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paladinred

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Posts posted by paladinred

  1. image.png.b01f1f8f0e4cd5b1fbe6f218c5b173e2.png

    Sheet:https://www.myth-weavers.com/sheets/?id=2907123

    Name: Tissifae

    Race: Coatl

    Classes: Coatl 3//Warlock 3

     

    Tissifae

    Looks and Likes

    Appearance: Tissifae is a long multicoloured celestial being, her colours span all the colours of the rainbow. Tissifae's under side is a uniform gold, she loves to show this off whenever she deems appropriate.

     

    Personality: Tissifae is a kind and caring to those who show they are of a good nature, she will bring the wrath of the gods down on her enemies. Tissifae's ability to wield not just her innate sorcerer powers but she has a pact with a celestial being that grants her powers to fight those enemies.

    History 

    Backstory: Celestial's are not born conveniently, they are brought into being by a greater power. Tissifae's power brought her into existence to wield the power of chaos to fight the tide of evil that plagues the prime material plane, she is to be a bastion of goodness and hope to those that have lost it. Tissifae was trained not by a celestial but by a being of chaos and evil, this was necessary as some of her powers come from the lower planes. The demon half breed taught her to use eldritch energy to fire blasts of raw magical energy, this is to be her main tool to fight the evil beings that have ired her maker. Tissifae's love of magic showed as she trained and the power of the blasts were the strongest her trainer had seen.

     

    When the time came for Tissifae to leave the celestial plane, she knew what it was she was going to do. She was sent to the prime material plane, here she found something that she was not looking for all, she found an Inn.

     

  2. image.png.00ad5b40ddf3b7ba39dca3d68551c633.png

    Melodie & Trouble

    Melodie & Trouble

    Melodie Plucker :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets
    Female CG Lilend Gestalt, [B]Level[/B] 4, [B]Init[/B] 3, [B]HP[/B] 30/36, [B]Speed[/B] 20
    [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] 4, [B]Ref[/B] 7, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3   
    [B]Grab, 1d10+Str Tail Slap [/B] +2 (1d8+1, x2)
    [B]Masterworked Longbow, Composite, +3 [/B] +7 (1d8+3, x3)
    [B]Masterworked Greatsword [/B] +7 (2d6+4, 19-20x2)
     (+3 Dex, +5 Natural)
    [B]Abilities[/B] Str 16, Dex 16, Con 12, Int 16, Wis 12, Cha 21
    [B]Condition[/B] None

     

    Familiar - Albino Raven - Trouble

    Tiny Animal
    Hit Dice: 1/2 of Masters = 13
    Initiative: +2
    Speed: 10 ft. (2 squares), fly 40 ft. (average)
    Armor Class: 16 (+2 size, +2 Dex, +2 Nat), touch 14, flat-footed 14
    Base Attack/Grapple: +0/–13
    Attack: Claws +4 melee (1d2–5)
    Full Attack: Claws +4 melee (1d2–5)
    Space/Reach: 2-1/2 ft./0 ft.
    Special Attacks: —
    Special Qualities: Low-light vision, Speaks Celestial
    Saves: Fort +2, Ref +4, Will +2
    Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6
    Skills: Listen +3, Spot +5
    Feats: Weapon Finesse
    Familiar Benefits: Alertness, improved evasion, share spells, empathic link, Deliver touch spells

    Melodie looked at Narvolg who gives us a pityful speech, Melodie replied " Lady Groak has been resurrected and told everything. You can come quietly or not, it is up to you ".

    OoC -

     

  3. A great beast that resembles a manta ray comes into view, it has a long thin body with great wings that stretch out with no ribs like a dragon or a bat does. Once it is close enough it emits a moan that gives people an uneasy feeling (you take a -2 to attack and damage rolls, no save until round 6 if it is still alive).

     

    I think this will trigger initiative rolls.

