QuirkyJoe Posted September 20, 2023 Clone Share Posted September 20, 2023 Paavu "Night Hunter" Akannathi (Twilight Scout) Passive Insight: 12 | Passive Investigation: 12 | Passive Perception: 12 Darkvision: 300' HP: 33/33 AC: 165 (Studded Leather) / 18 (w/ Shield) Speed: 30' Conditions: None Equipped: Nothing Ability ScoresSTR +1 DEX +4 CON +1 INT +2 WIS +2 CHA -1 | AttacksLight Crossbow +7, 1d8+4 Moon-Touched Scimitar +7, 1d6+4 Shortsword +7, 1d6+4 Sneak Attack 2d6 | Saving ThrowsSTR +1 DEX +4 CON +1 INT +2 WIS +5 CHA +2 | Skill ChecksAcrobatics +10 Animal Handling +2 Arcana +2 Athletics +4 Deception -1 History +5 Insight +2 Intimidation -1 Investigation +2 Medicine +5 Nature +8 Perception +2 Performance -1 Persuasion -1 Religion +2 Sleight of Hand +7 Stealth +10 Survival +8 | Special FeaturesRacial: Goliath Little Giant You’re proficient with Athletics and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born You have resistance to cold damage and naturally acclimate to high altitudes even if you’ve never been to one. This includes elevations above 20,000 ft. Stone’s Endurance When you take damage, you can use your reaction to reduce the damage taken by 1d12+1. You can use this trait 3 times per long rest. Class: Cleric Eyes of Night You have darkvision out to a range of 300 feet. As an action, you can share this darkvision with up to 2 willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. Vigilant Blessing As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. Class: Rogue Cunning Action You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. Steady Aim As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Skirmisher You can move up to half your speed as a reaction when an enemy ends its turn within 5 ft. of you without provoking opportunity attacks. | SpellsWisdom +5 Spell Attack 13 Save DC Cantrips: Guidance Light Spare the Dying 1st Level Spells: Bless Cure Wounds Faerie Fire Shield of Faith Sleep Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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