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athedia

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  1. Kemmaino Market - Human 1 AC 17 | FF 14 | Touch 13 | HP 13/13 | Temp HP | Init +5Reactionary: You gain a +2 trait bonus on initiative checks. | Speed 30ft Fort 4 | Ref 5 | Will 1 (+3 vs Charm and CompulsionChild of Two Peoples: The tug of conflicting expectations has strengthened your sense of individuality and given you a gift for languages. You receive a +2 trait bonus on Will saves against charm and compulsion effects, and you automatically know the racial or ethnic languages of both your parents.) Martial Flexibility 3/4 | Hero Points 1 Active Conditions: At the Square Signy watched folks disperse, keeping her seat at the fountain. She didn't know exactly what a helmet meant for some stupid knight and she didn't feel like being the inevitable butt of Zoya's jokes. Plus she really should be training the dog. She engaged in small talk with Betram as he passed the message to her and nodded to him as he left. Seeing Silas, Claudia and Cimri still in the square she gestured with her head for them to join her. She spoke quietly to the dog while petting it. "Don't worry pup, we'll get you trained up to rival Abby. You do good enough and I'll even let you rip the throat out of that stupid angel knight." Mechanics Move: Standard: Free: Details Statblock [b][url=/sheets/?id=2841700]Signy Fullonna[/url][/b] [i]Human Brawler 1 LE[/i] [b]HP[/b] 13 / 13 [b]Speed[/b]30 ft [b]Init[/b] 5 [b]AC[/b] 18 [b]Fort[/b] 4 [b]Ref[/b] 5 [b]Will[/b] 1 [b]CMB[/b] +5 [b]BAB[/b] 1 [b]Scizore[/b] +4 (1d10+4, x2) [b]Unarmed Strike[/b] +5 (1d6+4, x2) [b]Cestus[/b] +5 (1d4+4, 19-20/x2) [b]Dagger[/b] +5 (1d4+4, 19-20/x2) [b]Brass Knuckles[/b] +5 (1d3+4, x2) [b]Flanking Bonus[/b] With Ally (+1, -) [b]Str[/b] 18 (4) [b]Dex[/b] 17 (3) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1) Human Brawler 1 LE HP 13 / 13 Speed 30 ft Init 5 AC 18 Fort 4 Ref 5 Will 1 CMB +5 BAB 1 Scizore +4 (1d10+4, x2) Unarmed Strike +5 (1d6+4, x2) Cestus +5 (1d4+4, 19-20/x2) Dagger +5 (1d4+4, 19-20/x2) Brass Knuckles +5 (1d3+4, x2) Flanking Bonus With Ally (+1, -) Str 18 (4) Dex 17 (3) Con 14 (2) Wis 12 (1) Int 8 (-1) Cha 8 (-1)
  2. Teza Hasar - Fetchling Bard (Dirge Bard) 1 AC 14 | FF 12 | Touch 12 | HP 7/9 | Temp HP | Init +2Dex Bonus | Speed 30ft Fort +1 | Ref +4 | Will +1 Hero Points 1 Active Conditions/Abilities: 1/day can reroll failed saving throw 1/day Memory Lapse +1 untyped bonus to a single CHA skill or ability check within the next hour. Her choice to when to use it. Bardic Performance: 5/8 Rounds use Weird Building "Wait! ... Shit." Teza hadn't been expecting the girl...woman? To flee. A halfling tiefling, at least that was the best she could tell. She would have to tell Kimmy... oh no. Teza grabbed Iolana's arm and spoke in a rush. "I think her was Kimmy, Cres said they celebrate her and it didn't make sense but if she is actually a tiefling then it does." She didn't let go of Iolana, instead trying to move her closer to Brucilde. Speaking to the guard she made sure to thicken her accent to appear more foreign. "Please, our boss is going to worry. At the Honeyed Blackmore, we can answer questions there." Mechanics Move: Standard: Free: Dropping Bardic Performance: Inspire CourageInspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Actions Statblock [b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4) Fetchling Dirge Bard 1 NG HP 9 / 9 Speed ft Init 2 AC 14 Fort 1 Ref 4 Will 1 CMB +1 BAB 0 Longsword +1 (1d8+1, 19-20/x2) Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)
  3. "Was that where we just were? I didn't see a window from out there?" The skull and bones on the walls made her uneasy, and she made sure not to touch anything. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +6, +8 vs constructs Survival: +7 Actions Free: Move: Standard: Full:
  4. - Fair Fortune Livery White Adder flicked his rapier at the fleeing dog scoring a hit on its hind leg as it fled. He then moved up to where the majority of the group was standing and attacked again, his rapier hitting an artery as Alexis brought her morningstar down on the animals hindquarters. It attempted to lunge for the woman who had just hit it when another green sphere came hurtling by knocking it back. It quickly collapsed to the ground, blood still leaking from the torn artery. The Mastiff's breathing was slowed, but no longer the slow breath of blood loss but of mere unconciousness. A quick examination shows none of the typical warning signs of madness in dogs, but the general condition of the dog is rough. It is missing patches of fur from what looks to be constant itching and is thinner than a dog of its breed should be. OOC Combat is over unless you wish to resume attacking dog 1. Dog 1 is limping away and moving noticeably slower, Dog 2 and the Mastiff are unconscious.
