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Chapter I: Escape from Elturgard


Gregorotto

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IC

spacer.png
spacer.pngKilros "Psalms" Regios

 

www.myth-weavers.com/sheet.html#id=2836360

LN Tiefling Paladin Lvl 1/ AC 18 (Chainmail and Shield)/HP 13/13/Speed 30 ft./Passive Perception 11/Passive Insight 13/Passive Investigation 10

Ability Scores, Saves, and Skills 

Str 16 (+3), Dex 8 (-1), Con 13 (+1), Int 10 (0), Wis 12 (+1), Cha 16 (+3)
Strength Save: +3; Athletic +5
Dexterity Save: -1
Constitution Save: +1
Intelligence Save: +0
Wisdom Save: +3; Insight +3
Charisma Save: +5; Intimidation +5, Persuasion +5

Playing Card Proficiency +2

Attack and Scores

Battleaxe +5, 1d8(10)+3

Javelins (5) +5, 1d6+3, 30/120

Class and Race Abilities

Class Features

Divine SenseThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.: 4/day

Lay on HandsYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.
: 5 points/day

Racial Features

Darkvision: 60 ft.

Hellish ResistanceKilros has resistance to fire damage

Legacy of Avernus

At will - ThaumaturgyCasting Time: 1 action
Range: 30 feet
Components: V
Duration: Up to 1 minute

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

- Your voice booms up to three times as loud as normal for 1 minute.

- You cause flames to flicker, brighten, dim, or change color for 1 minute.

- You cause harmless tremors in the ground for 1 minute.

- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.

- You instantaneously cause an unlocked door or window to fly open or slam shut.

- You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Background Feature

Loyalty Test: You've had enough dealings with crooked soldiers that you can spot the behaviors common to corrupt guards and military officers a mile away. While awareness of such corruption doesn't equate to evidence of it, and your sense certainly isn't foolproof, your instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a feeling about who might fulfill their duties strictly by the book.

“My words…” | ‘My thoughts…’| My Actions

Kilros scowled when he saw that it was Gaerzil behind him instead of Grug, but his eyes turned to the billowing smoke and extreme heat coming out of the doors, "You might actually be better for this. Stay behind me and hold your breath. There are horses also in here, and clearly spooked so careful for their hooves. If you can't handle it, don't hesitate to turn back. No point in both of us dying," with that being said, Kilros held his breath and stepped into smoke. He kept his ears open for any sign of the target. However, he wasn't holding his breath or perhaps a tickle in his nose caused him to breath in a nice whiff of black smoke.

 

OOC

Attack Action:

Bonus Action: Listening for signs of the husband.

Movement:

 

Edited by Amaryllis77 (see edit history)
Name
Perception to Hear the Husband 
15
1d20+1 14
Avoiding Flames!
3
1d8 3
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 Grug (Goliath Barbarian) Level: 1spacer.png


AC: 14 | HP: 12/12 | Initiative: +1 | Passive Perception: 14 | DM Inspiration:


hearing a satisfying schluk and thump, Grug turns to the next devil on his right.
 

 


Mechanics

Main Hand:
Off Hand: Battle Axe


Action: chuck javelin.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: draw javelin

     
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⛧ Round III ⛧

The memory of a blade in her hand comes back to Gwen quite naturally.

As she enters, Keryn lets off a booming blade that catches one of the lemures and rips it in half, splattering it on the ceiling and wall before it can dissolve: it catches fire, burning to nothing, but leaves a slime in its wake, visceral and gooey. Grug roars as Gwen passes, behind her Silvia following and taking the place she just left at the door, a radiant light following Gwen as she enters. Turning with her blade at the ready, she hacks at the lemure, removing its arm as Silvia shoves her sacred flame into its face, causing it to scream out as its face melts away. To finish it, Grug puts his blade through with a mighty chop, and the lemure dissolves to fire and then nothing yet again, returning to the Nine Hells where it belongs.

The remaining lemures continue their assault on the door, but two turn away and go for Grug and Gwen. The door holds, their blows impotentLemures 5 and 8 attacks 10 and 17 vs. Door AC 15, miss, it still has 17/18 HP against the solid wood framing, but Gwen and Grug are not so lucky. One loops around the one directly in front of the door, slamming Gwen's right leg and holding on with a feeling like wet clay and astringent burning; it is more uncomfortable than anything, but she feels her flesh burningLemure 6 Attack 18 vs. Gwen AC 18, hit for 1 bludgeoning damage. Grug, meanwhile, is worse for wear, catching a hit from the lemure that hit him before directly in the chestLemure 9 Attack 16 vs. Grug AC 14, hit for 4 bludgeoning damage.