  4. There is a roar from the chasm but some of you can hear very faint voices, stepping from the room you can see that the 1st bridge was smashed at some point but a 2nd bridge still stands.

    There is a door to the west and the passage continues with a passage to the east that runs parallel to yours.

    image.png.115f15638665664c1a92791af0eac8b8.png

  5. Melodie Plucker - Lilend//Sorcerer 4 - City of Monsters Redux - Melodie Plucker - Approved Characters - Myth-Weavers

    Queen Mhiryaana III - Pixie//Ardent 5 - Abby of Intrigue - Queen Mhiryaana III - Approved Characters - Myth-Weavers

    Winter/Icicle - Nymph//Sorcerer 3 - Morgan Keep - Winter - Approved Characters - Myth-Weavers

    Naomi of the Stone Circle - Anthopomorphic Tiger 3/Monk 11//Favoured Soul 14 - Naomi of the Stone Circle - Approved Characters - Myth-Weavers

    Adrianna Amore - Spirit Shaman 3//Healer 3 - Storm Kings Thunder - Adrianna Amore - Approved Characters - Myth-Weavers

    Zyxoni - Succubus (Lilitu)//Sorcerer/ Elemental Savant 8 - Free - Zyxoni - Approved Characters - Myth-Weavers

    Faith the Fallen - Angel of Decay 3//Warlock 2/Dread Necromancer 1 - Escort to Phandelin - Faith the Fallen - Approved Characters - Myth-Weavers

    Mistress Mezzina - Bard 3//Maralith 3 - Free - Mistress Mezzina - Approved Characters - Myth-Weavers

    Dolly the Deva - Deva 4//Bard 4 - The Doom of Glen Hollow - Dolly the Deva - Approved Characters - Myth-Weavers

    Lizzi Lifeless - Carrionette 1/Rogue 4// Sorcerer 1/Dread Necromancer 4 - Free - Lizzi Lifeless - Approved Characters - Myth-Weavers

    Nhezi-El-Rhaki - Medusa 7/Rogue 2//Cleric 9 - Return of the Dragons - Nhezi El-Rhaki - Approved Characters - Myth-Weavers

    Gothika - Erinyes 5//Warmage 5 - Free - Gothika - Approved Characters - Myth-Weavers

    Abbi Greystone - Gravetouched Ghoul 3/Warlock 4//Sorcerer 7 - Free - Abbi Greystone - Approved Characters - Myth-Weavers

    Moon on the Water - LA +3/Sorcerer 5//Shugenja 7/Divine Oracle 1 - Free - Moon on the Water - Approved Characters - Myth-Weavers

     

     

  6.  
    Faith the Fallen

    b65ffc2d4e74fb09c6f773665bdc5bcd.jpg.2d864ed9190d83aa34f0e5231ced82c7.jpgFaith  HP: 36/36 Saves: Fort 5, Ref 6, Will 8  AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30
    Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8


    Faith escorted Mirna and her children out of the dungeon, when no one was looking she slipped Mirna a few gold coins (11gp) "Here, get you and your little ones some food and some new clothing. Do not worry about it, you do not have to repay this and trust me, I can afford it. Now get back as quickly as you can, good luck" and with that Faith heads back to the others just in time to hear the mention of wizards. "What do we have to worry about a wizard, nothing as there are more of us than them. As it has been already pointed out, wizards lack the toughness that these three have" she said.

  7. image.png.5afa75b4c3b3873be14ed542ac7129da.png

    With guards placed James settles down to sleep, Felicity shrugs and says to Madison "You should be good to sleep for the night, I am sure that these undead will wake us if anything approaches. I was curious as to who that is over there though" she said looking over to the distant fire.

    With no need for the party to sit up, they settle down for the night. After two hours Felicity wakes having gotten the benefit of a full night's sleep from her magical ring, she takes out a book from her backpack and begins to read. A sound comes to her as she sits, a thumping of the air like a giant bird beating its wings. The noise gets closer but due to the night she cannot see anything, she decides to wake the others "Get up, something is coming this way and it is big".