  5. Teza Hasar - Fetchling Bard (Dirge Bard) 1 AC 14 | FF 12 | Touch 12 | HP 7/9 | Temp HP | Init +2Dex Bonus | Speed 30ft Fort +1 | Ref +4 | Will +1 Hero Points 1 Active Conditions/Abilities: 1/day can reroll failed saving throw 1/day Memory Lapse +1 untyped bonus to a single CHA skill or ability check within the next hour. Her choice to when to use it. Bardic Performance: 5/8 Rounds use Weird Building Teza kept the sword steady but dropped her recitation. She looked very unhappy with the situation. "Whoever she is didn't lie to me. Can someone let Natali know what is happening?" Mechanics Move: Standard: Free: Dropping Bardic Performance: Inspire CourageInspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Actions Statblock [b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4) Fetchling Dirge Bard 1 NG HP 9 / 9 Speed ft Init 2 AC 14 Fort 1 Ref 4 Will 1 CMB +1 BAB 0 Longsword +1 (1d8+1, 19-20/x2) Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)
  6. "How many doors are there? What was all this for?" She moved up to the other set of doors, waiting for the others before attempting to open it. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +6, +8 vs constructs Survival: +7 Actions Free: Move: Standard: Full:
  7. Teza Hasar - Fetchling Bard (Dirge Bard) 1 AC 14 | FF 12 | Touch 12 | HP 6/9 | Temp HP | Init +2Dex Bonus | Speed 30ft Fort +1 | Ref +4 | Will +1 Hero Points 1 Active Conditions/Abilities: 1/day can reroll failed saving throw 1/day Memory Lapse +1 untyped bonus to a single CHA skill or ability check within the next hour. Her choice to when to use it. Bardic Performance: Inspire Courage 5/8 Rounds used +1 Attack/Dmg (Inspire Courage) +1 morale bonus on saving throws against charm and fear effects (Inspire Courage) Weird Building It's not fair The liar wails Caught by us As her lie fails Teza's words were soft and almost background to the chaos in the room. She was not a fan of the idea of healing the people who had attacked, but kept quiet about that as she leveled her sword at Cres, ready to attack if she made a move. "What are you really? No mere child casts spells to control minds." Her normal speaking voice returned now, harsher than the tone she recited with. Mechanics Move: As on Map Standard: Free: Bardic Performance: Inspire CourageInspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Health raising to 7 if the spell is used Actions Bardic Performance: Inspire CourageInspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Statblock [b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4) Fetchling Dirge Bard 1 NG HP 9 / 9 Speed ft Init 2 AC 14 Fort 1 Ref 4 Will 1 CMB +1 BAB 0 Longsword +1 (1d8+1, 19-20/x2) Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)
  8. Oof poor Gareth, surrounded by highly effective child killers (just FYI so you know Ian always checks on bleed out so they are able to be stabilized if they aren't killed outright)
  9. Kemmaino Market - Human 1 AC 17 | FF 14 | Touch 13 | HP 13/13 | Temp HP | Init +5Reactionary: You gain a +2 trait bonus on initiative checks. | Speed 30ft Fort 4 | Ref 5 | Will 1 (+3 vs Charm and CompulsionChild of Two Peoples: The tug of conflicting expectations has strengthened your sense of individuality and given you a gift for languages. You receive a +2 trait bonus on Will saves against charm and compulsion effects, and you automatically know the racial or ethnic languages of both your parents.) Martial Flexibility 3/4 | Hero Points 1 Active Conditions: MF: At the Square Signy scoffed, looking the twins over with a very dismissive glance. She raised her voice disdain and disgust lining her words. "If those two are involved, I guarantee no one leaves here satisfied. And handling their mothers box in public like that-." She made a crude gesture at the brothers