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Erikkin

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  1. Well, wasn't that lucky? Someone had paid for an Ilse, and she's the first Ilse to show up. Hopefully whichever Ilse it was actually meant for has eight gold because this Ilse does not. "Yes. I am Ilse." She says as she takes one of the tickets that the goblin put down on the counter. "How many of the Carnival's wonders does each ticket let us see?"
  2. "Siegfried Duval. Chit'Thal" Ilse continues softly repeating names after everyone introduces themselves. She does eventually realize that everyone has given a name except her. "Ilse." She mentions without preamble. "I also answer to hey you." Her tone is still flat, and she doesn't really smile, so if she means it as a joke, her delivery is terrible. "I will do my best to find what people are looking for."
  3. Ilse looks at each person when they introduce themselves. She quietly repeats each name to herself. "Gavin Hopsalot. Jasmine. Eek." EEEEK!'s name is said calmly with no attempt to shout it as he had. She then turns to examine Siegfried. His flamboyance and style certainly stand out in the city, large as it is. "Familiar." She doesn't know his name, though. "As much as I can recall, the carnival is exciting. Flowers... Mirrors... Trees... Sweets... Tents and wagons, not like Waterdeep. No buildings." Each item is added after a pause as Ilse sorts through her hazy memories from childhood.
  4. I cannot recall running into any in any other published campaign, so I'd imagine they're exceedingly rare. Given the Witchlight Carnival's reputation, I'd expect people to not be surprised by them being there, though.
  5. Ilse is dressed much more drably than everyone else around her. She wears dark colors and her clothing is sturdy cottons rather than the elegant silks of the upper crust. Ilse walks like someone who's daydreaming, paying very little attention to her surroundings. She nearly bumps into Siegfried as he stops at the counter. "Yes." She responds to his question a little too long after he asks it.
  6. Ilse's parents abandoned her when she was very young. She doesn't really remember them. Any stories she was told would have been told by the head of the orphanage, or her friend Zook who liked to make up stuff.
  7. Her parents are fairly well known, especially in the city they hail from (in my mind it's Baldur's Gate or a different Lord's Alliance city but I felt better to leave it vague in case you wanted the Carnival in a specific starting location). They both have vibrant red hair and tan skin; Ilse looks like if someone sucked all the color out of them. Likely their most well known accomplishment would involve traveling to the Shadowfell since not many people do that and survive. They went there on a mission to rescue someone important who was kidnapped there. After her first carnival visit until the start of the adventure, Ilse has been discovering her magic and trying to make it useful for her. She's trying to rise above the living job to job most urchins have to deal with. Probably taking a lot of less legitimate jobs because those are the types of jobs her magic and skills seem to work well with.
  8. Basic Information Name: Ilse Age: 20 Race: Human Class: Sorcerer Subclass: Shadow Background: Urchin Level: 1 Personality Traits: I feel most comfortable in the dark. I bluntly say what others are hinting at or hiding. Ideals: People. I help the people who help me-that's what keeps us alive. (Neutral) Bonds: I owe my survival to another urchin who taught me to live on the streets. Flaws: It's not stealing if I need it more than someone else. Quirk: I barely bleed, even when badly injured. Languages Common Gnome Lost Item Backstory Oliver and Olivia Andoras were powerful adventurers who had the bad luck of adventuring in the Shadowfell at one point. When Ilse was born they immediately recognized the taint of the Shadowfell upon her. They wanted nothing further to do with the Shadowfell, and so they abandoned her. Growing up in an orphanage was hard. Ilse was a little weird, so the other kids tended to pick on her even if she didn't quite understand what was going on. Luckily, one of the older kids, a gnome named Zook, decided to look after her. It wasn't purely altruistic, as he noticed Ilse operated very well at night and things just seemed to go smoothly for her. As kids with very little tend to do, they tended to make off with things that weren't theirs and go places they shouldn't. It was Zook's idea to sneak into the carnival. He was curious, and knew that people tended to be less guarded when having fun. They went in together, but Ilse ended up coming out alone, rather hurt. She's sure Zook made it out also, but she can't really recall seeing him after. She continued living her life, not giving much thought to the carnival. Now it's back, and she finds herself drawn toward it. Stat Block
  9. Got it. I’ve added natural ambition as an ancestry feat.
  10. I chose versatile heritage and picked up the feat combat climber with it.
  11. Name: Sidora Lodovka Age: 24 Height: 157 cm (5'2") Class: Swashbuckler (Gymnast) Ancestry: Human (Versatile) Background: Brevic Noble (Lodovka) Alignment: CN Appearance Sidora keeps her dark brown hair shortly cropped. Her eyes are bright and piercing of a light hazel shade. Slightly on the shorter side, Sidora's muscles make her a little stocky. She moves gracefully and fluidly. She typically wears practical sturdy clothing, often darker and faded colors. Jewelry is something she enjoys, wearing a necklace, earrings, and several rings. Personality Sidora is on the bolder side. She can have a streak of false bravado and swagger. She jumps into everything fully and enthusiastically. In her opinion, things will work out, so she doesn't stress failure too much or spend too much time planning. She has a tendency for the tangible and straightforward, although is not above secrecy or deception if it serves her purpose. She makes bonds quickly and tends to be nice and generous to those she considers friends, but can be rather callous to those she doesn't know, especially when they aren't present. Background Sidora was born in Winterbreak as a member of House Lodovka. She has numerous older siblings, so doesn't really worry about inheriting any of the family responsibilities. The lessons she took the most to were physical and practical lessons. Because of her family's position she learned to sail. She basically abandoned them for several years upon reaching adulthood. There were a lot of pirates and raiders on the Lake of Mists and Veils, and a foolhardy young Sidora decided that was an adventure worth having. It took her a few years to come to her senses and return to her family. Her family was less than happy about her activities. Sidora decided that she needed to do something important and impressive to get back into the Lodovka good graces. When she heard the call for Brevans to help deal with the Stolen Lands, Sidora decided it could use a Lodovka presence.
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