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Erick Warpedsteerboardsen Human Fighter


wapsii

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Str 18 +4

Dex 14 +1

Con 16 +3

Int 10

Wis 9 -1

Cha 8 -1

Erick Warpedsteerboardsen

Skills
+3 Acrobatics (Dex)
-1 Animal Handling (Wis)
0 Arcana (Int)
+6 Athletics (Str)
-1 Deception (Cha)
0 History (Int)
-1 Insight (Wis)
+1 Intimidation (Cha)
+2 Investigation (Int)
-1 Medicine (Wis)
0 Nature (Int)
+3 Perception (Wis)
-1 Performance (Cha)
-1 Persuasion (Cha)
0 Religion (Int)
+4 Sleight of Hand (Dex)
+4 Stealth (Dex)
-1 Survival (Wis)
 

Equipment

Chain mail

Shield

Long sword

light crossbow, 20 bolts

dungoeneer's pack

small knife

common clothes

 

 

Personal Characteristics

Personality I bluntly say what other people are hinting at or hiding.
I ask a lot of question.

Ideals: I help the people who help me -- that's what keeps us alive.

Bonds: I owe my survival to another urchin who taught me to live on the streets.

Flaw: Gold seems like a lot of money to me, and I'll do just about anything for more of it.

Background

Erick is the son of a failed steersman of a Knarr, Warpedsteerboards Ericksen. Warpedsteerboards was beached in Waterdeep he demonstrated an inability to steer his ship along with his young son. Warpedsteerboard fell into his cups and abandoned his son to live in the streets. Tavia, a older urchin helps Erick survive.

On rare occasion Warpedsteerboard showed an interest in his son, teaching his some basics of sword work though most often it was Erick that ensured his father had a safe place to sleep.

 

Edited by wapsii (see edit history)
Name
stats
15,14,8,16,9,10
repeat(drop(4d6,lowest),6) 1,4,5,6,2,3,5,6,1,1,1,6,3,4,6,6,1,1,3,5,1,1,4,5
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