and smirked. If nothing else maybe their mother would be uncomfortable. Mechanics Move: Martial Flexibility for Standard: target the twins Free: Details Statblock [b][url=/sheets/?id=2841700]Signy Fullonna[/url][/b] [i]Human Brawler 1 LE[/i] [b]HP[/b] 13 / 13 [b]Speed[/b]30 ft [b]Init[/b] 5 [b]AC[/b] 18 [b]Fort[/b] 4 [b]Ref[/b] 5 [b]Will[/b] 1 [b]CMB[/b] +5 [b]BAB[/b] 1 [b]Scizore[/b] +4 (1d10+4, x2) [b]Unarmed Strike[/b] +5 (1d6+4, x2) [b]Cestus[/b] +5 (1d4+4, 19-20/x2) [b]Dagger[/b] +5 (1d4+4, 19-20/x2) [b]Brass Knuckles[/b] +5 (1d3+4, x2) [b]Flanking Bonus[/b] With Ally (+1, -) [b]Str[/b] 18 (4) [b]Dex[/b] 17 (3) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1) Human Brawler 1 LE HP 13 / 13 Speed 30 ft Init 5 AC 18 Fort 4 Ref 5 Will 1 CMB +5 BAB 1 Scizore +4 (1d10+4, x2) Unarmed Strike +5 (1d6+4, x2) Cestus +5 (1d4+4, 19-20/x2) Dagger +5 (1d4+4, 19-20/x2) Brass Knuckles +5 (1d3+4, x2) Flanking Bonus With Ally (+1, -) Str 18 (4) Dex 17 (3) Con 14 (2) Wis 12 (1) Int 8 (-1) Cha 8 (-1)
  10. Teza Hasar - Fetchling Bard (Dirge Bard) 1 AC 14 | FF 12 | Touch 12 | HP 6/9 | Temp HP | Init +2Dex Bonus | Speed 30ft Fort +1 | Ref +4 | Will +1 Hero Points 1 Active Conditions/Abilities: 1/day can reroll failed saving throw 1/day Memory Lapse +1 untyped bonus to a single CHA skill or ability check within the next hour. Her choice to when to use it. Bardic Performance: Inspire Courage 4/8 Rounds used +1 Attack/Dmg (Inspire Courage) +1 morale bonus on saving throws against charm and fear effects (Inspire Courage) Weird Building The mind unbroken Our strength attests We grant you now Your final rests Teza moved forward toward Cres, freeing up the space for the others to assist Garth. It was just saps, if he was injured she would be more than happy to beg Kimmy to allow him to use the soaking tub and might even pay for a massage. But right now her attention was focused on the girl who had tried to control her mind. Was she truly a girl? Teza had spotted an aura, most likely a glamor some sort. She swung her sword at Cres, attempting to take advantage of the fact she was stuck in the puddle of grease. Mechanics Move: As on Map Standard: Attacking Cres Forgot Bless, attacks should be 22 and 14 Free: Bardic Performance: Inspire CourageInspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Actions Bardic Performance: Inspire CourageInspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Statblock [b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4) Fetchling Dirge Bard 1 NG HP 9 / 9 Speed ft Init 2 AC 14 Fort 1 Ref 4 Will 1 CMB +1 BAB 0 Longsword +1 (1d8+1, 19-20/x2) Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)
  11. Keshka looked into the room eyes wide with wonder. "This has been under us this whole time? But why? What is it supposed to do?" When Barhuce suggests to move on she reluctantly moves away. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +6, +8 vs constructs Survival: +7 Actions Free: Move: Standard: Full:
  12. Teza Hasar - Fetchling Bard (Dirge Bard) 1 AC 14 | FF 12 | Touch 12 | HP 6/9 | Temp HP | Init +2Dex Bonus | Speed 30ft Fort +1 | Ref +4 | Will +1 Hero Points 1 Active Conditions/Abilities: 1/day can reroll failed saving throw 1/day Memory Lapse +1 untyped bonus to a single CHA skill or ability check within the next hour. Her choice to when to use it. Bardic Performance: Inspire Courage 3/8 Rounds used +1 Attack/Dmg (Inspire Courage) +1 morale bonus on saving throws against charm and fear effects (Inspire Courage) Weird Building With false pleas you ask for help Betraying those who aid Mine own blood you dare to spill I suggest ye be afraid Teza shook of the attempted enchantment, her face tightening in both pain at the wound on her leg and anger at someone doing something so underhanded in her city. Wasn't the