Kamishiro_Rin Posted November 4, 2023 Clone Share Posted November 4, 2023 (edited) Date On This Misham, the 25rd Day of Brookgreen, in the 351st Year After the Cataclysm (Thursday, March 25, 351 AC) ★The 5th Day of the Campaign - Noon★ Within Castle Kalaman (Everyone) Grand doors are opened by guards in Kalaman Colors. Inside, you are greeted by a vast room set up with many tables arranged in semicircular arrangement pointed towards a high table. There, Marquess Miat, Marshal Vendri, and Ser Corpher. At the other tables sit delegations of the major guilds—you can see a banner in the middle of each table hanging from a stand displaying that guild’s crest. The city’s biggest and most powerful guilds have the five most prominent tables at the front of the semicircle: the Cartographers’ Guild, Dockhands’ Guild, Fishers’ Guild, Masons’ Guild, and Shipwrights’ Guild. At each table sits at least four people, mostly human and hill dwarven nobles, all of whom are bickering like children when you arrive. At other, less prominent tables, Mery recognizes a delegation from the bard college. Decimus and Hunni recognize Wyhan looking supremely bored and dour, sitting alone at her table. At a table on the very end on the left hand side, you see a very put-out Lord Bakaris uth Estide and a sour-looking Baronetess Raven uth Vogler. Lord Bakaris looks like petulant child who just got scolded and Raven is giving him the stink-eye. There is a table in the second row, but in the center with no one sitting there. A banner hanging from its center displays a green shield flanked by a white moon and a black moon. The green shield is drawn superimposed upon a giant shell, a fist, and a flaming hammer. A blue book is drawn so that entire set seems to be rising from its pages, like legend lore. The room quiets down and the Marquess greets you all from his table. “Welcome, Heroes of High Hill, Saviors of Vogler!” A little cough from the side is greeted with a hostile glare from Marshal Vendri. “Please, have a seat,” the Marquess invites you to sit. He turns to Vendri. “Marshal, if you please?” “Thank you, your Highness,” the Marshal says, standing up. “After a lot of discussion, we’ve all come to an unsteady consensus.” Her glare silences the rising grumbles throughout the room. “But first, we’d like to hear what you’ve got to say, too.” “Yes,” the Marquess says. “Small villages and farms to the south and east of Kalaman have been burned in recent weeks. Vogler is the largest community to be attacked and the only one with many survivors. Experienced patrols of armored Kalaman soldiers have been found cut down, in some cases with mysterious clawlike gashes in their armor. Lord Bakaris and the characters have provided the clearest information on the enemy that Kalaman has received to date.” “Lord Bakaris, here,” Marshal Vendri continues, almost spitting his title and even looking a little sick to say it, “Has provided us with some information, but the tales he spins are inconsistent at best, and honestly sound like the ravings of a loon. We we’re hoping you could elucidate the situation.” Ser Corpher, the little gnomish chief justice of the Order of the Rose pipes up. “Yes! Yes! The ravings of a rabid loon!” About half the people there begin laughing as Bakaris looks angry, but the other half look put out that their friend is being made fun of. “Why, he spoke of ghastly, gassy lizard people and a mighty dragon burning the town.” “Oh, yes, the ‘dragon’,” Marshal Vendri, says. “Thanks to the Heroes of High Hill, here, we happen to have that ‘dragon’ in our possession—it’s one of the things we’ll be discussing. My experience is considerable, but it involves battling raiders from Estwilde and ogres from the Taman Busuk. Everyone here has heard rumors of war in the eastern nation of Khur, but until now, they hadn’t considered that far-off nation’s struggles relevant. I’m eager to hear anything you know about the enemy. And before you ask, we’ll be calling on that friend of yours in due time,” she finishes with a nod at Ser Artanis. Edited November 9, 2023 by Kamishiro_Rin (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Peacemonger Posted November 4, 2023 Clone Share Posted November 4, 2023 Modri Hill Dwarf Outlander Wild Magic Barbarian AC: 17 (+1Dex + 4Con + 2Shield ) | HP: 52/61 (4d12+16Con Modifier 4*Level+8Tough Feat: 2*Level+1Dwarven Toughness: 1*Level) | Speed: 25' Senses: passive Perception 11, Insight 11, Investigation 10 Str: 16Save: +5 Athletics: +5 (+3) | Dex: 13Save: +1 Acrobatics: +1 