ref +9 | Will +4 | Speed 25 ft. AttacksMelee Hatchet +4 (Agile, Sweep, Thrown 10 ft.), Damage 1d6+1 S Ranged Crossbow +7 (Crossbow), Damage 1d8 P| AbilitiesCat's Luck - Free Action (Catfolk, Fortune) Frequency once per day Trigger You fail a Reflex saving throw. You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result. Precision Damage Sneak Attack:: 1d6| SkillsAcrobatics (T) +7 Arcana (U) +0 Athletics (T) +4 Crafting (U) +0 Deception (T) +5 Diplomacy (T) +5 Intimidation (T) +5 Lore: Port Torvin (T) +3 Medicine (U) -1 Nature (T) +2 Occultism (U) +0 Performance (U) +2 Religion (U) -1 Society (T) +3 Stealth (T) +7 Survival (T) +2 Thievery (T) +7| Feats & SpecialsAdditional Feats: Cat Fall, Catfolk Weapon Familiarity, Hunting Catfolk, Pickpocket Additional Specials: Imprecise Scent, Land on Your Feet, Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack| EdictsNever forget where you came from. - Growing up destitute was hard and he will never forget those he went through that with, young and old.' Give to those in need and they'll give back. - We look out for those who help us they will reward you in kind. It's the most core tenant of the whisper networks. This is law to Nico. Always double check your work. - Never let a trap or plan go off half cocked!| AnthemaQuick to switch to a different tactic if it doesn't work. - Being young means he has a short attention span and little patience if something doesn't go his way the first time. Distrusting of those in power and with what he perceives as too much money. - It isn't simply that wealth isn't meant to be hoarded. Nico firmly believes this is a personality issue with those that hold all the wealth in the world. Short fuse when he feels him or someone he cares for has been wronged. - Nico hates being treated with disrespect, but hates it even more when you harm or mistreat one of his people. | CoinpursePlatinum: 0 Gold: 3 Silver: 2 Copper: 0 | Inventory (Total Bulk: 3)Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (3), Torch (5), Waterskin, Soap, Climbing Kit, Thieves' Tools, Mirror "Speech"/Thought Yarn Nico had been living in Port Torvin almost his entire life. The skill and knowledge he had of the city, while easily rivaled by those older or more deft with a silver tongue, wasn't something to take lightly. He was ready to make his big debut on the stage of the thieves guild and had something of high expectations for himself to match them. Small jobs here and there with his new ally, Boz, who he had met recently through his mentor, Cullen, were going relatively well! Boz was super cool and someone Nico related to someone closer to him in age very easily. And ever one to be easily impressed, Boz could see magic! Never in his life did he think he'd get to know someone with such a gift! The days moved on but the work wasn't making enough for either the thieves liking. Noticing a flyer on one of the job boards as they made their daily rounds of socializing and check in's, the young cat mentioned it to Boz. "I know we tend to keep things off the record, but this seems like a nice opportunity, nyeah?" With a wink and an after you gesture, he let Boz lead the way and do the talking. It had been years since Nico last entered the temple. He recalled visiting mostly for the free food they would charitably give away to the youth in need. Once he hit a certain age, though, they would turn him away. A bit shit, that - he thought to himself. Luckily by that age he had learned how the others kept themselves fed and warm, even if that barely hit the meaning of those words. Doing his best to set his personal grievances with the church aside he followed Boz in wherein they were met with a colorful duo. A beat up looking sad sack and a lady decked out in crimson with an entire owl resting in her shoulder. Containing his excitement over seeing a bird up close, he nods a friendly hello alongside Boz who spun up some rubbish about circus performers. On queue the young catfolk did a dramatiqué low bow. "Nico at your service m'lady and sir Hawkmoor." As Razig wandered up to the group, the young Catfolk sat back with interest as Razig shared story of his past. "Wow! What an incredible story! Much more impressive than mine. I was just a poor kitten that grew up getting beat up and beating back on the guards and toughs around here! But you lot don't want to hear about all that. We're all here for this job Procan is offering." He sticks out of of his hands for a handshake for any of the group to take. "Pleased to meet ya! Let's see how long they make us sweat the wait... These official types love doing that..." he says with a playful gleam in his eye. Mechanics Action 1: Action 2: Action 3: Reaction: Free:
  4. Rogue 1 HP 19 | AC 18 | Fort +6 | Ref +9 | Will +4 | Speed 25 ft. AttacksMelee Hatchet +4 (Agile, Sweep, Thrown 10 ft.), Damage 1d6+1 S Ranged Crossbow +7 (Crossbow), Damage 1d8 P| AbilitiesCat's Luck - Free Action (Catfolk, Fortune) Frequency once per day Trigger You fail a Reflex saving throw. You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result. Precision Damage Sneak Attack:: 1d6| SkillsAcrobatics (T) +7 Arcana (U) +0 Athletics (T) +4 Crafting (U) +0 Deception (T) +5 Diplomacy (T) +5 Intimidation (T) +5 Lore: Port Torvin (T) +3 Medicine (U) -1 Nature (T) +2 Occultism (U) +0 Performance (U) +2 Religion (U) -1 Society (T) +3 Stealth (T) +7 Survival (T) +2 Thievery (T) +7| Feats & SpecialsAdditional Feats: Cat Fall, Catfolk Weapon Familiarity, Hunting Catfolk, Pickpocket Additional Specials: Imprecise Scent, Land on Your Feet, Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack| EdictsNever forget where you came from. - Growing up destitute was hard and he will never forget those he went through that with, young and old.' Give to those in need and they'll give back. - We look out for those who help us they will reward you in kind. It's the most core tenant of the whisper networks. This is law to Nico. Always double check your work. - Never let a trap or plan go off half cocked!| AnthemaQuick to switch to a different tactic if it doesn't work. - Being young means he has a short attention span and little patience if something doesn't go his way the first time. Distrusting of those in power and with what he perceives as too much money. - It isn't simply that wealth isn't meant to be hoarded. Nico firmly believes this is a personality issue with those that hold all the wealth in the world. Short fuse when he feels him or someone he cares for has been wronged. - Nico hates being treated with disrespect, but hates it even more when you harm or mistreat one of his people. | CoinpursePlatinum: 0 Gold: 3 Silver: 2 Copper: 0 | Inventory (Total Bulk: 3)Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (3), Torch (5), Waterskin, Soap, Climbing Kit, Thieves' Tools, Mirror "Speech"/Thought Yarn Post Mechanics Action 1: Action 2: Action 3: Reaction: Free: OOC:
  5. Ok. Let me know if Zyx eats it and if Jaxi needs to make any moves. I'll get Gelbur across once Jaxi's on the other side.