Worldwound danger enough? She slashed out at one with the war razor, hoping to take them down before they added more blood to her shoes. Mechanics Move: Standard: Attacking 6 Free: Bardic Performance: Inspire CourageInspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Actions Bardic Performance: Inspire CourageInspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Statblock [b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4) Fetchling Dirge Bard 1 NG HP 9 / 9 Speed ft Init 2 AC 14 Fort 1 Ref 4 Will 1 CMB +1 BAB 0 Longsword +1 (1d8+1, 19-20/x2) Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)
  13. - Fair Fortune Livery Chaos ensued in the ruined building as everyone tried to fend off the attacking dogs. Fiametta and Rexus attempted to fend off the dogs with spells, only to be stimied by the movement of one of their allies in front of the line of fire. White Adder attempted to stab at the mutt nipping at him, but the animals much smaller body made an unfriendly target. Lilette faired only a little better, her attempted stab acting more as a punch on the creatures side, barely doing more than bruise. Saria had moved to the other mutt, doing little better in her attempts. But John had finally had enough it seems. His morningstar came down with a true blow on the mastiff's head. This not only stopped the large dog from turning his calves into veal, but also seemed to spook the dog near White Adder. It took the bruising Lilette had given it as a fair warning and attempted to flee, squeezing between White Adder and the wall. The other dog turned its attention on Saria, determined to leave some mark, but Saria could feel the extra protection the bracers she wore giving a layer of magical resistance and preventing the bite. OOC Mastiff (G) is down White Adder has AoO on 1 (1J is position it is in when you get the AoO, 1W is where it flees to) Party is up
  14. "Here goes again." Keshka mentally prepared listening to the zaps and then when the next window started rushed through. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +6, +8 vs constructs Survival: +7 Actions Free: Move: Standard: Full:
  15. Teza Hasar - Fetchling Bard (Dirge Bard) 1 AC 14 | FF 12 | Touch 12 | HP 13/13 | Temp HP | Init +2Dex Bonus | Speed 30ft Fort +1 | Ref +4 | Will +1 Hero Points 1 Active Conditions/Abilities: 1/day can reroll failed saving throw 1/day Memory Lapse +1 untyped bonus to a single CHA skill or ability check within the next hour. Her choice to when to use it. Bardic Performance: Inspire Courage 2/8 Rounds used +1 Attack/Dmg (Inspire Courage) +1 morale bonus on saving throws against charm and fear effects (Inspire Courage) Weird Building A regular door. Hidden but not magical. Teza felt a little foolish for her assumption. She quickly switched her recitation for one more suited for the survival of those in the basement. Lies revealed as door opens One and One now equal Three Our lives forfeit is their wish A fate with which I disagree Figuring out the shift to a new verse always took a moment, hopefully her new allies would defend her until she could assist further. Mechanics Move: Standard: Bardic Performance: Inspire CourageInspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Free: Actions Bardic Performance: Inspire CourageInspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Statblock [b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4) Fetchling Dirge Bard 1 NG HP 9 / 9 Speed ft Init 2 AC 14 Fort 1 Ref 4 Will 1 CMB +1 BAB 0 Longsword +1 (1d8+1, 19-20/x2) Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)
