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Trigun

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  1. Ludwig watched with some amusement as Biscuit yet again tried diplomacy on what obviously appeared to be a boss enemy. At Mercurius' question, he spoke up. "Actually, I do have something to ask. Hey! Big McLarge Huge! The necromancer, you boss. Is he still around or did he skedaddle out of town?" The sage asked, keeping his gun at the ready. Yet he knew he would need more than that but he'd only bring the staff out once combat actually started. Until then, he wanted to see if the giant skeleton would casually tell them about the necromancer or refuse. Either way, they'd learn something about the skele-giant's creator.
  2. Liam d'Cannith - Mark of Making Human Faction Agent Artificier Name: Liam d'Cannith Character Concept: A young human male, first mentored by a grizzled, battle-smith dwarf then adopted by House Cannith when his Mark of Making manifested Race, Background, Subclass Class: Mark of Making Human Faction Agent Artificier Description: Liam d'Cannith is a young human male of the age of 24, standing at a height of 5'9" feet and weights 166 lbs. He has slightly tan skin, brown hair and brown eyes. Liam wears a gray shirt with scale mail over it and a tool vest on top of the armor, on his head are his favorite pair of goggles, which he uses to protect his eyes during work or when traveling certain places. He also wears a pair of gloves, the right one having an exposed back to show off his Mark of Making. Around his waist is his belt which he uses to hold his crossbow and bag with him, also wearing a pair of brown pants and a pair of brown, traveling boots on his feet. Liam is a curious young man, always eager to learn. He's someone who's easy to get along, simply by his relaxed personality, but that doesn't mean he's not a diligent worker, showing a lot of excitement when working with artifices. He greatly admires his mentor, the dwarf who first took him off the streets when he was a child, a former battle-smith from the Last War, having fought on Cyre's side, named Reynard. A lot of his skills as an artificer were learned from him. As for his adopted family, he is grateful for them taking him in once his dragonmark appeared, understanding that by becoming a member of House Cannith, even one of their lesser families, he would have access to the most innovative and newest artifices technique and new creations. He has nothing but respect for his adoptive father, Wendel d'Cannith, who was the one that noticed his dragonmark and adopted him. Liam is also close with his adoptive sister, Emilia d'Cannith, Wendel's biological daughter. Although Emilia seems to agree with her father's assessment of him marrying into the family instead of being adopted by them. When socializing with people, he always responds with an easy smile and a wave. Liam doesn't talk much but can be perceptive when something get his attention and can be diplomatic. That does not mean he'll shy from a fight, willing to do so with his artifices spell if necessary. While preferring to keep his distance, he's already taking training in close combat, hoping to become a battle-smith like his mentor. Your Character’s Plothook: There are two reasons Liam has for going to Oakhurst from Sharn. The first reason was the signal he received one day while working on development of a new part for warforged limbs. From what he learned of the location, the signal was originating from the mountains in the Mournlands. The second reason was that two days before he left, he received word from his father that the airship, the Gigantic, had gone down over the Red Scale Canyons. It wouldn't normally matter to him, except his sister was one of the passengers on the airship itself. Now the young artificer has two goals, locate his sister to rescue her, and find the origin of the cryptic signal. Past is Prologue: Liam's earliest memories were of him wandering the streets of Under Sharn, wearing dirtied rags and on bare feet. WIP Deity: Kiri-Jolith. [Reason] Is Might Right? Justice is absolute and Guyblue is very keen on meeting it out to baddies, especially YOU, you jay-walker!!
  3. Cool thanks. Another question, where is one supposed to place the link to the character sheet in the application?
  4. Got it. Do I still get the free feat mentioned in Overview or not? Just trying to be sure of the details.
  5. Another question. By choosing to make my character a dragonmarked human means I can't choose the variant that gives me an extra skill and feat, right or wrong?
  6. Cool. Sadly, can't go with my first idea so I'll just recreate my concept from the 4e version of Eberron. A Mark of Making Artificier who was adopted into House Cannith after his dragonmark manifested.
  7. Hi, I'm very interested in this one from what I read. I have a question. Am I allowed to play a Dragonmarked Human or not? The answer will affect my decision on what to make my app for this
  8. Let me go in order: 1. On HP, oops I checked and you were right, It should be 51 hit points. 2. On feats, I was building my character based on how I saw him thematically, but yes, I did not notice the better alternatives until you mentioned them. I'll change both Implement Focus and Child of the Storm for Rod Expertise and Resilient Focus. 3. On Sheet, I forgot about the Cape of the Mountebank. I was way too focused on finishing my app. I'll add that, the bonuses from the cape and from jack of all trades. As for the question, the answer is he's still getting used to it. He's been a sinner long enough to not be put off nor nervous about being referred to with an honorific nor with the respect he now gets due to his new status. But Alex still has some of his old habits from his life as a commoner and a former thief (the latter being the reason he chose his room, for instance). That said, he knows he's in a position where he doesn't fit in with either side but like always, he does the best he can to adapt. And thanks for letting me know what I didn't notice so I could fix it.
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