Keryn cries out to their companions, Gaerzil moving to take Grug's intended place as Kilros assesses the situation. Stepping in after giving suggestions, he gets a full waft of poisonous smoke and his eyes burn, but he keeps them open, looking around. To his right is a horse, terrified and stuck beside an empty trough of water and a massive flame before him and to his left; the other horse is before him as well, near the left side of the barn, moving and wanting to escape. But despite his best efforts, the smoke is too thick and he cannot see past it: the sound is too furious, the fire too powerful. He'll have to look a different way, and likely, deeper.

Where is Segren?!

Out of Character

spacer.png

Initiative
Grug
Devils
Everyone Else

Enemies
Lemure 2-AC 7, 0/13 HP, Resistance, Weaknesses, and Immunities
Lemure 3-AC 7, 0/13 HP, Resistance, Weaknesses, and Immunities
Lemure 5-AC 7, 13/13 HP, Resistance, Weaknesses, and Immunities
Lemure 6-AC 7, 13/13 HP, Resistance, Weaknesses, and Immunities
Lemure 8-AC 7, 13/13 HP, Resistance, Weaknesses, and Immunities
Lemure 9-AC 7, 13/13 HP, Resistance, Weaknesses, and Immunities

And now to Round III and eventually IV!

We're moving right along, huh? Reminders:

  • In the barn, roll 1d8 every round after you've entered, each character. The effect affects you only; roll and let me know the result and I'm happy to let you know what the result is so you can incorporate it into your post. Roll high!
  • Remember to update your OOC actions every time you post to keep things accurate.
  • If you roll in Discord, let me know the result in your OOC.
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token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 10/10 () | HD: 1/1 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves Cant


 

Keryn winces as Grug takes another larger blow to the chest, but there's no path for him to reach the lemure responsible. At least the priestess is next to him, she can hopefully help, he thinks.

With Gaerzil heading over to assist Kilros, Keryn smoothly sprints across the tavern floor despite the gloomy interior. He joins alongside Gwen, offhand again forming a sigil to bring forth arcane energy on the off chance his target flees.

With the target distracted by Gwen its childsplay to sneak past its guard, though Keryn frowns at his sloppy form. Despite his perceived failings however, the lemure is cleanly skewered, sinking into flames.

 

OOC

Action: Booming Blade vs L5 ; 15 damage for another kill

Bonus Action: —

Movement: J12 > N10

Reaction: Absorb Elements if triggered

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

Edited by PureChance (see edit history)
Name
Booming Blade vs L5 (Blessed)
14
1d20+1d4+5 7,2
Damage (inc. Sneak Attack)
15
1d8+1d6+3 6,6
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15db87f7234cb3659c849826814290cf.jpgGwen | HP 14/15 | AC 18 | Initiative +0 | Passive Perception 12
Second Wind: 1/1


With Grug, Keryn, Silvia, and herself descending on the mindless drones of hell, it's like whacking a training dummy at this point. The lemurs offer little in the way of self preservation and are practically sitting ducks. Though the fiends do pack a wallop when they do land a hit. Grug continues to absorb most of their blows, but one of the devils actually strikes under Gwen's shield and bruises her leg! The half-orc growls and hacks away with her battleaxe.

She does take a moment to note that of all her allies, Keryn, the pretentious elf, is surprising her the most. He really can use that rapier of his and he seems to have pinpoint accuracy with it. Note to self: watch out for that one.

Action: Attacking L6

Attack

Damage, slashing

Name
Attack
11
1d20+5 6
Damage, slashing
9
1d8+5 4
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Aasimar Celestial Warlock 1
AC: 14 / HP: 10 / Perception: 11 / Initiative +3
Healing Light: 1d6 (x2) || Spell Slots: 0/1 || Bless (1/1)
Concentration: Bless
 

Silvia was somewhat amazed with herself. Not the kind of wonder she felt when she looked in a mirror or received a complement. No this was actual awe at what she could do. She had always had a healing touch and been able to cast the most basic spells of a priestess but as the beam of light descended on the creature she felt empowered. To see her magic in action was a wonderful feeling.

With newfound confidence she decided to try it again...