  16. Kemmaino Market - Human 1 AC 17 | FF 14 | Touch 13 | HP 13/13 | Temp HP | Init +5Reactionary: You gain a +2 trait bonus on initiative checks. | Speed 30ft Fort 4 | Ref 5 | Will 1 (+3 vs Charm and CompulsionChild of Two Peoples: The tug of conflicting expectations has strengthened your sense of individuality and given you a gift for languages. You receive a +2 trait bonus on Will saves against charm and compulsion effects, and you automatically know the racial or ethnic languages of both your parents.) Martial Flexibility 4/4 | Hero Points 1 Active Conditions: At the Square Signy was gently scratching her new dog between the ears when she heard Zoya heckling from somewhere behind her. "And people accuse me of liking the sound of my own voice." Heckling had never been a hobby of hers, other than the amount it took to get someone to throw the first punch. Not that them not throwing the first punch ever stopped her. It just gave her a handy excuse. But a part of her agreed with some of the sentiments. Why was this woman going on and on about 'more than your share of suffering'. If these people didn't want to suffer they needed to stop sitting around and complaining and do something with their lives. When she had been beaten up daily as a kid, she learned to fight back. When she had been forced to work the worst most menial jobs at the tannery, she had gotten out. Only the weak expected others to save them and she was not weak. Her small offerings to Eiseth were her promises to maintain that strength and not let herself be lead astray. And Iomedae.... Signy's face wrinkled in disgust. Had a goddess like that ever had to endure the callous behavior that Signy's favored Queen of Night had suffered? Such a spoilt goddess didn't deserve such worship. It made sense she was relying on words to rally the crowd instead of actions. Mechanics Move: Standard: Free: Details Statblock [b][url=/sheets/?id=2841700]Signy Fullonna[/url][/b] [i]Human Brawler 1 LE[/i] [b]HP[/b] 13 / 13 [b]Speed[/b]30 ft [b]Init[/b] 5 [b]AC[/b] 18 [b]Fort[/b] 4 [b]Ref[/b] 5 [b]Will[/b] 1 [b]CMB[/b] +5 [b]BAB[/b] 1 [b]Scizore[/b] +4 (1d10+4, x2) [b]Unarmed Strike[/b] +5 (1d6+4, x2) [b]Cestus[/b] +5 (1d4+4, 19-20/x2) [b]Dagger[/b] +5 (1d4+4, 19-20/x2) [b]Brass Knuckles[/b] +5 (1d3+4, x2) [b]Flanking Bonus[/b] With Ally (+1, -) [b]Str[/b] 18 (4) [b]Dex[/b] 17 (3) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1) Human Brawler 1 LE HP 13 / 13 Speed 30 ft Init 5 AC 18 Fort 4 Ref 5 Will 1 CMB +5 BAB 1 Scizore +4 (1d10+4, x2) Unarmed Strike +5 (1d6+4, x2) Cestus +5 (1d4+4, 19-20/x2) Dagger +5 (1d4+4, 19-20/x2) Brass Knuckles +5 (1d3+4, x2) Flanking Bonus With Ally (+1, -) Str 18 (4) Dex 17 (3) Con 14 (2) Wis 12 (1) Int 8 (-1) Cha 8 (-1)
  17. Teza Hasar - Fetchling Bard (Dirge Bard) 1 AC 14 | FF 12 | Touch 12 | HP 13/13 | Temp HP | Init +2Dex Bonus | Speed 30ft Fort +1 | Ref +4 | Will +1 Hero Points 1 Active Conditions/Abilities: 1/day can reroll failed saving throw 1/day Memory Lapse Detect Magic Bardic Performance: Distraction 1/8 Rounds used Weird Building Teza's gaze shifted from the auras approaching the wall and then back to the girl. Her eyes narrowed, and she started a rhythmic almost chant, just loud enough for the others in the room to hear. One escaped and ran so far Teahouse bound but why Cres insists was in a rush Her four friends might die Nessa, Thim, Bondy, Yenni Names she knew so well Trapped in cages down below The story she did tell So Seven followed, some by force Heeding a child's plea Six below and One above The children they would free Yet Cres spoke half if not full lies Her aura glowing bright Four more auras approach us now I fear they wish to fight She shifted her focus to where she saw the approaching four approaching auras, drawing her sword as she did so, trusting Brucilde to protect her if Cres reacted to her speech. Mechanics Move: Draw sword Standard: Bardic Performance: DistractionDistraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard's Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components. Free: Actions Bardic Performance Statblock [b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4) Fetchling Dirge Bard 1 NG HP 9 / 9 Speed ft Init 2 AC 14 Fort 1 Ref 4 Will 1 CMB +1 BAB 0 Longsword +1 (1d8+1, 19-20/x2) Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)