Slight-of-Hand: +1 Stealth: +1 (+1) | Con: 18Save: +6 (+4) | Int: 10Save: +0 Arcana: +0 History: +0 Investigation: +0 Nature: +2 Religion: +0 (+0) | Wis: 12Save: +1 Animal Handling: +3 Insight: +1 Medicine: +1 Perception: +1 Survival: +3 (+1) | Cha: 8Save: -1 Deception: -1 Intimidation: +1 Performance: -1 Persuasion: -1 (-1) Languages: You can speak, read, and write Common, Dwarvish, Elvish Rages: 2/3 | Magic Awareness: 2/2 Modri sizes up the room, and the people inside, as he enters. It's not so much a threatening stance, and more of a 'are these people even wroth my time'. He sees enough to make him believe they probably are. Surprisingly, he actually steps up to speak first. "I'm a simple man of simple words. I can attest to two things you've brought up. For one, Lord Bakaris is indeed a loon among a long list of other things. Second, among the ranks of this so-called Red Dragon Army are indeed creatures like look like a mix between men and scaly lizards. Not sure what magic conjured up such things, but there's different types of them, and they do burst into different kinds of small, nasty explosions when killed. They've plenty of other creatures, humans and ogres and the like, but those lizards are clearly bred to be disposable foot soldiers." He steps back with a nod to the others, his piece said. OOC Action: - Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
tbgg Posted November 4, 2023 Clone Share Posted November 4, 2023 (edited) Meryelle "Mery" Keryndon Level 4 Half-Elf Sage College of Lore Bard AC: 13 (Leather Armor) | HP: 30/30 | Speed: 30 ft. Senses: Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14 Str:Save: -1 Athletics: +0 Carrying Capacity: 120 lb. Lift/Push/Drag: 240 lb. 8 (-1) | Dex:Initiative: +2 Save: +4 Acrobatics: +3 Slight-of-Hand: +3 Stealth: +4 . 14 (+4) | Con:Save: +2 14 (+2) | Int:Save: +2 Arcana: +4 History: +4 Investigation: +4 Nature: +4 Religion: +4 14 (+2) | Wis:Save: +0 Animal Handling: +1 Insight: +1 Medicine: +1 Perception: +1 Survival: +1 11 (+0) | Cha:Save: +6 Deception: +8 Intimidation: +8 Performance: +6 Persuasion: +8 18 (+6) Languages: Common, Elven, Solamnic, Kharolian, and Draconic Spell-casting: +6 or DC 14 | 1st 4/4 2nd 3/3 | Bardic Inspiration: 4/4 “My words,” | ‘My thoughts,’ | My actions Mery allows her eyes to scan the room as her group enters the castle, waving at the representative from the bards' college, and then nodding to Raven. She straightens her armor, grateful that she thought to give a quick cast of Prestidigitation to remove any road dust from her person on their way through the city - she doesn't want to be caught doing magic in front of those assembled. When Marshal Vendri asks for information about the enemy, she cocks her head, a little confused by the request. 'Wasn't this covered in the initial meeting?' She decides to start with a quick address to the Governor. "I am told that Your Grace and Ser Marbleheart have asked to see the proof of Lady Michelle Folketh's lineage, and I have brought that with me today, but I will wait until the discussion about the Red Dragon Army has concluded to show that to you, if that would be acceptable." She now addresses those gathered at large. "My name is Mery Keryndon and I am a bard of Palanthas and a historian/scholar. Collecting and disseminating facts related to historically significant events is what I do, but since I was not here when my companions initially brought word of the army, I'm a little unclear on what everyone may know or not know. I will make as thorough a report as I can and simply apologize for any repetition of information you may already be familiar with." She clears her throat, then begins speaking. "The Army that attacked Vogler has around 1000 soldiers, and if we had not used all the boats in the village to get the villagers here, they'd have traveled here in them and would likely already be here. You can be sure they are still on their way here, as the only tactical significance Vogler has that we could tell was as a place to use the Vingaard River to either send supplies deeper into the Hinterlund or else to move soldiers quickly to Kalaman, and we saw no evidence of supplies. They used the dragon machine to burn Vogler to the ground." "They wear armor that bears the star of Takhisis, and we believe there may be armies elsewhere that correspond to each color of chromatic dragon - red, blue, green, black and white. The army on the way here - part of the Red Dragon Army and not one of the other colors - bears weapons that are blessed by