She raised a delicate hand high and quickly brought her hand in a fist as a show of divine might, When she did a thin beam of light descended through the roof through the darkness and through the disgusting creature before her. In the blink of an eye it focused to a pinpoint before disappearing in a violent burst.

Then as if in a practiced dance her other hand repeated a similar action in reverse as another beam somehow softer descended on Grug. This display lasted a fraction longer as it spread to encompass the barbarian before evaporating.

"I hope that helps"

it was all she could think of to say but her excited smile spoke volumes.

 

OOC actions

Action: Cast Sacred flame against L6

Movement: none

Bonus Action: Healing Light (Grug)

Reaction: None

 

Edited by J.Stone (see edit history)
Name
Lemur Dex Save
9
1d20-3 12
Healing light
3
1d6 3
Sacred flame damage
8
1d8 8
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Gaerzil-300x400.jpgGaerzil | HP 7/7 | AC 13 | Initiative +3 | Passive Perception 11
Spell Slots: 1st Level 1/2


Gaerzil hesitates as Kilros plunges into the burning barn. Is this really the best use of his abilities right now? Sure, his fiendish heritage makes him more resistant to flames than other people, but there must be some way his intellect could solve this problem without him having to throw himself into an inferno...

Artful? he thinks, turning to look at the black-and-white cat loitering a ways down the road. Would you mind--

No, comes the immediate response.

No? I'm your master.

And I have already charged into one burning building for you today.

If I command you...

Then I will obey,
the Artful Dodger concedes, and then I will poop in your boots. Every night. For months.

Gaerzil frowns. I could command you not to do that.

Yes. And then I'd have to get
creative.

That ominous threat hangs between them for a moment before Gaerzil sighs, covers his mouth and nose with the sleeve of his robe, and follows Kilros in. He moves about halfway into the barn, managing to avoid the acrid smoke the assailed his companion and searching for any sign of this "Segren."
 

OOC

Move: Moved to D8 (already done on Roll20).

Bonus Action: Try to find Segren.

Action: Dash to move towards Segren, if he's detected.

Name
Perception
21
1d20+1 20
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IC

spacer.png
spacer.pngKilros "Psalms" Regios

 

www.myth-weavers.com/sheet.html#id=2836360

LN Tiefling Paladin Lvl 1;  AC 18 (Chainmail and Shield); HP 11/11; Speed 30 ft. Passive Perception 11; Passive Insight 13; Passive Investigation 10

Ability Scores, Saves, and Skills 

Str 16 (+3), Dex 8 (-1), Con 13 (+1), Int 10 (0), Wis 12 (+1), Cha 16 (+3)
Strength Save: +3; Athletic +5
Dexterity Save: -1
Constitution Save: +1
Intelligence Save: +0
Wisdom Save: +3; Insight +3
Charisma Save: +5; Intimidation +5, Persuasion +5

Playing Card Proficiency +2

Attack and Scores

Battleaxe +5, 1d8(10)+3

Javlines (5) +5, 1d6+3, 30/120

Class and Race Abilities

Class Features

Divine SenseThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.: 4/day

Lay on HandsYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.
: 5 points/day

Racial Features

Darkvision: 60 ft.

Hellish ResistanceKilros has resistance to fire damage

Legacy of Avernus

At will - ThaumaturgyCasting Time: 1 action
Range: 30 feet
Components: V
Duration: Up to 1 minute

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

- Your voice booms up to three times as loud as normal for 1 minute.

- You cause flames to flicker, brighten, dim, or change color for 1 minute.

- You cause harmless tremors in the ground for 1 minute.

- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.

- You instantaneously cause an unlocked door or window to fly open or slam shut.

- You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Background Feature

Loyalty Test: You've had enough dealings with crooked soldiers that you can spot the behaviors common to corrupt guards and military officers a mile away. While awareness of such corruption doesn't equate to evidence of it, and your sense certainly isn't foolproof, your instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a feeling about who might fulfill their duties strictly by the book.

“My words…” | ‘My thoughts…’| My Actions

 

"Damnit!" Kilros thought as the smoke filled his lungs, "Sloppy!"

Still, he noted the horses and knew where not to move as he tried once more to hear out for the man in the roaring flames. The smoke ceratainly wasn't helping and Gaezril rushing ahead was probably going to make things worse, but he figured that he could point out the horse before the other tiefling rushed right into it as he tried once more to concentrate, "Note to self, get a fire rag for these type of situations," he ended in his head as he began to move.