  18. Teza Hasar - Fetchling Bard (Dirge Bard) 1 AC 14 | FF 12 | Touch 12 | HP 13/13 | Temp HP | Init +2Dex Bonus | Speed 30ft Fort +1 | Ref +4 | Will +1 Hero Points 1 Active Conditions/Abilities: 1/day can reroll failed saving throw 1/day Memory Lapse Detect Magic Weird Building Teza came forward, stopping beside Brucilde. She was looking at the bloody circle on the floor and then back at the other woman. "Um, is that blood in that circle?" She turned back to look at the others, concern and mild fear etched into her features. Mechanics Move: Standard: Free: Actions Statblock [b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4) Fetchling Dirge Bard 1 NG HP 9 / 9 Speed ft Init 2 AC 14 Fort 1 Ref 4 Will 1 CMB +1 BAB 0 Longsword +1 (1d8+1, 19-20/x2) Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)
  19. Teza Hasar - Fetchling Bard (Dirge Bard) 1 AC 14 | FF 12 | Touch 12 | HP 13/13 | Temp HP | Init +2Dex Bonus | Speed 30ft Fort +1 | Ref +4 | Will +1 Hero Points 1 Active Conditions/Abilities: 1/day can reroll failed saving throw 1/day Memory Lapse Weird Building Teza looked back at the woman standing guard at the warehouse before following the others down. "Your name? In case we need you." After getting a response she climbed down the ladder her nose wrinkling at the damp moldy smell. So much of this plane smelled like that, something that she had never really gotten used to. It was a kind of living smell, musty but in a way that followed no matter where you went. It had none of the prickle or stasis she remembered in faded memories. She got off the ladder, scanning the room methodically for the sources of the auras she had seen earlier, re-applying the spell as needed. She looked over at the bouncer, wanting to ask her to check as well but also wanting to keep her secret for her. "Brucilde? I can... tell you if I see more auras." Mechanics Move: Standard: Cast Detect Magic Free: Actions Statblock [b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4) Fetchling Dirge Bard 1 NG HP 9 / 9 Speed ft Init 2 AC 14 Fort 1 Ref 4 Will 1 CMB +1 BAB 0 Longsword +1 (1d8+1, 19-20/x2) Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)
  20. Teza Hasar - Fetchling Bard (Dirge Bard) 1 AC 14 | FF 12 | Touch 12 | HP 13/13 | Temp HP | Init +2Dex Bonus | Speed 30ft Fort +1 | Ref +4 | Will +1 Hero Points 1 Active Conditions/Abilities: 1/day can reroll failed saving throw 1/day Memory Lapse Weird Building Teza was still a bit stunned by the revelation about the bouncer. She thought she was good at observing people, but clearly she had not been trying hard enough. She followed the others into the dark room her eyes automatically adjusting to the dark and then the new light of the torch. Right, most can not see. This fact still was strange for her as she could not imagine how it must feel to live your life so blind for so much of the time. But it did come in handy to obfuscate her own work. She followed the bouncer closely as well as the nice lady, Iolana. Kimmy would probably want her to protect those important to Brucilde as well Mechanics Move: Standard: Detect Magic Free: Details Statblock [b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4) Fetchling Dirge Bard 1 NG HP 9 / 9 Speed ft Init 2 AC 14 Fort 1 Ref 4 Will 1 CMB +1 BAB 0 Longsword +1 (1d8+1, 19-20/x2) Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)
