Jump to content

bzipser

Members
  • Posts

    65
  • Joined

  • Last visited

Everything posted by bzipser

  1. I enjoyed the game. Brynna is rather a coward, so would have loved to get out from under the Crocus if it could have been done safely. My recent problem is that I have usually accessed MW on my p[hone, and the new system is not really very phone-friendly. But I enhoyed playing with all of your.
  2. Brynna nods and casts a spell, summoning a large dog, which she directs to attack the skeleton on the left. (Summon Monster II, celestial riding dog, +4 to STR and CON due to being a conjuror attack:1d20+5damage:1d6+5
  3. Brynna is actually +5 in religion.
  4. Brynna moans in fear and mentally runs through her memorized spells to see what might be of use.
  5. spot:1d20 Brynna peers over the intervening shoulders and then checks behind them to see if they are being followed.
  6. Brynna looks slightly green and silently vows to stay in the middle of the party and trust to her mage armor.
  7. Haven't really handled a situation like this as I recall. Brynna would like to avoid confrontation if possible, because she is a wimp, but I don't think the others tend not to feel that way.
  8. Brynna bites her liip and stays out of sight.
  9. Brynna shrinks back and tries to stay out of sight, worrying that their guide is really in league with these new arrivals.
  10. Narissa Delavaunt - Aasimar Divine Soul Sorcerer AC: 11 | HP: 27/27 | Resistance: necrotic, radiant | HD: 5/5d8 | Initiative: +1 | Passive Perception: 11 | Bloodwell Vial: 1/1 | Favored of the Gods: 1/1 | Healing Hands: 1/1 | Radiant Soul: 1/1 | Sorcery Points: 3/5 | Spell Slots: 1st 2/4 2nd 1/3 3rd 0/2 | DM Inspiration: 1/1   Narissa casts a first level Cure Wounds on Varta for 6 points, saying, "We can't leave you hurting like that."     Mechanics Main Hand: Empty Off Hand: Bloodwell vial Action:  Casts Cure Wounds on Varta Bonus Action:  Move: Manipulate:         
  11. Narissa Delavaunt - Aasimar Divine Soul Sorcerer AC: 11 | HP: 27/27 | Resistance: necrotic, radiant | HD: 5/5d8 | Initiative: +1 | Passive Perception: 11 | Bloodwell Vial: 1/1 | Favored of the Gods: 1/1 | Healing Hands: 1/1 | Radiant Soul: 1/1 | Sorcery Points: 5/5 | Spell Slots: 1st 4/4 2nd 3/3 3rd 2/2 | DM Inspiration: 1/1   Narissa casts Tasha's Mind Whip at the cube and retreats.     Mechanics Main Hand: Empty Off Hand: Bloodwell vial Action:  Casts Tasha's Mind Whip (DC16 Intelligence save or take psychic damage, loses reaction and can only mor\ve or take an action next turn) Bonus Action:  Move: Retreat 30 feet Manipulate:       
  12. Narissa Delavaunt - Aasimar Divine Soul Sorcerer AC: 11 | HP: 27/27 | Resistance: necrotic, radiant | HD: 5/5d8 | Initiative: +1 | Passive Perception: 11 | Bloodwell Vial: 1/1 | Favored of the Gods: 1/1 | Healing Hands: 1/1 | Radiant Soul: 1/1 | Sorcery Points: 5/5 | Spell Slots: 1st 4/4 2nd 3/3 3rd 2/2 | DM Inspiration: 1/1   Narissa says, "I am not sure what a secret door would look like, but if anyone does, we can certainly check if the rest of you want to.  I'm just happy there weren't any nilbogs in it."     Mechanics Main Hand: Empty Off Hand: Bloodwell vial Action:  Bonus Action:  Move: Manipulate:     
  13. Narissa Delavaunt - Aasimar Divine Soul Sorcerer AC: 11 | HP: 27/27 | Resistance: necrotic, radiant | HD: 5/5d8 | Initiative: +1 | Passive Perception: 11 | Bloodwell Vial: 1/1 | Favored of the Gods: 1/1 | Healing Hands: 1/1 | Radiant Soul: 1/1 | Sorcery Points: 5/5 | Spell Slots: 1st 4/4 2nd 3/3 3rd 2/2 | DM Inspiration: 1/1   Narissa says, "Snake-headed women sound ominous.  Does anyone know what they are?  In any case, let's move on in hopes of finding something moreprofitable as well as unusual."   Mechanics Main Hand: Empty Off Hand: Bloodwell vial Action:  Bonus Action:  Move: Manipulate:     