 

OOC

Attack Action:

Bonus Action: Perception again to hear out for Sergen

Movement: Move to E8

 

Edited by Amaryllis77 (see edit history)
Name
Perception once more 
6
1d20+1 5
With Disadvantage 
8
1d20+1 7
Fire Rolls!
7
1d8 7
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⛧ Round IV ⛧

Where is Segren: the answer to that question comes soon enough.spacer.png

As Kilros recovers from the poisonous smoke that inundated his lungs, his fellow tiefling Gaerzil charges in, ignoring the horses and looking hard around the barn. The smoke makes it nigh-impossible to see, the fire at his right even worse, but there, through the fire and the flames, he spies his quarry: Segren, on the ground, unconscious. On the left side of his temple is a horseshoe-sized mark, bloody and bruising. He does not move, but Gaerzil has come this far: he has to keep trying. Charging forward with Kilros following not far behind, he leaps through the flames and lands beside the unlit haybale beside Segren, who is in fact breathing but who is very unconscious from his wound. Gaerzil kneels beside him, visible to Kilros: and Kilros can see that, unwittingly, now Gaerzil has inhaled the same poisonous smokeYou’re caught in a cloud of thick black smoke. You must succeed on a DC 13 Constitution saving throw or become poisoned until the end of your next turn. into his lungs: they'll be lucky to make it out of this with one lung between them.

In the Fabled Fawn, the foursome get to work doing what they came to do: saving people. Keryn's booming blade sends another lemure splattering against the wall before dissolving into fire and then nothing; Gwen and Silvia work together to put another one down, a combination of blade and sacred radiant light. Grug, roaring with indignant rage, cleaves another entirely in half, which gets the final lemure's attention, turning and moving towards Gwen. Its buttery grip finds her shoulder, shaking her violentlyLemure 8 Attack 18 vs. Gwen AC 18, hit for 3 bludgeoning damage. Behind the door, the woman and her companion weep in fear.

Then, a sound from above: is someone else here?

Out of Character

spacer.png

Initiative
Grug
Devils
Everyone Else

Enemies
Lemure 5-AC 7, 0/13 HP, Resistance, Weaknesses, and Immunities
Lemure 6-AC 7, 0/13 HP, Resistance, Weaknesses, and Immunities
Lemure 8-AC 7, 13/13 HP, Resistance, Weaknesses, and Immunities
Lemure 9-AC 7, 0/13 HP, Resistance, Weaknesses, and Immunities

And now to Round IV and eventually V!

Down to the wick, good work folks! Combat is coming to a close and we'll get some good news soon regarding this encounter.

Reminders:

  • In the barn, roll 1d8 every round after you've entered, each character. The effect affects you only; roll and let me know the result and I'm happy to let you know what the result is so you can incorporate it into your post. Roll high!
  • Remember to update your OOC actions every time you post to keep things accurate.
  • If you roll in Discord, let me know the result in your OOC.
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token_1-2.png.787bd575645206ea3ebb0c28bcc2ce92.pngKeryn Donnathlascen

Moon Elf Rogue 


AC: 14 (Leather) | HP: 10/10 () | HD: 1/1 | Speed: 30 ft. | Initiative: +3
Senses: Passive Perception 12, Insight 14, Investigation 10. Darkvision 60ft.
Str: 10 (+0) | Dex: 17 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 10 (+0) | Cha: 14 (+2)
Languages: Common, Elven, Chondathan, Illuskan, Draconic, Thieves Cant


 

The lemures were falling quickly beneath their storm of blades, and but a single one remains between the party and the door. As it reaches a hand towards Gwen, Keryn is once again quick to take advantage of its distraction and slide his thin rapier into what passed for an axilla - not bothering anymore with arcane enhancement for such unthinking foes.

This time the rapier slides in with much more grace, though without the arcane enhancement it seems to leave the lemure teetering on the edge rather than exploding over his allies.

 

OOC

Action: Rapier vs L8 ; 12 Piercing Damage

Bonus Action: —

Movement: -

Reaction: Absorb Elements if triggered

Object Interaction: -

Actions & Resources

Actions:

Rapier . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Booming Blade . Melee Weapon Attack: +1d8 Thunder damage if creature moves.

Dagger [2] . Thrown/Melee Weapon Attack: +5 to hit, ranged 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.

Shortbow . Ranged Weapon Attack: +5 to hit, ranged 80/320 ft., one target. Hit: 1d6 + 3 piercing damage.