  21. Kemmaino Market - Human 1 AC 17 | FF 14 | Touch 13 | HP 13/13 | Temp HP | Init +5Reactionary: You gain a +2 trait bonus on initiative checks. | Speed 30ft Fort 4 | Ref 5 | Will 1 (+3 vs Charm and CompulsionChild of Two Peoples: The tug of conflicting expectations has strengthened your sense of individuality and given you a gift for languages. You receive a +2 trait bonus on Will saves against charm and compulsion effects, and you automatically know the racial or ethnic languages of both your parents.) Martial Flexibility 4/4 | Hero Points 1 Active Conditions: At the Square Signy gave Cimri a tired, patronizing look. "I would be more interested in the other way around, she has rather nice hands. Long fingers." She smiled widely, enjoying her attempts at making Cimri squirm. She opened her mouth to make another crude comment when Tileavia began to speak. Taking that as her cue she retreated back to the fountain, sitting down on the edge to listen. Mechanics Move: Standard: Free: Details Statblock [b][url=/sheets/?id=2841700]Signy Fullonna[/url][/b] [i]Human Brawler 1 LE[/i] [b]HP[/b] 13 / 13 [b]Speed[/b]30 ft [b]Init[/b] 5 [b]AC[/b] 18 [b]Fort[/b] 4 [b]Ref[/b] 5 [b]Will[/b] 1 [b]CMB[/b] +5 [b]BAB[/b] 1 [b]Scizore[/b] +4 (1d10+4, x2) [b]Unarmed Strike[/b] +5 (1d6+4, x2) [b]Cestus[/b] +5 (1d4+4, 19-20/x2) [b]Dagger[/b] +5 (1d4+4, 19-20/x2) [b]Brass Knuckles[/b] +5 (1d3+4, x2) [b]Flanking Bonus[/b] With Ally (+1, -) [b]Str[/b] 18 (4) [b]Dex[/b] 17 (3) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1) Human Brawler 1 LE HP 13 / 13 Speed 30 ft Init 5 AC 18 Fort 4 Ref 5 Will 1 CMB +5 BAB 1 Scizore +4 (1d10+4, x2) Unarmed Strike +5 (1d6+4, x2) Cestus +5 (1d4+4, 19-20/x2) Dagger +5 (1d4+4, 19-20/x2) Brass Knuckles +5 (1d3+4, x2) Flanking Bonus With Ally (+1, -) Str 18 (4) Dex 17 (3) Con 14 (2) Wis 12 (1) Int 8 (-1) Cha 8 (-1)
  22. Kemmaino Market - Human 1 AC 17 | FF 14 | Touch 13 | HP 13/13 | Temp HP | Init +5Reactionary: You gain a +2 trait bonus on initiative checks. | Speed 30ft Fort 4 | Ref 5 | Will 1 (+3 vs Charm and CompulsionChild of Two Peoples: The tug of conflicting expectations has strengthened your sense of individuality and given you a gift for languages. You receive a +2 trait bonus on Will saves against charm and compulsion effects, and you automatically know the racial or ethnic languages of both your parents.) Martial Flexibility 4/4 | Hero Points 1 Active Conditions: At the Square As the Sheriff left, Signy walked up to the small group to present her newest prize. "It was just enough to afford this dog. She wasn't their top of the litter but should be trainable." She put the dog down to allow it to sniff at the others. "Cimri, thought we weren't supposed to chat up your aunt but here you are introducing everyone to her. Well almost everyone." She looked around the square, seemingly noticing the crowd for the first time. It was a good size now, probably near capacity. Signy knelt down next to the pup and scratched it under the chin. "Still need a name for her though. So many potentials floating around. Oh and Cimri?" She looked up at the young thief, the same placid smile on her face and not stopping petting the dog. "If you harm her in any way I will visit that on you thricefold." Mechanics Move: Standard: Free: Details Statblock [b][url=/sheets/?id=2841700]Signy Fullonna[/url][/b] [i]Human Brawler 1 LE[/i] [b]HP[/b] 13 / 13 [b]Speed[/b]30 ft [b]Init[/b] 5 [b]AC[/b] 18 [b]Fort[/b] 4 [b]Ref[/b] 5 [b]Will[/b] 1 [b]CMB[/b] +5 [b]BAB[/b] 1 [b]Scizore[/b] +4 (1d10+4, x2) [b]Unarmed Strike[/b] +5 (1d6+4, x2) [b]Cestus[/b] +5 (1d4+4, 19-20/x2) [b]Dagger[/b] +5 (1d4+4, 19-20/x2) [b]Brass Knuckles[/b] +5 (1d3+4, x2) [b]Flanking Bonus[/b] With Ally (+1, -) [b]Str[/b] 18 (4) [b]Dex[/b] 17 (3) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1) Human Brawler 1 LE HP 13 / 13 Speed 30 ft Init 5 AC 18 Fort 4 Ref 5 Will 1 CMB +5 BAB 1 Scizore +4 (1d10+4, x2) Unarmed Strike +5 (1d6+4, x2) Cestus +5 (1d4+4, 19-20/x2) Dagger +5 (1d4+4, 19-20/x2) Brass Knuckles +5 (1d3+4, x2) Flanking Bonus With Ally (+1, -) Str 18 (4) Dex 17 (3) Con 14 (2) Wis 12 (1) Int 8 (-1) Cha 8 (-1)