  14. Narissa Delavaunt - Aasimar Divine Soul Sorcerer AC: 11 | HP: 27/27 | Resistance: necrotic, radiant | HD: 5/5d8 | Initiative: +1 | Passive Perception: 11 | Bloodwell Vial: 1/1 | Favored of the Gods: 1/1 | Healing Hands: 1/1 | Radiant Soul: 1/1 | Sorcery Points: 5/5 | Spell Slots: 1st 4/4 2nd 3/3 3rd 2/2 | DM Inspiration: 1/1   Narissa shudders at the thought of the possible outcomes.  "Let's leave it alone."   Mechanics Main Hand: Empty Off Hand: Bloodwell vial Action:  Bonus Action:  Move: Manipulate:     
  15. Narissa grimaces at the sight of the hanging body, or portion of one.  "I can't read it either.  Sorry."
  16. Brynna says, “This invokes the Earth Goddess and must have been used for important ceremonies, perhaps even coronations. It is a treasure of the ruler ship, I think. “
  17. Narisaa tries to decipher the runes, since she speaks elvish.
  18. Narissa says, "That is impressive.  I can try to see if it is magical, iif you would like, but I can only cast that spell once today, so perhaps I should wait.  I can at least try to read the runes."
  19. Narissa moves over, curious, but lets others better at prying into things look closer.
  20. Narissa Delavaunt - Aasimar Divine Soul Sorcerer AC: 11 | HP: 27/27 | Resistance: necrotic, radiant | HD: 5/5d8 | Initiative: +1 | Passive Perception: 11 | Bloodwell Vial: 1/1 | Favored of the Gods: 1/1 | Healing Hands: 1/1 | Radiant Soul: 1/1 | Sorcery Points: 5/5 | Spell Slots: 1st 4/4 2nd 3/3 3rd 2/2 | DM Inspiration: 1/1   Narissa rests and recovers, feeling more herself after the rest.    Mechanics Main Hand: Empty Off Hand: Bloodwell vial Action:  None Bonus Action: None Move: None Manipulate:       
  21. Narissa Delavaunt - Aasimar Divine Soul Sorcerer AC: 11 | HP: 27/27 | Resistance: necrotic, radiant | HD: 5/5d8 | Initiative: +1 | Passive Perception: 11 | Bloodwell Vial: 1/1 | Favored of the Gods: 1/1 | Healing Hands: 1/1 | Radiant Soul: 1/1 | Sorcery Points: 5/5 | Spell Slots: 1st 4/4 2nd 3/3 3rd 2/2 | DM Inspiration: 1/1   Narissa sighs in relief at the end of combat and casts Light on the broken statue. She joins the elf iin looking over the statue.    "Do we dare take a short rest once we finish looking this over, or do we need to press on in case someone comes after us?  Did we get them all?"   Mechanics Main Hand: Empty Off Hand: Bloodwell vial Action:  Cast Light Bonus Action: None Move: None Manipulate:     
  22. Narissa Delavaunt - Aasimar Divine Soul Sorcerer AC: 11 | HP: 27/27 | Resistance: necrotic, radiant | HD: 5/5d8 | Initiative: +1 | Passive Perception: 11 | Bloodwell Vial: 1/1 | Favored of the Gods: 1/1 | Healing Hands: 1/1 | Radiant Soul: 1/1 | Sorcery Points: 5/5 | Spell Slots: 1st 4/4 2nd 3/3 3rd 2/2 | DM Inspiration: 1/1   Narissa squeaks in pain and casts Toll the Dead at the nilbog spirit assailing her, her hand waving the bloodwell vial as she chants the spell.   Mechanics Main Hand: Empty Off Hand: Bloodwell vial Action:  Cast Toll the Dead Bonus Action: None Move: None Manipulate:       
  23. Narissa Delavaunt - Aasimar Divine Soul Sorcerer AC: 11 | HP: 27/27 | Resistance: necrotic, radiant | HD: 5/5d8 | Initiative: +1 | Passive Perception: 11 | Bloodwell Vial: 1/1 | Favored of the Gods: 1/1 | Healing Hands: 1/1 | Radiant Soul: 1/1 | Sorcery Points: 5/5 | Spell Slots: 1st 4/4 2nd 3/3 3rd 2/2 | DM Inspiration: 1/1   Narissa has completely lost patience with this foofaraw.  And she is in pain.   "You really should have listened." She uses two sorcery points to cast quickened Fireball at the drow to her west, sending a ball of fire to engulf him and the nilbog spirit, and then uses her action to heal herself with her healing hands. Mechanics Main Hand: Empty Off Hand: Bloodwell vial Action:  Use healing hands Bonus Action: Cast quickend Fireball Move: None Manipulate:   
×
×
  • Create New...