 

Bonus Actions:

 

Reactions:

Absorb Elements 1/1

 

Class Features:

Sneak Attack . Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

Edited by PureChance (see edit history)
Name
Booming Blade vs L5 (Blessed)
22
1d20+1d4+5 15,2
Damage (inc. Sneak Attack)
12
1d8+1d6+3 7,2
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IC

spacer.png
spacer.pngKilros "Psalms" Regios

 

www.myth-weavers.com/sheet.html#id=2836360

LN Tiefling Paladin Lvl 1;  AC 18 (Chainmail and Shield); HP 11/11; Speed 30 ft. Passive Perception 11; Passive Insight 13; Passive Investigation 10

Ability Scores, Saves, and Skills 

Str 16 (+3), Dex 8 (-1), Con 13 (+1), Int 10 (0), Wis 12 (+1), Cha 16 (+3)
Strength Save: +3; Athletic +5
Dexterity Save: -1
Constitution Save: +1
Intelligence Save: +0
Wisdom Save: +3; Insight +3
Charisma Save: +5; Intimidation +5, Persuasion +5

Playing Card Proficiency +2

Attack and Scores

Battleaxe +5, 1d8(10)+3

Javlines (5) +5, 1d6+3, 30/120

Class and Race Abilities

Class Features

Divine SenseThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.: 4/day

Lay on HandsYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.
: 5 points/day

Racial Features

Darkvision: 60 ft.

Hellish ResistanceKilros has resistance to fire damage

Legacy of Avernus

At will - ThaumaturgyCasting Time: 1 action
Range: 30 feet
Components: V
Duration: Up to 1 minute

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

- Your voice booms up to three times as loud as normal for 1 minute.

- You cause flames to flicker, brighten, dim, or change color for 1 minute.

- You cause harmless tremors in the ground for 1 minute.

- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.

- You instantaneously cause an unlocked door or window to fly open or slam shut.

- You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Background Feature

Loyalty Test: You've had enough dealings with crooked soldiers that you can spot the behaviors common to corrupt guards and military officers a mile away. While awareness of such corruption doesn't equate to evidence of it, and your sense certainly isn't foolproof, your instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a feeling about who might fulfill their duties strictly by the book.

“My words…” | ‘My thoughts…’| My Actions

Kilros continued to cover his mouth. He quickly motioned for Gaezril to lift Segren up and then motioned to the door. He didn't know if the other tiefling was strong enough to even do so - an unconscious adult man was not light - but he knew it was best for him to be their bodyguard as they existed the barn, and he couldn't effectively do that while carrying an unconscious man. Kilros also knew he needed to get the man medical attention, but doing that in the fire was plan idiocy. With the motions given - and the assumption the other tiefling was smart enough to know what to do - Kilros made his way to the door and quickly breathed in a heap of fresh air

 

 

OOC

Attack Action:

Bonus Action:

Movement: Moving from E8 to E 12

 

Name
Fire Rolls!
1
1d8 1
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15db87f7234cb3659c849826814290cf.jpgGwen | HP 11/15 | AC 18 | Initiative +0 | Passive Perception 12
Second Wind: 1/1


Gwen grunts as the lemur slams her shoulder. The half-orc spins about and hacks down at the last remaining fiend. Her axe splits the lemur's face in two. The lemur dissolves into ash and fire.

Gwen draws a deep breath then bangs on the door. "Vasha? Vasha, are you in there? This is Gwen. Open up, we need to get out of here."

Action: Attacking L8

Attack

Damage, Slashing

Name
Attack
11
1d20+5 6
Damage, Slashing
9
1d8+5 4
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Name: Hravin Snaefoss | Race/Class: Human Monk | HP: 11/11 AC: 15 PP: 12 Ki: 0


The Long Day

Travel, it seemed, hardened the feet but softened the mind. Hravin's exhaustion had certainly taken its toll, but it was no worse than a hard day's work in the fields, he supposed. Still, his tired feet seemed to be doing all the thinking as he approached the Fabled Fawn and heard wicker and whinny drifting softly from the nearby barn, beckoning him to rent a horse for the remander of the journey to Elturel. Rent a horse with what? he asked himself. He knew he could barely afford a room, and would probably have to offer a chore or two to suppliment what little payment he could muster. Sadly, the world did not barter in clever kennings or diatribes about the historical virtues of a clean beard, or any other exposition on whatever his current literary obsession may be.

In any case, he had no energy to make it all the way to Elturel and seek his estranged brother. He would certainly need rest before pulling on that particular thread.