  23. Teza Hasar - Fetchling Bard (Dirge Bard) 1 AC 14 | FF 12 | Touch 12 | HP 13/13 | Temp HP | Init +2Dex Bonus | Speed 30ft Fort +1 | Ref +4 | Will +1 Hero Points 1 Active Conditions/Abilities: 1/day can reroll failed saving throw 1/day Memory Lapse Weird Building "You-" Teza did a double take, distracted from the girl now and staring rather rudely at the bouncer. She lowered her voice a little almost whispering since she was pretty sure she wasn't supposed to overhear that. "You can see auras?" She looked in the direction that Brucilde had indicated to see if the bouncer was indeed telling the truth. Mechanics Move: Standard: Detect Magic Free: Details Statblock [b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4) Fetchling Dirge Bard 1 NG HP 9 / 9 Speed ft Init 2 AC 14 Fort 1 Ref 4 Will 1 CMB +1 BAB 0 Longsword +1 (1d8+1, 19-20/x2) Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)
  24. Teza Hasar - Fetchling Bard (Dirge Bard) 1 AC 14 | FF 12 | Touch 12 | HP 13/13 | Temp HP | Init +2Dex Bonus | Speed 30ft Fort +1 | Ref +4 | Will +1 Hero Points 1 Active Conditions/Abilities: 1/day can reroll failed saving throw 1/day Memory Lapse Weird Building Teza was trying out what was unsettling her about the whole scenario. This child wasn't acting like she had, but then again she didn't always act like other kids. But this was unsettling in a different way. Why travel all that way to the Honeyed Blackmoor? She was relieved to hear misgivings from the others who had followed the girl (though of their own accord which to her was the even stranger behavior). "But who are you? Why not run to a temple?" Mechanics Move: Standard: Free: Details Statblock [b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4) Fetchling Dirge Bard 1 NG HP 9 / 9 Speed ft Init 2 AC 14 Fort 1 Ref 4 Will 1 CMB +1 BAB 0 Longsword +1 (1d8+1, 19-20/x2) Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)
  25. Teza Hasar - Fetchling Bard (Dirge Bard) 1 AC 14 | FF 12 | Touch 12 | HP 13/13 | Temp HP | Init +2Dex Bonus | Speed 30ft Fort +1 | Ref +4 | Will +1 Hero Points 1 Active Conditions/Abilities: 1/day can reroll failed saving throw 1/day Memory Lapse Honeyed Blackmoor Cafe Teza gave Kimmy a pleading look, begging her to not make her have to go but the proprietress had already moved on to others. She sighed and went to the back room where she stored her items and spare clothing. On her way in she managed to catch Nadine about to leave the room. Nadine was another oddity in this place, something that Teza felt a strange form of kinship with. One didn't often see sea elves around here. But the exotic look of her gills and the thin webbing between her digits as well as her lightning sharp wit made her popular. "I need help dressing, Kimmy wants an eye on Brucilde." Teza started throwing on her street clothes, wearing them over her work outfit. With Nadine's help she was able to get them on and her cuirass thrown on and adjusted. It was a little more snug than if she was not layered up, but the small plates on the armor allowed her to move. Dressed and armed in what must have been record time she burst out of the room, trying to find wherever Brucilde had gone. A part of her hoping that she would be to late to follow. Mechanics Move: Standard: Free: Details Statblock [b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4) Fetchling Dirge Bard 1 NG HP 9 / 9 Speed ft Init 2 AC 14 Fort 1 Ref 4 Will 1 CMB +1 BAB 0 Longsword +1 (1d8+1, 19-20/x2) Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)
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