Takhisis with the power of red dragons - they can do extra fire damage - and wear red and black armor that protects against fire damage. As Lord Michael and Lady Michelle's stories illustrate, they draft humanoids who can fight and force them to serve, although I am sure there are probably those who join voluntarily. And crazy as it may sound, the lizard creatures Lord Bakaris speaks of are real - they are most likely the ones who made the clawlike gashes you found on the armor of your soldiers." Her fists clench briefly at having to confirm anything the credit-stealing Lord Bakaris says, but truth is truth and she's not one to deny it simply because she dislikes the source. "Lady Michelle tells me the lizard creatures are called Draconians, and there are 5 or 6 different...subtypes, if you will. They have thus far all spoken Draconic, a language I understand, and generally do not get along with other subtypes very well. We have only personally seen two of the subtypes, and apparently those are the most numerous but also the least dangerous. Some are warriors while others are mages, although we have not seen enough of them as yet to be sure if those abilities are per subtype. Upon death, each subtype does something different. Of the two subtypes we have seen, one releases a poison gas that paralyzes for a brief time and the other explodes, releasing a spray of bone fragments. I can show you one of the bone fragments if you'd like. Presumably the other subtypes all do something unpleasant upon death as well. Oh, and at least some of them can glide through the air if they can get up to high ground. If you would find it useful, I can make you a sketch of each of the two subtypes we've encountered provided you wouldn't mind setting me up with some charcoal and parchment." "To sum up, the best advice I can give you for dealing with the Draconians is as follows: keep your distance if you can when you kill them, keep them away from high ground so they can't attack from the air, avoid using weapons and spells that do fire damage, and look for ways to pit the different subtypes against each other. One option for that latter might be to enlist some adventurers or educated types who speak Draconic and use them to spread misinformation of the sort that breeds distrust among the different subtypes." She pauses for a few moments, then turns to face Marshal Vendri, a somber expression in her eyes. "The Red Dragon Army seems to have quite a lot of gold and resources, and are always on the lookout for people whose loyalty they can buy. If you deal with any mercenaries related to the defense of the city, it's likely some of them will sell out. Keeping that sort outside the city if you can for the time being might also be a good idea." OOC Action: Bonus Action: Reaction: Movement: Object Interaction: Mount Action: ' Actions & Resources Actions: Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target. Hit: (1d6 + 2) piercing damage. Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target. Hit: (1d4 + 2) piercing damage. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4+2) piercing damage. Bonus Actions: Healing Word A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st. Bardic Inspiration (3 per long rest, for 1d6) As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome. Heat Metal Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again. Ammunition: 14 arrows in quiver, 0 arrow bundles in backpack. Spellcasting: Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: Cantrips (3/3 slots): prestidigitation, vicious mockery, message 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant 2nd (3/3 slots): invisibility, heat metal, enhance ability Class Features: 3/3 Bardic Inspiration, recovered after a long rest Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.) Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.) Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.) OOC Anyone who saw the vision might want to mention that the metal dragon was a prototype the RDA was testing. Mery didn't see that, and I don't believe that got mentioned after the vision. Edited November 6, 2023 by tbgg (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
JubalBreakbottle Posted November 4, 2023 Clone Share Posted November 4, 2023 Coltan Bluetemper Level 4 Neidar Folk Hero Forge Cleric AC: 19 (Splint armor +2 Shield) | HP: 42/42 (4d8+12+4) | Speed: 25 ft. Senses: Darkvision 60 ft., Passive Perception 15, Insight 13, Investigation 12
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