The day had been long, the journey relatively uneventful. Bandits likely spied him on the road, but having less on his person than they probably did, his wares of little value to anyone but him, they had presumably ignored him. There is perspective in realizing that your blood is not even worth the sport of spilling for the sake of your material posessions. One could measure success on how attractive one is to thieves! he mused, letting slip an audible chuckle, then stifling it and looking around to ensure nobody was nearby, lest they think him a bit loopy.

Into the Fabled Fawn, then. Hagling was never Hravin's strength, so he got right to the point. "A room, please, or at the very least, a cot? I cannot pay much, but what I lack in coin, I can repay in honest work. Surely there are a number of chores that need doing in a bustling establishment such as this?" There was a pause, eyes locked with the innkeep. A cricket chirped. But in the end, a deal was struck. Hravin could use the laundry closet upstairs as a place to open up his bedroll, and he was to be up at dawn to assist with the stables in the barn. Fair enough. The hands get dirty, the mind stays clean.

The rest of the evening was passed with a book, Observations on Gnomish Questions of Truth. Normally an interesting read for Hravin, but this night it served as a sleep aid with its lengthy chin-waggle on the banal idea that the act of searching for truth is truth itself, in some Gnomishly whimsical way. Hravin drifted quickly and eagerly into rest, something increasingly difficult to come by...

Turn The Page

Awoken with a start, Hravin bolted upright. Had he missed waking? His sense of time felt disoriented in some way, leaving him unclear if he had missed the call of dawn, and thus his chore promise. Not yet fully cognisant after a rough sleep, he readied himself in a moment and moved to head downstairs.

A scent...was that smoke? Yes, but faint, and mixed with something else...something...

 

*KERTHUNK*

There was yelling below, and the sounds of a fight mixed with a slapping wetness, like someone kicking at a fresh puddle of mud. the smell of smoke was getting stronger, but he didn't know where it was coming from. Something was definitely wrong.

He readied a dart and headed for the stairs in one smooth motion...

OOC

Hi all! Happy to be here!

Hravin was sleeping upstairs, and since you all dispatched the foes so quickly, he was able to get a few extra minutes of rest, but finally woke up. He's headed down to see what all the commotion is.

Action: ready dart for dramatic effect

Bonus:

Movement: Enter lower floor via stairs

Edited by dwargstof (see edit history)
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Gaerzil-300x400.jpgGaerzil | HP 7/7 | AC 13 | Initiative +3 | Passive Perception 11
Spell Slots: 1st Level 1/2


Gaerzil opens his mouth to tell Kilros that he's found Segren, which is, of course, when a burst of toxic smoke hits him in the face, skating right past the sleeve of his robe and down his throat. He doubles over, fighting the need to hack and cough, knowing that the air outside his lungs isn't much better than the stuff inside them.

When he looks up, he sees that Kilros is motioning for him to drag the unconscious man out of the barn. Gaerzil gives him a quizzical look--You want me to do this? You have biceps!--but attempts to comply. Strength training was never part of his daily routine, and a malnourished childhood had not left him with an especially robust frame, but by Oghma, he tries his best.

Once Segren's clear of the burning barn, Gaerzil collapses next to him, finally allowing himself to cough out the foul substance he inhaled within. Once he spits out a wad of black goo, he turns to give Kilros an aggrieved glare before examining Segren to see if he's even still alive.

OOC

Bonus Action: Grab Segren so I can drag him out.

Action: Dash

Move: Moving (at half speed, I'm assuming, due to dragging Segren) to D14.

 

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spacer.pngSilvia - Aasimar Celestial Warlock 1
AC: 14 / HP: 10 / Perception: 11 / Initiative +3
Healing Light: 1d6 (x2) || Spell Slots: 1/1 || Bless (0/1)
Conditions: Concentration (bless)


Silvia was becoming more and more confident in her abilities as the fight continued.

Suddenly she noticed the Tieflings burst from the fiery barn dragging a badly injured man she assumed to be Segren. She spoke quickly to Gwen and the group in front of her.

"OK so like I think you guys can totally handle this ... seriously great job but I think the boys need my help"

She blew a kiss and pirouetted as she quickly dashed toward the barn. as soon as she made it to the collapsed body of Segren she said the prayers needed to heal his wounds.

 

ActionsMovement: run north
Action: Dash
Bonus Action Healing Light

 

Edited by J.Stone (see edit history)
Name
Healing Light
6
1d6 6
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