  6. Jaxi Getting stuck she turns to Gelbur "Oh no, I'm stuck! My toe beans are in trouble" Getting a firm grip on the spear but she stands up and feels a renewed sense of confidence and makes her way off the bridge. Zyx Zyx falls to all four and proclaims "I WILL FIGHT!" And turns to Gelbur, attempts to grab the spear tip after Jaxi and is just narrowly out of range. He does get himself partially unstuck but loses his balance. Ygg Ygg feeling pretty good now that he's felt useful decides to lead the charge out of the room full of goop imprisoned corpses. "Everyone, this way! I think the exit out is in one of these caves!" Gelbur Gelbur helps free the others before crossing the bridge himself. He reachs out with the blunt end of his spear. "Take this and it should help!" OOC
  7. The game's moving at a nice relaxed paced so probably not majorly relevant: but my posting may slow a bit. Found out a friend has cancer and will be taking any chances I get to spend time with them and help them out. We're still in the early stages and she doesn't know how serious a case is but if I'm MIA please be patient. I'll try to keep my regular pace up.
  8. HP: 11/11 SAN: 25/25 LUCK: 50/50 IDEA: 85 KNOW: 80 Taking in the scene, Herman steps backwards and look towards the cell feeling his body turn on the flight response making it very hard to walk towards that direction. He quickly moves over to the closest phone in the room and fumbles the receiver. "Operator! Hello, hello?!" OOC:
  9. Also gonna apologize for absence for part of the week here. We found out a good friend of ours has cancer and have been doing our best to show them all the love we can. We're still in the "learning more" phase with them so we have no clue how severe of a case it is but we're all very worried and focusing our energy on them. If I'm slow to get back apologies. I'll do my best to keep try and keep up and keep you updated on when I may need a day or two. EDIT: I am going to post today, though! I have time. I'm going thru all my games and updating folks on what's going on and putting IC posts up.
  10. Armor Class 14Leather Armor (AC 12) Shield (AC +1) | HP: 13/14 | AbilitiesSTR 12 +0 INT 20 +0 WIS 13 +1 DEX 15 +1 CON 11 +0 CHA 9 +8 | Saving ThrowsDeath & Poison 12 Wands 13 Paralysis or Petrification 14 Breath Attacks 15 Spells, Rods, Staves 16 |AttacksBroad Sword 1d8; Melee Short Speear 1d6; Brace, Melee, Missile +2 1d6+1 DMG (5'-20'/ 21’–40’ / 41’–60’) | Skills & AbilitiesOpen Doors 2:6 +1 to magical staves Languages: Norse & Broken English | FeaturesSpecialization in Short Spear | Atk Bonus+0 Attack Bonus +0 Melee To-Hit + DMG mod +2 Ranged To-Hit Mod | WealthGP: 5 SP: CP: EP: PP: "Speech."/Thought. Furrowing her brow at the notion of trying to exit the domain of unlife they're wandering into, the shield maiden is skeptic to their chances of making it out with the Southlander. Finding it pointless to protest it with time being of the essence at this point she quietly concedes and gathers her waterskin back and lets him join the rank and file. "What he says is concerning but given what we've seen so far, not entirely surprising. Mentions of giant claws in his ramblings... It recalls what we saw on the shore with the massive paw marks." Taking a moment to think. "We should best be moving on to new passages, then. This poor guy isn't in the best of shape and the sooner we can help him and the others the more actually live to see another season." Looking to the poor afeared man she speaks in broken Southlander while motioning to the rear of the formation the party was maintaining. OOC:
  11. Will get my first Nico post up this weekend. Found out a friend has cancer. Been spending time w/ them this week...
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