  8. I had fallen asleep at the keyboard so it never actually got posted, I have posted it now.

    Raise Dead - Takes 1 minute to cast

    Resurrection - Takes 10 minutes to cast and

    Revive Outsider - Takes 1 minute to cast

    I do not know what race Cufwell is nor if he has any templates that change his race, you can choose whichever spell is best for him.

  9.  
    Faith the Fallen

    b65ffc2d4e74fb09c6f773665bdc5bcd.jpg.2d864ed9190d83aa34f0e5231ced82c7.jpgFaith  HP: 36/36 Saves: Fort 5, Ref 6, Will 8  AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30
    Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8


    Faith stepped a little closer to the woman and spoke in a soft voice "My name is Faith and even though I might look a little ghastly I can assure you that I will not harm you or the little ones, I will escort you out of this place then you can head back to the village. I did not mean to scare you but I sometimes cannot help but lighten the mood with some talk of me doing bad stuff, so come along and I will make sure you get out safe" she then gestured for the captives to follow her out.

  10.  
    Faith the Fallen

    b65ffc2d4e74fb09c6f773665bdc5bcd.jpg.2d864ed9190d83aa34f0e5231ced82c7.jpgFaith  HP: 36/36 Saves: Fort 5, Ref 6, Will 8  AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30
    Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8


    Faith looked on as the tavern magic began to play sill magical games, the metal man popped from their plane and a giant popped into his place. Then another appeared from somewhere else "Well, aren't you a big boy? Look at those fine muscles, and you too look like a guy who could go some. So, my name is Faith and I kill things. I have no preference as to whether they should or should not be killed, I do not eat children..... often, oh, look. Children, we must get them out, I could....... oh. Perhaps I should not as you spoilsports will not let me, Let me see if I can get the cages open" she says a little disappointed.

     

    I think I get a +2 from Masterworked Thieves Tools?

  11. image.png.00ad5b40ddf3b7ba39dca3d68551c633.png

    Melodie & Trouble

    Melodie & Trouble

    Melodie Plucker :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets
    Female CG Lilend Gestalt, [B]Level[/B] 4, [B]Init[/B] 3, [B]HP[/B] 30/36, [B]Speed[/B] 20
    [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] 4, [B]Ref[/B] 7, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3   
    [B]Grab, 1d10+Str Tail Slap [/B] +2 (1d8+1, x2)
    [B]Masterworked Longbow, Composite, +3 [/B] +7 (1d8+3, x3)
    [B]Masterworked Greatsword [/B] +7 (2d6+4, 19-20x2)
     (+3 Dex, +5 Natural)
    [B]Abilities[/B] Str 16, Dex 16, Con 12, Int 16, Wis 12, Cha 21
    [B]Condition[/B] None

     

    Familiar - Albino Raven - Trouble

    Tiny Animal
    Hit Dice: 1/2 of Masters = 13
    Initiative: +2
    Speed: 10 ft. (2 squares), fly 40 ft. (average)
    Armor Class: 16 (+2 size, +2 Dex, +2 Nat), touch 14, flat-footed 14
    Base Attack/Grapple: +0/–13
    Attack: Claws +4 melee (1d2–5)
    Full Attack: Claws +4 melee (1d2–5)
    Space/Reach: 2-1/2 ft./0 ft.
    Special Attacks: —
    Special Qualities: Low-light vision, Speaks Celestial
    Saves: Fort +2, Ref +4, Will +2
    Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6
    Skills: Listen +3, Spot +5
    Feats: Weapon Finesse
    Familiar Benefits: Alertness, improved evasion, share spells, empathic link, Deliver touch spells

    Melodie watched as the hag was raised back from the dead, she was fascinated by this and made some mental notes. When Sir Keltus asks her to assist she agrees and prepares to move off, one more fight and then the case was closed.

    OoC -

     

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